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#妮露天赋
样式微调
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@ -1,6 +1,7 @@
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# 2.0 Alpha.3
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* 调整`#角色卡片`的样式,尚未完全稳定
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* 调整`#心海`的角色卡片样式,尚未完全稳定
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* `#妮露天赋` 样式微调
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# 2.0 Alpha.2
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@ -40,7 +40,7 @@ class Mys {
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e.targetUser = this.targetUser
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e.selfUser = this.selfUser
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e.isSelfCookie = uid === ckUid
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e.isSelfCookie = uid * 1 === ckUid * 1
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}
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async getData (api, data) {
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@ -1,12 +1,8 @@
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import { Artifact, Character, AvatarList, Avatar } from '../../models/index.js'
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import { Cfg, Data, Common, Profile } from '../../components/index.js'
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import { Character, Avatar } from '../../models/index.js'
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import { Cfg, Common, Profile } from '../../components/index.js'
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import lodash from 'lodash'
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import { segment } from 'oicq'
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// 角色昵称
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let abbr = Character.getAbbr()
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export async function renderAvatar (e, avatar, renderType = 'card') {
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// 如果传递的是名字,则获取
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if (typeof (avatar) === 'string') {
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@ -73,7 +69,7 @@ async function renderCard (e, ds, renderType = 'card') {
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actionName: '查询信息'
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})
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data = avatar.getData('id,name,sName,level,fetter,cons,weapon,elem,artis,imgs,dataSourceName,updateTime')
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if (MysApi && MysApi.isSelfCookie) {
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if (avatar.isProfile || (MysApi && MysApi.isSelfCookie)) {
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data.talent = await avatar.getTalent(MysApi)
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data.talentMap = ['a', 'e', 'q']
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// 计算皇冠个数
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@ -17,7 +17,18 @@
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{{/each}}
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</div>
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</div>
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{{if ds.tables && ds.tables.length > 0}}
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<div class="talent-common-info">
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{{each ds.tables tr}}
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{{if tr.isSame}}
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<div>
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<strong>{{tr.name}}{{if tr.unit}}({{tr.unit}}){{/if}}</strong>
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<span>{{tr.values[0]}}</span>
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</div>
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{{/if}}
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{{/each}}
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</div>
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<table class="talent-table cont-table">
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<tr class="tr">
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<td class="th"></td>
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@ -28,6 +39,7 @@
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{{/each}}
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</tr>
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{{each ds.tables tr}}
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{{if !tr.isSame}}
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<tr class="tr">
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<td class="th talent-name">
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{{tr.name}}
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@ -35,9 +47,7 @@
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<span class="unit">({{tr.unit}})</span>
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{{/if}}
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</td>
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{{if tr.isSame}}
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<td class="td colspan" colspan="{{type == a ? 6 : 8}}" class="td">{{tr.values[0]}}</td>
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{{else}}
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{{each tr.values v idx}}
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{{if (type=="a" && idx>4 && idx<11) || (type!="a" && idx>4 && idx < 13)}}
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<td class="td">{{v}}</td>
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@ -332,4 +332,30 @@ body {
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color: #7994a7;
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margin: 20px 0 10px 0;
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}
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.talent-common-info {
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display: flex;
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flex-wrap: wrap;
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padding-left: 135px;
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margin-bottom: -5px;
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}
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.talent-common-info > div {
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display: flex;
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margin: 4px;
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border-radius: 5px;
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white-space: nowrap;
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box-shadow: 1px 1px 2px 0 rgba(0, 0, 0, 0.8);
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}
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.talent-common-info > div strong,
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.talent-common-info > div span {
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padding: 5px 8px;
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}
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.talent-common-info > div strong {
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background: rgba(0, 0, 0, 0.4);
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color: #d3bc8e;
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border-radius: 5px 0 0 5px;
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}
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.talent-common-info > div span {
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background: rgba(50, 50, 50, 0.4);
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border-radius: 0 5px 5px 0;
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}
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/*# sourceMappingURL=character-talent.css.map */
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@ -388,3 +388,33 @@ body {
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color: #7994a7;
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margin: 20px 0 10px 0;
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}
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.talent-common-info {
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display: flex;
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flex-wrap: wrap;
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padding-left: 135px;
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margin-bottom: -5px;
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& > div {
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display: flex;
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margin: 4px;
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border-radius: 5px;
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white-space: nowrap;
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box-shadow: 1px 1px 2px 0 rgba(0, 0, 0, .8);
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strong, span {
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padding: 5px 8px;
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}
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strong {
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background: rgba(0, 0, 0, 0.4);
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color: #d3bc8e;
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border-radius: 5px 0 0 5px;
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}
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span {
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background: rgba(50, 50, 50, 0.4);
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border-radius: 0 5px 5px 0;
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}
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}
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}
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@ -251,4 +251,4 @@ const charData = {
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71: { key: 'cyno', name: '赛诺' },
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72: { key: 'candace', name: '坎蒂丝' }
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}
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await down('4', true)
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await down('70,71,72', true)
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@ -1,4 +1,4 @@
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import { abbr } from '../../../../config/genshin/roleId.js'
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import abbr from './abbr.js'
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import lodash from 'lodash'
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let costumes = {
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@ -8,9 +8,6 @@ let costumes = {
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凝光: [202701], // 凝光
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迪卢克: [201601], // 迪卢克
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菲谢尔: [203101], // 菲谢尔
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达达利亚: [900001],
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雷电将军: [900002],
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钟离: [900003]
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}
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const fixData = {
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4: {
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13
tools/sprider/abbr.js
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13
tools/sprider/abbr.js
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export default {
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达达利亚: '公子',
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神里绫华: '绫华',
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神里绫人: '绫人',
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枫原万叶: '万叶',
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雷电将军: '雷神',
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珊瑚宫心海: '心海',
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荒泷一斗: '一斗',
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八重神子: '八重',
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九条裟罗: '九条',
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罗莎莉亚: '罗莎',
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鹿野院平藏: '平藏'
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}
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