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飞霄计算
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resources/meta-sr/character/飞霄/calc.js
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64
resources/meta-sr/character/飞霄/calc.js
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export const details = [{
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title: 'E伤害',
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dmgKey: 'e',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: 'Q结束伤害',
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params: { cons1: true },
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dmgKey: 'q',
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dmg: ({ talent }, dmg) => dmg(talent.q['最后造成伤害'], 'q')
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}, {
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title: 'Q最多造成伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['最多造成伤害'], 'q')
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}, {
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title: '天赋追加伤害',
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dmg: ({ talent, cons }, dmg) => {
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let talentConfig = cons >= 6 ? 'q,t' : 't'
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let tdmg = dmg(talent.t['追加攻击伤害'], `${talentConfig}`)
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return tdmg
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}
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '雷狩:发动天赋攻击时使自身造成的伤害提高[dmg]%',
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data: {
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dmg: ({ talent }) => talent.t['造成伤害提高'] * 100
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}
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}, {
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title: '解形:追加攻击的暴击伤害提高[tCpct]%',
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tree: 2,
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data: {
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tCpct: 36
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}
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}, {
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title: '电举:施放战技时,攻击力提高[atkPct]%',
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tree: 3,
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data: {
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atkPct: 48
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}
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}, {
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check: ({ params }) => params.cons1 === true,
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title: '飞霄1魂:5层buff,使终结技伤害额外提高[qPlus]',
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cons: 1,
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data: {
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qPlus: ({ talent, attr, calc }) => calc(attr.atk) * talent.q['最后造成伤害'] * 10 / 100 * 5
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}
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}, {
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title: '飞霄4魂:发动天赋的追加攻击时速度提高[speedPct]%',
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cons: 4,
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data: {
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speedPct: 8
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}
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}, {
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title: '飞霄6魂:终结技抗性穿透提高[qKx]%,天赋的追加攻击伤害同时视为终结技伤害,并且伤害提高[tPlus]',
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cons: 6,
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data: {
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qKx: 20,
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tPlus: ({ attr, calc }) => calc(attr.atk) * 140 / 100
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}
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}]
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export const createdBy = 'liangshi'
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