diff --git a/apps/profile.js b/apps/profile.js index 42c41ad4..cd80b1b2 100644 --- a/apps/profile.js +++ b/apps/profile.js @@ -18,13 +18,13 @@ app.reg({ name: '面板角色列表', desc: '查看当前已获取面板数据的角色列表', fn: ProfileList.render, - rule: /^#(星铁|原神)?(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/ + rule: /^#(星铁|原神)?(面板角色|角色面板|面板)(列表)?\s*(\d{9,10})?$/ }, profileDetail: { name: '角色面板', fn: ProfileDetail.detail, - rule: /^#*([^#]+)\s*(详细|详情|面板|面版|圣遗物|武器[1-7]?|伤害([1-9]+\d*)?)\s*(\d{9})*(.*[换变改].*)?$/ + rule: /^#*([^#]+)\s*(详细|详情|面板|面版|圣遗物|武器[1-7]?|伤害([1-9]+\d*)?)\s*(\d{9,10})*(.*[换变改].*)?$/ }, profileChange: { @@ -66,7 +66,7 @@ app.reg({ artisList: { name: '面板圣遗物列表', fn: profileArtisList, - rule: /^#圣遗物列表\s*(\d{9})?$/ + rule: /^#圣遗物列表\s*(\d{9,10})?$/ }, profileStat: { @@ -87,7 +87,7 @@ app.reg({ name: '角色查询', fn: ProfileStat.avatarList, rule: /^#喵喵(角色|查询)[ |0-9]*$/, - yzRule: /^(#(五|四|5|4|星)*(角色|查询|查询角色|角色查询|人物)[ |0-9]*$)|(^(#*uid|#*UID)\+*[1|2|5-9][0-9]{8}$)|(^#[\+|+]*[1|2|5-9][0-9]{8})/, + yzRule: /^(#(五|四|5|4|星)*(角色|查询|查询角色|角色查询|人物)[ |0-9]*$)|(^(#*uid|#*UID)\+*([1-9]|18)[0-9]{8}$)|(^#[\+|+]*([1-9]|18)[0-9]{8})/, yzCheck: () => Cfg.get('avatarList', false) }, @@ -114,7 +114,7 @@ app.reg({ name: '面板更新', describe: '【#角色】 获取游戏橱窗详情数据', fn: ProfileList.refresh, - rule: /^#(星铁|原神)?(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/ + rule: /^#(星铁|原神)?(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9,10})?$/ }, uploadImg: { @@ -142,13 +142,13 @@ app.reg({ name: '删除面板', describe: '【#角色】 删除游戏橱窗详情数据', fn: ProfileList.del, - rule: /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9})?$/ + rule: /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9,10})?$/ }, profileReload: { name: '重新加载面板', fn: ProfileList.reload, - rule: /^#(星铁|原神)?(加载|重新加载|重载)面板\s*(\d{9})?$/ + rule: /^#(星铁|原神)?(加载|重新加载|重载)面板\s*(\d{9,10})?$/ } }) diff --git a/apps/profile/ProfileChange.js b/apps/profile/ProfileChange.js index 30f0761d..eccec22e 100644 --- a/apps/profile/ProfileChange.js +++ b/apps/profile/ProfileChange.js @@ -20,12 +20,12 @@ const ProfileChange = { * @param msg * @returns {{}} */ - matchMsg (msg) { + matchMsg(msg) { if (!/(变|改|换)/.test(msg)) { return false } msg = msg.toLowerCase().replace(/uid ?:? ?/, '').replace('', '') - let regRet = /^#*(\d{9})?(.+?)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)?\s*(\d{9})?[变换改](.+)/.exec(msg) + let regRet = /^#*(\d{9,10})?(.+?)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)?\s*(\d{9,10})?[变换改](.+)/.exec(msg) if (!regRet || !regRet[2]) { return false } @@ -39,31 +39,31 @@ const ProfileChange = { const isGs = game === 'gs' const keyMap = isGs ? { - artis: '圣遗物', - arti1: '花,生之花', - arti2: '毛,羽,羽毛,死之羽', - arti3: '沙,沙漏,表,时之沙', - arti4: '杯,杯子,空之杯', - arti5: '头,冠,理之冠,礼冠,帽子,帽', - weapon: '武器' - } + artis: '圣遗物', + arti1: '花,生之花', + arti2: '毛,羽,羽毛,死之羽', + arti3: '沙,沙漏,表,时之沙', + arti4: '杯,杯子,空之杯', + arti5: '头,冠,理之冠,礼冠,帽子,帽', + weapon: '武器' + } : { - artis: '圣遗物,遗器', - arti1: '头,帽子,头部', - arti2: '手,手套,手部', - arti3: '衣,衣服,甲,躯干,', - arti4: '鞋,靴,鞋子,靴子,脚,脚部', - arti5: '球,位面球', - arti6: '绳,线,链接绳,连接绳', - weapon: '武器,光锥' - } + artis: '圣遗物,遗器', + arti1: '头,帽子,头部', + arti2: '手,手套,手部', + arti3: '衣,衣服,甲,躯干,', + arti4: '鞋,靴,鞋子,靴子,脚,脚部', + arti5: '球,位面球', + arti6: '绳,线,链接绳,连接绳', + weapon: '武器,光锥' + } let keyTitleMap = {} lodash.forEach(keyMap, (val, key) => { lodash.forEach(val.split(','), (v) => { keyTitleMap[v] = key }) }) - const keyReg = new RegExp(`^(\\d{9})?\\s*(.+?)\\s*(\\d{9})?\\s*((?:${lodash.keys(keyTitleMap).join('|')}|\\+)+)$`) + const keyReg = new RegExp(`^(\\d{9,10})?\\s*(.+?)\\s*(\\d{9,10})?\\s*((?:${lodash.keys(keyTitleMap).join('|')}|\\+)+)$`) ret.char = char.id ret.mode = regRet[3] === '换' ? '面板' : regRet[3] @@ -197,7 +197,7 @@ const ProfileChange = { * @param game * @returns {Avatar|boolean} */ - getProfile (uid, charid, ds, game = 'gs') { + getProfile(uid, charid, ds, game = 'gs') { if (!charid) { return false } diff --git a/apps/profile/ProfileCommon.js b/apps/profile/ProfileCommon.js index 1bb78f14..af85252d 100644 --- a/apps/profile/ProfileCommon.js +++ b/apps/profile/ProfileCommon.js @@ -8,7 +8,7 @@ import { Character, MysApi, Player } from '#miao.models' * 获取面板查询的 目标uid * */ const _getTargetUid = async function (e) { - let uidReg = /[1-9][0-9]{8}/ + let uidReg = /([1-9]|18)[0-9]{8}/ if (e.uid && uidReg.test(e.uid)) { return e.uid @@ -38,7 +38,7 @@ const _getTargetUid = async function (e) { return uid || false } -export async function getTargetUid (e) { +export async function getTargetUid(e) { let uid = await _getTargetUid(e) if (uid) { e.uid = uid @@ -46,7 +46,7 @@ export async function getTargetUid (e) { return uid } -export async function getProfileRefresh (e, avatar) { +export async function getProfileRefresh(e, avatar) { let char = Character.get(avatar) if (!char) { return false @@ -71,7 +71,7 @@ export async function getProfileRefresh (e, avatar) { /* * 面板帮助 * */ -export async function profileHelp (e) { +export async function profileHelp(e) { e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`)) return true } diff --git a/apps/profile/ProfileList.js b/apps/profile/ProfileList.js index 25fba468..0bcc8544 100644 --- a/apps/profile/ProfileList.js +++ b/apps/profile/ProfileList.js @@ -9,7 +9,7 @@ const ProfileList = { * @param e * @returns {Promise} */ - async refresh (e) { + async refresh(e) { let uid = await getTargetUid(e) if (!uid) { e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】') @@ -48,7 +48,7 @@ const ProfileList = { * @returns {Promise} */ - async render (e) { + async render(e) { let uid = await getTargetUid(e) if (!uid) { e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】') @@ -149,8 +149,8 @@ const ProfileList = { * @param e * @returns {Promise} */ - async del (e) { - let ret = /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9})?$/.exec(e.msg) + async del(e) { + let ret = /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9,10})?$/.exec(e.msg) let uid = await getTargetUid(e) if (!uid) { return true @@ -179,7 +179,7 @@ const ProfileList = { return true }, - async reload (e) { + async reload(e) { let uid = await getTargetUid(e) if (!uid) { return true diff --git a/models/ProfileRank.js b/models/ProfileRank.js index 61eab5d3..f7836a6b 100644 --- a/models/ProfileRank.js +++ b/models/ProfileRank.js @@ -3,7 +3,7 @@ import moment from 'moment' import { Cfg, Common, Data, Version } from '#miao' export default class ProfileRank { - constructor (data) { + constructor(data) { this.groupId = data.groupId || data.groupId || '' if (!this.groupId || this.groupId === 'undefined') { return false @@ -13,7 +13,7 @@ export default class ProfileRank { this.allowRank = false } - static async create (data) { + static async create(data) { let rank = new ProfileRank(data) rank.allowRank = await ProfileRank.checkRankLimit(rank.uid) return rank @@ -26,12 +26,12 @@ export default class ProfileRank { * @param type * @returns {Promise} */ - static async getGroupMaxUid (groupId, charId, type = 'mark') { + static async getGroupMaxUid(groupId, charId, type = 'mark') { let uids = await redis.zRange(`miao:rank:${groupId}:${type}:${charId}`, -1, -1) return uids ? uids[0] : false } - static async getGroupMaxUidList (groupId, type = 'mark') { + static async getGroupMaxUidList(groupId, type = 'mark') { let keys = await redis.keys(`miao:rank:${groupId}:${type}:*`) let ret = [] for (let key of keys) { @@ -57,7 +57,7 @@ export default class ProfileRank { * @param type * @returns {Promise[]|boolean>} */ - static async getGroupUidList (groupId, charId, type = 'mark') { + static async getGroupUidList(groupId, charId, type = 'mark') { let number = Cfg.get('rankNumber', 15) let uids = await redis.zRangeWithScores(`miao:rank:${groupId}:${type}:${charId}`, -`${number}`, -1) return uids ? uids.reverse() : false @@ -69,7 +69,7 @@ export default class ProfileRank { * @param charId * @returns {Promise} */ - static async resetRank (groupId, charId = '', game = 'gs') { + static async resetRank(groupId, charId = '', game = 'gs') { let keys = await redis.keys(`miao:rank:${groupId}:*`) for (let key of keys) { let charRet = game === 'gs' ? /^miao:rank:\d+:(?:mark|dmg|crit|valid):(\d{8})$/.exec(key) : /^miao:rank:\d+:(?:mark|dmg|crit|valid):(\d{4})$/.exec(key) @@ -84,7 +84,7 @@ export default class ProfileRank { } } - static async getGroupCfg (groupId) { + static async getGroupCfg(groupId) { const rankLimitTxt = { 1: '无限制', 2: '绑定有CK的用户', @@ -110,7 +110,7 @@ export default class ProfileRank { * @param status:0开启,1关闭 * @returns {Promise} */ - static async setGroupStatus (groupId, status = 0) { + static async setGroupStatus(groupId, status = 0) { let cfg = await Data.redisGet(`miao:rank:${groupId}:cfg`, { timestamp: (new Date()) * 1, status @@ -119,7 +119,7 @@ export default class ProfileRank { await Data.redisSet(`miao:rank:${groupId}:cfg`, cfg, 3600 * 24 * 365) } - static async setUidInfo ({ uid, qq, profiles, uidType = 'bind' }) { + static async setUidInfo({ uid, qq, profiles, uidType = 'bind' }) { if (!uid) { return false } @@ -165,10 +165,10 @@ export default class ProfileRank { await redis.set(`miao:rank:uid-info:${uid}`, JSON.stringify(data), { EX: 3600 * 24 * 365 }) } - static async delUidInfo (uid) { + static async delUidInfo(uid) { let keys = await redis.keys('miao:rank:*') uid = uid + '' - if (!/\d{9}/.test(uid)) { + if (!/\d{9,10}/.test(uid)) { return false } for (let key of keys) { @@ -179,7 +179,7 @@ export default class ProfileRank { } } - static async getUidInfo (uid) { + static async getUidInfo(uid) { try { let data = await redis.get(`miao:rank:uid-info:${uid}`) return JSON.parse(data) @@ -188,7 +188,7 @@ export default class ProfileRank { return false } - static async getUserUidMap (e, game = 'gs') { + static async getUserUidMap(e, game = 'gs') { let rn = e.runtime let groupMemMap = await e.group?.getMemberMap() || [] let users = {} @@ -208,7 +208,7 @@ export default class ProfileRank { let data = await Data.redisGet(key) let { qq, uidType } = data if (!users[qq]) continue - let uidRet = /miao:rank:uid-info:(\d{9})/.exec(key) + let uidRet = /miao:rank:uid-info:(\d{9,10})/.exec(key) if (qq && uidType && uidRet?.[1]) { add(qq, uidRet[1], uidType === 'ck' ? 'ck' : 'bind') } @@ -257,7 +257,7 @@ export default class ProfileRank { * @param uid * @returns {Promise} */ - static async checkRankLimit (uid) { + static async checkRankLimit(uid) { if (!uid) { return false } @@ -290,7 +290,7 @@ export default class ProfileRank { } } - key (profile, type) { + key(profile, type) { return `miao:rank:${this.groupId}:${type}:${profile.id}` } @@ -300,7 +300,7 @@ export default class ProfileRank { * @param force * @returns {Promise<{}|boolean>} */ - async getRank (profile, force = false) { + async getRank(profile, force = false) { if (!profile || !this.groupId || !this.allowRank || !profile.hasData) { return false } @@ -318,7 +318,7 @@ export default class ProfileRank { return ret } - async getTypeRank (profile, type, force) { + async getTypeRank(profile, type, force) { if (!profile || !profile.hasData || !type) { return false } @@ -357,7 +357,7 @@ export default class ProfileRank { } } - async getTypeValue (profile, type) { + async getTypeValue(profile, type) { if (!profile || !profile.hasData) { return false } diff --git a/models/serv/Serv.js b/models/serv/Serv.js index 3141e34b..4da7b135 100644 --- a/models/serv/Serv.js +++ b/models/serv/Serv.js @@ -26,14 +26,20 @@ const servs = {} const Serv = { // 根据UID获取 ProfileServ - getServ (uid, game = 'gs') { + getServ(uid, game = 'gs') { let token = diyCfg?.miaoApi?.token let qq = diyCfg?.miaoApi?.qq let hasToken = !!(qq && token && token.length === 32 && !/^test/.test(token)) let isGs = game === 'gs' // 根据uid判断当前服务器类型。官服0 B服1 国际2 - let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 9: 2 }[uid[0]] + let uidPrefix = uid.toString() + if (uidPrefix.length == 10) { + uidPrefix = uidPrefix.slice(0, 2) + } else { + uidPrefix = uidPrefix.slice(0, 1) + } + let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 18: 2, 9: 2 }[uidPrefix] // 获取原神、星铁对应服务选择的配置 let servCfg = (Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0') || '0').toString() @@ -66,7 +72,7 @@ const Serv = { }, // 根据key获取ProfileServ - serv (key) { + serv(key) { if (!servs[key]) { servs[key] = new ProfileServ(apis[key]) } @@ -74,7 +80,7 @@ const Serv = { }, // 发起请求 - async req (e, player) { + async req(e, player) { let req = ProfileReq.create(e, player.game) if (!req) { return false diff --git a/resources/stat/abyss-summary.less b/resources/stat/abyss-summary.less index 6338f6c5..7d6a2c07 100644 --- a/resources/stat/abyss-summary.less +++ b/resources/stat/abyss-summary.less @@ -173,13 +173,14 @@ body, .container { background: rgba(255, 255, 255, .5); height: 80px; vertical-align: middle; - margin: 15px 10px 0; + margin: 15px 8px 0; } } .abyss-team { - display: flex; + margin-right: -5px; + margin-left: -5px; } .abyss-detail {