mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 14:38:30 +00:00
初始化星铁面板属性,尚未完成,请勿更新至Dev
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@ -11,6 +11,10 @@ const elemAlias = {
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cryo: '冰,至冬'
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}
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const elemAliasSR = {
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}
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// 元素属性映射, 名称=>elem
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let elemMap = {}
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@ -158,7 +158,7 @@ export default class AvatarArtis extends Base {
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level: ds.level || 1,
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star: ds.star || 5
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}
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console.log('tojson', 'isSr')
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if (this.isSr) {
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tmp.id = ds.id
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tmp.mainId = ds.main?.id
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@ -16,7 +16,6 @@ Data.createDir('/data/UserData', 'root')
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Data.createDir('/data/PlayerData/gs', 'root')
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Data.createDir('/data/PlayerData/sr', 'root')
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export default class Player extends Base {
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constructor (uid, game = 'gs') {
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super()
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@ -94,8 +94,8 @@ export default class ProfileArtis extends AvatarArtis {
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_mark: mark,
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mark: Format.comma(mark, 1),
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markClass: ArtisMark.getMarkClass(mark),
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main: ArtisMark.formatArti(arti.main, charCfg.attrs, true, this.elem || ''),
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attrs: ArtisMark.formatArti(arti.attrs, charCfg.attrs)
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main: ArtisMark.formatArti(arti.main, charCfg.attrs, true, this.game),
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attrs: ArtisMark.formatArti(arti.attrs, charCfg.attrs, false, this.game)
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}
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}
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})
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@ -1,17 +1,24 @@
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import lodash from 'lodash'
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import Base from './Base.js'
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const baseAttr = 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(',')
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let attrReg = new RegExp(`^(${baseAttr.join('|')})(Base|Plus|Pct|Inc)$`)
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const baseAttr = {
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gs: 'atk,def,hp,mastery,recharge,cpct,cdmg,dmg,phy,heal,shield'.split(','),
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sr: 'atk,def,hp,speed,recharge,cpct,cdmg,dmg,heal,stance,effPct,effDmg'.split(',')
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}
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let attrReg = {
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gs: new RegExp(`^(${baseAttr.gs.join('|')})(Base|Plus|Pct|Inc)$`),
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sr: new RegExp(`^(${baseAttr.sr.join('|')})(Base|Plus|Pct|Inc)$`)
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}
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class ProfileAttr extends Base {
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constructor (data = null) {
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constructor (data = null, game = 'gs') {
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super()
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this.game = game
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this.init(data)
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}
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static create (data = null) {
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return new ProfileAttr(data)
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static create (data = null, game = 'gs') {
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return new ProfileAttr(data, game)
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}
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init (data) {
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@ -20,7 +27,7 @@ class ProfileAttr extends Base {
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this._base = {}
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let attr = this._attr
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let base = this._base
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lodash.forEach(baseAttr, (key) => {
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lodash.forEach(baseAttr[this.game], (key) => {
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attr[key] = {
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base: 0,
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plus: 0,
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@ -42,12 +49,12 @@ class ProfileAttr extends Base {
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*/
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_get (key) {
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let attr = this._attr
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if (baseAttr.includes(key)) {
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if (baseAttr[this.game].includes(key)) {
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let a = attr[key]
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return a.base * (1 + a.pct / 100) + a.plus
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}
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let testRet = attrReg.exec(key)
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let testRet = attrReg[this.game].exec(key)
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if (testRet && testRet[1] && testRet[2]) {
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let key = testRet[1]
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let key2 = testRet[2].toLowerCase()
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@ -59,13 +66,13 @@ class ProfileAttr extends Base {
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* 添加或追加Attr数据
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* @param key
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* @param val
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* @param base
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* @param isBase
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* @returns {boolean}
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*/
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addAttr (key, val, isBase = false) {
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let attr = this._attr
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let base = this._base
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if (baseAttr.includes(key)) {
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if (baseAttr[this.game].includes(key)) {
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attr[key].plus += val * 1
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if (isBase) {
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base[key] = (base[key] || 0) + val * 1
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@ -73,7 +80,7 @@ class ProfileAttr extends Base {
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return true
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}
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let testRet = attrReg.exec(key)
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let testRet = attrReg[this.game].exec(key)
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if (testRet && testRet[1] && testRet[2]) {
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let key = testRet[1]
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let key2 = testRet[2].toLowerCase()
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@ -109,7 +116,7 @@ class ProfileAttr extends Base {
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getAttr () {
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let ret = {}
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lodash.forEach(baseAttr, (key) => {
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lodash.forEach(baseAttr[this.game], (key) => {
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ret[key] = this[key]
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if (['hp', 'atk', 'def'].includes(key)) {
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ret[`${key}Base`] = this[`${key}Base`]
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@ -76,7 +76,7 @@ export default class ProfileData extends AvatarData {
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}
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calcAttr () {
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this._attr = AttrCalc.create(this, this.game)
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this._attr = AttrCalc.create(this)
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this.attr = this._attr.calc()
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this.base = this._attr.getBase()
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}
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@ -1,6 +0,0 @@
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import Character from '../Character.js'
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class Character extends Character {
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}
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@ -1,37 +1,30 @@
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import lodash from 'lodash'
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import { Format } from '#miao'
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import { attrNameMap, mainAttr, subAttr, attrMap, basicNum, attrPct } from '../../resources/meta/artifact/index.js'
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import { attrNameMap, mainAttr, subAttr, attrMap } from '../../resources/meta/artifact/index.js'
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import {
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attrMap as attrMapSR
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} from '../../resources/meta-sr/artifact/meta.js'
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let ArtisMark = {
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// 根据Key获取标题
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getKeyByTitle (title, dmg = false) {
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getKeyByTitle (title, dmg = false, game = 'gs') {
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if (/元素伤害加成/.test(title) || Format.isElem(title)) {
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let elem = Format.matchElem(title)
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return dmg ? 'dmg' : elem
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} else if (title === '物理伤害加成') {
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return 'phy'
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}
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return attrNameMap[title]
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return (game === 'gs' ? attrNameMap : attrNameMapSR)[title]
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},
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// 根据标题获取Key
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getTitleByKey (key) {
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// 检查是否是伤害字段
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let dmg = Format.elemName(key, '')
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if (dmg) {
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return `${dmg}伤加成`
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}
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return attrMap[key].title
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},
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getKeyTitleMap () {
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getKeyTitleMap (game = 'gs') {
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let ret = {}
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lodash.forEach(attrMap, (ds, key) => {
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ret[key] = ds.title
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})
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Format.eachElem((key, name) => {
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ret[key] = `${name}伤加成`
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})
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}, game)
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return ret
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},
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@ -57,11 +50,11 @@ let ArtisMark = {
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/**
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* 格式化圣遗物词条
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* @param ds
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* @param markCfg
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* @param charAttrCfg
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* @param isMain
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* @returns {{title: *, value: string}|*[]}
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*/
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formatArti (ds, charAttrCfg = false, isMain = false, elem = '') {
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formatArti (ds, charAttrCfg = false, isMain = false, game = 'gs') {
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// 若为attr数组
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if (ds[0] && (ds[0].title || ds[0].key)) {
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let ret = []
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@ -71,7 +64,7 @@ let ArtisMark = {
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lodash.forEach(ds, (d) => {
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isIdAttr = !d.isCalcNum
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let arti = ArtisMark.formatArti(d, charAttrCfg)
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let arti = ArtisMark.formatArti(d, charAttrCfg, isMain, game)
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ret.push(arti)
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if (isIdAttr) {
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return true
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@ -101,8 +94,6 @@ let ArtisMark = {
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let title = ds.title || ds[0]
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if (!key) {
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key = ArtisMark.getKeyByTitle(title)
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} else if (!title) {
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title = ArtisMark.getTitleByKey(key)
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}
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let isDmg = Format.isElem(key)
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let val = ds.value || ds[1]
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@ -111,22 +102,23 @@ let ArtisMark = {
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if (!key || key === 'undefined') {
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return {}
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}
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let arrCfg = attrMap[isDmg ? 'dmg' : key]
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val = Format[arrCfg.format](val, 1)
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let arrCfg = (game === 'gs' ? attrMap : attrMapSR)[isDmg ? 'dmg' : key]
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console.log(key, arrCfg)
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val = Format[arrCfg?.format || 'comma'](val, 1)
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let ret = {
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key,
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value: val,
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upNum: ds.upNum || 0,
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eff: ds.eff || 0
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}
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if (!isMain && !ret.upNum) {
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/* if (!isMain && !ret.upNum) {
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let incRet = ArtisMark.getIncNum(key, value)
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ret.upNum = incRet.num
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ret.eff = incRet.eff
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ret.hasGt = incRet.hasGt
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ret.hasLt = incRet.hasLt
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ret.isCalcNum = true
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}
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}*/
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if (charAttrCfg) {
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let mark = charAttrCfg[key]?.mark * num || 0
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@ -16,6 +16,14 @@ class AttrCalc {
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this.game = profile.game
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}
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get isGs () {
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return this.game === 'gs'
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}
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get isSr () {
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return this.game === 'sr'
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}
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/**
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* 静态调用入口
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* @param profile
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@ -25,6 +33,7 @@ class AttrCalc {
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return new AttrCalc(profile)
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}
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// 只有原神才需要
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static calcPromote (lv) {
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if (lv === 20) {
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return 1
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@ -48,11 +57,13 @@ class AttrCalc {
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* @returns {{}}
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*/
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calc () {
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this.attr = ProfileAttr.create({})
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if (this.profile.isGs) {
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this.attr = ProfileAttr.create({}, this.game)
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if (this.isGs) {
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this.addAttr('recharge', 100, true)
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this.addAttr('cpct', 5, true)
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this.addAttr('cdmg', 50, true)
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} else {
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}
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this.setCharAttr()
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this.setWeaponAttr()
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@ -74,6 +85,9 @@ class AttrCalc {
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* @param affix
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*/
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setCharAttr (affix = '') {
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if (this.isGs) {
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return
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}
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let { char, level, promote } = this.profile
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let metaAttr = char.detail?.attr || {}
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let { keys = {}, details = {} } = metaAttr
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@ -125,6 +139,9 @@ class AttrCalc {
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* 计算武器属性
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*/
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setWeaponAttr () {
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if (this.isGs) {
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return
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}
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let wData = this.profile?.weapon || {}
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let weapon = Weapon.get(wData?.name || wData?.id, this.game)
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let wCalcRet = weapon.calcAttr(wData.level, wData.promote)
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@ -155,6 +172,9 @@ class AttrCalc {
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* 计算圣遗物属性
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*/
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setArtisAttr () {
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if (this.isGs) {
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return
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}
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let artis = this.profile?.artis
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// 计算圣遗物词条
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artis.forEach((arti) => {
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32
models/profile/DataTrans.js
Normal file
32
models/profile/DataTrans.js
Normal file
@ -0,0 +1,32 @@
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/**
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* 旧面板数据迁移
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* 去除旧格式,控制逻辑复杂度
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*/
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import fs from 'node:fs'
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import lodash from 'lodash'
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import { Data } from '#miao'
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const DataTrans = {
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trans () {
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const srcPath = './data/UserData'
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let uids = fs.readdirSync(srcPath)
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uids = uids.filter((uid) => /\.json/i.test(uid))
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lodash.forEach(uids, (uid) => {
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let data = Data.readJSON(`/data/UserData/${uid}`)
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DataTrans.doTrans(data)
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})
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},
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doTrans (data) {
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lodash.forEach(data.avatars, (ds, id) => {
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data.avatars[id] = DataTrans.getAvatar(ds)
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})
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},
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getAvatar (data) {
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let artisSet = {}
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lodash.forEach(data.artis, (ds, idx) => {
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})
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}
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}
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export default DataTrans
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35
resources/meta-sr/artifact/meta.js
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35
resources/meta-sr/artifact/meta.js
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export const mainAttr = {
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3: 'atk,def,hp,cpct,cdmg,heal,effPct'.split(','),
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4: 'atk,def,hp,speed'.split(','),
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5: 'atk,def,hp,dmg'.split(','),
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6: 'atk,def,hp,recharge,stance'.split(',')
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}
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export const subAttr = 'atk,atkPlus,def,defPlus,hp,hpPlus,speed,cpct,cdmg,effPct,effDef,stance'.split(',')
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/**
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* 圣遗物词条配置
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* @[]value 副词条单次提升值(最大档位)
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* @[]valueMin 副词条单次提升最小值
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* @[]calc 伤害计算时变更的字段type
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* @[]type 词条的类型 normal:普通字段 plus:小词条
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* @[]base 词条类型为小词条时,对应的大词条
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* @[]text 展示文字
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*/
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export const attrMap = {
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atk: { title: '大攻击', format: 'pct', calc: 'pct' },
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atkPlus: { title: '小攻击', format: 'comma' },
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def: { title: '大防御', format: 'pct', calc: 'pct' },
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defPlus: { title: '小防御', format: 'comma' },
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hp: { title: '大生命', format: 'pct', calc: 'pct' },
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hpPlus: { title: '小生命', format: 'comma' },
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speed: { title: '速度', format: 'comma' },
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cpct: { title: '暴击率', format: 'pct', calc: 'plus' },
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cdmg: { title: '暴击伤害', format: 'pct', calc: 'plus' },
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recharge: { title: '充能效率', format: 'pct', calc: 'plus' },
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dmg: { title: '伤害加成', format: 'pct' },
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heal: { title: '治疗加成', format: 'pct' },
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stance: { title: '击破特攻', format: 'pct' },
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effPct: { title: '效果命中', format: 'pct' },
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effDef: { title: '效果抵抗', format: 'pct' }
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}
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