+ {{talent.original >= 10 && game === 'sr' ? `talent-crown-sr`:``}}">
{{set w = ds.weapon }}
-
-
+
- {{w.name?.length > 4 ? (w.abbr||w.name) : w.name}}
+ {{w?.name?.length > 4 ? (w?.abbr||w?.name) : w?.name}}
+ {{if w}}
精{{w.affix}} Lv.{{w.leve || w.level}}
+ {{/if}}
diff --git a/resources/character/rank-profile-list.less b/resources/character/rank-profile-list.less
index 62511d7d..86329ee3 100644
--- a/resources/character/rank-profile-list.less
+++ b/resources/character/rank-profile-list.less
@@ -223,12 +223,12 @@ body {
margin-left: -9px;
}
- &.talent-destiny:after {
+ &.talent-crown-sr:after {
content: "";
display: block;
width: 22px;
height: 22px;
- background: url("../character/imgs/destiny.webp") no-repeat;
+ background: url("../character/imgs/crown-sr.webp") no-repeat;
background-size: contain;
position: absolute;
left: 50%;
diff --git a/resources/meta-sr/character/布洛妮娅/calc.js b/resources/meta-sr/character/布洛妮娅/calc.js
index 4eed918d..2e7a6866 100644
--- a/resources/meta-sr/character/布洛妮娅/calc.js
+++ b/resources/meta-sr/character/布洛妮娅/calc.js
@@ -33,8 +33,14 @@ export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '行迹-军势:布洛妮娅在场时,我方全体造成的伤害提高10%',
- check: ({ trees }) => trees[103],
+ tree: 3,
data: {
dmg: 10
}
+}, {
+ title: '行迹-号令:普攻的暴击率提高至[aCpct]%',
+ tree: 1,
+ data: {
+ aCpct: 100
+ }
}]
diff --git a/resources/meta/artifact/artis-mark.js b/resources/meta/artifact/artis-mark.js
index 50a0ae55..a7325342 100644
--- a/resources/meta/artifact/artis-mark.js
+++ b/resources/meta/artifact/artis-mark.js
@@ -71,5 +71,5 @@ export const usefulAttr = {
林尼: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
琳妮特: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
菲米尼: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 100, recharge: 55, heal: 0 },
- 那维莱特: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 100, recharge: 75, heal: 0 }
+ 那维莱特: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 }
}
diff --git a/resources/meta/artifact/meta.js b/resources/meta/artifact/meta.js
index 947813d3..c79f538d 100644
--- a/resources/meta/artifact/meta.js
+++ b/resources/meta/artifact/meta.js
@@ -42,7 +42,9 @@ export const abbr = {
沙上楼阁史话: '沙套',
乐园遗落之花: '乐园',
水仙之梦: '水仙',
- 花海甘露之光: '花海'
+ 花海甘露之光: '花海',
+ 逐影猎人: '猎人',
+ 黄金剧团: '剧团'
}
export const mainAttr = {
@@ -351,4 +353,4 @@ export const attrIdMap = {
501222: { key: 'cdmg', value: 0.062199998646974564 },
501223: { key: 'cdmg', value: 0.06989999860525131 },
501224: { key: 'cdmg', value: 0.07769999653100967 }
-}
\ No newline at end of file
+}
diff --git a/resources/meta/character/莱欧斯利/detail.json b/resources/meta/character/莱欧斯利/detail.json
index 8b144bfc..ca2d78ea 100644
--- a/resources/meta/character/莱欧斯利/detail.json
+++ b/resources/meta/character/莱欧斯利/detail.json
@@ -224,8 +224,8 @@
"·提高莱欧斯利的抗打断能力;",
"·生命值高于50%时,强化「普通攻击·迅烈倾霜拳」的斥逐拳,使其造成的伤害提升;命中时莱欧斯利将损失一定的生命值,每0.1秒至多因此损失一次生命值;",
"效果将在莱欧斯利退场时解除。",
- "
「过去的裁罚已成定局,未来的选择犹在掌握。」",
- "「若是不愿命运被一时的罪恶吞尽,还请珍重此刻的光阴。」"
+ "
「过去的裁罚已成定局,未来的选择犹在掌握。」",
+ "
「若是不愿命运被一时的罪恶吞尽,还请珍重此刻的光阴。」"
],
"tables": [
{
diff --git a/resources/meta/character/那维莱特/calc.js b/resources/meta/character/那维莱特/calc.js
new file mode 100644
index 00000000..0d62cfcc
--- /dev/null
+++ b/resources/meta/character/那维莱特/calc.js
@@ -0,0 +1,58 @@
+export const details = [{
+ title: '重击伤害',
+ dmg: ({ talent, attr, calc, cons }, { basic }) => {
+ const a2Multi = cons >= 1 ? 1.6 : 1.25
+ return basic(a2Multi * talent.a['重击·衡平推裁持续伤害'] * calc(attr.hp) / 100, 'a2')
+ }
+}, {
+ title: 'E伤害',
+ dmg: ({ talent, attr, calc }, { basic }) => basic(talent.e['技能伤害'] * calc(attr.hp) / 100, 'e')
+}, {
+ title: 'Q释放伤害',
+ dmg: ({ talent, attr, calc }, { basic }) => basic(talent.q['技能伤害'] * calc(attr.hp) / 100, 'q')
+}, {
+ title: 'Q总伤害',
+ dmg: ({ talent, attr, calc }, { basic }) => {
+ const td = talent.q['技能伤害'] + talent.q['水瀑伤害'] * 2
+ return basic(td * calc(attr.hp) / 100, 'q')
+ }
+}, {
+ title: '满水滴一轮重击总伤害',
+ dmg: ({ talent, attr, calc, cons }, { basic }) => {
+ const count = cons >= 6 ? 30 : 8
+ const td = talent.a['重击·衡平推裁持续伤害'] * count
+ const extraTd = cons >= 6 ? 20 * 6 : 0
+ const a2Multi = cons >= 1 ? 1.6 : 1.25
+ return basic(a2Multi * (td + extraTd) * calc(attr.hp) / 100, 'a2')
+ }
+}]
+
+export const defDmgIdx = 4
+export const mainAttr = 'hp,dmg,cpct,cdmg'
+
+export const buffs = [{
+ title: '天赋-古海孑遗的权柄:按两层计算,重击·衡平推裁造成原本125%的伤害',
+ check: ({ cons }) => cons < 1
+}, {
+ title: '天赋-古海孑遗的权柄:按三层计算,重击·衡平推裁造成原本160%的伤害',
+ cons: 1
+}, {
+ title: '天赋-至高仲裁的纪律:基于当前生命值超出生命值上限30%的部分,提升[dmg]%水元素伤害',
+ data: {
+ dmg: 30
+ }
+}, {
+ title: '那维2命:重击·衡平推裁的暴击伤害提升[cdmg]%',
+ cons: 2,
+ data: {
+ a2Cdmg: 42
+ }
+}, {
+ title: '那维6命:延长重击持续时间至12s,同时每2s,额外造成20%生命倍率的视为重击·衡平推裁的伤害',
+ cons: 6
+}, {
+ title: '双水Buff:生命值提高[hpPct]%',
+ data: {
+ hpPct: 25
+ }
+}]
diff --git a/resources/meta/character/那维莱特/data.json b/resources/meta/character/那维莱特/data.json
index 47e482e9..41e7662a 100644
--- a/resources/meta/character/那维莱特/data.json
+++ b/resources/meta/character/那维莱特/data.json
@@ -1,7 +1,7 @@
{
"id": 10000087,
"name": "那维莱特",
- "abbr": "那维莱特",
+ "abbr": "那维",
"title": "谕告的潮音",
"star": 5,
"elem": "hydro",
diff --git a/resources/meta/weapon/catalyst/calc.js b/resources/meta/weapon/catalyst/calc.js
index 1899c7ee..27c7d990 100644
--- a/resources/meta/weapon/catalyst/calc.js
+++ b/resources/meta/weapon/catalyst/calc.js
@@ -186,7 +186,7 @@ export default function (step, staticStep) {
}],
万世流涌大典: [staticStep('hpPct', 16), {
title: '生命值提升[_hpPct]%',
- refile: {
+ refine: {
_hpPct: step(16)
}
}, {
diff --git a/resources/meta/weapon/meta.js b/resources/meta/weapon/meta.js
index 2a9f7268..447d3e77 100644
--- a/resources/meta/weapon/meta.js
+++ b/resources/meta/weapon/meta.js
@@ -43,7 +43,9 @@ export const abbr = {
图莱杜拉的回忆: '图莱杜拉',
流浪的晚星: '流浪晚星',
'「一心传」名刀': '一心传',
- 东花坊时雨: '伞剑'
+ 东花坊时雨: '伞剑',
+ 最初的大魔术: '大魔术',
+ 万世流涌大典: '万世大典'
}
export const alias = {
@@ -147,6 +149,7 @@ export const alias = {
流浪的晚星: '流浪的晚星,晚星',
证誓之明瞳: '证誓,明瞳,证誓明瞳',
嘟嘟可故事集: '嘟嘟可,故事集,故事书',
+ 万世流涌大典: '流涌大典,万世大典,万世流涌,万世涌流大典,万世涌流',
// 弓
天空之翼: '天空弓',
@@ -156,7 +159,7 @@ export const alias = {
终末嗟叹之诗: '终末,终末弓,叹气弓,乐团弓',
飞雷之弦振: '飞雷,飞雷弓,弦振',
猎人之径: '猎人',
- 最初的大魔术: '大魔术',
+ 最初的大魔术: '大魔术,魔术弓',
曚云之月: '曚云弓',
祭礼弓: '祭礼弓箭',
黑岩战弓: '黑岩弓',