增加星铁1.5相关的数据与资源

This commit is contained in:
Kokomi 2023-11-16 05:07:55 +08:00
parent 75a4751acb
commit 943219679a
82 changed files with 2160 additions and 25 deletions

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@ -1,8 +1,9 @@
# 2.5.3 # 2.5.4
* 增加原神4.3相关的角色与圣遗物素材 * 增加原神4.3、星铁1.5相关的数据与资源
* 修正已知问题
# 2.5.1 ~ 2.5.2 # 2.5.1 ~ 2.5.3
* 面板功能升级 * 面板功能升级
* 角色面板展示圣遗物副词缀统计 * 角色面板展示圣遗物副词缀统计

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@ -118,7 +118,7 @@ const ProfileChange = {
if (as) { // 球&绳 if (as) { // 球&绳
change.artisSet = change.artisSet || [] change.artisSet = change.artisSet || []
let ca = change.artisSet let ca = change.artisSet
ca[as.sets?.[1] ? (ca[0] ? 1 : 0) : 2] = as.name ca[as.idxs?.[1] ? (ca[0] ? 1 : 0) : 2] = as.name
} }
} }
let ca = change.artisSet let ca = change.artisSet

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@ -5,7 +5,7 @@ import CharMaterial from './CharMaterial.js'
import { Cfg, Common } from '#miao' import { Cfg, Common } from '#miao'
import { Character } from '#miao.models' import { Character } from '#miao.models'
const wikiReg = /^(?:#|喵喵)?(.*)(天赋|技能|命座|命之座|资料|图鉴|照片|写真|图片|图像)$/ const wikiReg = /^(?:#|喵喵)?(?:星铁)+(.*)(天赋|技能|命座|命之座|资料|图鉴|照片|写真|图片|图像)$/
const CharWiki = { const CharWiki = {
check (e) { check (e) {

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@ -40,6 +40,7 @@ class MetaData {
let { data, alias, alias2 } = this let { data, alias, alias2 } = this
lodash.forEach(ds, (txt, id) => { lodash.forEach(ds, (txt, id) => {
id = alias[id] || alias2[id] || id id = alias[id] || alias2[id] || id
alias[txt.toLowerCase()] = id
if (data[id]) { if (data[id]) {
data[id].abbr = txt data[id].abbr = txt
} }

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@ -14,7 +14,7 @@ import CharMeta from './character/CharMeta.js'
import CharCfg from './character/CharCfg.js' import CharCfg from './character/CharCfg.js'
let metaKey = 'abbr,star,elem,weapon,talentId,talentCons,eta'.split(',') let metaKey = 'abbr,star,elem,weapon,talentId,talentCons,eta'.split(',')
const detailKey = 'title,allegiance,birth,astro,desc,cncv,jpcv,costume,baseAttr,growAttr,materials,talent,talentData,cons,passive,attr'.split(',') const detailKey = 'title,allegiance,birth,astro,desc,cncv,jpcv,costume,baseAttr,growAttr,materials,talent,talentData,cons,passive,attr,sp'.split(',')
class Character extends Base { class Character extends Base {
// 默认获取的数据 // 默认获取的数据

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@ -211,18 +211,17 @@ class Weapon extends Base {
} }
let skill = this.detail.skill let skill = this.detail.skill
let { desc, tables } = skill let { desc, tables } = skill
let reg = /\$(\d)\[(?:i|f1)\](\%?)/g let reg = /\$(\d)\[(i|f1|f2)\](\%?)/g
let ret let ret
while ((ret = reg.exec(desc)) !== null) { while ((ret = reg.exec(desc)) !== null) {
let idx = ret[1] let [txt, idx, format, pct] = ret
let pct = ret[2]
let value = tables?.[idx]?.[affix - 1] let value = tables?.[idx]?.[affix - 1]
if (pct === '%') { if (pct === '%') {
value = Format.pct(value) value = Format.pct(value, format === 'f2' ? 2 : 1)
} else { } else {
value = Format.comma(value) value = Format.comma(value)
} }
desc = desc.replaceAll(ret[0], value) desc = desc.replaceAll(txt, value)
} }
return { return {
name: skill.name || '', name: skill.name || '',

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@ -146,6 +146,7 @@ const CharImg = {
} }
} }
imgs.banner = 'meta-sr/character/common/imgs/banner.webp' imgs.banner = 'meta-sr/character/common/imgs/banner.webp'
imgs.card = 'meta-sr/character/common/imgs/card.webp'
imgs.cons3 = imgs[talentCons[3]] imgs.cons3 = imgs[talentCons[3]]
imgs.cons5 = imgs[talentCons[5]] imgs.cons5 = imgs[talentCons[5]]
return imgs return imgs

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@ -97,6 +97,7 @@ let DmgAttr = {
dmg: 0, // 伤害提高 dmg: 0, // 伤害提高
enemydmg: 0 // 承受伤害提高 enemydmg: 0 // 承受伤害提高
} }
ret.sp = char.sp * 1
} }
} }
return ret return ret

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@ -24,7 +24,12 @@ export const artiAbbr = {
泰科铵的镭射球场: '泰科铵的球场', 泰科铵的镭射球场: '泰科铵的球场',
泰科铵的弧光赛道: '泰科铵的赛道', 泰科铵的弧光赛道: '泰科铵的赛道',
伊须磨洲的残船鲸落: '伊须磨洲的鲸落', 伊须磨洲的残船鲸落: '伊须磨洲的鲸落',
伊须磨洲的坼裂缆索: '伊须磨洲的缆索' 伊须磨洲的坼裂缆索: '伊须磨洲的缆索',
格拉默的铁骑兵团: '格拉默的兵团',
格拉默的寂静坟碑: '格拉默的坟碑',
匹诺康尼的堂皇酒店: '匹诺康尼的酒店',
匹诺康尼的逐梦轨道: '匹诺康尼的轨道'
} }
export const artiSetAbbr = { export const artiSetAbbr = {
盗匪荒漠的废土客: '虚数套', 盗匪荒漠的废土客: '虚数套',
@ -50,7 +55,11 @@ export const artiSetAbbr = {
繁星竞技场: '竞技场', 繁星竞技场: '竞技场',
折断的龙骨: '龙骨', 折断的龙骨: '龙骨',
宝命长存的莳者: '莳者', 宝命长存的莳者: '莳者',
骇域漫游的信使: '信使' 骇域漫游的信使: '信使',
毁烬焚骨的大公: '大公',
幽锁深牢的系囚: '系囚',
苍穹战线格拉默: '苍穹',
梦想之地匹诺康尼: '梦想'
} }
export const aliasCfg = { export const aliasCfg = {
@ -77,5 +86,9 @@ export const aliasCfg = {
繁星竞技场: '繁星,竞技场', 繁星竞技场: '繁星,竞技场',
折断的龙骨: '龙骨', 折断的龙骨: '龙骨',
宝命长存的莳者: '莳者,时者', 宝命长存的莳者: '莳者,时者',
骇域漫游的信使: '信使' 骇域漫游的信使: '信使',
毁烬焚骨的大公: '毁烬,焚骨,毁烬焚骨,追加套,追加攻击套,追伤套',
幽锁深牢的系囚: '幽锁,深牢,幽锁深牢,持续伤害套',
苍穹战线格拉默: '苍穹,战线,苍穹战线',
梦想之地匹诺康尼: '梦想,梦想之地,匹诺康尼'
} }

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@ -3,6 +3,7 @@
* 如character/${name}/artis.js下有角色自定义规则优先使用自定义 * 如character/${name}/artis.js下有角色自定义规则优先使用自定义
*/ */
export const usefulAttr = { export const usefulAttr = {
藿藿: { hp: 100, atk: 0, def: 50, speed: 75, cpct: 0, cdmg: 0, stance: 0, heal: 100, recharge: 100, effPct: 0, effDef: 50, dmg: 0 },
桂乃芬: { hp: 0, atk: 100, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 50, heal: 0, recharge: 50, effPct: 75, effDef: 0, dmg: 100 }, 桂乃芬: { hp: 0, atk: 100, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 50, heal: 0, recharge: 50, effPct: 75, effDef: 0, dmg: 100 },
'托帕&账账': { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 }, '托帕&账账': { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
镜流: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 }, 镜流: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },

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@ -188,5 +188,31 @@ export default {
cdmg: 10 cdmg: 10
} }
}] }]
},
毁烬焚骨的大公: {
// TODO: 追加伤害加伤..
},
幽锁深牢的系囚: {
2: attr('atkPct', 12),
4: {
title: '3层持续伤害下无视18%防御力',
data: {
ignore: 18
} }
}
},
苍穹战线格拉默: [attr('atkPct', 12), {
title: '装备者速度大于[_speed]时,伤害提高[dmg]%',
check: ({ attr }) => attr.speed >= 135,
data: {
_speed: ({ attr }) => attr.speed < 160 ? 135 : 160,
dmg: ({ attr }) => attr.speed < 160 ? 12 : 18
}
}],
梦想之地匹诺康尼: [attr('recharge', 5), {
title: '同属性角色伤害提高10%',
data: {
dmg: 10
}
}]
} }

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@ -501,7 +501,7 @@
"idxs": { "idxs": {
"1": { "1": {
"name": "翔鹰的长喙头盔", "name": "翔鹰的长喙头盔",
"desc": "高速飞行中使用的流体头盔,似空渔鹰的鸟喙。", "desc": "高速飞行中使用的流体头盔,似空渔鹰的鸟喙。",
"lore": "萨尔索图的空渔人每日黎明时从移动城市的「空港」出发,展开扑翼装在空中翱翔,猎捕从沙地中飞出的燃素水母。<br /><br />构成「灵火」的燃素是驱动着巨大移动城市的血液,必须捕捞充足,才能保证整座城市不会被晨昏线甩在身后。<br /><br />若有人力竭而亡,抑或是遭到巨禽的袭击罹难,萨尔索图人会尽一切可能带回其遗骸,将翼装和鹰盔伴他一同葬入黑暗的大地。在萨尔索图的传统仪式中,「落地」即为死亡,即为永恒的休憩。<br /><br />飞行不能停下,城市亦不能停下。<br /><br />这顶鹰盔的鸟喙部分刻着一句悼词。「大地并非鹰的枷锁,翅膀才是。因为它,你必须飞翔。」", "lore": "萨尔索图的空渔人每日黎明时从移动城市的「空港」出发,展开扑翼装在空中翱翔,猎捕从沙地中飞出的燃素水母。<br /><br />构成「灵火」的燃素是驱动着巨大移动城市的血液,必须捕捞充足,才能保证整座城市不会被晨昏线甩在身后。<br /><br />若有人力竭而亡,抑或是遭到巨禽的袭击罹难,萨尔索图人会尽一切可能带回其遗骸,将翼装和鹰盔伴他一同葬入黑暗的大地。在萨尔索图的传统仪式中,「落地」即为死亡,即为永恒的休憩。<br /><br />飞行不能停下,城市亦不能停下。<br /><br />这顶鹰盔的鸟喙部分刻着一句悼词。「大地并非鹰的枷锁,翅膀才是。因为它,你必须飞翔。」",
"ids": { "ids": {
"31101": 2, "31101": 2,
@ -761,6 +761,114 @@
} }
} }
}, },
"115": {
"id": "115",
"name": "毁烬焚骨的大公",
"skills": {
"2": "追加攻击造成的伤害提高<nobr>20.0%</nobr>。",
"4": "装备者施放追加攻击时,根据追加攻击造成伤害的次数,每次造成伤害时使装备者的攻击力提高<nobr>6.0%</nobr>,最多叠加<nobr>8</nobr>次,持续<nobr>3</nobr>回合。该效果在装备者下一次施放追加攻击时移除。"
},
"idxs": {
"1": {
"name": "大公的冥焰冠冕",
"desc": "不停燃烧的火焰冠冕,熊熊野心是它的不尽燃料。",
"lore": "优雅的火魔于万火之火中诞生,并笃信毁灭是赐予陀斐特的至上冠冕。<br /><br />「我,于毁灭之际诞生,是陀斐特的罪恶信仰。我,即是纳努克的怒火。」<br /><br />纳努克亲手覆灭陀斐特,白星烈焰与毁灭之力共同孕育了等离子体生命。优雅的火魔将诞生视为蒙受天启——「毁灭君主今日征服陀斐特,祂以炽焰授勋,轻浮与空虚的荣誉随日珥逸散,沉重与厚实的荣誉将为我加冕。」阿弗利特自诞生起,便痴迷于破坏与杀戮。<br /><br />「世间荣誉的桂冠,皆是荆棘编织而成;胜过荆棘的桂冠,只有我无上的冥焰冠冕。」<br /><br />毁灭星神灭星的余烬,被阿弗利特亲手捧起,捏制成陀斐特王冠的模样,佩戴至今。",
"ids": {
"31151": 2,
"41151": 3,
"51151": 4,
"61151": 5
}
},
"2": {
"name": "大公的绒火指套",
"desc": "以火焰为绒毛的洁白手套,将暴戾藏于缎面之下。",
"lore": "阿弗利特策动无数次生灵湮灭的危机,大公自诩为指挥家,只有带好手套才能握住有刺的短棍。<br /><br />「我奉毁灭天启而来,一手用来夺走,一手用来给予。」<br /><br />笃信「物之珍稀,在其绝迹」,冥火大公将里沙利特星的历史文化付之一炬,焚毁贵族光华灿烂的丝绸,烧光诗人侈丽闳衍的长卷,燃尽绘师妙手丹青的壁画…「文明如同若虫,只有在焚毁烧尽的处刑中化为黑蝴蝶随风飘荡而去,才能获得新生。」阿弗利特如同低头监视的焚化炉的送葬者,引导着文明的绝唱。<br /><br />「通过我的努力、想象和指挥,使不同的灾难之间的配合、演奏次序、音调以及速度…融合为一幕精彩的毁灭表演。」<br /><br />阿弗利特在意满的毁灭结束后,擦去手上血污,戴上洁白手套,如同殷实富足的访客参加宴会。",
"ids": {
"31152": 2,
"41152": 3,
"51152": 4,
"61152": 5
}
},
"3": {
"name": "大公的蒙恩长袍",
"desc": "一袭华美的袍,彰显长袍主人的端庄风雅。",
"lore": "优雅的火魔在惨无人道的屠杀之后,欣赏着穿衣镜中的身姿,觐见君主总是需要适宜的华服。<br /><br />「服装的目的不在于修饰仪表,而是展现本质;如同烈焰的本质,便是在于毁灭。」<br /><br />恒远燃烧的火魔一族视纳努克为皇帝,称其为恩主,却从未得到星神瞥视。阿弗利特的毁灭掺杂了炫耀与权利、征服与动机,「永火官邸」与「耶佩拉兄弟会」的争夺更是肮脏不堪。「不纯的毁灭比污垢更容易弄脏最华丽的衣饰。」关于纯粹,阿弗利特始终不得其要领。<br /><br />「毁灭之价值,在于被毁灭之物的价值;吾等之价值,便是践行毁灭直到君主瞩目。」<br /><br />阿弗利特心怀虔诚,穿戴锦缎华服,以缁绛色的火焰织就,等待着毁灭传召。",
"ids": {
"31153": 2,
"41153": 3,
"51153": 4,
"61153": 5
}
},
"4": {
"name": "大公的绅雅礼靴",
"desc": "经典而舒适的靴子,保养完好,造型挺括,修饰脚型。",
"lore": "优雅的火魔足迹逶迤之处,被焚毁的文明总是无声哭诉。阿弗利特从来不曾理会——<br /><br />「无路可走的人是不需要靴子的,那穷途末路的文明又何必对我控诉?」<br /><br />头顶火冠的「冥火大公」被诸多文明视为天外恶魔,却受到盛宴之星的邀请。阿弗利特欣然盛装出席,「我会备好礼数周到的毁灭,一截残骨也别想留下」。优雅的火魔集结了星海恶党,盘算着为宴会献上尸山血海的盛况…那些被毁掉的文明,不过是通往毁灭的巡礼之路,匹诺康尼也只是道中站点而已。<br /><br />「毁灭你们,与你们无关,而是为了祂的注视」。<br /><br />在远方的宴会声呼唤下,阿弗利特欣然踏上漫长旅途赴宴。",
"ids": {
"31154": 2,
"41154": 3,
"51154": 4,
"61154": 5
}
}
}
},
"116": {
"id": "116",
"name": "幽锁深牢的系囚",
"skills": {
"2": "攻击力提高<nobr>12.0%</nobr>。",
"4": "敌方目标每承受1个持续伤害效果装备者对其造成伤害时就无视其<nobr>6.0%</nobr>的防御力,最多计入<nobr>3</nobr>个持续伤害效果。"
},
"idxs": {
"1": {
"name": "系囚的合啮拘笼",
"desc": "紧扣兽面囚徒面部的犬嘴笼,严防末路恶逆露出獠牙伤人。",
"lore": "嗅觉曾经构建了歩离人战首的感官世界,雨、尘土、篝火、鲜血、伤药...从战场最深处摇摇晃晃、幽幽荡荡地传来,汇成气味洪流,淹没他每一寸神经。<br /><br />如今他只能嗅到刑具的沉重坚固、与陪审者的畏缩恐惧充盈空气。<br /><br />他知道这些血肉软弱的审判者忌惮獠牙锐利——他曾伫立陡峭的崖顶,沐浴疯狂的月华,感受血脉中本能冲动;他曾循着气味组成的迷宫,于无光黑夜里,深入敌营,逐一咬碎猎物的头颅…歩离人战首崇敬磋磨后的獠牙,将其视为砥锋白刃,是撕裂一切的力量与自信。<br /><br />「步离巢父,啮噬吮血,荼害无辜。判其拘笼终身覆面,钳口固齿,问十恶重罪。」<br /><br />战首轻蔑地环视着四周,如冰海怒涛般席卷一切的剑客不在这里…他对繁芜的判词不感兴趣。",
"ids": {
"31161": 2,
"41161": 3,
"51161": 4,
"61161": 5
}
},
"2": {
"name": "系囚的铅石梏铐",
"desc": "紧缚魔手的沉重镣铐,钢针钉腕,钳制凶爪恶逆再造杀孽。",
"lore": "云开雾散,朦月幽光倾覆于步离战首伤痕累累的身体之上。被银发剑客斩去的巨爪遗落一旁,走投无路的战首血脉奔涌,伴随着痛苦的长嚎,再次生长出利爪。<br /><br />月狂催化下,战首勉强追上如同月光的剑击。他默祷着丰饶之力,决心完成最后的困兽斗。<br /><br />他已忘记步离军队是第几次突围,只记得手足们无数次用利爪撕开前进的缺口,随即又严密合上。疲惫不已的步离人依仗着难以摧毁的复苏之力,挣扎着撕毁一切阻碍——战首鲜血沃灌着双爪,如陷迷狂,恍惚间惊觉自己无处脱逃,也早已无人追随。<br /><br />「步离巢父,手刃生灵,杀业无数。须铅石缚手,严加管制。」<br /><br />战首终是无力倒在剑客面前,第一次感受到精疲力尽的濒死体验。「那真是无与伦比的剑」,他不禁想到,「那真是无与伦比的刺激!」",
"ids": {
"31162": 2,
"41162": 3,
"51162": 4,
"61162": 5
}
},
"3": {
"name": "系囚的幽闭缚束",
"desc": "捆缚危险重犯的拘束囚服,反扣关节,限制囚徒身的变化能力。",
"lore": "步离人天生便是战士。他们骨架宽阔瘦长,下颌与颈部肌肉有力,犬齿发达,颅顶生有兽耳,手足生就锐利指爪——氏族同胞崇拜健硕躯体,将其视作神恩厚泽。<br /><br />战首既是精神领袖,亦是部族最强战力,指挥着如同黑潮的军队,主宰着战场的生死。<br /><br />出征的狰狞兽舰铺天盖地,他俯视战场那些躁动不安的战士——步离战首感应月狂呼唤,锋利刺骨撑破肌体,漆黑鲜血如雾般消失在风中。他如同殉道者伸展双臂,步离狼毒——那致人恐惧的信息素,随着血雾弥散开来,刺激着步离人战士感官,如神鬼附身。<br /><br />「巢父大人,赐予我等铜筋铁骨。巢父大人,赐予我等通天神力。」<br /><br />他回想起血肉不受拘束的日子。承受「月狂」的步离儿女突破血肉限制,皮开肉绽,再也不会感到疼痛与恐惧。指引他们,曾是专属于强者的特权和责任。",
"ids": {
"31163": 2,
"41163": 3,
"51163": 4,
"61163": 5
}
},
"4": {
"name": "系囚的绝足锁桎",
"desc": "桎缚兽足的金属脚镣,禁锢末路恶逆,以防脱逃酿祸。",
"lore": "步离族人游牧于银河之间,鄙夷固土而居的文明形态。他们掳走和平安稳,带来滔天战火。苛刻的生存信仰迫使他们征战不停,始终投入到刀尖舔血生活之中。<br /><br />他们自有信念与手段,使步离人置足之处,便是歩离人的疆域国土。<br /><br />步离战首骄傲于燃起一处又一处的凄艳战火,碾压守护者尊严,痛饮流离者眼泪,践踏亲密者信任。他任荆棘疯长,沃土尽毁,他迫人为奴,奢侈享乐…为了超越历代王者,新任战首不得不抛却安稳,率将士远征外界以战功立名,巩固族中地位。<br /><br />「步离巢父,行则战至,祸遍诸界。判其绝足禁闭,不得受生 。」<br /><br />战首对判词感到疑惑,他环顾四周,惊讶于弱者们的审判。那些所谓罪行,不过是生存的法则。",
"ids": {
"31164": 2,
"41164": 3,
"51164": 4,
"61164": 5
}
}
}
},
"301": { "301": {
"id": "301", "id": "301",
"name": "太空封印站", "name": "太空封印站",
@ -967,7 +1075,7 @@
}, },
"6": { "6": {
"name": "塔利亚的裸皮电线", "name": "塔利亚的裸皮电线",
"desc": "这是废料场中收捡来电线,它的绝缘层部分脱落,部分残留,但仍然没有退役。在塔利亚的盗匪小镇上,从来就没有真正的废物。", "desc": "这是废料场中收捡来电线,它的绝缘层部分脱落,部分残留,但仍然没有退役。在塔利亚的盗匪小镇上,从来就没有真正的废物。",
"lore": "这条裸皮电线是陈旧的,它曾整齐排布在一艘慌忙逃窜的星舰上,直到巨大的冲击让它与潮湿的空气接触一起。<br /><br />整艘星舰被拖入错综复杂的地下通路之中。盗贼星舰上,钢板钢甲被逐层卸下,电源线路被粗暴拆解,它们被用来建立最初的同盟市集。随后,盗贼们在这里积攒财富,畅谈理想…随后,旷日持久的尔虞我诈开始了,互相猜忌与背叛,独裁者和叛徒的战火从地下隧洞烧到了地上荒漠。<br /><br />这条裸皮电线依然是陈旧的,它被匪徒从坑洞中挖出,连接在一辆四面漏风的巨大改装越野车上,奔向远方的水源地。<br /><br />告别背叛战争之后的幸存者们当务之急是寻找塔利亚的水源地。他们驾驶着简陋无比,质量堪忧的交通工具,在满是玻璃碎渣的戈壁上日行千里。悍匪们的车队,时而相互追逐,扬起沙尘与浓烟;时而自由地将人类抛出,扔进车上或者其他任何地方…生存的压力让他们别无他想,只有闷头前进时不会迷惘。<br /><br />这条裸皮电线始终是陈旧的,它又被匪徒从越野车上拆下,添置到小镇的灯箱里,老化的电线致使灯光闪烁频频。<br /><br />自称是「警官」的老流氓建立了最初的「钉壳镇」。他手腕强硬、作风毒辣,凭借着个人魅力将废料场打理得井井有条,小镇也日渐热闹。缺根筋的工程师做出意料之外的废物机器,不要命的废土客也喜欢在地下的竞技场打得有来有回…在夜深的吧台前,他们斟满汽油味的葡萄汁儿,把杯子碰在一起,庆祝着侥幸又活过一天。<br /><br />塔利亚没有什么新鲜事物,不过是老东西随着变动的时代得到新使命罢了。", "lore": "这条裸皮电线是陈旧的,它曾整齐排布在一艘慌忙逃窜的星舰上,直到巨大的冲击让它与潮湿的空气接触一起。<br /><br />整艘星舰被拖入错综复杂的地下通路之中。盗贼星舰上,钢板钢甲被逐层卸下,电源线路被粗暴拆解,它们被用来建立最初的同盟市集。随后,盗贼们在这里积攒财富,畅谈理想…随后,旷日持久的尔虞我诈开始了,互相猜忌与背叛,独裁者和叛徒的战火从地下隧洞烧到了地上荒漠。<br /><br />这条裸皮电线依然是陈旧的,它被匪徒从坑洞中挖出,连接在一辆四面漏风的巨大改装越野车上,奔向远方的水源地。<br /><br />告别背叛战争之后的幸存者们当务之急是寻找塔利亚的水源地。他们驾驶着简陋无比,质量堪忧的交通工具,在满是玻璃碎渣的戈壁上日行千里。悍匪们的车队,时而相互追逐,扬起沙尘与浓烟;时而自由地将人类抛出,扔进车上或者其他任何地方…生存的压力让他们别无他想,只有闷头前进时不会迷惘。<br /><br />这条裸皮电线始终是陈旧的,它又被匪徒从越野车上拆下,添置到小镇的灯箱里,老化的电线致使灯光闪烁频频。<br /><br />自称是「警官」的老流氓建立了最初的「钉壳镇」。他手腕强硬、作风毒辣,凭借着个人魅力将废料场打理得井井有条,小镇也日渐热闹。缺根筋的工程师做出意料之外的废物机器,不要命的废土客也喜欢在地下的竞技场打得有来有回…在夜深的吧台前,他们斟满汽油味的葡萄汁儿,把杯子碰在一起,庆祝着侥幸又活过一天。<br /><br />塔利亚没有什么新鲜事物,不过是老东西随着变动的时代得到新使命罢了。",
"ids": { "ids": {
"33076": 2, "33076": 2,
@ -1070,5 +1178,67 @@
} }
} }
} }
},
"311": {
"id": "311",
"name": "苍穹战线格拉默",
"skills": {
"2": "使装备者的攻击力提高<nobr>12.0%</nobr>。当装备者的速度大于等于<nobr>135</nobr>/<nobr>160</nobr>时,使装备者造成的伤害提高<nobr>12.0%</nobr>/<nobr>18.0%</nobr>。"
},
"idxs": {
"5": {
"name": "格拉默的铁骑兵团",
"desc": "位面球中封装的是格拉默帝国盛名在外的铁骑变形鞘。无数白银机甲被装载进舰船,驶向星系外缘,抵御自深空而来的虫群恶蠹。",
"lore": "苍穹帝国格拉默享有数万光年的广大疆域,远眺银河,雄心勃勃。在帝国最强盛的纪元里,格拉默的女皇,至尊无上的泰坦尼娅陛下建立恢宏的舰队,誓将文明硕果带往所有蛮荒的边境,令其领略帝国的仁慈,归于一统。<br /><br />然而远征最终折戟沉沙,自天幕彼端,虫裔汹涌而来、无穷无尽。格拉默的军队抗击,失败,抗击,再失败…殖民地尽数失散,引以为傲的钢铁舰队接连沦陷。在生有复眼与鞘翅的群魔围攻之下,格拉默子民的呼告声被绝望淹没,苍穹从此支离破碎。<br /><br />直到某一日,身披机械战甲的骑士从天而降,将铺天的蠹虫歼灭殆尽。银白的铁骑从此往返于帝国各个星区,跨越满目疮痍的疆土,抵挡覆灭星系的灾厄。他们宛如为对抗虫群而生的战士,无人知晓这些铁人面具下的真容,但他们的降临有如神明垂恩,令苍穹的曙光再现人间。在女皇的统率下,格拉默的铁骑兵团驰骋天际,终于遏阻敌潮,为帝国带来片刻喘息。<br /><br />但在和世仇永无休止的战斗中,帝国变得越来越像自己的敌人——越来越多的铁骑飞上高空,一如虫潮来袭的那一日,将苍天遮蔽。人们投向女皇和骑士的视线,已然和对待虫群异类的恐惧目光毫无二致。也许终有一日,帝国会获得它想要的胜利。可是那一天,格拉默是否还是人类安憩的乐园?<br /><br />在战火不熄的格拉默边境,铁骑兵团构成了最后的防线。战舰之上,沉默的骑士们身负使命,承载着整个帝国的希望,迎击淹没群星的敌潮。",
"ids": {
"33115": 2,
"43115": 3,
"53115": 4,
"63115": 5
}
},
"6": {
"name": "格拉默的寂静坟碑",
"desc": "鼎盛的「帝国」格拉默化为了尘埃。没有任何东西能证明它往日的辉煌,唯有星尘、机甲、舰船与虫群的残骸飘荡在真空中绵延成河,维持着惨烈战线的原状,也成了它陨落的纪念碑。",
"lore": "博识学会的史学家认为格拉默共和国毁于虫潮之灾;而另一种观点称,格拉默共和国毁于对强敌的全面超越。<br /><br />为了自虫群的恐怖攻势下扭转局势,执政议会孤注一掷,决心为适应战争而动摇人类的本质——创造出「为战而生」的兵器。<br /><br />这一切的成果便是「泰坦尼娅」。不掌握任何权力的女皇以心灵感应指挥、约束着与她相连的骑士。在这些战士被编织的梦中,存在的意义即为守护泰坦尼娅和她的「帝国」。在短暂的生命中,他们学习、战斗,接受女皇的统领,无畏迎敌,又光荣战死。<br /><br />无人知晓这一谎言是何时被揭破的。是从格拉默领土上的旧人类低于某个比例的那一天开始?是从科学家们发现女皇开始向囚禁发起反抗的那一天开始?还是…当虫群的攻势消散殆尽的那一天开始?<br /><br />人们只知晓铁骑兵团为不存在的「帝国」付出了一切。在数十年的血战后,机甲与虫肢的残骸化为漫天碎片洒在格拉默星域的每一处,连缀成一条「死亡之河」。当残余的虫群再也无法构成威胁,议会的领袖敲响和平的钟声,告知万民他们驱散了遮蔽苍穹的天灾,而共和国将重新迎来黎明的曙光——但到来的却非白昼,而是另一场黑夜的伊始。<br /><br />那之后,名为格拉默的文明消逝了,人们渴盼许久的和平永远降临在了无主的星域。星尘与残骸汇成长河,与一同在星间静静流淌。",
"ids": {
"33116": 2,
"43116": 3,
"53116": 4,
"63116": 5
}
}
}
},
"312": {
"id": "312",
"name": "梦想之地匹诺康尼",
"skills": {
"2": "使装备者的能量恢复效率提高<nobr>5.0%</nobr>。使队伍中与装备者属性相同的我方其他角色造成的伤害提高<nobr>10.0%</nobr>。"
},
"idxs": {
"5": {
"name": "匹诺康尼的堂皇酒店",
"desc": "位面封装的是匹诺康尼的主体——「白日梦」酒店。在此下榻的宾客将去往美梦的世界,在无所不可的大都会中,享受纸醉金迷的盛宴。",
"lore": "侍者们带着整齐划一的笑容鞠躬执礼,伴着音乐朗声迎宾:「欢迎光临盛会之星!美妙梦境欢迎您。」宾客们微笑前行,接过注满气泡的饮料一饮而尽。<br /><br />景色渐渐光怪陆离,感知也仿佛丝绸扬起。异乡的客人们超脱重力,信步于墙壁。奇异的玩具获得生命,在街上游荡欢庆。泉水漾作巨鲸,遨游于广厦堂厅。推开窗棂,遥望所见不再是深空的群星,而是城市川流变幻的光影,捧起巨钟和剧院不绝的回音。宾客此刻终于意识到自己从未苏醒,而是在梦中见证匹诺康尼的真容——时光永驻的梦想之地。<br /><br />人人皆知,在「家族」的治理下,匹诺康尼的大门向群星开启:为了超越现实的体验,为了灵感迸发的刺激,为了抚平烦扰与伤痕——上上之宾纷至沓来,交出痛苦,换得安宁,饮下佳酿,徜徉于梦的海洋。有人在此度过难忘的假日,满足离去;有人则为歌舞盛会沉沦,就此定居。繁星簇拥的酒店是织梦者的明珠,造梦者的国度,逐梦者的乐土。<br /><br />鲜有宾客知晓尘封的历史:编织梦境的纱线产自现实。今日匹诺康尼天鹅绒般轻薄的华贵,诞自咸涩的铁锈、沉重的镣铐,和被剥夺的自由。盛会之星曾是公司的监牢,数之不尽的囚犯被迁移至此,为忆庭打捞汹涌流溢的忆泡。人们重复天无宁日的苦劳,直至身躯似灌铅般沉重,灵魂却变得如泡沫般轻巧:不知何时开始,狭小的牢房将现实隔断,人们的意识却在梦中联缀。在午夜的钟声里,那共同的梦境如此真实,反倒显得现实如此虚伪。<br /><br />直至「毁灭」熔断公司的铁链,「开拓」将边陲与群星相连,「同谐」应邀而至,撒下和平的种子。自由终于破土发芽,并为最初的美梦添上新名——「匹诺康尼」。<br /><br />如今,破败的监牢已无迹可寻。梦境中,万千高楼拔地而起,荒漠戈壁被修葺一新,变作通都大邑——逐梦之人追寻财富机遇的新大陆,寻欢之人纵情声色犬马的乌托邦,「盛会之星」的往昔如同偶然间落进柜底的相片,切实存在,但已无人问津。<br /><br />如今梦想之地欢歌悦耳,过往杂音化作趣话闲谈,不声不息地遗落在某场喜剧的幕间、某部卡通的花絮,或某本杂志的边栏。",
"ids": {
"33125": 2,
"43125": 3,
"53125": 4,
"63125": 5
}
},
"6": {
"name": "匹诺康尼的逐梦轨道",
"desc": "匹诺康尼的梦境都市里,复杂的轨道盘绕于楼宇之间,托起游客搭乘的球笼,将五色缤纷的梦连为一体。",
"lore": "造访过匹诺康尼的宾客一定会赞同,「建于美梦之上」并非浮夸譬喻,而是千真万确的陈述。富丽堂皇的酒店不过是盛会之星的冰山一角,「下榻入梦」才算是正式踏入匹诺康尼。自此,由十二片梦境构成的梦之国度在客人眼前缓缓铺开。<br /><br />初到的客人一时或为这狂欢的舞台无所适从。但不必惊慌,抬头看看,在重楼飞阁间交错的金属轨道,和轨道上飞快滚动的「球笼」,乃是这座梦境城市最为瞩目的交通方式,众宾客们游历城市各处的向导。<br /><br />自中央车站起始,错综复杂的球笼轨道如同大都会的血脉,无论是在「黎明的时刻」地底管道、在「热砂的时刻」辽阔原野,还是在「星辰的时刻」闪耀赛场,彩色的圆球翻滚不休,将人流准确高效、安稳舒适地送往各个站点,为匹诺康尼的梦境注入不眠的活力。<br /><br />梦为一切披上轻薄曼妙的质感,一颗颗坚果般的「球笼」被视作梦想之地的载具和玩具。却极少有人记得:「球笼」本是「囚笼」。通往美梦的车流,原是关押犯人的囚具。<br /><br />久远之前,公司将数量庞大的囚犯送往阿斯德纳星系,试图阻止一场灾难的蔓延。人们在此回收忆质,逐渐在现实与幻想间迷离。真空中的球形工作舱成了囚犯们难忘的「记忆」:坚硬的曲面内壁、难受的翻滚体验、每日无比煎熬的出勤——或许这些痛苦过于深刻,重获自由的人开垦荒芜梦境时,球笼亦随之降临。<br /><br />但今时不同往日,和平与自由诞下乐观的精神:与其一遍遍销毁挥之不去的噩梦,不如为其添上这里应有的色彩,将之吸纳、包容——于是过去的「囚笼」,变作今日的「球笼」。<br /><br />此刻,匹诺康尼的城市中遍布快速流动的彩色球笼,和其中传来的轻微震动…悄声隐藏在梦境都市的光怪陆离之中,与那些雄心壮志、欢声笑语融为一体,一如时光永驻的梦想之地。",
"ids": {
"33126": 2,
"43126": 3,
"53126": 4,
"63126": 5
}
}
}
} }
} }

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@ -26,5 +26,7 @@ export const alias = {
黑塔: '转圈圈', 黑塔: '转圈圈',
'丹恒•饮月': '丹恒·饮月,饮月君,饮月,丹恒饮月,龙尊', '丹恒•饮月': '丹恒·饮月,饮月君,饮月,丹恒饮月,龙尊',
'托帕&账账': '托帕,账账,总监', '托帕&账账': '托帕,账账,总监',
桂乃芬: '小桂子,桂师傅,网红,格尼薇儿,格妮薇儿' 桂乃芬: '小桂子,桂师傅,网红,格尼薇儿,格妮薇儿',
'藿藿': '尾巴,藿香,藿去病,霍去病,尾巴小跟班,小怂包,霍霍,嚯嚯',
'银枝': '纯美骑士'
} }

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@ -857,5 +857,56 @@
"q": 5, "q": 5,
"t": 5 "t": 5
} }
},
"1217": {
"id": 1217,
"key": "huohuo",
"name": "藿藿",
"abbr": "藿藿",
"star": 5,
"elem": "风",
"weapon": "丰饶",
"sp": 140,
"talentId": {
"256586": "a",
"340527": "e",
"457172": "q",
"541113": "t",
"825640": "z"
},
"talentCons": {
"3": "q",
"5": "e",
"a": 5,
"e": 5,
"q": 3,
"t": 3
}
},
"1302": {
"id": 1302,
"key": "argenti",
"name": "银枝",
"abbr": "银枝",
"star": 5,
"elem": "物理",
"weapon": "智识",
"sp": 180,
"talentId": {
"14813": "a",
"98754": "e",
"182695": "q",
"529700": "t",
"529701": "q2",
"814227": "z"
},
"talentCons": {
"3": "e",
"5": "q",
"a": 5,
"e": 3,
"q": 5,
"t": 3
}
} }
} }

View File

@ -1,8 +1,8 @@
export const wifeCfg = { export const wifeCfg = {
girlfriend: '三月七,姬子,卡芙卡,银狼,艾丝妲,黑塔,布洛妮娅,希儿,希露瓦,娜塔莎,佩拉,克拉拉,玲可,托帕,青雀,停云,素裳,驭空,符玄,桂乃芬,'+ girlfriend: '三月七,姬子,卡芙卡,银狼,艾丝妲,黑塔,布洛妮娅,希儿,希露瓦,娜塔莎,佩拉,克拉拉,玲可,托帕,青雀,停云,素裳,驭空,符玄,桂乃芬,' +
'镜流', '镜流,藿藿',
boyfriend:'丹恒,瓦尔特,阿兰,杰帕德,桑博,卢卡,罗刹,景元,刃,彦卿,饮月君', boyfriend: '丹恒,瓦尔特,阿兰,杰帕德,桑博,卢卡,罗刹,景元,刃,彦卿,饮月君,银枝',
daughter: '虎克,白露', daughter: '虎克,白露',

View File

@ -0,0 +1,723 @@
{
"id": 1217,
"key": "huohuo",
"name": "藿藿",
"name2": "藿藿",
"abbr": "藿藿",
"star": 5,
"elem": "风",
"allegiance": "仙舟「罗浮」",
"weapon": "丰饶",
"sp": 140,
"desc": "仙舟罗浮的十王司见习判官,被岁阳附身的狐人小女孩。 性格怯懦,弱小可怜,害怕种种怪异之事却肩负起勾摄邪魔的职责。",
"cncv": "葛子瑞&刘北辰",
"jpcv": "長縄まりあ&平林剛",
"baseAttr": {
"atk": 601.5239999999999,
"hp": 1358.2800000000002,
"def": 509.355,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
},
"growAttr": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"talentId": {
"256586": "a",
"340527": "e",
"457172": "q",
"541113": "t",
"825640": "z"
},
"talentCons": {
"3": "q",
"5": "e",
"a": 5,
"e": 5,
"q": 3,
"t": 3
},
"talent": {
"a": {
"id": 256586,
"name": "令旗•征风召雨",
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于藿藿<nobr>$1[i]%</nobr>生命上限的<span>风</span>属性伤害。",
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
0.25,
0.3,
0.35,
0.4,
0.45,
0.5,
0.55,
0.6,
0.65
]
}
}
},
"e": {
"id": 340527,
"name": "灵符•保命护身",
"type": "战技",
"tag": "回复",
"desc": "解除指定我方单体的<nobr>1</nobr>个<u>负面效果</u>,立即为指定我方单体回复等同于藿藿<nobr>$1[f1]%</nobr>生命上限+<nobr>$2[i]</nobr>的生命值,同时为其相邻目标回复等同于藿藿<nobr>$3[f1]%</nobr>生命上限+<nobr>$4[i]</nobr>的生命值。",
"tables": {
"1": {
"name": "目标治疗·百分比生命",
"isSame": false,
"values": [
0.14,
0.14875,
0.1575,
0.16625,
0.175,
0.182,
0.189,
0.196,
0.203,
0.21,
0.217,
0.224,
0.231,
0.238,
0.245
]
},
"2": {
"name": "目标治疗·固定值",
"isSame": false,
"values": [
140,
224,
287,
350,
392,
434,
465.5,
497,
528.5,
560,
591.5,
623,
654.5,
686,
717.5
]
},
"3": {
"name": "相邻目标治疗·百分比生命",
"isSame": false,
"values": [
0.112,
0.119,
0.126,
0.133,
0.14,
0.1456,
0.1512,
0.1568,
0.1624,
0.168,
0.1736,
0.1792,
0.1848,
0.1904,
0.196
]
},
"4": {
"name": "相邻目标治疗·固定值",
"isSame": false,
"values": [
112,
179.2,
229.6,
280,
313.6,
347.2,
372.4,
397.6,
422.8,
448,
473.2,
498.4,
523.6,
548.8,
574
]
}
}
},
"q": {
"id": 457172,
"name": "尾巴•遣神役鬼",
"type": "终结技",
"tag": "辅助",
"desc": "为除自身以外的队友恢复等同于各自<nobr>$1[f1]%</nobr>能量上限的能量,同时使其攻击力提高<nobr>$2[f1]%</nobr>,持续<nobr>2</nobr>回合。",
"tables": {
"1": {
"name": "能量恢复百分比",
"isSame": false,
"values": [
0.15,
0.155,
0.16,
0.165,
0.17,
0.175,
0.18125,
0.1875,
0.19375,
0.2,
0.205,
0.21,
0.215,
0.22,
0.225
]
},
"2": {
"name": "攻击力提高百分比",
"isSame": false,
"values": [
0.24,
0.256,
0.272,
0.288,
0.304,
0.32,
0.34,
0.36,
0.38,
0.4,
0.416,
0.432,
0.448,
0.464,
0.48
]
}
}
},
"t": {
"id": 541113,
"name": "凭附•气通天真",
"type": "天赋",
"tag": "回复",
"desc": "施放战技后藿藿获得【禳命】,持续<nobr>2</nobr>回合藿藿每回合开始时持续回合数减1。当藿藿拥有【禳命】时我方目标回合开始或施放终结技时回复自身等同于藿藿<nobr>$1[f1]%</nobr>生命上限+<nobr>$2[i]</nobr>的生命值,同时对每个当前生命值百分比小于等于<nobr>50.0%</nobr>的我方目标各产生1次回复效果。<br />触发【禳命】为我方目标提供治疗时,解除该目标<nobr>1</nobr>个<u>负面效果</u>,该效果可以触发<nobr>6</nobr>次,再次施放战技后将刷新效果可触发次数。",
"tables": {
"1": {
"name": "治疗·百分比生命",
"isSame": false,
"values": [
0.03,
0.031875,
0.03375,
0.035625,
0.0375,
0.039,
0.0405,
0.042,
0.0435,
0.044999998,
0.0465,
0.048,
0.0495,
0.051,
0.052500002
]
},
"2": {
"name": "治疗·固定值",
"isSame": false,
"values": [
30,
48,
61.5,
75,
84,
93,
99.75,
106.5,
113.25,
120,
126.75,
133.5,
140.25,
147,
153.75
]
}
}
},
"z": {
"id": 825640,
"name": "凶煞•劾压鬼物",
"type": "秘技",
"tag": "妨害",
"desc": "藿藿恐吓周围的敌人,使其陷入【魄散】状态。【魄散】状态下的敌人会向远离藿藿的方向逃跑,持续<nobr>10</nobr>秒。与陷入【魄散】状态的敌人进入战斗后,有<nobr>100.0%</nobr>的<u>基础概率</u>使敌方每个单体目标攻击力降低<nobr>25.0%</nobr>,持续<nobr>2</nobr>回合。",
"tables": {}
}
},
"cons": {
"1": {
"name": "岁阳寄体,妖邪依凭",
"desc": "天赋产生的【禳命】持续时间延长<nobr>1</nobr>回合,且当藿藿拥有【禳命】时我方全体提高<nobr>12.0%</nobr>的速度。"
},
"2": {
"name": "判官书符,镇尾锁灵",
"desc": "当藿藿拥有【禳命】时,若我方目标受到致命攻击,不会陷入无法战斗状态,并立即回复等同于其自身生命上限<nobr>50.0%</nobr>的生命值使【禳命】的持续回合数减1。该效果单场战斗中可以触发<nobr>2</nobr>次。"
},
"3": {
"name": "贞凶体质,烛火招萤",
"desc": "终结技等级+2最多不超过<nobr>15</nobr>级;天赋等级+2最多不超过<nobr>15</nobr>级。"
},
"4": {
"name": "坐卧不离,争拗难宁",
"desc": "施放战技或触发天赋为我方目标提供治疗时,目标的当前生命值越低治疗量越高,最多使藿藿提供的治疗量提高<nobr>80.0%</nobr>。"
},
"5": {
"name": "降妖捉鬼,十王敕令",
"desc": "战技等级+2最多不超过<nobr>15</nobr>级;普攻等级+1最多不超过<nobr>10</nobr>级。"
},
"6": {
"name": "同休共戚,相须而行",
"desc": "为我方目标提供治疗时,使目标造成的伤害提高<nobr>50.0%</nobr>,持续<nobr>2</nobr>回合。"
}
},
"attr": {
"0": {
"promote": 0,
"maxLevel": 20,
"cost": {
"29328": 4000,
"549504": 5
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 81.84,
"hp": 184.8,
"def": 69.3,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"1": {
"promote": 1,
"maxLevel": 30,
"cost": {
"29328": 8000,
"549504": 10
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 114.576,
"hp": 258.72,
"def": 97.02,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"2": {
"promote": 2,
"maxLevel": 40,
"cost": {
"29328": 16000,
"267806": 3,
"633445": 6
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 147.312,
"hp": 332.64,
"def": 124.74,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"3": {
"promote": 3,
"maxLevel": 50,
"cost": {
"29328": 40000,
"267806": 7,
"633445": 9
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 180.048,
"hp": 406.56,
"def": 152.46,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"4": {
"promote": 4,
"maxLevel": 60,
"cost": {
"29328": 80000,
"267806": 20,
"717386": 6
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 212.784,
"hp": 480.48,
"def": 180.18,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"5": {
"promote": 5,
"maxLevel": 70,
"cost": {
"29328": 160000,
"267806": 35,
"717386": 9
},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 245.52,
"hp": 554.4,
"def": 207.9,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
},
"6": {
"promote": 6,
"maxLevel": 80,
"cost": {},
"grow": {
"atk": 4.092,
"hp": 9.24,
"def": 3.465,
"speed": 0
},
"attrs": {
"atk": 278.256,
"hp": 628.32,
"def": 235.62,
"speed": 98,
"cpct": 5,
"cdmg": 50,
"aggro": 100
}
}
},
"tree": {
"1217201": {
"key": "hp",
"value": 4.00000000372529
},
"1217202": {
"key": "effDef",
"value": 4.00000000372529
},
"1217203": {
"key": "hp",
"value": 4.00000000372529
},
"1217204": {
"key": "speed",
"value": 2
},
"1217205": {
"key": "hp",
"value": 6.0000000055879354
},
"1217206": {
"key": "effDef",
"value": 6.0000000055879354
},
"1217207": {
"key": "hp",
"value": 6.0000000055879354
},
"1217208": {
"key": "speed",
"value": 3
},
"1217209": {
"key": "effDef",
"value": 8.00000000745058
},
"1217210": {
"key": "hp",
"value": 8.00000000745058
}
},
"treeData": {
"696245": {
"id": 696245,
"type": "skill",
"root": true,
"name": "不敢自专",
"levelReq": 0,
"desc": "战斗开始时,藿藿获得【禳命】,持续<nobr>1</nobr>回合。",
"cost": {
"29328": 5000,
"186254": 1,
"635671": 3
},
"idx": 3,
"children": [
1217202
]
},
"696246": {
"id": 696246,
"type": "skill",
"root": true,
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"125435": 1,
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@ -0,0 +1,666 @@
{
"id": 1302,
"key": "argenti",
"name": "银枝",
"name2": "银枝",
"abbr": "银枝",
"star": 5,
"elem": "物理",
"allegiance": "纯美骑士团",
"weapon": "智识",
"sp": 180,
"desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。 为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉的美名。",
"cncv": "梁达伟",
"jpcv": "立花慎之介",
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"a": 5,
"e": 3,
"q": 5,
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"talent": {
"a": {
"id": 14813,
"name": "芬芳一现",
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于银枝<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
0.5,
0.6,
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0.8,
0.9,
1,
1.1,
1.2,
1.3
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"name": "公正,此处盛放",
"type": "战技",
"tag": "群攻",
"desc": "对敌方全体造成等同于银枝<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "技能伤害",
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"values": [
0.6,
0.66,
0.72,
0.78,
0.84,
0.9,
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1.05,
1.125,
1.2,
1.26,
1.32,
1.38,
1.44,
1.5
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"id": 182695,
"name": "驻于花庭,赐与尽美",
"type": "终结技",
"tag": "群攻",
"desc": "消耗<nobr>90</nobr>点能量,对敌方全体造成等同于银枝<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
0.96,
1.024,
1.088,
1.152,
1.216,
1.28,
1.36,
1.44,
1.52,
1.6,
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1.728,
1.792,
1.856,
1.92
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}
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},
"t": {
"id": 529700,
"name": "崇高的客体",
"type": "天赋",
"tag": "强化",
"desc": "施放普攻、战技、终结技时每击中1个敌方目标为银枝恢复<nobr>3</nobr>点能量并获得1层【升格】使银枝暴击率提高<nobr>$1[f1]%</nobr>,该效果最多叠加<nobr>10</nobr>层。",
"tables": {
"1": {
"name": "暴击率提高",
"isSame": false,
"values": [
0.01,
0.0115,
0.013,
0.0145,
0.015999999,
0.0175,
0.019375,
0.02125,
0.023125,
0.025,
0.0265,
0.027999999,
0.0295,
0.031,
0.0325
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}
}
},
"z": {
"id": 814227,
"name": "纯粹高洁宣言",
"type": "秘技",
"tag": "妨害",
"desc": "使用秘技后使一定区域内的敌人陷入<nobr>10</nobr>秒的晕眩状态,晕眩状态下敌人不会主动攻击我方目标。<br />若主动攻击陷入晕眩状态的敌人,进入战斗时,对敌方全体造成等同于银枝<nobr>80.0%</nobr>攻击力的<span>物理</span>属性伤害,并使银枝恢复<nobr>15</nobr>点能量。",
"tables": {}
},
"q2": {
"id": 529701,
"name": "驻「我」华庭,授予至勋",
"type": "终结技",
"tag": "群攻",
"desc": "消耗<nobr>180</nobr>点能量,对敌方全体造成等同于银枝<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害,并额外造成<nobr>6</nobr>次伤害,每次伤害对敌方随机单体造成等同于银枝<nobr>$2[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
1.68,
1.792,
1.904,
2.016,
2.128,
2.24,
2.38,
2.52,
2.66,
2.8,
2.912,
3.024,
3.136,
3.248,
3.36
]
},
"2": {
"name": "额外随机伤害",
"isSame": false,
"values": [
0.57,
0.608,
0.646,
0.684,
0.722,
0.76,
0.8075,
0.855,
0.9025,
0.95,
0.988,
1.026,
1.064,
1.102,
1.14
]
}
}
}
},
"cons": {
"1": {
"name": "审美王国的缺口",
"desc": "每层【升格】额外使暴击伤害提高<nobr>4.0%</nobr>。"
},
"2": {
"name": "玛瑙石的谦卑",
"desc": "施放终结技时,若敌方目标数量大于等于<nobr>3</nobr>个时,攻击力提高<nobr>40.0%</nobr>,持续<nobr>1</nobr>回合。"
},
"3": {
"name": "荆棘路的荣光",
"desc": "战技等级+2最多不超过<nobr>15</nobr>级;天赋等级+2最多不超过<nobr>15</nobr>级。"
},
"4": {
"name": "号角的奉献",
"desc": "战斗开始时,获得<nobr>2</nobr>层【升格】,并使天赋的效果可叠加上限提高<nobr>2</nobr>层。"
},
"5": {
"name": "宇宙某处的雪",
"desc": "终结技等级+2最多不超过<nobr>15</nobr>级;普攻等级+1最多不超过<nobr>10</nobr>级。"
},
"6": {
"name": "「你」的光芒",
"desc": "施放终结技时,无视敌方目标<nobr>30.0%</nobr>的防御力。"
}
},
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},
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"def": 2.475,
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},
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},
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},
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"def": 2.475,
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},
"attrs": {
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},
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},
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"root": true,
"name": "虔诚",
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"desc": "回合开始时,立即获得<nobr>1</nobr>层【升格】。",
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"635675": 3
},
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]
},
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"type": "skill",
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"name": "勇气",
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"desc": "对当前生命值百分比小于等于<nobr>50.0%</nobr>的敌方目标造成的伤害提高<nobr>15.0%</nobr>。",
"cost": {
"29328": 160000,
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"type": "skill",
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"name": "慷慨",
"levelReq": 0,
"desc": "在敌方目标进入战斗时,自身立即恢复<nobr>2</nobr>点能量。",
"cost": {
"29328": 20000,
"125435": 1,
"186254": 1,
"920202": 5
},
"idx": 3,
"children": [
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@ -222,6 +222,17 @@
"「万能合成机」- 材料置换" "「万能合成机」- 材料置换"
] ]
}, },
"866634": {
"id": 866634,
"type": 601,
"name": "幽府通令",
"desc": "这既是十王司使者勾摄魔阴、镇伏孽物的武器,同时也是彼等行事出示的令牌。所到之处,即便阳世权威亦不能过问。<br /><br />「幽府来使,冥世钦差,持令拘索,刑命无赦。」",
"star": 4,
"source": [
"凝滞虚影【绥园】",
"「万能合成机」- 材料置换"
]
},
"983278": { "983278": {
"id": 983278, "id": 983278,
"type": 601, "type": 601,
@ -552,7 +563,8 @@
"desc": "可以解锁被封存在意识深处的灵感。<br />抓住钥匙,即是抓住了思维中蹿闪的火花,照亮了前进的道路。<br /><br />「尤里卡!」", "desc": "可以解锁被封存在意识深处的灵感。<br />抓住钥匙,即是抓住了思维中蹿闪的火花,照亮了前进的道路。<br /><br />「尤里卡!」",
"star": 2, "star": 2,
"source": [ "source": [
"拟造花萼【铆钉镇】" "拟造花萼【铆钉镇】",
"余烬兑换"
] ]
}, },
"717289": { "717289": {
@ -790,7 +802,8 @@
"star": 3, "star": 3,
"source": [ "source": [
"拟造花萼【铆钉镇】", "拟造花萼【铆钉镇】",
"「万能合成机」- 材料合成" "「万能合成机」- 材料合成",
"余烬兑换"
] ]
} }
} }

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@ -0,0 +1,11 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="refresh" content="0; URL=/" />
</head>
<body></body>
</html>

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@ -46,6 +46,8 @@ export const aliasCfg = {
'暖夜不会漫长': '暖夜不漫长', '暖夜不会漫长': '暖夜不漫长',
'棺的回响': '棺一直响,棺响', '棺的回响': '棺一直响,棺响',
'时节不居': '时节', '时节不居': '时节',
'嘿,我在这儿': '我在这儿,我在这',
'惊魂夜': '魂一直惊',
// 毁灭 // 毁灭
'天倾': '', '天倾': '',
@ -111,5 +113,6 @@ export const aliasCfg = {
'早餐的仪式感': '早餐,仪式感', '早餐的仪式感': '早餐,仪式感',
'今日亦是和平的一日': '和平的一日,和平一日', '今日亦是和平的一日': '和平的一日,和平一日',
'银河铁道之夜': '银河铁道,星穹铁道之夜,星穹铁道', '银河铁道之夜': '银河铁道,星穹铁道之夜,星穹铁道',
'拂晓之前': '拂晓' '拂晓之前': '拂晓',
'片刻,留在眼底': '留在眼底,眼一直留'
} }

View File

@ -341,6 +341,12 @@
"type": "虚无", "type": "虚无",
"star": 4 "star": 4
}, },
"22001": {
"id": "22001",
"name": "嘿,我在这儿",
"type": "丰饶",
"star": 4
},
"23000": { "23000": {
"id": "23000", "id": "23000",
"name": "银河铁道之夜", "name": "银河铁道之夜",
@ -443,6 +449,18 @@
"type": "巡猎", "type": "巡猎",
"star": 5 "star": 5
}, },
"23017": {
"id": "23017",
"name": "惊魂夜",
"type": "丰饶",
"star": 5
},
"23018": {
"id": "23018",
"name": "片刻,留在眼底",
"type": "智识",
"star": 5
},
"24000": { "24000": {
"id": "24000", "id": "24000",
"name": "记一位星神的陨落", "name": "记一位星神的陨落",

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@ -34,6 +34,21 @@ export default function (staticIdx, keyIdx) {
棺的回响: [ 棺的回响: [
staticIdx(1, 'atkPct'), staticIdx(1, 'atkPct'),
keyIdx('释放终结技后,速度提升[speed]', 'speed', 3) keyIdx('释放终结技后,速度提升[speed]', 'speed', 3)
],
'嘿,我在这儿': [
staticIdx(1, 'hpPct'),
keyIdx('释放战技时,治疗量提高[heal]%', 'heal', 2)
],
惊魂夜: [
staticIdx(1, 'recharge'),
(tables) => {
return {
title: '提供治疗时5层提供目标攻击力[atkPct]%',
data: {
atkPct: tables[3] * 5
}
}
}
] ]
} }
} }

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@ -0,0 +1,134 @@
{
"id": "22001",
"name": "嘿,我在这儿",
"star": 4,
"desc": "三位少女行走于黑夜之中,周遭的景物在此刻增加了几分鬼魅的气息。<br />「藿藿你动作快,不然我们不等你啦!」<br />她举着手机往前大步迈进,似乎并未被灵异的氛围所影响。<br />「我…我在这里!」<br />站在前方的少女怯生生地回应着。<br />「诶?原来你在前面啊,那我和裳裳背后的是……」<br /><br />此情此景最圆满的句号,一定就是少女的尖叫。",
"type": "丰饶",
"typeId": 0,
"baseAttr": {
"atk": 423.36,
"hp": 952.56,
"def": 396.9
},
"growAttr": {
"atk": 2.88,
"hp": 6.48,
"def": 2.7
},
"attr": {
"0": {
"promote": 0,
"maxLevel": 20,
"cost": {
"29328": 4000,
"549503": 5
},
"attrs": {
"atk": 19.2,
"hp": 43.2,
"def": 18
}
},
"1": {
"promote": 1,
"maxLevel": 30,
"cost": {
"29328": 8000,
"549503": 10,
"635671": 3
},
"attrs": {
"atk": 42.24,
"hp": 95.04,
"def": 39.6
}
},
"2": {
"promote": 2,
"maxLevel": 40,
"cost": {
"29328": 16000,
"633444": 6,
"920198": 3
},
"attrs": {
"atk": 72.96,
"hp": 164.16,
"def": 68.4
}
},
"3": {
"promote": 3,
"maxLevel": 50,
"cost": {
"29328": 40000,
"633444": 9,
"920198": 6
},
"attrs": {
"atk": 103.68,
"hp": 233.28,
"def": 97.2
}
},
"4": {
"promote": 4,
"maxLevel": 60,
"cost": {
"29328": 80000,
"717385": 5,
"836257": 4
},
"attrs": {
"atk": 134.4,
"hp": 302.4,
"def": 126
}
},
"5": {
"promote": 5,
"maxLevel": 70,
"cost": {
"29328": 160000,
"717385": 7,
"836257": 8
},
"attrs": {
"atk": 165.12,
"hp": 371.52,
"def": 154.8
}
},
"6": {
"promote": 6,
"maxLevel": 80,
"cost": {},
"attrs": {
"atk": 195.84,
"hp": 440.64,
"def": 183.6
}
}
},
"skill": {
"id": 22001,
"name": "不怕不怕啦",
"desc": "使装备者的生命上限提高<nobr>$1[i]%</nobr>。当装备者施放战技时,治疗量提高<nobr>$2[i]%</nobr>,持续<nobr>2</nobr>回合。",
"tables": {
"1": [
8,
9,
10,
11,
12
],
"2": [
16,
19,
22,
25,
28.000000000000004
]
}
}
}

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@ -0,0 +1,141 @@
{
"id": "23017",
"name": "惊魂夜",
"star": 5,
"desc": "少女躲在门后,不敢再靠前一步。<br />或许是因为今夜的目标就在眼前,她反而有些心跳加速。<br />「不怕不怕,我不怕……」<br />黑暗中,沉默放声尖叫。<br /><br />少女颤抖着,捏紧了手里的「武器」,却依然不敢靠近「目标」。<br />「没什么好害怕…好…好害怕!」<br /><br />身后的尾巴终于忍受不住,骤然亮起。<br />「快点啊,你就是拿个快递而已!」",
"type": "丰饶",
"typeId": 0,
"baseAttr": {
"atk": 476.28,
"hp": 1164.2399999999998,
"def": 529.2
},
"growAttr": {
"atk": 3.24,
"hp": 7.92,
"def": 3.6
},
"attr": {
"0": {
"promote": 0,
"maxLevel": 20,
"cost": {
"29328": 5000,
"549504": 8
},
"attrs": {
"atk": 21.6,
"hp": 52.8,
"def": 24
}
},
"1": {
"promote": 1,
"maxLevel": 30,
"cost": {
"29328": 10000,
"549504": 12,
"635671": 4
},
"attrs": {
"atk": 47.52,
"hp": 116.16,
"def": 52.8
}
},
"2": {
"promote": 2,
"maxLevel": 40,
"cost": {
"29328": 20000,
"633445": 8,
"920198": 4
},
"attrs": {
"atk": 82.08,
"hp": 200.64,
"def": 91.2
}
},
"3": {
"promote": 3,
"maxLevel": 50,
"cost": {
"29328": 50000,
"633445": 12,
"920198": 8
},
"attrs": {
"atk": 116.64,
"hp": 285.12,
"def": 129.6
}
},
"4": {
"promote": 4,
"maxLevel": 60,
"cost": {
"29328": 100000,
"717386": 6,
"836257": 5
},
"attrs": {
"atk": 151.2,
"hp": 369.6,
"def": 168
}
},
"5": {
"promote": 5,
"maxLevel": 70,
"cost": {
"29328": 200000,
"717386": 8,
"836257": 10
},
"attrs": {
"atk": 185.76,
"hp": 454.08,
"def": 206.4
}
},
"6": {
"promote": 6,
"maxLevel": 80,
"cost": {},
"attrs": {
"atk": 220.32,
"hp": 538.56,
"def": 244.8
}
}
},
"skill": {
"id": 23017,
"name": "深度深呼吸",
"desc": "使装备者的能量恢复效率提高<nobr>$1[i]%</nobr>。我方目标施放终结技时,装备者为当前生命值百分比最低的我方目标回复等同于其<nobr>$2[i]%</nobr>生命上限的生命值。当装备者为我方目标提供治疗时,使该目标的攻击力提高<nobr>$3[f1]%</nobr>,该效果最多叠加<nobr>5</nobr>层,持续<nobr>2</nobr>回合。",
"tables": {
"1": [
12,
14.000000000000002,
16,
18,
20
],
"2": [
10,
11,
12,
13,
14.000000000000002
],
"3": [
2.4,
2.7999999,
3.2,
3.5999999999999996,
4
]
}
}
}

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@ -14,7 +14,7 @@ export default function (staticIdx, keyIdx) {
return { return {
title: '根据能量上限提高数据', title: '根据能量上限提高数据',
data: { data: {
dmg: ({ sp }) => tables[1] * Math.min(sp, 160) dmg: ({ attr }) => tables[1] * Math.min(attr.sp, 160)
} }
} }
}, },
@ -58,6 +58,17 @@ export default function (staticIdx, keyIdx) {
} }
} }
} }
],
'片刻,留在眼底': [
staticIdx(1, 'cdmg'),
(tables) => {
return {
title: '根据装备者的能量上限提高伤害[dmg]%',
data: {
dmg: ({ attr }) => tables[2] * Math.min(attr.sp, 180)
}
}
}
] ]
} }
} }

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@ -0,0 +1,134 @@
{
"id": "23018",
"name": "片刻,留在眼底",
"star": 5,
"desc": "他曾听闻歌谣,传唱那道光芒:<br />玫瑰盛放,定是为了回应祂的笑容;<br />晨光烁耀,定是为了照亮祂的脸庞;<br />音律奏鸣,定是为了唤醒祂的倦眸。<br /><br />但那光芒一去不复返,他仍奔向远方<br />——只须等待,只须信仰,只须将纯美的一切播撒于寰宇。<br />即使一切都只是留在眼底的片刻,他却已收获想要的答案。",
"type": "智识",
"typeId": 0,
"baseAttr": {
"atk": 582.1199999999999,
"hp": 1058.4,
"def": 463.04999999999995
},
"growAttr": {
"atk": 3.96,
"hp": 7.2,
"def": 3.15
},
"attr": {
"0": {
"promote": 0,
"maxLevel": 20,
"cost": {
"29328": 5000,
"549438": 8
},
"attrs": {
"atk": 26.4,
"hp": 48,
"def": 21
}
},
"1": {
"promote": 1,
"maxLevel": 30,
"cost": {
"29328": 10000,
"549438": 12,
"635675": 4
},
"attrs": {
"atk": 58.08,
"hp": 105.6,
"def": 46.2
}
},
"2": {
"promote": 2,
"maxLevel": 40,
"cost": {
"29328": 20000,
"633379": 8,
"920202": 4
},
"attrs": {
"atk": 100.32,
"hp": 182.4,
"def": 79.8
}
},
"3": {
"promote": 3,
"maxLevel": 50,
"cost": {
"29328": 50000,
"633379": 12,
"920202": 8
},
"attrs": {
"atk": 142.56,
"hp": 259.2,
"def": 113.4
}
},
"4": {
"promote": 4,
"maxLevel": 60,
"cost": {
"29328": 100000,
"717320": 6,
"836261": 5
},
"attrs": {
"atk": 184.8,
"hp": 336,
"def": 147
}
},
"5": {
"promote": 5,
"maxLevel": 70,
"cost": {
"29328": 200000,
"717320": 8,
"836261": 10
},
"attrs": {
"atk": 227.04,
"hp": 412.8,
"def": 180.6
}
},
"6": {
"promote": 6,
"maxLevel": 80,
"cost": {},
"attrs": {
"atk": 269.28,
"hp": 489.6,
"def": 214.2
}
}
},
"skill": {
"id": 23018,
"name": "骑士巡礼",
"desc": "使装备者的暴击伤害提高<nobr>$1[i]%</nobr>。当装备者施放终结技时,根据装备者的能量上限,提高装备者终结技造成的伤害:每点能量提高<nobr>$2[f2]%</nobr>,最多计入<nobr>180</nobr>点。",
"tables": {
"1": [
36,
42,
48,
54,
60
],
"2": [
0.36000002,
0.42,
0.48,
0.54,
0.59999996
]
}
}
}

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