2.5内容计算

This commit is contained in:
liangshi 2024-09-19 22:37:43 +08:00
parent 59225cb60c
commit b157db4b28
3 changed files with 45 additions and 0 deletions

View File

@ -312,5 +312,16 @@ export default {
stance: 40
}
}]
},
奇想蕉乐园: {
2: [attr('cdmg', 16), {
title: '存在装备者召唤的目标时,暴击伤害额外提高[cdmg]%',
data: {
cdmg: 32
}
}]
},
沉陆海域露莎卡: {
2: attr('recharge', 5)
}
}

View File

@ -49,6 +49,18 @@ export default function (staticIdx, keyIdx) {
}
}
}
],
唯有香如故: [
staticIdx(1, 'stance'),
(tables) => {
return {
title: '终结技攻击敌方目标后,敌方目标受到的伤害提高[enemyDmg]%',
sort: 9,
data: {
enemyDmg: ({ attr, calc }) => calc(attr.stance) >= 150 ? (tables[2] + tables[3]) : tables[2]
}
}
}
]
}
}

View File

@ -103,6 +103,28 @@ export default function (staticIdx, keyIdx) {
}
}
}
],
黑夜如影随行: [
staticIdx(1, 'stance'),
(tables) => {
return {
title: '进入战斗或造成击破伤害后,速度提高[speedPct]%',
data: {
speedPct: tables[2]
}
}
}
],
'我将,巡征追猎': [
staticIdx(1, 'cpct'),
(tables) => {
return {
title: '2层Buff使装备者造成的终结技伤害无视目标[qIgnore]%防御力',
data: {
qIgnore: tables[2] * 2
}
}
}
]
}
}