diff --git a/CHANGELOG.md b/CHANGELOG.md index 4adb7c3b..1b147809 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,6 @@ # 2.5.10 -* 更新原神4.6、星铁2.1相关数据与资源 +* 更新原神4.6&4.7、星铁2.1相关数据与资源 # 2.5.1 ~ 2.5.9 diff --git a/resources/meta-gs/character/alias.js b/resources/meta-gs/character/alias.js index 58cdad16..6abd23df 100644 --- a/resources/meta-gs/character/alias.js +++ b/resources/meta-gs/character/alias.js @@ -89,4 +89,7 @@ export const alias = { 闲云: 'Xianyun,流云,刘云,留云,野鹤,那个女人,留云借风,留云借风真君,很会聊天,很会聊天真君', 千织: 'Chiori,千只,设计师,裁缝,千织屋老板', 阿蕾奇诺: '阿蕾奇诺,阿雷奇诺,仆人,黑优菈,黑暗优菈,父亲', + 希格雯: 'Sigewinne,希格文', + 赛索斯: 'Sethos', + 克洛琳德: 'Clorinde,科洛琳德,克洛林德' } diff --git a/resources/meta-gs/character/data.json b/resources/meta-gs/character/data.json index 91a60fb3..14784544 100644 --- a/resources/meta-gs/character/data.json +++ b/resources/meta-gs/character/data.json @@ -1430,6 +1430,21 @@ }, "eta": 1710295200000 }, + "10000095": { + "id": 10000095, + "name": "希格雯", + "abbr": "希格雯", + "star": 5, + "elem": "hydro", + "weapon": "bow", + "talentId": {}, + "talentCons": { + "a": 0, + "e": 3, + "q": 5 + }, + "eta": 1717552800000 + }, "10000096": { "id": 10000096, "name": "阿蕾奇诺", @@ -1445,6 +1460,36 @@ }, "eta": 1713924000000 }, + "10000097": { + "id": 10000097, + "name": "赛索斯", + "abbr": "赛索斯", + "star": 4, + "elem": "electro", + "weapon": "bow", + "talentId": {}, + "talentCons": { + "a": 3, + "e": 0, + "q": 5 + }, + "eta": 1717552800000 + }, + "10000098": { + "id": 10000098, + "name": "克洛琳德", + "abbr": "克洛琳德", + "star": 5, + "elem": "electro", + "weapon": "sword", + "talentId": {}, + "talentCons": { + "a": 0, + "e": 3, + "q": 5 + }, + "eta": 1717552800000 + }, "20000000": { "id": 20000000, "name": "旅行者", diff --git a/resources/meta-gs/character/extra.js b/resources/meta-gs/character/extra.js index d6299aed..a3e2a202 100644 --- a/resources/meta-gs/character/extra.js +++ b/resources/meta-gs/character/extra.js @@ -25,7 +25,7 @@ export const wifeCfg = { // 3.0 '柯莱, 多莉, 妮露, 坎蒂丝, 迪希雅, 莱依拉, 珐露珊, 绮良良', // 4.0 - '琳妮特, 夏洛蒂, 芙宁娜, 夏沃蕾, 娜维娅, 闲云, 千织, 仆人', + '琳妮特, 夏洛蒂, 芙宁娜, 夏沃蕾, 娜维娅, 闲云, 千织, 仆人, 克洛琳德', // 自定义 '女士, 萍姥姥, 归终, 伐难, 应达, 少女, 天理, 木偶' ].join(','), @@ -38,12 +38,12 @@ export const wifeCfg = { // 3.0 '提纳里, 流浪者, 赛诺, 卡维, 艾尔海森, 米卡, 白术', // 4.0 - '林尼, 菲米尼, 莱欧斯利, 那维莱特, 嘉明', + '林尼, 菲米尼, 莱欧斯利, 那维莱特, 嘉明, 塞索斯', // 自定义 '富人, 博士, 丑角, 公鸡, 队长, 戴因' ].join(','), - daughter: '可莉, 七七, 迪奥娜, 早柚, 派蒙, 瑶瑶, 纳西妲', + daughter: '可莉, 七七, 迪奥娜, 早柚, 派蒙, 瑶瑶, 纳西妲, 希格雯', son: '' } diff --git a/resources/meta-gs/character/克洛琳德/data.json b/resources/meta-gs/character/克洛琳德/data.json new file mode 100644 index 00000000..e7a25283 --- /dev/null +++ b/resources/meta-gs/character/克洛琳德/data.json @@ -0,0 +1,1550 @@ +{ + "id": 10000098, + "name": "克洛琳德", + "abbr": "克洛琳德", + "title": "秉烛狝影", + "star": 5, + "elem": "electro", + "allegiance": "审判庭", + "weapon": "sword", + "birth": "9-20", + "astro": "迅捷剑座", + "desc": "不败的决斗代理人。以手中的剑维护着枫丹廷的「公义」。", + "cncv": "???", + "jpcv": "???", + "costume": false, + "ver": 1, + "baseAttr": { + "hp": 12956, + "atk": 337.24, + "def": 783.93 + }, + "growAttr": { + "key": "cpct", + "value": 19.2 + }, + "talentId": {}, + "talentCons": { + "a": 0, + "e": 3, + "q": 5 + }, + "materials": { + "gem": "最胜紫晶", + "boss": "原海麟角", + "specialty": "幽光星星", + "normal": "异色结晶石", + "talent": "「正义」的哲学", + "weekly": "亘古树海之一瞬" + }, + "eta": 1717552800000, + "talent": { + "a": { + "id": 9831, + "name": "普通攻击·逐影之誓", + "desc": [ + "

普通攻击

", + "进行至多五段的连续剑击。", + "

重击

", + "消耗一定体力,向前方利落挥斩,并以铳枪打出扇面压制射击。", + "

下落攻击

", + "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" + ], + "tables": [ + { + "name": "一段伤害", + "unit": "", + "isSame": false, + "values": [ + "54.06%", + "58.46%", + "62.86%", + "69.15%", + "73.55%", + "78.58%", + "85.49%", + "92.4%", + "99.32%", + "106.86%", + "114.41%", + "121.95%", + "129.49%", + "137.03%", + "144.58%" + ] + }, + { + "name": "二段伤害", + "unit": "", + "isSame": false, + "values": [ + "51.63%", + "55.83%", + "60.03%", + "66.04%", + "70.24%", + "75.04%", + "81.64%", + "88.25%", + "94.85%", + "102.06%", + "109.26%", + "116.46%", + "123.67%", + "130.87%", + "138.08%" + ] + }, + { + "name": "三段伤害", + "unit": "", + "isSame": false, + "values": [ + "34.19% + 34.19%", + "36.97% + 36.97%", + "39.75% + 39.75%", + "43.73% + 43.73%", + "46.51% + 46.51%", + "49.69% + 49.69%", + "54.06% + 54.06%", + "58.43% + 58.43%", + "62.81% + 62.81%", + "67.58% + 67.58%", + "72.35% + 72.35%", + "77.12% + 77.12%", + "81.89% + 81.89%", + "86.66% + 86.66%", + "91.43% + 91.43%" + ] + }, + { + "name": "四段伤害", + "unit": "", + "isSame": false, + "values": [ + "23.13% + 23.13% + 23.13%", + "25.02% + 25.02% + 25.02%", + "26.9% + 26.9% + 26.9%", + "29.59% + 29.59% + 29.59%", + "31.47% + 31.47% + 31.47%", + "33.63% + 33.63% + 33.63%", + "36.58% + 36.58% + 36.58%", + "39.54% + 39.54% + 39.54%", + "42.5% + 42.5% + 42.5%", + "45.73% + 45.73% + 45.73%", + "48.96% + 48.96% + 48.96%", + "52.19% + 52.19% + 52.19%", + "55.41% + 55.41% + 55.41%", + "58.64% + 58.64% + 58.64%", + "61.87% + 61.87% + 61.87%" + ] + }, + { + "name": "五段伤害", + "unit": "", + "isSame": false, + "values": [ + "90.01%", + "97.34%", + "104.66%", + "115.13%", + "122.46%", + "130.83%", + "142.34%", + "153.85%", + "165.37%", + "177.93%", + "190.49%", + "203.05%", + "215.61%", + "228.17%", + "240.72%" + ] + }, + { + "name": "重击伤害", + "unit": "", + "isSame": false, + "values": [ + "128.14%", + "138.57%", + "149%", + "163.9%", + "174.33%", + "186.25%", + "202.64%", + "219.03%", + "235.42%", + "253.3%", + "271.18%", + "289.06%", + "306.94%", + "324.82%", + "342.7%" + ] + }, + { + "name": "重击体力消耗", + "unit": "", + "isSame": true, + "values": [ + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点", + "20点" + ] + }, + { + "name": "下坠期间伤害", + "unit": "", + "isSame": false, + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "name": "低空/高空坠地冲击伤害", + "unit": "", + "isSame": false, + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + "e": { + "id": 9832, + "name": "狩夜之巡", + "desc": [ + "预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的雷元素伤害;施放元素战技将转为进行「贯夜」:进行突进剑击,造成雷元素伤害。上述方式造成的伤害视为普通攻击造成的伤害。", + "

驰猎

", + "·生命之契大于或等于生命值上限的100%时:进行铳枪射击;", + "·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。", + "

贯夜

", + "根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果:", + "·生命之契为0%时,将进行突进剑击;", + "·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害;", + "·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。", + "此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。", + "

始基力:荒性

", + "每隔一段时间,克洛琳德的驰猎命中敌人后,将在敌人的位置降下流涌之刃,造成具有荒性的雷元素伤害。", + "夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。", + "时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。" + ], + "tables": [ + { + "name": "驰猎伤害", + "unit": "", + "isSame": false, + "values": [ + "26.76% / 38.79%", + "28.94% / 41.94%", + "31.12% / 45.1%", + "34.23% / 49.61%", + "36.41% / 52.77%", + "38.9% / 56.38%", + "42.32% / 61.34%", + "45.75% / 66.3%", + "49.17% / 71.26%", + "52.9% / 76.67%", + "56.64% / 82.08%", + "60.37% / 87.49%", + "64.11% / 92.91%", + "67.84% / 98.32%", + "71.58% / 103.73%" + ] + }, + { + "name": "驰猎赋予生命之契", + "unit": "生命值上限", + "isSame": false, + "values": [ + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%", + "35%" + ] + }, + { + "name": "贯夜伤害", + "unit": "", + "isSame": false, + "values": [ + "32.97% / 43.96% / 23.39%*3", + "35.66% / 47.54% / 25.3%*3", + "38.34% / 51.12% / 27.2%*3", + "42.17% / 56.23% / 29.92%*3", + "44.86% / 59.81% / 31.82%*3", + "47.93% / 63.9% / 34%*3", + "52.14% / 69.52% / 36.99%*3", + "56.36% / 75.15% / 39.98%*3", + "60.58% / 80.77% / 42.98%*3", + "65.18% / 86.9% / 46.24%*3", + "69.78% / 93.04% / 49.5%*3", + "74.38% / 99.17% / 52.77%*3", + "78.98% / 105.31% / 56.03%*3", + "83.58% / 111.44% / 59.3%*3", + "88.18% / 117.58% / 62.56%*3" + ] + }, + { + "name": "贯夜治疗量", + "unit": "", + "isSame": true, + "values": [ + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契", + "0% / 104% / 110%生命之契" + ] + }, + { + "name": "生命之契转化", + "unit": "", + "isSame": true, + "values": [ + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量", + "80%治疗量" + ] + }, + { + "name": "流涌之刃伤害", + "unit": "", + "isSame": false, + "values": [ + "43.2%", + "46.44%", + "49.68%", + "54%", + "57.24%", + "60.48%", + "64.8%", + "69.12%", + "73.44%", + "77.76%", + "82.08%", + "86.4%", + "91.8%", + "97.2%", + "102.6%" + ] + }, + { + "name": "流涌之刃间隔", + "unit": "", + "isSame": true, + "values": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ] + }, + { + "name": "夜巡状态持续时间", + "unit": "", + "isSame": true, + "values": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒", + "16秒" + ] + } + ] + }, + "q": { + "id": 9839, + "name": "残光将终", + "desc": [ + "基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成雷元素范围伤害。", + "以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。", + "话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。" + ], + "tables": [ + { + "name": "技能伤害", + "unit": "", + "isSame": false, + "values": [ + "126.88%*5", + "136.4%*5", + "145.91%*5", + "158.6%*5", + "168.12%*5", + "177.63%*5", + "190.32%*5", + "203.01%*5", + "215.7%*5", + "228.38%*5", + "241.07%*5", + "253.76%*5", + "269.62%*5", + "285.48%*5", + "301.34%*5" + ] + }, + { + "name": "赋予生命之契", + "unit": "生命值上限", + "isSame": false, + "values": [ + "66%", + "72%", + "78%", + "84%", + "90%", + "96%", + "102%", + "108%", + "114%", + "120%", + "126%", + "132%", + "138%", + "144%", + "150%" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "name": "元素能量", + "unit": "", + "isSame": true, + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + }, + "talentData": { + "a": { + "一段伤害": [ + 54.06, + 58.46, + 62.86, + 69.15, + 73.55, + 78.58, + 85.49, + 92.4, + 99.32, + 106.86, + 114.41, + 121.95, + 129.49, + 137.03, + 144.58 + ], + "二段伤害": [ + 51.63, + 55.83, + 60.03, + 66.04, + 70.24, + 75.04, + 81.64, + 88.25, + 94.85, + 102.06, + 109.26, + 116.46, + 123.67, + 130.87, + 138.08 + ], + "三段伤害": [ + 68.38, + 73.94, + 79.5, + 87.46, + 93.02, + 99.38, + 108.12, + 116.86, + 125.62, + 135.16, + 144.7, + 154.24, + 163.78, + 173.32, + 182.86 + ], + "三段伤害2": [ + [ + 34.19, + 34.19 + ], + [ + 36.97, + 36.97 + ], + [ + 39.75, + 39.75 + ], + [ + 43.73, + 43.73 + ], + [ + 46.51, + 46.51 + ], + [ + 49.69, + 49.69 + ], + [ + 54.06, + 54.06 + ], + [ + 58.43, + 58.43 + ], + [ + 62.81, + 62.81 + ], + [ + 67.58, + 67.58 + ], + [ + 72.35, + 72.35 + ], + [ + 77.12, + 77.12 + ], + [ + 81.89, + 81.89 + ], + [ + 86.66, + 86.66 + ], + [ + 91.43, + 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108, + 114, + 120, + 126, + 132, + 138, + 144, + 150 + ] + } + }, + "cons": { + "1": { + "name": "「自此,行过烛影之帷」", + "desc": [ + "狩夜之巡的夜巡状态持续期间,克洛琳德的普通攻击造成的雷元素伤害命中敌人时,将在敌人附近唤出夜巡之影进行两次协同攻击,各自造成克洛琳德30%攻击力的雷元素伤害。", + "此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。" + ] + }, + "2": { + "name": "「自此,直面长夜之危」", + "desc": [ + "固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的30%,提升普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。处于3层状态下时,克洛琳德的抗打断能力提升。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升2700。", + "需要解锁固有天赋「破夜的明焰」。" + ] + }, + "3": { + "name": "「我将铭记白昼的誓言」", + "desc": [ + "

狩夜之巡的技能等级提高3级。

", + "至多提升至15级。" + ] + }, + "4": { + "name": "「铭记泪,生命与仁爱」", + "desc": [ + "残光将终对敌人造成伤害时,将根据克洛琳德的当前生命之契百分比提升此次伤害,每1%生命之契都将使此次残光将终造成的伤害提升2%;通过这种方式,至多使残光将终造成的伤害提升200%。" + ] + }, + "5": { + "name": "「也铭记黎明终将到来」", + "desc": [ + "

残光将终的技能等级提高3级。

", + "至多提升至15级。" + ] + }, + "6": { + "name": "「为此,勿将希望弃扬」", + "desc": [ + "施放狩夜之巡后的12秒内,克洛琳德的暴击率提升10%,暴击伤害提升70%。", + "此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的雷元素伤害,通过这种方式造成的伤害视为普通攻击伤害。", + "明烛之影会在如下情况下出现:", + "·克洛琳德即将被敌人的攻击命中时;", + "·克洛琳德进行贯夜·契令时。", + "每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。", + "此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。" + ] + } + }, + "passive": [ + { + "name": "夜巡之获", + "desc": [ + "在小地图上显示周围的枫丹区域特产的位置。" + ] + }, + { + "name": "破夜的明焰", + "desc": [ + "队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的20%,提升普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升1800。" + ] + }, + { + "name": "契令的酬偿", + "desc": [ + "如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。", + "此外,狩夜之巡的夜巡状态获得强化:持续期间,治疗回复量转化为生命之契的比例提升至100%。" + ] + } + ], + "attr": { + "keys": [ + "hpBase", + "atkBase", + "defBase", + "cpct" + ], + "details": { + "1": [ + 1009, + 26.25, + 61.03, + 0 + ], + "20": [ + 2616, + 68.1, + 158.3, + 0 + ], + "40": [ + 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"growAttr": { + "key": "hpPct", + "value": 28.8 + }, + "talentId": {}, + "talentCons": { + "a": 0, + "e": 3, + "q": 5 + }, + "materials": { + "gem": "涤净青金", + "boss": "未能达成超越之水", + "specialty": "海露花", + "normal": "异色结晶石", + "talent": "「公平」的哲学", + "weekly": "无光涡眼" + }, + "eta": 1717552800000, + "talent": { + "a": { + "id": 9531, + "name": "普通攻击·靶向治疗", + "desc": [ + "

普通攻击

", + "进行至多三段的连续攻击。", + "

重击

", + "进行伤害更高、更为精准的瞄准射击。", + "瞄准时,水元素之力会在箭矢上持续积聚。蓄力完成后,每隔一段时间,希格雯会向目标方向发射缓慢移动的「小小关心气泡」,造成水元素伤害。释放时,聚满了激流的箭矢会在命中敌人时造成水元素伤害。", + "

下落攻击

", + "从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。" + ], + "tables": [ + { + "name": "一段伤害", + "unit": "", + "isSame": false, + "values": [ + "52.61%", + "56.9%", + "61.18%", + "67.3%", + "71.58%", + "76.47%", + "83.2%", + "89.93%", + "96.66%", + "104%", + "111.35%", + "118.69%", + "126.03%", + "133.37%", + "140.71%" + ] + }, + { + "name": "二段伤害", + "unit": "", + "isSame": false, + "values": [ + "51.07%", + "55.23%", + "59.39%", + "65.32%", + "69.48%", + "74.23%", + "80.76%", + "87.3%", + "93.83%", + "100.95%", + "108.08%", + "115.21%", + "122.33%", + "129.46%", + "136.59%" + ] + }, + { + "name": "三段伤害", + "unit": "", + "isSame": false, + "values": [ + "78.29%", + "84.66%", + "91.04%", + "100.14%", + "106.51%", + "113.8%", + "123.81%", + "133.82%", + "143.84%", + "154.76%", + "165.69%", + "176.61%", + "187.53%", + "198.46%", + "209.38%" + ] + }, + { + "name": "瞄准射击", + "unit": "", + "isSame": false, + "values": [ + "43.86%", + "47.43%", + "51%", + "56.1%", + "59.67%", + "63.75%", + "69.36%", + "74.97%", + "80.58%", + "86.7%", + "92.82%", + "98.94%", + "105.06%", + "111.18%", + "117.3%" + ] + }, + { + "name": "满蓄力瞄准射击", + "unit": "", + "isSame": false, + "values": [ + "114.08%", + "122.64%", + "142.6%", + "155%", + "151.16%", + "159.71%", + "171.12%", + "182.53%", + "193.94%", + "205.34%", + "216.75%", + "228.16%", + "242.42%", + "256.68%", + "270.94%" + ] + }, + { + "name": "小小关心气泡伤害", + "unit": "", + "isSame": false, + "values": [ + "22.82%", + "24.53%", + "28.52%", + "31%", + "30.23%", + "31.94%", + "34.22%", + "36.51%", + "38.79%", + "41.07%", + "43.35%", + "45.63%", + "48.48%", + "51.34%", + "54.19%" + ] + }, + { + "name": "下坠期间伤害", + "unit": "", + "isSame": false, + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "name": "低空/高空坠地冲击伤害", + "unit": "", + "isSame": false, + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.17% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + } + ] + }, + "e": { + "id": 9532, + "name": "弹跳水疗法", + "desc": [ + "使用梅洛彼得堡特制的泡泡枪,吹出既可以刺激血液循环、也可以让病人安心入睡的激愈水球。", + "激愈水球将在附近的敌人间弹跳,命中敌人时基于希格雯的生命值上限,造成水元素伤害;命中时,为队伍中附近除希格雯自己外的所有角色恢复生命值,回复量受益于希格雯自己的生命值上限。", + "进行5次弹跳后,激愈水球将消失,并基于希格雯的生命值上限为她恢复生命值。", + "没有敌人时,激愈水球将在附近进行弹跳。至多同时存在一个希格雯自己创造的激愈水球。", + "长按时,能蓄力施放激愈水球。", + "

长按

", + "进行瞄准蓄力,吹出更大更厉害的激愈水球!", + "激愈水球将随长按时间变大,至多变大二级,每级将使造成的伤害提升5%,回复量提升5%;弹跳后将变小一个等级,直到恢复为正常的激愈水球。", + "较弱的敌人被较大的激愈水球命中后会被禁锢,无法行动。", + "此外,施放时将在希格雯附近产生2枚源水之滴。每拾取一枚源水之滴,都会为希格雯自己赋予生命值上限10%的生命之契。", + "希格雯的生命之契被清除时,每清除2000点生命之契将为她恢复1点元素能量,至多通过这种方式为希格雯自己恢复5点元素能量。", + "

始基力:荒性

", + "每隔一段时间,激愈水球将在命中的位置降下流涌之刃,基于希格雯的生命值上限,造成具有荒性的水元素伤害。", + "「怎么样,用这样的水疗法,既能刺激循环,又能让复健的病人感受到乐趣,而且,也会让应该睡着的病人好好睡一会儿呢…」" + ], + "tables": [ + { + "name": "激愈水球伤害", + "unit": "生命值上限", + "isSame": false, + "values": [ + "2.28%", + "2.45%", + "2.62%", + "2.85%", + "3.02%", + "3.19%", + "3.42%", + "3.65%", + "3.88%", + "4.1%", + "4.33%", + "4.56%", + "4.85%", + "5.13%", + "5.42%" + ] + }, + { + "name": "激愈水球治疗量", + "unit": "", + "isSame": false, + "values": [ + "2.8%HP + 269.63", + "3.01%HP + 296.6", + "3.22%HP + 325.81", + "3.5%HP + 357.27", + "3.71%HP + 390.98", + "3.92%HP + 426.94", + "4.2%HP + 465.14", + "4.48%HP + 505.59", + "4.76%HP + 548.29", + "5.04%HP + 593.23", + "5.32%HP + 640.43", + "5.6%HP + 689.87", + "5.95%HP + 741.55", + "6.3%HP + 795.49", + "6.65%HP + 851.67" + ] + }, + { + "name": "弹跳结束治疗量", + "unit": "最大生命值", + "isSame": false, + "values": [ + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%", + "50%" + ] + }, + { + "name": "流涌之刃伤害", + "unit": "生命值上限", + "isSame": false, + "values": [ + "0.68%", + "0.74%", + "0.79%", + "0.86%", + "0.91%", + "0.96%", + "1.03%", + "1.09%", + "1.16%", + "1.23%", + "1.3%", + "1.37%", + "1.45%", + "1.54%", + "1.62%" + ] + }, + { + "name": "流涌之刃间隔", + "unit": "", + "isSame": true, + "values": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + } + ] + }, + "q": { + "id": 9539, + "name": "过饱和心意注射", + "desc": [ + "取出梅洛彼得堡特制的注射器,以满满的心意与药剂冲击前方区域,持续造成水元素范围伤害。", + "此外,施放时,希格雯将吸收附近一定范围内至多2枚源水之滴。", + "「啊呀,超过剂量的药与毒无异,可是很危险的,但是病人需要的关心与爱护,不管超过多少也不为过哦。」" + ], + "tables": [ + { + "name": "技能伤害", + "unit": "生命值上限", + "isSame": false, + "values": [ + "11.77%", + "12.65%", + "13.54%", + "14.71%", + "15.6%", + "16.48%", + "17.66%", + "18.83%", + "20.01%", + "21.19%", + "22.36%", + "23.54%", + "25.01%", + "26.48%", + "27.96%" + ] + }, + { + "name": "持续时间", + "unit": "", + "isSame": true, + "values": [ + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒", + "2.5秒" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒", + "18秒" + ] + }, + { + "name": "元素能量", + "unit": "", + "isSame": true, + "values": [ + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70", + "70" + ] + } + ] + } + }, + "talentData": { + "a": { + "一段伤害": [ + 52.61, + 56.9, + 61.18, + 67.3, + 71.58, + 76.47, + 83.2, + 89.93, + 96.66, + 104, + 111.35, + 118.69, + 126.03, + 133.37, + 140.71 + ], + "二段伤害": [ + 51.07, + 55.23, + 59.39, + 65.32, + 69.48, + 74.23, + 80.76, + 87.3, + 93.83, + 100.95, + 108.08, + 115.21, + 122.33, + 129.46, + 136.59 + ], + "三段伤害": [ + 78.29, + 84.66, + 91.04, + 100.14, + 106.51, + 113.8, + 123.81, + 133.82, + 143.84, + 154.76, + 165.69, + 176.61, + 187.53, + 198.46, + 209.38 + ], + "瞄准射击": [ + 43.86, + 47.43, + 51, + 56.1, + 59.67, + 63.75, + 69.36, + 74.97, + 80.58, + 86.7, + 92.82, + 98.94, + 105.06, + 111.18, + 117.3 + ], + "满蓄力瞄准射击": [ + 114.08, + 122.64, + 142.6, + 155, + 151.16, + 159.71, + 171.12, + 182.53, + 193.94, + 205.34, + 216.75, + 228.16, + 242.42, + 256.68, + 270.94 + ], + "小小关心气泡伤害": [ + 22.82, + 24.53, + 28.52, + 31, + 30.23, + 31.94, + 34.22, + 36.51, + 38.79, + 41.07, + 43.35, + 45.63, + 48.48, + 51.34, + 54.19 + ], + "下坠期间伤害": [ + 56.83, + 61.45, + 66.08, + 72.69, + 77.31, + 82.6, + 89.87, + 97.14, + 104.41, + 112.34, + 120.27, + 128.2, + 136.12, + 144.05, + 151.98 + ], + "低空/高空坠地冲击伤害": [ + [ + 113.63, + 141.93 + ], + [ + 122.88, 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"1": { + "name": "「最快乐的精灵,可否懂得焦虑」", + "desc": [ + "弹跳水疗法的激愈水球能额外弹跳3次;前3次弹跳不会使较大激愈水球变小。", + "此外,激愈水球弹跳时,将为希格雯赋予1层静养计数,此效果需要解锁固有天赋「应有适当的休憩」。" + ] + }, + "2": { + "name": "「最仁慈的精灵,可否化解仇敌」", + "desc": [ + "施放弹跳水疗法与过饱和心意注射时,将生成一个伤害吸收量等同于生命值上限30%的水球护盾,对水元素伤害有250%的吸收效果,持续直到施放完成。", + "此外,弹跳水疗法抛出的激愈水球或过饱和心意注射命中敌人后,该敌人的水元素抗性降低35%,持续8秒。" + ] + }, + "3": { + "name": "「最健康的精灵,可否疗愈热症」", + "desc": [ + "弹跳水疗法的技能等级提高3级。", + "至多提升至15级。" + ] + }, + "4": { + "name": "「最美丽的精灵,可否拒绝衰朽」", + "desc": [ + "过饱和心意注射的持续时间延长3秒。" + ] + }, + "5": { + "name": "「最幸福的精灵,可否消却折磨」", + "desc": [ + "过饱和心意注射的技能等级提高3级。", + "至多提升至15级。" + ] + }, + "6": { + "name": "「最光辉的精灵,可否为我祷告」", + "desc": [ + "希格雯进行治疗时,将基于生命值上限,提升自己的过饱和心意注射的暴击率和暴击伤害:每1000点生命值上限都将提升0.7%暴击率与1.6%暴击伤害,持续15秒。至多通过这种方式提升20%暴击率与110%暴击伤害。" + ] + } + }, + "passive": [ + { + "name": "急性剂量", + "desc": [ + "在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。" + ] + }, + { + "name": "应有适当的休憩", + "desc": [ + "施放弹跳水疗法时,希格雯将为自己施加持续18秒的「半强制静养」效果:持续期间,希格雯获得8%水元素伤害加成与10层静养计数,除希格雯外处于队伍后台的自己的角色的元素战技造成伤害时,将消耗1层静养计数,提升此次元素战技造成的伤害值:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升65点伤害,通过这种方式,至多使本次元素战技造成的伤害提升1800点。" + ] + }, + { + "name": "细致入微的诊疗", + "desc": [ + "希格雯进行治疗时,将基于队伍中所有角色当前生命之契的总和,提升本次治疗量:每1000点生命之契都将提升3%治疗量,至多通过这种方式提升30%治疗量。" + ] + } + ], + "attr": { + "keys": [ + "hpBase", + "atkBase", + "defBase", + "hpPct" + ], + "details": { + "1": [ + 1039, + 14.99, + 38.89, + 0 + ], + "20": [ + 2695, + 38.88, + 100.88, + 0 + ], + "40": [ + 5366, + 77.41, + 200.84, + 0 + ], + "50": [ + 6902, + 99.57, + 258.33, + 7.2 + ], + "60": [ + 8659, + 124.9, + 324.06, + 14.4 + ], + "70": [ + 10213, + 147.31, + 382.21, + 14.4 + ], + "80": [ + 11777, + 169.87, + 440.75, + 21.6 + ], + "90": [ + 13348, + 192.54, + 499.56, + 28.8 + ], + "20+": [ + 3586, + 51.73, + 134.22, + 0 + ], + "40+": [ + 5999, + 86.54, + 224.53, + 7.2 + ], + "50+": [ + 7747, + 111.74, + 289.92, + 14.4 + ], + "60+": [ + 9292, + 134.03, + 347.76, + 14.4 + ], 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b/resources/meta-gs/character/赛索斯/data.json @@ -0,0 +1,979 @@ +{ + "id": 10000097, + "name": "赛索斯", + "abbr": "赛索斯", + "title": "衡明知度", + "star": 4, + "elem": "electro", + "allegiance": "???", + "weapon": "bow", + "birth": "1-1", + "astro": "圣名环座", + "desc": "测试角色", + "cncv": "???", + "jpcv": "???", + "costume": false, + "ver": 1, + "baseAttr": { + "hp": 9787, + "atk": 227.26, + "def": 559.67 + }, + "growAttr": { + "key": "mastery", + "value": 96 + }, + "talentId": {}, + "talentCons": { + "a": 3, + "e": 0, + "q": 5 + }, + "materials": { + "gem": "最胜紫晶", + "boss": "凝云鳞甲", + "specialty": "万相石", + "normal": "织金红绸", + "talent": "「笃行」的哲学", + "weekly": "空行的虚铃" + }, + "eta": 1717552800000, + "talent": { + "a": { + "id": 9731, + "name": "普通攻击·王家苇箭术", + "desc": [ + "

普通攻击

", + "进行至多三段的连续弓箭射击。", + "

重击

", + "进行伤害更高、更为精准的瞄准射击。", + "瞄准时,雷霆的力量会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:", + "·一段蓄力:射出附有雷元素的箭矢,造成雷元素伤害;", + "·二段蓄力:发射能穿透敌人的贯影箭,对路径上的敌人造成雷元素伤害。贯影箭完成蓄力后,赛索斯将无法进行移动。", + "

下落攻击

", + "从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。" + ], + "tables": [ + { + "name": "一段伤害", + "unit": "", + "isSame": false, + "values": [ + "52.61%", + "56.9%", + "61.18%", + "67.3%", + "71.58%", + "76.47%", + "83.2%", + "89.93%", + "96.66%", + "104%", + "111.35%", + "118.69%", + "126.03%", + "133.37%", + "140.71%" + ] + }, + { + "name": "二段伤害", + "unit": "", + "isSame": false, + "values": [ + "23.8% + 26.61%", + "25.73% + 28.77%", + "27.67% + 30.94%", + "30.44% + 34.03%", + "32.37% + 36.2%", + "34.59% + 38.68%", + "37.63% + 42.08%", + "40.67% + 45.48%", + "43.72% + 48.89%", + "47.04% + 52.6%", + "50.36% + 56.31%", + "53.68% + 60.02%", + "57% + 63.74%", + "60.32% + 67.45%", + "63.64% + 71.16%" + ] + }, + { + "name": "三段伤害", + "unit": "", + "isSame": false, + "values": [ + "73.99%", + "80.01%", + "86.03%", + "94.63%", + "100.66%", + "107.54%", + "117%", + "126.47%", + "135.93%", + "146.25%", + "156.58%", + "166.9%", + "177.22%", + "187.55%", + "197.87%" + ] + }, + { + "name": "瞄准射击", + "unit": "", + "isSame": false, + "values": [ + "43.86%", + "47.43%", + "51%", + "56.1%", + "59.67%", + "63.75%", + "69.36%", + "74.97%", + "80.58%", + "86.7%", + "92.82%", + "98.94%", + "105.06%", + "111.18%", + "117.3%" + ] + }, + { + "name": "一段蓄力瞄准射击", + "unit": "", + "isSame": false, + "values": [ + "124%", + "133.3%", + "142.6%", + "155%", + "164.3%", + "173.6%", + "186%", + "198.4%", + "210.8%", + "223.2%", + "235.6%", + "248%", + "263.5%", + "279%", + "294.5%" + ] + }, + { + "name": "贯影箭伤害", + "unit": "", + "isSame": false, + "values": [ + "140%攻击 + 134.56%精通", + "150.5%攻击 + 144.65%精通", + "161%攻击 + 154.74%精通", + "175%攻击 + 168.2%精通", + "185.5%攻击 + 178.29%精通", + "196%攻击 + 188.38%精通", + "210%攻击 + 201.84%精通", + "224%攻击 + 215.3%精通", + "238%攻击 + 228.75%精通", + "252%攻击 + 242.21%精通", + "266%攻击 + 255.66%精通", + "280%攻击 + 269.12%精通", + "297.5%攻击 + 285.94%精通", + "315%攻击 + 302.76%精通", + "332.5%攻击 + 319.58%精通" + ] + }, + { + "name": "下坠期间伤害", + "unit": "", + "isSame": false, + "values": [ + "56.83%", + "61.45%", + "66.08%", + "72.69%", + "77.31%", + "82.6%", + "89.87%", + "97.14%", + "104.41%", + "112.34%", + "120.27%", + "128.2%", + "136.12%", + "144.05%", + "151.98%" + ] + }, + { + "name": "低空/高空坠地冲击伤害", + "unit": "", + "isSame": false, + "values": [ + "113.63% / 141.93%", + "122.88% / 153.49%", + "132.13% / 165.04%", + "145.35% / 181.54%", + "154.59% / 193.1%", + "165.17% / 206.3%", + "179.7% / 224.45%", + "194.23% / 242.61%", + "208.77% / 260.76%", + "224.62% / 280.57%", + "240.48% / 300.37%", + "256.34% / 320.18%", + "272.19% / 339.98%", + "288.05% / 359.79%", + "303.9% / 379.59%" + ] + } + ] + }, + "e": { + "id": 9732, + "name": "古仪·鸣砂掣雷", + "desc": [ + "凝集轰雷,对前方的敌人造成雷元素范围伤害并快速后退。如果此次攻击对敌人触发了感电、超导、超载、原激化、超激化、超绽放或雷元素扩散反应,赛索斯将恢复一定的元素能量。", + "「神灵凭依的司祭、点穴成泉的术师,沙海的歌者间流传着他们的故事…但我知道那并非传说,因为他们就是我们的先辈。」" + ], + "tables": [ + { + "name": "技能伤害", + "unit": "", + "isSame": false, + "values": [ + "115.6%", + "124.27%", + "132.94%", + "144.5%", + "153.17%", + "161.84%", + "173.4%", + "184.96%", + "196.52%", + "208.08%", + "219.64%", + "231.2%", + "245.65%", + "260.1%", + "274.55%" + ] + }, + { + "name": "恢复元素能量", + "unit": "", + "isSame": true, + "values": [ + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点", + "12点" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒" + ] + } + ] + }, + "q": { + "id": 9739, + "name": "秘仪·瞑光贯影", + "desc": [ + "施展秘仪,进入「寂想瞑影」状态,在此期间,赛索斯的普通攻击将转为发射能穿透敌人的暝弦矢:对路径上的敌人造成雷元素伤害,并基于赛索斯的元素精通,提升其造成的伤害。", + "暝弦矢造成的伤害视为重击伤害。", + "效果将在赛索斯退场时解除。", + "缄默之殿的藏书室中保存着不少从赤王时代的阿赫塔蒙遗留下来的书籍,书中记载了许多威力强大的秘仪。但即便在缄默之殿中,也只有少数人能够习得掌握它们的力量。" + ], + "tables": [ + { + "name": "瞑弦矢伤害提升", + "unit": "", + "isSame": false, + "values": [ + "170.56%精通", + "183.35%精通", + "196.14%精通", + "213.2%精通", + "225.99%精通", + "238.78%精通", + "255.84%精通", + "272.9%精通", + "289.95%精通", + "307.01%精通", + "324.06%精通", + "341.12%精通", + "362.44%精通", + "383.76%精通", + "405.08%精通" + ] + }, + { + "name": "寂想瞑影持续时间", + "unit": "", + "isSame": true, + "values": [ + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒", + "8秒" + ] + }, + { + "name": "冷却时间", + "unit": "", + "isSame": true, + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "name": "元素能量", + "unit": "", + "isSame": true, + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + }, + "talentData": { + "a": { + "一段伤害": [ + 52.61, + 56.9, + 61.18, + 67.3, + 71.58, + 76.47, + 83.2, + 89.93, + 96.66, + 104, + 111.35, + 118.69, + 126.03, + 133.37, + 140.71 + ], + "二段伤害": [ + 50.41, + 54.5, + 58.61, + 64.47, + 68.57, + 73.27000000000001, + 79.71000000000001, + 86.15, + 92.61, + 99.64, + 106.67, + 113.7, + 120.74000000000001, + 127.77000000000001, + 134.8 + ], + "二段伤害2": [ + [ + 23.8, + 26.61 + ], + [ + 25.73, + 28.77 + ], + [ + 27.67, + 30.94 + ], + [ + 30.44, + 34.03 + ], + [ + 32.37, + 36.2 + ], + [ + 34.59, + 38.68 + ], + [ + 37.63, + 42.08 + ], + [ + 40.67, + 45.48 + ], + [ + 43.72, + 48.89 + ], + [ + 47.04, + 52.6 + ], + [ + 50.36, + 56.31 + ], + [ + 53.68, + 60.02 + ], + [ + 57, + 63.74 + ], + [ + 60.32, + 67.45 + ], + [ + 63.64, + 71.16 + ] + ], + "三段伤害": [ + 73.99, + 80.01, + 86.03, + 94.63, + 100.66, + 107.54, + 117, + 126.47, + 135.93, + 146.25, + 156.58, + 166.9, + 177.22, + 187.55, + 197.87 + ], + "瞄准射击": [ + 43.86, + 47.43, + 51, + 56.1, + 59.67, + 63.75, + 69.36, + 74.97, + 80.58, + 86.7, + 92.82, + 98.94, + 105.06, + 111.18, + 117.3 + ], + "一段蓄力瞄准射击": [ + 124, + 133.3, + 142.6, + 155, + 164.3, + 173.6, + 186, + 198.4, + 210.8, + 223.2, + 235.6, + 248, + 263.5, + 279, + 294.5 + ], + "贯影箭伤害": [ + 274.56, + 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"1": { + "name": "封龛谒灵歌", + "desc": [ + "

贯影箭的暴击率提升15%。

" + ] + }, + "2": { + "name": "寂秘纸草经", + "desc": [ + "赛索斯施放秘仪·瞑光贯影,或在满足以下任意一项条件时,雷元素伤害加成提升15%,持续10秒:", + "·通过固有天赋「黑鸢的密喻」的效果消耗元素能量,此条件需要解锁固有天赋「黑鸢的密喻」;", + "·通过古仪·鸣砂掣雷恢复元素能量。", + "该雷元素伤害加成提升效果重复触发时至多叠加2层,每层独立计时。" + ] + }, + "3": { + "name": "月升哲贤颂", + "desc": [ + "普通攻击·王家苇箭术的技能等级提高3级。", + "至多提升至15级。" + ] + }, + "4": { + "name": "真念鸵羽集", + "desc": [ + "贯影箭或暝弦矢命中2名及以上的敌人时,队伍中附近的所有角色的元素精通提升80点,持续10秒。" + ] + }, + "5": { + "name": "荒神烈沙录", + "desc": [ + "秘仪·瞑光贯影的技能等级提高3级。", + "至多提升至15级。" + ] + }, + "6": { + "name": "巡日塔门书", + "desc": [ + "贯影箭命中敌人后,将返还因固有天赋「黑鸢的密喻」消耗的元素能量,此效果每15秒至多触发一次,需要解锁固有天赋「黑鸢的密喻」。" + ] + } + }, + "passive": [ + { + "name": "猿月的显迹", + "desc": [ + "在小地图上显示周围的须弥区域特产的位置。" + ] + }, + { + "name": "黑鸢的密喻", + "desc": [ + "瞄准射击时,依据赛索斯当前元素能量不超过20点的部分,每1点元素能量将使蓄力时间减少0.285秒,通过这种方式,至多使蓄力时间降低至0.3秒;发射时,若发射的是贯影箭,将消耗对应的元素能量;如果发射的是一段蓄力的箭矢,则消耗对应元素能量的50%。" + ] + }, + { + "name": "砂王的赐礼", + "desc": [ + "赛索斯每15秒会获得「热砂炫影」效果,使贯影箭造成的伤害值提升,提升值相当于赛索斯的元素精通的600%。", + "热砂炫影效果至多持续5秒,将在4枚贯影箭命中敌人后移除。本次热砂炫影效果下的首枚贯影箭命中敌人时,将重新开始产生热砂炫影效果的计时。" + ] + } + ], + "attr": { + "keys": [ + "hpBase", + "atkBase", + "defBase", + "mastery" + ], + "details": { + "1": [ + 821, + 19.05, + 46.92, + 0 + ], + "20": [ + 2108, + 48.95, + 120.55, + 0 + ], + "40": [ + 4076, + 94.65, + 233.08, + 0 + ], + "50": [ + 5189, + 120.5, + 296.74, + 24 + ], + "60": [ + 6448, + 149.72, + 368.71, + 48 + ], + "70": [ + 7561, + 175.56, + 432.33, + 48 + ], + "80": [ + 8674, + 201.41, + 496, + 72 + ], + "90": [ + 9787, + 227.26, + 559.67, + 96 + ], + "20+": [ + 2721, + 63.19, + 155.6, + 0 + ], + "40+": [ + 4512, + 104.76, + 257.98, + 24 + ], + "50+": [ + 5770, + 133.98, + 329.95, + 48 + ], + "60+": [ + 6884, + 159.84, + 393.62, + 48 + ], + "70+": [ + 7996, + 185.67, + 457.24, + 72 + ], + "80+": [ + 9110, + 211.53, + 520.91, + 96 + ] + } + } +} \ No newline at end of file diff --git a/resources/meta-gs/character/赛索斯/icons/cons-1.webp b/resources/meta-gs/character/赛索斯/icons/cons-1.webp new file 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00000000..ca9fe0dc Binary files /dev/null and b/resources/meta-gs/character/赛索斯/imgs/gacha.webp differ diff --git a/resources/meta-gs/character/赛索斯/imgs/side.webp b/resources/meta-gs/character/赛索斯/imgs/side.webp new file mode 100644 index 00000000..8341a2c6 Binary files /dev/null and b/resources/meta-gs/character/赛索斯/imgs/side.webp differ diff --git a/resources/meta-gs/character/赛索斯/imgs/splash.webp b/resources/meta-gs/character/赛索斯/imgs/splash.webp new file mode 100644 index 00000000..0e7e1303 Binary files /dev/null and b/resources/meta-gs/character/赛索斯/imgs/splash.webp differ diff --git a/resources/meta-gs/material/data.json b/resources/meta-gs/material/data.json index c99a6b83..2cdbfe0f 100644 --- a/resources/meta-gs/material/data.json +++ b/resources/meta-gs/material/data.json @@ -266,25 +266,25 @@ "star": 1 }, "织金红绸": { - "id": 112067, + "id": "n112067", "name": "织金红绸", "type": "normal", "star": 3, "items": { "褪色红绸": { - "id": 112065, + "id": "n112065", "name": "褪色红绸", "type": "normal", "star": 1 }, "镶边红绸": { - "id": 112066, + "id": "n112066", "name": "镶边红绸", "type": "normal", "star": 2 }, "织金红绸": { - "id": 112067, + "id": "n112067", "name": "织金红绸", "type": "normal", "star": 3 @@ -2599,5 +2599,11 @@ "name": "残火灯烛", "type": "weekly", "star": 5 + }, + "万相石": { + "id": "n101224", + "name": "万相石", + "type": "specialty", + "star": 1 } } \ No newline at end of file diff --git a/resources/meta-gs/material/specialty/万相石.webp b/resources/meta-gs/material/specialty/万相石.webp new file mode 100644 index 00000000..7f610c98 Binary files /dev/null and b/resources/meta-gs/material/specialty/万相石.webp differ diff --git a/resources/meta-gs/weapon/bow/data.json b/resources/meta-gs/weapon/bow/data.json index 99efb886..36ace0b6 100644 --- a/resources/meta-gs/weapon/bow/data.json +++ b/resources/meta-gs/weapon/bow/data.json @@ -145,6 +145,12 @@ "name": "静谧之曲", "star": 4 }, + "15426": { + "id": "15426", + "name": "筑云", + "star": 4, + "wid": "n15426" + }, "15427": { "id": 15427, "name": "测距规", @@ -189,5 +195,11 @@ "id": 15512, "name": "最初的大魔术", "star": 5 + }, + "15513": { + "id": "15513", + "name": "白雨心弦", + "star": 5, + "wid": "n15513" } } \ No newline at end of file diff --git a/resources/meta-gs/weapon/bow/白雨心弦/awaken.webp b/resources/meta-gs/weapon/bow/白雨心弦/awaken.webp new file mode 100644 index 00000000..af0a0dae Binary files /dev/null and b/resources/meta-gs/weapon/bow/白雨心弦/awaken.webp differ diff --git a/resources/meta-gs/weapon/bow/白雨心弦/data.json b/resources/meta-gs/weapon/bow/白雨心弦/data.json new file mode 100644 index 00000000..d53f92b4 --- /dev/null +++ b/resources/meta-gs/weapon/bow/白雨心弦/data.json @@ -0,0 +1,66 @@ +{ + "id": "15513", + "name": "白雨心弦", + "affixTitle": "德吕阿的夜曲", + "star": 5, + "desc": "装备者能获得「疗护」效果,持有1/2/3层疗护时,生命值上限提升12%/24%/40%。在下列情况下,装备者将各获得1层疗护:施放元素战技时,持续25秒;生命之契的数值增加时,持续25秒;进行治疗时,持续20秒,装备者处于队伍后台时依然能触发。每层疗护的持续时间独立计算。此外,处于3层疗护状态下时,元素爆发的暴击率提升28%,该效果将在疗护不足3层4秒后移除。", + "attr": { + "atk": { + "1": 44.34, + "20": 110.17, + "40": 209.82, + "50": 275.46, + "60": 341.46, + "70": 407.81, + "80": 474.55, + "90": 541.83, + "20+": 141.27, + "40+": 240.92, + "50+": 306.66, + "60+": 372.56, + "70+": 438.91, + "80+": 505.65 + }, + "bonusKey": "hpPct", + "bonusData": { + "1": 14.4, + "20": 25.44, + "40": 37.08, + "50": 42.9, + "60": 48.72, + "70": 54.52, + "80": 60.34, + "90": 66.15, + "20+": 25.44, + "40+": 37.08, + "50+": 42.9, + "60+": 48.72, + "70+": 54.52, + "80+": 60.34 + } + }, + "materials": { + "weapon": "纯圣露滴的真粹", + "monster": "渊光鳍翅", + "normal": "异色结晶石" + }, + "affixData": { + "text": "装备者能获得「疗护」效果,持有1/2/3层疗护时,生命值上限提升$[0]。在下列情况下,装备者将各获得1层疗护:施放元素战技时,持续25秒;生命之契的数值增加时,持续25秒;进行治疗时,持续20秒,装备者处于队伍后台时依然能触发。每层疗护的持续时间独立计算。此外,处于3层疗护状态下时,元素爆发的暴击率提升$[1],该效果将在疗护不足3层4秒后移除。", + "datas": { + "0": [ + "12%/24%/40%", + "15%/30%/50%", + "18%/36%/60%", + "21%/42%/70%", + "24%/48%/80%" + ], + "1": [ + "28%", + "35%", + "42%", + "49%", + "56%" + ] + } + } +} \ No newline at end of file diff --git a/resources/meta-gs/weapon/bow/白雨心弦/gacha.webp b/resources/meta-gs/weapon/bow/白雨心弦/gacha.webp new file mode 100644 index 00000000..13479ecc Binary files /dev/null and b/resources/meta-gs/weapon/bow/白雨心弦/gacha.webp differ diff --git a/resources/meta-gs/weapon/bow/白雨心弦/icon.webp b/resources/meta-gs/weapon/bow/白雨心弦/icon.webp new file mode 100644 index 00000000..088cd7f7 Binary files /dev/null and b/resources/meta-gs/weapon/bow/白雨心弦/icon.webp differ diff --git a/resources/meta-gs/weapon/bow/筑云/awaken.webp b/resources/meta-gs/weapon/bow/筑云/awaken.webp new file mode 100644 index 00000000..bdda5713 Binary files /dev/null and b/resources/meta-gs/weapon/bow/筑云/awaken.webp differ diff --git a/resources/meta-gs/weapon/bow/筑云/data.json b/resources/meta-gs/weapon/bow/筑云/data.json new file mode 100644 index 00000000..5cdce7f8 --- /dev/null +++ b/resources/meta-gs/weapon/bow/筑云/data.json @@ -0,0 +1,59 @@ +{ + "id": "15426", + "name": "筑云", + "affixTitle": "镌岩为坊", + "star": 4, + "desc": "元素能量减少后,装备者的元素精通提升40点。该效果持续18秒,至多叠加2层。", + "attr": { + "atk": { + "1": 42.4, + "20": 108.93, + "40": 204.83, + "50": 265.86, + "60": 326.78, + "70": 387.66, + "80": 448.68, + "90": 509.61, + "20+": 134.83, + "40+": 230.83, + "50+": 291.76, + "60+": 352.68, + "70+": 413.66, + "80+": 474.58 + }, + "bonusKey": "mastery", + "bonusData": { + "1": 36, + "20": 63.61, + "40": 92.7, + "50": 107.24, + "60": 121.79, + "70": 136.3, + "80": 150.84, + "90": 165.38, + "20+": 63.61, + "40+": 92.7, + "50+": 107.24, + "60+": 121.79, + "70+": 136.3, + "80+": 150.84 + } + }, + "materials": { + "weapon": "漆黑陨铁的一块", + "monster": "未熄的剑柄", + "normal": "尉官的徽记" + }, + "affixData": { + "text": "元素能量减少后,装备者的元素精通提升$[0]点。该效果持续18秒,至多叠加2层。", + "datas": { + "0": [ + "40", + "50", + "60", + "70", + "80" + ] + } + } +} \ No newline at end of file diff --git a/resources/meta-gs/weapon/bow/筑云/gacha.webp b/resources/meta-gs/weapon/bow/筑云/gacha.webp new file mode 100644 index 00000000..40284f01 Binary files /dev/null and b/resources/meta-gs/weapon/bow/筑云/gacha.webp differ diff --git a/resources/meta-gs/weapon/bow/筑云/icon.webp b/resources/meta-gs/weapon/bow/筑云/icon.webp new file mode 100644 index 00000000..ac989b85 Binary files /dev/null and b/resources/meta-gs/weapon/bow/筑云/icon.webp differ diff --git a/resources/meta-gs/weapon/sword/data.json b/resources/meta-gs/weapon/sword/data.json index 9392fc7f..adfe5e2d 100644 --- a/resources/meta-gs/weapon/sword/data.json +++ b/resources/meta-gs/weapon/sword/data.json @@ -228,5 +228,11 @@ "name": "有乐御簾切", "star": 5, "wid": "n11514" + }, + "11515": { + "id": "11515", + "name": "赦罪", + "star": 5, + "wid": "n11515" } } \ No newline at end of file diff --git a/resources/meta-gs/weapon/sword/赦罪/awaken.webp b/resources/meta-gs/weapon/sword/赦罪/awaken.webp new file mode 100644 index 00000000..ea9c9c7b Binary files /dev/null and b/resources/meta-gs/weapon/sword/赦罪/awaken.webp differ diff --git a/resources/meta-gs/weapon/sword/赦罪/data.json b/resources/meta-gs/weapon/sword/赦罪/data.json new file mode 100644 index 00000000..1ddc906b --- /dev/null +++ b/resources/meta-gs/weapon/sword/赦罪/data.json @@ -0,0 +1,66 @@ +{ + "id": "11515", + "name": "赦罪", + "affixTitle": "死之契", + "star": 5, + "desc": "暴击伤害提升20%;生命之契的数值增加时,装备者造成的伤害提升16%。该效果持续6秒,至多叠加3次。", + "attr": { + "atk": { + "1": 47.54, + "20": 133.29, + "40": 260.56, + "50": 341.43, + "60": 423.4, + "70": 506.22, + "80": 589.85, + "90": 674.33, + "20+": 164.39, + "40+": 291.66, + "50+": 372.63, + "60+": 454.5, + "70+": 537.32, + "80+": 620.95 + }, + "bonusKey": "cdmg", + "bonusData": { + "1": 9.6, + "20": 16.96, + "40": 24.72, + "50": 28.6, + "60": 32.48, + "70": 36.35, + "80": 40.22, + "90": 44.1, + "20+": 16.96, + "40+": 24.72, + "50+": 28.6, + "60+": 32.48, + "70+": 36.35, + "80+": 40.22 + } + }, + "materials": { + "weapon": "悠古弦音的回响", + "monster": "役人的时时刻刻", + "normal": "奇械机芯齿轮" + }, + "affixData": { + "text": "暴击伤害提升$[0];生命之契的数值增加时,装备者造成的伤害提升$[1]。该效果持续6秒,至多叠加3次。", + "datas": { + "0": [ + "20%", + "25%", + "30%", + "35%", + "40%" + ], + "1": [ + "16%", + "20%", + "24%", + "28%", + "32%" + ] + } + } +} \ No newline at end of file diff --git a/resources/meta-gs/weapon/sword/赦罪/gacha.webp b/resources/meta-gs/weapon/sword/赦罪/gacha.webp new file mode 100644 index 00000000..bcfccbed Binary files /dev/null and b/resources/meta-gs/weapon/sword/赦罪/gacha.webp differ diff --git a/resources/meta-gs/weapon/sword/赦罪/icon.webp b/resources/meta-gs/weapon/sword/赦罪/icon.webp new file mode 100644 index 00000000..855aa565 Binary files /dev/null and b/resources/meta-gs/weapon/sword/赦罪/icon.webp differ