mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
克洛琳德组队计算
This commit is contained in:
parent
5217af4170
commit
96e67938c6
@ -1,27 +1,33 @@
|
|||||||
export const details = [{
|
export const details = [{
|
||||||
title: 'E后普通攻击',
|
title: 'E后普通攻击',
|
||||||
dmg: ({ talent, attr, cons }, dmg) => dmg(talent.e['驰猎伤害2'][0], 'a')
|
dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][0], 'a')
|
||||||
}, {
|
}, {
|
||||||
title: 'E后穿透射击',
|
title: 'E后穿透射击',
|
||||||
params: { blPct: 0.5 },
|
params: { blPct: 0.5 },
|
||||||
dmg: ({ talent, attr, cons }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a')
|
dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a')
|
||||||
}, {
|
}, {
|
||||||
title: 'E剑击伤害',
|
title: 'E剑击伤害',
|
||||||
params: { blPct: 0 },
|
params: { blPct: 0 },
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][0], 'a')
|
dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][0], 'a')
|
||||||
}, {
|
}, {
|
||||||
title: 'E强化剑击伤害',
|
title: 'E强化剑击伤害',
|
||||||
params: { blPct: 0.5 },
|
params: { blPct: 0.5 },
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][1], 'a')
|
dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][1], 'a')
|
||||||
}, {
|
}, {
|
||||||
title: 'E贯夜·契令伤害',
|
title: 'E贯夜·契令伤害',
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a')
|
dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a')
|
||||||
}, {
|
}, {
|
||||||
title: 'Q单段伤害',
|
title: 'Q单段伤害',
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['技能伤害2'][0], 'q')
|
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害2'][0], 'q')
|
||||||
}, {
|
}, {
|
||||||
title: 'Q完整伤害',
|
title: 'Q完整伤害',
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['技能伤害2'][0], 'q')
|
dmg: ({ talent }, dmg) => {
|
||||||
|
let q1 = dmg(talent.q['技能伤害2'][0], 'q')
|
||||||
|
return {
|
||||||
|
dmg: q1.dmg * 5,
|
||||||
|
avg: q1.avg * 5
|
||||||
|
}
|
||||||
|
}
|
||||||
}]
|
}]
|
||||||
|
|
||||||
export const defParams = ({ weapon }) => weapon.name === '海渊终曲' ? { BondOfLife: 35 * 3 + 25, blPct: 1 } : { BondOfLife: 35 * 3, blPct: 1 }// 生命之契在此调整,请勿超过200,默认生命之契未计入队友治疗转化
|
export const defParams = ({ weapon }) => weapon.name === '海渊终曲' ? { BondOfLife: 35 * 3 + 25, blPct: 1 } : { BondOfLife: 35 * 3, blPct: 1 }// 生命之契在此调整,请勿超过200,默认生命之契未计入队友治疗转化
|
||||||
|
104
resources/meta-gs/character/克洛琳德/calc_auto.js
Normal file
104
resources/meta-gs/character/克洛琳德/calc_auto.js
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
export const details = [{
|
||||||
|
title: 'E后穿透射击',
|
||||||
|
params: { blPct: 0.5 },
|
||||||
|
dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a')
|
||||||
|
}, {
|
||||||
|
title: 'E后穿透射击激化',
|
||||||
|
params: { blPct: 0.5 },
|
||||||
|
dmg: ({ talent }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a', 'aggravate')
|
||||||
|
}, {
|
||||||
|
title: 'E贯夜·契令伤害',
|
||||||
|
dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a')
|
||||||
|
}, {
|
||||||
|
title: 'E贯夜·契令激化',
|
||||||
|
dmg: ({ talent }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a', 'aggravate')
|
||||||
|
}, {
|
||||||
|
title: 'Q完整伤害',
|
||||||
|
dmg: ({ talent }, dmg) => {
|
||||||
|
let q1 = dmg(talent.q['技能伤害2'][0], 'q')
|
||||||
|
return {
|
||||||
|
dmg: q1.dmg * 5,
|
||||||
|
avg: q1.avg * 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
title: '克皇 AAAE一轮激化',
|
||||||
|
params: { team: true, blPct: 0.5 },
|
||||||
|
dmg: ({ talent }, dmg) => {
|
||||||
|
let a1 = dmg(talent.e['驰猎伤害2'][1], 'a')
|
||||||
|
let a2 = dmg(talent.e['驰猎伤害2'][1], 'a', 'aggravate')
|
||||||
|
let e1 = dmg(talent.e['贯夜伤害2'][2], 'a', 'aggravate')
|
||||||
|
return {
|
||||||
|
dmg: a1.dmg * 2 + a2.dmg + e1.dmg,
|
||||||
|
avg: a1.avg * 2 + a2.avg + e1.avg
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
title: '克皇 Q完整激化',
|
||||||
|
params: { team: true },
|
||||||
|
dmg: ({ talent }, dmg) => {
|
||||||
|
let q1 = dmg(talent.q['技能伤害2'][0], 'q')
|
||||||
|
let q2 = dmg(talent.q['技能伤害2'][0], 'q', 'aggravate')
|
||||||
|
return {
|
||||||
|
dmg: q1.dmg * 3 + q2.dmg * 2,
|
||||||
|
avg: q1.avg * 3 + q2.avg * 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}]
|
||||||
|
|
||||||
|
export const defParams = ({ weapon }) => weapon.name === '海渊终曲' ? { BondOfLife: 35 * 3 + 25, blPct: 1 } : { BondOfLife: 35 * 3, blPct: 1 }// 生命之契在此调整,请勿超过200,默认生命之契未计入队友治疗转化
|
||||||
|
export const defDmgIdx = 4
|
||||||
|
export const mainAttr = 'atk,cpct,cdmg,mastery,dmg'
|
||||||
|
|
||||||
|
export const buffs = [{
|
||||||
|
title: '克洛琳德天赋:触发雷元素反应普通攻击与残光将终造成的伤害提升[aPlus]',
|
||||||
|
data: {
|
||||||
|
aPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800)),
|
||||||
|
qPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800))
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
title: '克洛琳德天赋:生命之契的数值提升或降低时,暴击率提升[cpct]% ',
|
||||||
|
data: {
|
||||||
|
cpct: 10 * 2
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
title: '克洛琳德4命:[buffCount]%最大生命值的生命之契使残光将终造成的伤害提升[qDmg]',
|
||||||
|
cons: 4,
|
||||||
|
data: {
|
||||||
|
buffCount: ({ talent, params, weapon }) => Math.min(params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife), 200),
|
||||||
|
qDmg: ({ talent, params, weapon }) => Math.min((params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife) * 2), 200)
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
title: '克洛琳德6命:施放狩夜之巡后暴击率提高[cpct]%,暴击伤害提高[cdmg]%',
|
||||||
|
cons: 6,
|
||||||
|
data: {
|
||||||
|
cpct: 10,
|
||||||
|
cdmg: 70
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
check: ({ cons, params }) => (cons >= 2 && params.team === true),
|
||||||
|
title: '千夜2命纳西妲:增加精通[mastery],减防[enemyDef]%',
|
||||||
|
data: {
|
||||||
|
mastery: 40,
|
||||||
|
enemyDef: 30
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
check: ({ cons, params }) => (cons < 2 && params.team === true),
|
||||||
|
title: '千夜0命纳西妲:增加精通[mastery]',
|
||||||
|
data: {
|
||||||
|
mastery: 40
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
check: ({ params }) => params.team === true,
|
||||||
|
sort: 7,
|
||||||
|
title: '纳西妲-净善摄受明论:Q范围内在场角色增加精通[mastery]',
|
||||||
|
data: {
|
||||||
|
mastery: 250
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
check: ({ params }) => params.team === true,
|
||||||
|
title: '钟离:降低敌人[kx]%全抗',
|
||||||
|
data: {
|
||||||
|
kx: 20
|
||||||
|
}
|
||||||
|
}]
|
@ -1,56 +0,0 @@
|
|||||||
export const details = [{
|
|
||||||
title: 'E后普通攻击',
|
|
||||||
dmg: ({ talent, attr, cons }, dmg) => dmg(talent.e['驰猎伤害2'][0], 'a')
|
|
||||||
}, {
|
|
||||||
title: 'E后穿透射击',
|
|
||||||
params: { blPct: 0.5 },
|
|
||||||
dmg: ({ talent, attr, cons }, dmg) => dmg(talent.e['驰猎伤害2'][1], 'a')
|
|
||||||
}, {
|
|
||||||
title: 'E剑击伤害',
|
|
||||||
params: { blPct: 0 },
|
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][0], 'a')
|
|
||||||
}, {
|
|
||||||
title: 'E强化剑击伤害',
|
|
||||||
params: { blPct: 0.5 },
|
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][1], 'a')
|
|
||||||
}, {
|
|
||||||
title: 'E贯夜·契令伤害',
|
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.e['贯夜伤害2'][2], 'a')
|
|
||||||
}, {
|
|
||||||
title: 'Q单段伤害',
|
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['技能伤害2'][0], 'q')
|
|
||||||
}, {
|
|
||||||
title: 'Q完整伤害',
|
|
||||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['技能伤害2'][0], 'q')
|
|
||||||
}]
|
|
||||||
|
|
||||||
export const defParams = ({ weapon }) => weapon.name === '海渊终曲' ? { BondOfLife: 35 * 3 + 25, blPct: 1 } : { BondOfLife: 35 * 3, blPct: 1 }// 生命之契在此调整,请勿超过200,默认生命之契未计入队友治疗转化
|
|
||||||
export const defDmgIdx = 4
|
|
||||||
export const mainAttr = 'atk,cpct,cdmg,mastery,dmg'
|
|
||||||
|
|
||||||
export const buffs = [{
|
|
||||||
title: '克洛琳德天赋:触发雷元素反应普通攻击与残光将终造成的伤害提升[aPlus]',
|
|
||||||
data: {
|
|
||||||
aPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800)),
|
|
||||||
qPlus: ({ attr, cons }) => Math.min((attr.atk * (cons >= 2 ? 30 : 20) / 100 * 3), (cons >= 2 ? 2700 : 1800))
|
|
||||||
}
|
|
||||||
}, {
|
|
||||||
title: '克洛琳德天赋:生命之契的数值提升或降低时,暴击率提升[cpct]% ',
|
|
||||||
data: {
|
|
||||||
cpct: 10 * 2
|
|
||||||
}
|
|
||||||
}, {
|
|
||||||
title: '克洛琳德4命:[buffCount]%最大生命值的生命之契使残光将终造成的伤害提升[qDmg]',
|
|
||||||
cons: 4,
|
|
||||||
data: {
|
|
||||||
buffCount: ({ talent, params, weapon }) => Math.min(params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife), 200),
|
|
||||||
qDmg: ({ talent, params, weapon }) => Math.min((params.blPct * (talent.q['赋予生命之契'] + params.BondOfLife) * 2), 200)
|
|
||||||
}
|
|
||||||
}, {
|
|
||||||
title: '克洛琳德6命:施放狩夜之巡后暴击率提高[cpct]%,暴击伤害提高[cdmg]%',
|
|
||||||
cons: 6,
|
|
||||||
data: {
|
|
||||||
cpct: 10,
|
|
||||||
cdmg: 70
|
|
||||||
}
|
|
||||||
}]
|
|
Loading…
Reference in New Issue
Block a user