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#喵喵帮助
增加对自定义配置文件的支持
* 已有配置文件可更名为help-cfg.js,防止后续更新冲突,后续会支持更多配置项 * 在默认配置中增加部分新帮助命令 `#喵喵日历`现在可通过`#日历 #日历列表`触发 修正胡桃E伤害计算错误
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parent
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commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -6,3 +6,5 @@
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/config.js
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*.css.map
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/resources/character-img/*/upload/
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/resources/help/help-list.js
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/resources/help/help-cfg.js
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@ -1,3 +1,11 @@
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# 1.8.2
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* `#喵喵帮助`增加对自定义配置文件的支持
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* 已有配置文件可更名为help-cfg.js,防止后续更新冲突,后续会支持更多配置项
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* 在默认配置中增加部分新帮助命令
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* `#喵喵日历`现在可通过`#日历 #日历列表`触发
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* 修正胡桃E伤害计算错误
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# 1.8.1
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* 增加`#添加刻晴图像`命令,感谢 **@叶**
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33
apps/help.js
33
apps/help.js
@ -3,9 +3,10 @@ import { segment } from "oicq";
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import lodash from "lodash";
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import { currentVersion, changelogs } from "../components/Changelog.js";
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import Common from "../components/Common.js";
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import fs from "fs";
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const _path = process.cwd();
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const helpFilePath = `${_path}/plugins/miao-plugin/resources/help/help-list.js`;
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const helpPath = `${_path}/plugins/miao-plugin/resources/help`;
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export async function help(e, { render }) {
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@ -13,18 +14,35 @@ export async function help(e, { render }) {
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return false;
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}
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let helpFile = {};
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helpFile = await import(`file://${helpFilePath}?version=${new Date().getTime()}`);
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let custom = {}, help = {};
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if (fs.existsSync(`${helpPath}/help-cfg.js`)) {
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help = await import(`file://${helpPath}/help-cfg.js?version=${new Date().getTime()}`);
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} else if (fs.existsSync(`${helpPath}/help-list.js`)) {
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help = await import(`file://${helpPath}/help-list.js?version=${new Date().getTime()}`);
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}
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// 兼容一下旧字段
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if (lodash.isArray(help.helpCfg)) {
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custom = {
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helpList: help.helpCfg,
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helpCfg: {}
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};
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} else {
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custom = help;
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}
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let def = await import(`file://${helpPath}/help-cfg_default.js?version=${new Date().getTime()}`);
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let helpCfg = lodash.defaults(custom.helpCfg, def.helpCfg);
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let helpList = custom.helpList || def.helpList;
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const { helpCfg } = helpFile;
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let helpGroup = [];
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lodash.forEach(helpCfg, (group) => {
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lodash.forEach(helpList, (group) => {
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if (group.auth && group.auth === "master" && !e.isMaster) {
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return;
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}
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lodash.forEach(group.list, (help) => {
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let icon = help.icon * 1;
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if (!icon) {
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@ -40,7 +58,8 @@ export async function help(e, { render }) {
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});
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return await Common.render("help/index", {
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helpCfg: helpGroup,
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helpCfg,
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helpGroup,
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element: 'default'
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}, { e, render, scale: 1.2 })
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}
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2
index.js
2
index.js
@ -99,7 +99,7 @@ let rule = {
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describe: "【#帮助】 喵喵版本介绍",
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},
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calendar: {
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reg: "^#?喵喵(日历|活动|日历列表)$",
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reg: "^(#|喵喵)+(日历|日历列表)$",
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describe: "【#日历】 活动日历",
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},
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...adminRule
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154
resources/help/help-cfg_default.js
Normal file
154
resources/help/help-cfg_default.js
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@ -0,0 +1,154 @@
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/*
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* 请勿直接修改此文件,可能会导致后续更新冲突
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* 如需自定义可将文件复制一份,重命名为 help-cfg.js 后编辑
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* */
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// 帮助配置
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export const helpCfg = {
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title: "喵喵帮助", // 帮助标题
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subTitle: "Yunzai-Bot & Miao-Plugin" // 帮助副标题
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};
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// 帮助菜单内容
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export const helpList = [{
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group: "游戏面板与信息查询",
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list: [{
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icon: 61,
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title: "#角色 #角色卡片 #探索",
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desc: "你的原神角色数据,数据来自米游社"
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}, {
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icon: 63,
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title: "#面板 #更新面板",
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desc: "查看已经获取面板信息的角色列表"
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}, {
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icon: 66,
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title: "#雷神面板 #雷神伤害",
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desc: "查看角色详细面板及伤害信息"
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}, {
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icon: 65,
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title: "#圣遗物列表 #雷神圣遗物",
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desc: "查看圣遗物列表 / 评分详情"
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}, {
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icon: 64,
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title: "#深渊 #深渊12层",
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desc: "深渊数据,打完请2小时后查询",
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}, {
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icon: 67,
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title: "#五星 #武器 #今日素材",
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desc: "你的原神角色详情数据"
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}, {
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icon: 62,
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title: "#五星列表 #练度统计",
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desc: "角色列表数据",
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}]
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}, {
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group: "资料及图片",
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list: [{
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icon: 58,
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title: "#刻晴 #心海",
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desc: "你的原神角色卡片"
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}, {
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icon: 59,
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title: "#老婆 #老公",
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desc: "查看老婆、老公"
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}, {
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icon: 60,
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title: "#老婆设置心海,雷神",
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desc: "设置老婆列表,也可设置随机"
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}, {
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icon: 88,
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title: "#老婆照片 #甘雨照片",
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desc: "查看指定角色的图片"
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}, {
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icon: 53,
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title: "#夜兰天赋 #胡桃命座",
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desc: "查看角色的天赋与命座资料"
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}, {
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icon: 56,
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title: "#深渊配队",
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desc: "根据你的角色池推荐组队"
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}, {
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icon: 78,
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title: "#角色持有 #角色0命",
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desc: "查看角色的持有率、0命统计"
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}, {
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icon: 77,
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title: "#深渊出场率 #深渊12层出场",
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desc: "查看深渊出场率信息"
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}, {
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icon: 20,
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title: "#刻晴攻略",
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desc: "西风驿站攻略"
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}, {
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icon: 60,
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title: "#心海图鉴 #护摩",
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desc: "角色武器图鉴"
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},]
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}, {
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group: "个人信息查询及签到",
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desc: "需要绑定cookie",
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list: [{
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icon: 15,
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title: "#体力 #体力帮助",
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desc: "查询体力,绑定Cookie帮助"
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}, {
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icon: 5,
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title: "#原石 #原石统计",
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desc: "札记数据,需要绑定Cookie"
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}, {
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icon: 10,
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title: "#uid #绑定123456789",
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desc: "查看绑定的uid 绑定uid"
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}, {
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icon: 22,
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title: "#我的ck #删除ck",
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desc: "查看绑定的cookie 删除cookie"
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}, {
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icon: 86,
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title: "#签到",
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desc: "米游社原神签到"
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}]
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}, {
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group: "其他查询指令",
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list: [{
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icon: 83,
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title: "#日历 #日历列表",
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desc: "查看活动日历"
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}, {
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icon: 6,
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title: "#抽卡记录 #记录帮助",
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desc: "统计游戏抽卡数据"
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}, {
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icon: 21,
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title: "#角色统计 #武器统计",
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desc: "按卡池统计抽卡数据"
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}, {
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icon: 8,
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title: "十连 十连2 定轨",
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desc: "真实模拟抽卡"
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}, {
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icon: 74,
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title: "添加哈哈 删除哈哈",
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desc: "添加表情,回复哈哈触发"
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}, {
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icon: 79,
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title: "#帮助 #版本 #喵喵版本",
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desc: "其他命令"
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}]
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}, {
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group: "管理命令,仅管理员可用",
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auth: "master",
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list: [{
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icon: 85,
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title: "#用户统计",
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desc: "查看用户CK-UID列表"
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}, {
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icon: 32,
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title: "#喵喵设置",
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desc: "配置喵喵功能"
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}, {
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icon: 35,
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title: "#喵喵更新图像",
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desc: "更新喵喵的增量角色图像素材"
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}]
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}];
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body {
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transform: scale(1);
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width: 800px;
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width: 830px;
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background: url("../common/theme/bg-01.jpg");
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}
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.container {
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background: url(../common/theme/main-01.png) top left no-repeat;
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background-size: 100% auto;
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width: 800px;
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width: 830px;
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}
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.label {
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font-family: Number, "微软雅黑", sans-serif;
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{{block 'main'}}
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<div class="info_box">
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<div class="head-box type{{bgType}}">
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<div class="title">使用帮助</div>
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<div class="label">Yunzai-Bot & Miao-Plugin</div>
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<div class="title">{{helpCfg.title||"使用帮助"}}</div>
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<div class="label">{{helpCfg.subTitle || "Yunzai-Bot & Miao-Plugin"}}</div>
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</div>
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</div>
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{{each helpCfg helpGroup}}
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{{each helpGroup group}}
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<div class="cont-box">
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<div class="help-group">{{helpGroup.group}}</div>
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<div class="help-group">{{group.group}}</div>
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<div class="help-table">
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{{each helpGroup.list help idx}}
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{{each group.list help idx}}
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{{if idx%3 == 0}}
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<div class="tr">
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{{/if}}
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@ -25,7 +25,7 @@
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<strong class="help-title">{{help.title}}</strong>
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<span class="help-desc">{{help.desc}}</span>
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</div>
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{{if idx%3 ==2 || idx == helpGroup.list.length -1}}
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{{if idx%3 ==2 || idx == group.list.length -1}}
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</div>
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{{/if}}
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{{/each}}
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body {
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transform: scale(1);
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width: 800px;
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width: 830px;
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background: url("../common/theme/bg-01.jpg");
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}
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.container {
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background: url(../common/theme/main-01.png) top left no-repeat;
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background-size: 100% auto;
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width: 800px;
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width: 830px;
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}
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.label {
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title: "蝶引来生:开E获得[atkPlus]点攻击力加成",
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data: {
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atkPlus: ({ talent, attr, calc }) => {
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return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 3);
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return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4);
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}
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}
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}, {
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