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2.4武器计算
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@ -54,7 +54,11 @@ export default function (staticIdx, keyIdx) {
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}
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}
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}
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],
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芳华待灼: [
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staticIdx(1, 'atkPct'),
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keyIdx('有两名及以上相同命途我方角色,暴击伤害提高[cdmg]%', 'cdmg', 2)
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]
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}
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}
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@ -84,6 +84,18 @@ export default function (staticIdx, keyIdx) {
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梦应归于何处: [
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staticIdx(1, 'stance'),
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keyIdx('敌方受到装备者造成的击破伤害提高[breakEnemydmg]%', 'breakEnemydmg', 2)
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],
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落日时起舞: [
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staticIdx(1, 'cdmg'),
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(tables) => {
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return {
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title: '2层Buff使追加攻击造成的伤害提高[tDmg]%',
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data: {
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tDmg: tables[2] * 2
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}
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}
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}
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]
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}
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}
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@ -100,6 +100,10 @@ export default function (staticIdx, keyIdx) {
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无边曼舞: [
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staticIdx(1, 'cpct'),
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keyIdx('对处于防御降低或减速状态下的敌人暴击伤害提高[cdmg]%', 'cdmg', 2)
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],
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那无数个春天: [
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staticIdx(1, 'effPct'),
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keyIdx('敌人受到提高[enemydmg]%', 'enemydmg', 3)
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]
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}
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}
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