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增加3.0相关的角色信息及配置
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@ -1,5 +1,6 @@
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*.psd
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.idea
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/tools/char-data-sprider.js
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/components/cfg.json
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/resources/miao-res-plus/
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/components/setting.json
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@ -69,10 +69,9 @@ export const characters = {
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10000066: ['神里绫人', 'Kamisato Ayato', 'Ayato', '绫人', '神里凌人', '凌人', '0人', '神人', '零人', '大舅哥'],
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// 3.0
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// ID暂无,使用临时ID代替
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10000100: ['提纳里', '提那里', '驴'],
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10000101: ['柯莱', '柯来', '科莱', '科来', '小天使'],
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10000102: ['多莉', '多利', '多力'],
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10000069: ['提纳里', 'Tighnari', '提那里', '驴'],
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10000067: ['柯莱', 'Collei', '柯来', '科莱', '科来', '小天使'],
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10000068: ['多莉', 'Dori', '多利', '多力'],
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// 以下为Miao新增自定义角色
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paimon: ['派蒙', '应急食物', '应急食品', '吉祥物', '宠物', '外置器官', '会说话的动物', '矮堇瓜', '飞行矮堇瓜', '最好的伙伴'],
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@ -15,9 +15,6 @@ export default class ProfileDmg extends Base {
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let { id } = profile
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this.char = Character.get(id)
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}
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if (!this.char) {
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return false
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}
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}
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// 获取天赋数据
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@ -1,10 +1,15 @@
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// eslint-disable-next-line no-unused-vars
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import { Data } from '../components/index.js'
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import { ProfileDmg } from '../models/index.js'
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export async function calcDmg (inputData, enemyLv = 86) {
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let dmg = new ProfileDmg(inputData)
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let ret = await dmg.calcData({ enemyLv })
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ret = Data.getData(ret, 'ret,msg,enemyName')
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ret.enemyLevel = enemyLv
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if (ret === false) {
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return {}
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} else {
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ret = Data.getData(ret, 'ret,msg,enemyName')
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ret.enemyLevel = enemyLv
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}
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return ret
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}
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