diff --git a/apps/profile/ProfileDetail.js b/apps/profile/ProfileDetail.js index b8ce012a..8085664e 100644 --- a/apps/profile/ProfileDetail.js +++ b/apps/profile/ProfileDetail.js @@ -1,12 +1,14 @@ import lodash from 'lodash' import { getTargetUid, getProfileRefresh } from './ProfileCommon.js' import ProfileList from './ProfileList.js' -import { Cfg, Common, Format } from '#miao' +import { Cfg, Common, Data, Format } from '#miao' import { MysApi, ProfileRank, ProfileArtis, Character, Weapon } from '#miao.models' import ProfileChange from './ProfileChange.js' import { profileArtis } from './ProfileArtis.js' import { ProfileWeapon } from './ProfileWeapon.js' +let { diyCfg } = await Data.importCfg('profile') + // 查看当前角色 let ProfileDetail = { async detail (e) { @@ -204,6 +206,9 @@ let ProfileDetail = { }, async getProfileDmgCalc ({ profile, enemyLv, mode, params }) { + if (profile.isSr && !diyCfg.srDmg) { + return false + } let dmgMsg = [] let dmgData = [] let dmgCalc = await profile.calcDmg({ @@ -213,8 +218,10 @@ let ProfileDetail = { }) if (dmgCalc && dmgCalc.ret) { lodash.forEach(dmgCalc.ret, (ds) => { - ds.dmg = Format.comma(ds.dmg, 0) - ds.avg = Format.comma(ds.avg, 0) + if (ds.type !== 'text') { + ds.dmg = Format.comma(ds.dmg, 0) + ds.avg = Format.comma(ds.avg, 0) + } dmgData.push(ds) }) lodash.forEach(dmgCalc.msg, (msg) => { diff --git a/apps/stat/HutaoApi.js b/apps/stat/HutaoApi.js index db95db75..1899714d 100644 --- a/apps/stat/HutaoApi.js +++ b/apps/stat/HutaoApi.js @@ -7,7 +7,7 @@ import fetch from 'node-fetch' import { Data } from '#miao' -const host = 'http://miaoapi.cn/api/hutao' +const host = 'http://49.232.91.210/api/hutao' function getApi (api) { return `${host}?api=${api}` diff --git a/apps/wiki/Calendar.js b/apps/wiki/Calendar.js index 41dc54a2..8fd56152 100644 --- a/apps/wiki/Calendar.js +++ b/apps/wiki/Calendar.js @@ -96,7 +96,7 @@ let Cal = { } }) } - let miaoApi = 'http://miaoapi.cn/api/calendar' + let miaoApi = 'http://49.232.91.210/api/calendar' try { request2 = await fetch(miaoApi) let data = await request2.json() diff --git a/config/system/profile_system.js b/config/system/profile_system.js index 9cda1ab5..bccfe06b 100644 --- a/config/system/profile_system.js +++ b/config/system/profile_system.js @@ -7,7 +7,7 @@ export const miaoApi = { listApi: ({ url, uid, diyCfg, game = 'gs' }) => { let qq = /\d{5,12}/.test(diyCfg.qq) ? diyCfg.qq : 'none' let token = diyCfg.token - url = url || 'http://miaoapi.cn/' + url = url || 'http://49.232.91.210/' return `${url}profile/data?uid=${uid}&qq=${qq}&token=${token}&version=2&game=${game}` } } diff --git a/models/profile/DmgAttr.js b/models/profile/DmgAttr.js index b87c905c..a3d60762 100644 --- a/models/profile/DmgAttr.js +++ b/models/profile/DmgAttr.js @@ -154,6 +154,11 @@ let DmgAttr = { return } } + if (buff.tree) { + if (!ds.trees[`10${buff.tree}`]) { + return + } + } let title = buff.title diff --git a/models/profile/DmgCalc.js b/models/profile/DmgCalc.js index 2e5cfa06..c26e7d6f 100644 --- a/models/profile/DmgCalc.js +++ b/models/profile/DmgCalc.js @@ -18,7 +18,8 @@ let DmgCalc = { attr, // 属性 level, // 面板数据 enemyLv, // 敌人等级 - showDetail = false // 是否展示详情 + showDetail = false, // 是否展示详情 + game } = data let calc = ds.calc @@ -64,20 +65,27 @@ let DmgCalc = { // 防御区 let defNum = (level + 100) / ((level + 100) + (enemyLv + 100) * (1 - enemyDef) * (1 - enemyIgnore)) + if (game === 'sr') { + defNum = (200 + level * 10) / ((200 + level * 10) + (200 + enemyLv * 10) * (1 - enemyDef) * (1 - enemyIgnore)) + } // 抗性区 let kx = attr.kx - if (ele === 'swirl') { - kx = attr.fykx - } - kx = 10 - (kx || 0) let kNum = 0.9 - if (kx >= 75) { - kNum = 1 / (1 + 3 * kx / 100) - } else if (kx >= 0) { - kNum = (100 - kx) / 100 + if (game === 'sr') { + kNum = (1 + (kx / 100)) * 0.9 } else { - kNum = 1 - kx / 200 + if (ele === 'swirl') { + kx = attr.fykx + } + kx = 10 - (kx || 0) + if (kx >= 75) { + kNum = 1 / (1 + 3 * kx / 100) + } else if (kx >= 0) { + kNum = (100 - kx) / 100 + } else { + kNum = 1 - kx / 200 + } } cpctNum = Math.max(0, Math.min(1, cpctNum)) diff --git a/resources/character/profile-detail.html b/resources/character/profile-detail.html index 2a85e03a..ebf10604 100644 --- a/resources/character/profile-detail.html +++ b/resources/character/profile-detail.html @@ -212,13 +212,13 @@
#
伤害类型
暴击伤害
-
平均伤害(计算暴击率)
+
期望伤害
{{each dmgData dmg idx}}
{{idx+1}}
{{dmg.title}}
- {{if dmg.dmg === "NaN"}} + {{if !dmg.dmg || dmg.dmg === "NaN"}}
{{dmg.avg}}{{dmg.unit}}
{{else}} @@ -263,7 +263,7 @@ {{if cell.type === "na"}}
- - {{dmgCfg.basicRet.avg}}{{dmgCfg.basicRet.dmg!="NaN"?`/${dmgCfg.basicRet.dmg}`:''}} + {{dmgCfg.basicRet.avg}}{{(dmgCfg.basicRet.dmg&&dmgCfg.basicRet.dmg!="NaN")?`/${dmgCfg.basicRet.dmg}`:''}}
{{else}}
diff --git a/resources/meta-sr/character/丹恒/calc.js b/resources/meta-sr/character/丹恒/calc.js new file mode 100644 index 00000000..29514ccd --- /dev/null +++ b/resources/meta-sr/character/丹恒/calc.js @@ -0,0 +1,39 @@ +export const details = [{ + title: 'A普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E战技主目标伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: 'Q终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { + title: '减速目标终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['减速目标q伤害倍率提高'], 'q') +}] + +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '丹恒天赋:丹恒成为我方技能的目标时提高抗性穿透[kx]%', + data: { + kx: ({ talent }) => talent.t['风抗性穿透'] + } +}, { + title: '丹恒秘技:使用秘技提高40%攻击力', + data: { + atkPct: 40 + } +}, { + title: '丹恒1命:击中目标生命值大于50%,暴击率提高12%', + cons: 1, + data: { + cpct: 12 + } +}, { + title: '行迹-罡风:普攻对减速状态下的敌方目标造成的伤害提高40%', + tree: 3, + data: { + aDmg: 40 + } +}] diff --git a/resources/meta-sr/character/停云/calc.js b/resources/meta-sr/character/停云/calc.js new file mode 100644 index 00000000..8eed7482 --- /dev/null +++ b/resources/meta-sr/character/停云/calc.js @@ -0,0 +1,31 @@ +import { Format } from '#miao' + +export const details = [{ + title: '普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E赐福提高攻击力上限', + dmg: ({ attr, calc, talent }) => { + return { + avg: calc(attr.atk) * talent.e['攻击力上限'] + } + } +}, { + title: 'Q伤害提高', + dmg: ({ talent }) => { + return { + avg: Format.percent(talent.q['伤害提高']), + type: 'text' + } + } +}] + +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '行迹-止厄:普攻造成的伤害提高40%', + tree: 2, + data: { + aDmg: 40 + } +}] diff --git a/resources/meta-sr/character/克拉拉/calc.js b/resources/meta-sr/character/克拉拉/calc.js new file mode 100644 index 00000000..69b77aed --- /dev/null +++ b/resources/meta-sr/character/克拉拉/calc.js @@ -0,0 +1,29 @@ +export const details = [{ + title: 'A普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E战技伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: 'E反击伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['反击伤害'], 'e') +}, { + title: 'Q反击伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['伤害倍率提高'] + talent.t['反击伤害'], 't') +}] + +export const mainAttr = 'atk,cpct,cdmg,speed' + +export const buffs = [{ + title: '克拉拉2命:施放终结技后攻击力提高30%', + cons: 2, + data: { + atkPct: 30 + } +}, { + title: '行迹-复仇:史瓦罗的反击造成的伤害提高30%', + tree: 3, + data: { + tDmg: 30 + } +}] diff --git a/resources/meta-sr/character/姬子/calc.js b/resources/meta-sr/character/姬子/calc.js new file mode 100644 index 00000000..3fdc8f88 --- /dev/null +++ b/resources/meta-sr/character/姬子/calc.js @@ -0,0 +1,46 @@ +export const details = [{ + title: 'A普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E战技主目标伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['主目标伤害'], 'e') +}, { + title: 'Q终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { + title: '天赋追击伤害', + dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't') +}] + +export const mainAttr = 'atk,cpct,cdmg,speed' + +export const buffs = [{ + title: '姬子秘技:释放领域使敌方受到伤害提高10%', + data: { + dmg: 10 + } +}, { + title: '姬子1命:对生命小于50%的敌人伤害提高15%', + cons: 1, + data: { + dmg: 15 + } +}, { + title: '希儿2命:释放战技后,2层Buff速度提高50%', + cons: 2, + data: { + speedPct: 50 + } +}, { + title: '行迹-灼热:战技对灼烧状态下的敌方目标造成的伤害提高20%', + tree: 2, + data: { + eDmg: 20 + } +}, { + title: '行迹-道标:生命值大于80%时提高暴击率15%', + tree: 3, + data: { + cpct: 15 + } +}] diff --git a/resources/meta-sr/character/布洛妮娅/calc.js b/resources/meta-sr/character/布洛妮娅/calc.js new file mode 100644 index 00000000..c9373d17 --- /dev/null +++ b/resources/meta-sr/character/布洛妮娅/calc.js @@ -0,0 +1,40 @@ +import { Format } from '#miao' + +export const details = [{ + title: '普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E-Buff加伤', + dmg: ({ talent }) => { + return { + avg: Format.percent(talent.e['伤害提高']), + type: 'text' + } + } +}, { + title: 'Q-Buff攻击力提高', + dmg: ({ talent }) => { + return { + avg: Format.percent(talent.q['攻击力提高']), + type: 'text' + } + } +}, { + title: 'Q-Buff爆伤提高', + dmg: ({ attr, calc, talent }) => { + return { + avg: Format.percent(calc(attr.cdmg) * talent.q['百分比暴伤'] / 100 + talent.q['固定暴伤']), + type: 'text' + } + } +}] + +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '行迹-军势:布洛妮娅在场时,我方全体造成的伤害提高10%', + check: ({ trees }) => trees[103], + data: { + dmg: 10 + } +}] diff --git a/resources/meta-sr/character/希儿/calc.js b/resources/meta-sr/character/希儿/calc.js index 1b382364..908918c6 100644 --- a/resources/meta-sr/character/希儿/calc.js +++ b/resources/meta-sr/character/希儿/calc.js @@ -1,11 +1,11 @@ export const details = [{ - title: '普攻伤害', + title: 'A普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { - title: '战技伤害', + title: 'E战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { - title: '终结技伤害', + title: 'Q终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] @@ -35,8 +35,8 @@ export const buffs = [{ speedPct: 50 } }, { - title: '夜行:抗性穿透提高20', - check: ({ trees }) => trees[101], + title: '行迹-夜行:抗性穿透提高20', + tree: 2, data: { kx: 20 } diff --git a/resources/meta-sr/character/彦卿/calc.js b/resources/meta-sr/character/彦卿/calc.js new file mode 100644 index 00000000..85cbd9b1 --- /dev/null +++ b/resources/meta-sr/character/彦卿/calc.js @@ -0,0 +1,38 @@ +export const details = [{ + title: 'A普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E战技伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: 'Q终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}] + +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '彦卿天赋:智剑连心提高[cpct]%暴击率和[cdmg]%爆伤', + data: { + cpct: ({ talent }) => talent.t['暴击率提高'] * 100, + cdmg: ({ talent }) => talent.t['爆伤提高'] * 100 + } +}, { + title: '彦卿Q:释放终结技提高60%暴击率,智剑连心提高爆伤[qCdmg]%', + data: { + qCpct: 60, + qCdmg: ({ talent }) => talent.q['暴伤提高'] * 100 + } +}, { + title: '彦卿4命:生命值大于80%时提高12%的冰抗穿透', + cons: 4, + data: { + kx: 12 + } +}, { + title: '行迹-轻吕:触发暴击时,速度提高10%', + tree: 3, + data: { + speedPct: 10 + } +}] diff --git a/resources/meta-sr/character/彦卿/data.json b/resources/meta-sr/character/彦卿/data.json index bdb904e9..e6c91112 100644 --- a/resources/meta-sr/character/彦卿/data.json +++ b/resources/meta-sr/character/彦卿/data.json @@ -197,7 +197,7 @@ ] }, { - "name": "技能伤害", + "name": "追加攻击概率", "isSame": false, "values": [ 0.5, diff --git a/resources/meta-sr/character/杰帕德/calc.js b/resources/meta-sr/character/杰帕德/calc.js new file mode 100644 index 00000000..21eea431 --- /dev/null +++ b/resources/meta-sr/character/杰帕德/calc.js @@ -0,0 +1,23 @@ +export const details = [{ + title: '普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: '战技伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: 'Q护盾量', + dmg: ({ attr, calc, talent }, { shield }) => shield(calc(attr.def) * talent.q['百分比防御力'] + talent.q['固定数值']) +}, { + title: '秘技护盾量', + dmg: ({ attr, calc, talent }, { shield }) => shield(calc(attr.def) * 0.24 + 150) +}] + +export const mainAttr = 'atk,cpct,cdmg,def' + +export const buffs = [{ + title: '行迹-战意:基于防御值提高攻击力[atkPlus]', + tree: 3, + data: { + atkPlus: ({ calc, attr }) => calc(attr.def) * 0.35 + } +}] diff --git a/resources/meta-sr/character/瓦尔特/calc.js b/resources/meta-sr/character/瓦尔特/calc.js new file mode 100644 index 00000000..564c8cc7 --- /dev/null +++ b/resources/meta-sr/character/瓦尔特/calc.js @@ -0,0 +1,30 @@ +export const details = [{ + title: '普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E战技主目标伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: 'Q终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { + title: '天赋附加伤害', + dmg: ({ talent }, dmg) => dmg(talent.t['附加伤害'], 't') +}] + +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '行迹-惩戒:施放终结技提高敌人受到伤害12%', + tree: 1, + data: { + dmg: 12 + } +}, + { + title: '行迹-裁决:弱点击破的敌方目标造成的伤害提高20%', + tree: 3, + data: { + dmg: 20 + } + }] diff --git a/resources/meta-sr/character/白露/calc.js b/resources/meta-sr/character/白露/calc.js new file mode 100644 index 00000000..dff78d73 --- /dev/null +++ b/resources/meta-sr/character/白露/calc.js @@ -0,0 +1,35 @@ +export const details = [{ + title: '普攻伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') +}, { + title: 'E主目标生命恢复', + dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.e['百分比生命'] + talent.e['固定值']) +}, { + title: 'Q生命恢复', + dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值']) +}, { + title: '天赋生息恢复', + dmg: ({ calc, attr, talent }, { heal }) => heal(calc(attr.hp) * talent.t['生息·百分比生命'] + talent.t['生息·固定值']) +}] + +export const mainAttr = 'atk,cpct,cdmg,hp' + +export const buffs = [{ + title: '白露2命:释放终结技后治疗提高15%', + cons: 2, + data: { + heal: 15 + } +}, { + title: '希儿2命:释放战技后,2层Buff速度提高50%', + cons: 2, + data: { + speedPct: 50 + } +}, { + title: '行迹-夜行:抗性穿透提高20', + tree: 2, + data: { + kx: 20 + } +}] diff --git a/resources/meta-sr/weapon/index.js b/resources/meta-sr/weapon/index.js index bc3d7749..0dcd21e5 100644 --- a/resources/meta-sr/weapon/index.js +++ b/resources/meta-sr/weapon/index.js @@ -27,11 +27,24 @@ let loadBuffs = async function () { idx, key } - }, (idx, key, title) => { - return { - title, - idx, - key + }, (title, key, idx) => { + if (arguments.length === 2) { + return (tables) => { + let data = {} + lodash.forEach(key, (idx, k) => { + data[k] = tables[idx] + }) + return { + title, + data + } + } + } else { + return { + title, + idx, + key + } } }) } diff --git a/resources/meta-sr/weapon/丰饶/calc.js b/resources/meta-sr/weapon/丰饶/calc.js index 168fe0ad..64970ba8 100644 --- a/resources/meta-sr/weapon/丰饶/calc.js +++ b/resources/meta-sr/weapon/丰饶/calc.js @@ -1,12 +1,34 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { - 一场术后对话: [staticIdx(1, 'recharge')], - 同一种心情: [staticIdx(1, 'heal')], + 一场术后对话: [ + staticIdx(1, 'recharge'), + keyIdx('释放终结技时的治疗量提高[qHeal]%', 'qHeal', 2) + ], + 同一种心情: [ + staticIdx(1, 'heal') + ], 嘉果: [], - 时节不居: [staticIdx(1, 'hpPct'), staticIdx(2, 'heal')], - 暖夜不会漫长: [staticIdx(1, 'hpPct')], - 此时恰好: [staticIdx(1, 'effDef')], - 物穰: [], + 时节不居: [ + staticIdx(1, 'hpPct'), + staticIdx(2, 'heal') + ], + 暖夜不会漫长: [ + staticIdx(1, 'hpPct') + ], + 此时恰好: [ + staticIdx(1, 'effDef'), + (tables) => { + return { + title: '基于效果抵抗,提高质量量[heal]%', + data: { + heal: ({ attr, calc }) => Math.min(tables[3], calc(attr.effDef) * tables[2] / 100) + } + } + } + ], + 物穰: [ + keyIdx('释放战技与终结技时,治疗量提高[eHeal]%', { eHeal: 1, qHeal: 1 }) + ], 等价交换: [], 蕃息: [] } diff --git a/resources/meta-sr/weapon/同谐/calc.js b/resources/meta-sr/weapon/同谐/calc.js index 367c6edb..a8261141 100644 --- a/resources/meta-sr/weapon/同谐/calc.js +++ b/resources/meta-sr/weapon/同谐/calc.js @@ -1,13 +1,23 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { 与行星相会: [], - 但战斗还未结束: [staticIdx(1, 'recharge')], + 但战斗还未结束: [ + staticIdx(1, 'recharge') + ], '舞!舞!舞!': [], - 记忆中的模样: [staticIdx(1, 'stance')], - 调和: [], + 记忆中的模样: [ + staticIdx(1, 'stance') + ], + 调和: [ + keyIdx('进入战斗提高速度[speed]', 'speed', 1) + ], 轮契: [], 过往未来: [], - 镂月裁云之意: [], - 齐颂: [] + 镂月裁云之意: [ + keyIdx('攻击Buff下提高攻击力[atkPct]%', 'atkPct', 1) + ], + 齐颂: [ + keyIdx('进入战斗后,攻击力提高[atkPct]%', 'atkPct', 1) + ] } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/存护/calc.js b/resources/meta-sr/weapon/存护/calc.js index dd8bc50f..1527e56a 100644 --- a/resources/meta-sr/weapon/存护/calc.js +++ b/resources/meta-sr/weapon/存护/calc.js @@ -1,14 +1,37 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { - 余生的第一天: [staticIdx(1, 'defPct')], - 制胜的瞬间: [staticIdx(1, 'defPct'), staticIdx(1, 'effPct')], - 宇宙市场趋势: [staticIdx(1, 'defPct')], - 开疆: [staticIdx(1, 'stance')], + 余生的第一天: [ + staticIdx(1, 'defPct') + ], + 制胜的瞬间: [ + staticIdx(1, 'defPct'), + staticIdx(2, 'effPct'), + keyIdx('受到攻击时,防御力提高[defPct]%', 'defPct', 3) + ], + 宇宙市场趋势: [ + staticIdx(1, 'defPct') + ], + 开疆: [], 戍御: [], 我们是地火: [], 朗道的选择: [], - 琥珀: [staticIdx(1, 'defPct')], - 记忆的质料: [staticIdx(1, 'effDef')], - '这就是我啦!': [staticIdx(1, 'defPct')] + 琥珀: [ + staticIdx(1, 'defPct'), + keyIdx('生命值小于50%时,防御力提高[defPct]%', 'defPct', 2) + ], + 记忆的质料: [ + staticIdx(1, 'effDef') + ], + '这就是我啦!': [ + staticIdx(1, 'defPct'), + (tables) => { + return { + title: '基于防御力提高终结技伤害值[qInc]', + data: { + qInc: ({ calc, attr }) => calc(attr.def) * tables[2] / 100 + } + } + } + ] } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/巡猎/calc.js b/resources/meta-sr/weapon/巡猎/calc.js index 370f42e3..4344374d 100644 --- a/resources/meta-sr/weapon/巡猎/calc.js +++ b/resources/meta-sr/weapon/巡猎/calc.js @@ -15,25 +15,18 @@ export default function (staticIdx, keyIdx) { }], 唯有沉默: [ staticIdx(1, 'atkPct'), - keyIdx(2, 'cpct', '场上目标小于等于2时,暴击率提高[cpct]%') + keyIdx('场上目标小于等于2时,暴击率提高[cpct]%', 'cpct', 2) ], 如泥酣眠: [ staticIdx(1, 'cdmg') ], 星海巡航: [ staticIdx(1, 'cpct'), - keyIdx(2, 'cpct', '对生命值小于50%的敌人暴击率提高[cpct]%'), - keyIdx(3, 'atkPct', '消灭敌方目标后,攻击力提高[atkPct]%') + keyIdx('对生命值小于50%的敌人暴击率提高[cpct]%,消灭敌方目标后,攻击力提高[atkPct]%', { cpct: 2, atkPct: 3 }) + ], + 春水初生: [ + keyIdx('进入战斗提高速度[speedPct]%,伤害[dmg]%', { speedPct: 1, dmg: 2 }) ], - 春水初生: [(tables) => { - return { - title: '进入战斗提高速度[speedPct]%,伤害[dmg]%', - data: { - speedPct: tables[1], - dmg: tables[2] - } - } - }], '点个关注吧!': [(tables) => { return { title: '满能量提高普攻和战技伤害[aDmg]%', @@ -44,10 +37,10 @@ export default function (staticIdx, keyIdx) { } }], 相抗: [ - keyIdx(1, 'speedPct', '消灭敌方目标后,速度提高[speedPct]%') + keyIdx('消灭敌方目标后,速度提高[speedPct]%', 'speedPct', 1) ], 离弦: [ - keyIdx(1, 'atkPct', '消灭敌方目标后,攻击力[atkPct]%') + keyIdx('消灭敌方目标后,攻击力[atkPct]%', 'atkPct', 1) ], 论剑: [(tables) => { return { @@ -57,9 +50,11 @@ export default function (staticIdx, keyIdx) { } } }], - 重返幽冥: [staticIdx(1, 'cpct')], + 重返幽冥: [ + staticIdx(1, 'cpct') + ], 锋镝: [ - keyIdx(1, 'cpct', '战斗开始时暴击率提高[cpct]%') + keyIdx('战斗开始时暴击率提高[cpct]%', 'cpct', 1) ] } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/智识/calc.js b/resources/meta-sr/weapon/智识/calc.js index 0407ea91..40929c5a 100644 --- a/resources/meta-sr/weapon/智识/calc.js +++ b/resources/meta-sr/weapon/智识/calc.js @@ -1,7 +1,16 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { - '「我」的诞生': [], - 今日亦是和平的一日: [], + '「我」的诞生': [ + keyIdx(1, 'a3Dmg', '追加攻击伤害提高[a3Dmg]%') + ], + 今日亦是和平的一日: (tables) => { + return { + title: '根据能量上限提高数据', + data: { + dmg: () => tables + } + } + }, 别让世界静下来: [staticIdx(1, 'recharge')], 天才们的休憩: [staticIdx(1, 'atkPct')], 拂晓之前: [staticIdx(1, 'cdmg')], @@ -9,6 +18,6 @@ export default function (staticIdx) { 智库: [], 灵钥: [], 睿见: [], - 银河铁道之夜: [], + 银河铁道之夜: [] } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/智识/今日亦是和平的一日/data.json b/resources/meta-sr/weapon/智识/今日亦是和平的一日/data.json index 143fd782..f91f8270 100644 --- a/resources/meta-sr/weapon/智识/今日亦是和平的一日/data.json +++ b/resources/meta-sr/weapon/智识/今日亦是和平的一日/data.json @@ -113,7 +113,15 @@ "skill": { "id": 21034, "name": "风雨将至", - "desc": "进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高#1[f2]%,最多计入160点。", - "tables": {} + "desc": "进入战斗后,根据装备者的能量上限,提高装备者造成的伤害:每点能量提高$1[f2]%,最多计入160点。", + "tables": { + "1": [ + 0.19999999, + 0.25000002, + 0.29999998, + 0.35000000000000003, + 0.39999997000000004 + ] + } } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/毁灭/calc.js b/resources/meta-sr/weapon/毁灭/calc.js index f95d9e62..25700323 100644 --- a/resources/meta-sr/weapon/毁灭/calc.js +++ b/resources/meta-sr/weapon/毁灭/calc.js @@ -1,14 +1,49 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { - 乐圮: [], - 俱殁: [], - 在蓝天下: [staticIdx(1, 'atkPct')], - 天倾: [], - 无可取代的东西: [staticIdx(1, 'atkPct')], - 无处可逃: [staticIdx(1, 'atkPct')], - '汪!散步时间!': [staticIdx(1, 'atkPct')], - 秘密誓心: [staticIdx(1, 'dmg')], - 记一位星神的陨落: [], - 鼹鼠党欢迎你: [] + 乐圮: [ + keyIdx('对生命值大于50%的伤害提高[dmg]%', 'dmg', 1) + ], + 俱殁: [ + keyIdx('生命值大于80%时提高暴击率[cpct]%', 'cpct', 1) + ], + 在蓝天下: [ + staticIdx(1, 'atkPct'), + keyIdx('消灭敌方目标后暴击率提高[cpct]%', 'cpct', 2) + ], + 天倾: [ + keyIdx('普攻和战技伤害提高[aDmg]%', { aDmg: 1, eDmg: 1 }) + ], + 无可取代的东西: [ + staticIdx(1, 'atkPct'), + keyIdx('受到攻击时提高造成伤害[dmg]%', 'dmg', 3) + ], + 无处可逃: [ + staticIdx(1, 'atkPct') + ], + '汪!散步时间!': [ + staticIdx(1, 'atkPct'), + keyIdx('对烧灼或裂伤状态的敌人伤害提高[dmg]%', 'dmg', 2) + ], + 秘密誓心: [ + staticIdx(1, 'dmg'), + keyIdx('对生命百分比高于角色的敌人的伤害提高[dmg]%', 'dmg', 2) + ], + 记一位星神的陨落: [(tables) => { + return { + title: '4层Buff提高攻击力[atkPct]%,击破弱点后造成的伤害提高[dmg]%', + data: { + atkPct: tables[1] * 4, + dmg: tables[2] + } + } + }], + 鼹鼠党欢迎你: [(tables) => { + return { + title: '3层Buff提高攻击力[atkPct]%', + data: { + atkPct: tables[1] * 3 + } + } + }] } } \ No newline at end of file diff --git a/resources/meta-sr/weapon/虚无/calc.js b/resources/meta-sr/weapon/虚无/calc.js index 0683e986..899a6f3d 100644 --- a/resources/meta-sr/weapon/虚无/calc.js +++ b/resources/meta-sr/weapon/虚无/calc.js @@ -1,13 +1,35 @@ -export default function (staticIdx) { +export default function (staticIdx, keyIdx) { return { - 以世界之名: [], - 决心如汗珠般闪耀: [], + 以世界之名: [ + keyIdx('对陷入负面效果的敌人伤害提高[dmg]%,释放战技的功力提高[atkPct]%', { dmg: 1, atkPct: 3 }) + ], + 决心如汗珠般闪耀: [ + keyIdx('攻陷状态敌方防御力降低[ignore]%', 'ignore', 2) + ], 匿影: [], 后会有期: [], - 幽邃: [], - 延长记号: [staticIdx(1, 'stance')], - 晚安与睡颜: [], - 渊环: [staticIdx(1, 'dmg')], - 猎物的视线: [staticIdx(1, 'effPct')] + 幽邃: [ + keyIdx('使装备者的效果命中提高[effPct]%', 'effPct', 1) + ], + 延长记号: [ + staticIdx(1, 'stance'), + keyIdx('对触电或风化状态的地方目标伤害提高[dmg]%', 'dmg', 2) + ], + 晚安与睡颜: [ + (tables) => { + return { + title: '3层Buff提高伤害[dmg]%', + data: { + dmg: tables[1] * 3 + } + } + } + ], + 渊环: [ + keyIdx('对减速状态的目标伤害提高[dmg]%', 'dmg', 1) + ], + 猎物的视线: [ + staticIdx(1, 'effPct') + ] } } \ No newline at end of file