2.4武器计算

This commit is contained in:
liangshi 2024-08-02 19:02:09 +08:00
parent c6fcdfce74
commit 9f41d6f5ba
3 changed files with 21 additions and 1 deletions

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@ -54,7 +54,11 @@ export default function (staticIdx, keyIdx) {
} }
} }
} }
],
芳华待灼: [
staticIdx(1, 'atkPct'),
keyIdx('有两名及以上相同命途我方角色,暴击伤害提高[cdmg]%', 'cdmg', 2)
] ]
} }
} }

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@ -84,6 +84,18 @@ export default function (staticIdx, keyIdx) {
梦应归于何处: [ 梦应归于何处: [
staticIdx(1, 'stance'), staticIdx(1, 'stance'),
keyIdx('敌方受到装备者造成的击破伤害提高[breakEnemydmg]%', 'breakEnemydmg', 2) keyIdx('敌方受到装备者造成的击破伤害提高[breakEnemydmg]%', 'breakEnemydmg', 2)
],
落日时起舞: [
staticIdx(1, 'cdmg'),
(tables) => {
return {
title: '2层Buff使追加攻击造成的伤害提高[tDmg]%',
data: {
tDmg: tables[2] * 2
}
}
}
] ]
} }
} }

View File

@ -100,6 +100,10 @@ export default function (staticIdx, keyIdx) {
无边曼舞: [ 无边曼舞: [
staticIdx(1, 'cpct'), staticIdx(1, 'cpct'),
keyIdx('对处于防御降低或减速状态下的敌人暴击伤害提高[cdmg]%', 'cdmg', 2) keyIdx('对处于防御降低或减速状态下的敌人暴击伤害提高[cdmg]%', 'cdmg', 2)
],
那无数个春天: [
staticIdx(1, 'effPct'),
keyIdx('敌人受到提高[enemydmg]%', 'enemydmg', 3)
] ]
} }
} }