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https://github.com/yoimiya-kokomi/miao-plugin.git
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敌人默认等级
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parent
d92850ef5a
commit
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@ -71,7 +71,7 @@ export async function enemyLv (e) {
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if (ret && ret[2]) {
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let lv = ret[2] * 1
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await selfUser.setCfg('char.enemyLv', lv)
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lv = await selfUser.getCfg('char.enemyLv', 91)
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lv = await selfUser.getCfg('char.enemyLv', 103)
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e.reply(`敌人等级已经设置为${lv}`)
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return true
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}
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@ -337,7 +337,7 @@ export default class Avatar extends Base {
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}
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// 计算当前profileData的伤害信息
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async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
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async calcDmg ({ enemyLv = 103, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
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if (!this.dmg || this.dmg._update !== this._update) {
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let ds = this.getData('id,level,elem,attr,cons,artis:artis.sets,trees')
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ds.talent = lodash.mapValues(this.talent, 'level')
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@ -111,7 +111,7 @@ export default class ProfileDmg extends Base {
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return false
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}
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async calcData ({ enemyLv = 91, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
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async calcData ({ enemyLv = 103, mode = 'profile', dmgIdx = 0, idxIsInput = false }) {
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if (!this.char || !this.profile) {
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return false
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}
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@ -422,7 +422,7 @@ export default class ProfileRank {
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}
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}
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if (type === 'dmg' && profile.hasDmg) {
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let enemyLv = profile.game === 'gs' ? 91 : 80
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let enemyLv = profile.game === 'gs' ? 103 : 80
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let dmg = await profile.calcDmg({ enemyLv, mode: 'single' })
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if (dmg && dmg.avg) {
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return {
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