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https://github.com/yoimiya-kokomi/miao-plugin.git
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fix: 替换面板时武器数据错误
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3d1e602337
commit
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@ -147,7 +147,7 @@ export default class Avatar extends Base {
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this.fetter = ds.fetter || this.fetter || 0
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this.fetter = ds.fetter || this.fetter || 0
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this._costume = ds.costume || this._costume || 0
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this._costume = ds.costume || this._costume || 0
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this.elem = ds.elem || this.elem || this.char.elem || ''
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this.elem = ds.elem || this.elem || this.char.elem || ''
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this.promote = Math.max((ds.promote ? ds.promote : this.promote) * 1 || 0, Attr.calcPromote(this.level))
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this.promote = Math.max((ds.promote ? ds.promote : this.promote) * 1 || 0, Attr.calcPromote(this.level, this.game))
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this.trees = this.trees || []
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this.trees = this.trees || []
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this._source = ds._source || this._source || '' // 数据源
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this._source = ds._source || this._source || '' // 数据源
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this._time = ds._time || this._time || now // 面板最后更新时间
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this._time = ds._time || this._time || now // 面板最后更新时间
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@ -204,7 +204,7 @@ export default class Avatar extends Base {
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id: ds.id || w.id,
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id: ds.id || w.id,
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name: ds.name || w.name,
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name: ds.name || w.name,
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level: ds.level || ds.lv || 1,
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level: ds.level || ds.lv || 1,
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promote: lodash.isUndefined(ds.promote) ? Attr.calcPromote(ds.level || ds.lv || 1) : (ds.promote || 0),
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promote: lodash.isUndefined(ds.promote) ? Attr.calcPromote(ds.level || ds.lv || 1, this.game) : (ds.promote || 0),
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affix: ds.affix,
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affix: ds.affix,
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...w.getData('star,abbr,type,img,imgs')
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...w.getData('star,abbr,type,img,imgs')
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}
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}
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@ -5,7 +5,7 @@ import lodash from 'lodash'
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let weaponSet
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let weaponSet
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class Weapon extends Base {
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class Weapon extends Base {
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constructor(meta, game = 'gs') {
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constructor (meta, game = 'gs') {
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if (!meta || !meta.name) {
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if (!meta || !meta.name) {
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return false
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return false
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}
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}
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@ -24,17 +24,10 @@ class Attr extends Base {
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return new Attr(profile)
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return new Attr(profile)
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}
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}
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// 只有原神才需要
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static calcPromote (lv, game = 'gs') {
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static calcPromote (lv) {
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let lvs = game === 'gs' ? [1, 20, 40, 50, 60, 70, 80, 90] : [1, 20, 30, 40, 50, 60, 70, 80]
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if (lv === 20) {
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return 1
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}
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if (lv === 90) {
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return 6
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}
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let lvs = [1, 20, 40, 50, 60, 70, 80, 90]
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let promote = 0
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let promote = 0
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for (let idx = 0; idx < lvs.length - 1; idx++) {
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for (let idx = 0; idx <= lvs.length - 1; idx++) {
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if (lv >= lvs[idx] && lv <= lvs[idx + 1]) {
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if (lv >= lvs[idx] && lv <= lvs[idx + 1]) {
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return promote
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return promote
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}
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}
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@ -59,14 +52,12 @@ class Attr extends Base {
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this.setWeaponAttr()
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this.setWeaponAttr()
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this.setArtisAttr()
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this.setArtisAttr()
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return this.attr.getAttr()
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return this.attr.getAttr()
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}
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}
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getBase () {
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getBase () {
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return this.attr.getBase()
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return this.attr.getBase()
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}
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}
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addAttr (key, val, isBase = false) {
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addAttr (key, val, isBase = false) {
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this.attr.addAttr(key, val, isBase)
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this.attr.addAttr(key, val, isBase)
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}
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}
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@ -135,8 +135,8 @@ export const aliasCfg = {
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别让世界静下来: '让世界静下来',
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别让世界静下来: '让世界静下来',
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天才们的休憩: '天才的休憩,天才',
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天才们的休憩: '天才的休憩,天才',
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早餐的仪式感: '早餐,仪式感',
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早餐的仪式感: '早餐,仪式感',
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今日亦是和平的一日: '和平的一日,和平一日',
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今日亦是和平的一日: '和平的一日,和平一日,今日亦是和平',
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银河铁道之夜: '银河铁道,星穹铁道之夜,星穹铁道',
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银河铁道之夜: '银河铁道,星穹铁道之夜,星穹铁道,女人看星星',
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拂晓之前: '拂晓',
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拂晓之前: '拂晓',
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'片刻,留在眼底': '片刻留在眼底,留在眼底,眼一直留',
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'片刻,留在眼底': '片刻留在眼底,留在眼底,眼一直留',
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银河沦陷日: '银河沦陷,沦陷日'
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银河沦陷日: '银河沦陷,沦陷日'
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