!56 组队计算中不可叠加类圣遗物不再会重复计算buff

* 组队计算中不可叠加类圣遗物不再会重复计算buff
This commit is contained in:
liangshi 2023-12-05 20:05:43 +00:00 committed by Kokomi
parent 2ac268cf20
commit b2b9cfd555
17 changed files with 244 additions and 42 deletions

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@ -100,10 +100,15 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
title: '天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
cdmg: 60,
cdmg: 60
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '九条-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {

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@ -62,11 +62,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '香菱6命增加[dmg]%火伤',

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@ -0,0 +1,50 @@
export const details = [{
title: 'E点按伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['点按伤害'], 'e',)
},{
title: 'E长按伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
},{
title: '「超量装药弹头」伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['「超量装药弹头」伤害'], 'e')
},{
title: '2命额外伤害',
check: ({ cons }) => cons >= 2,
dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.atk) * 120 / 100, 'e')
},{
title: 'e持续治疗',
dmg: ({ attr, calc, talent }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
},{
title: '圆阵掷弹爆轰术害',
dmg: ({ talent }, dmg) => dmg(talent.q['爆轰榴弹伤害'], 'q',)
},{
title: 'Q分裂弹伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['二重毁伤弹伤害'], 'q')
},{
title: '6命额外治疗',
check: ({ cons }) => cons >= 6,
dmg: ({ attr, calc, talent }, { heal }) => heal( calc(attr.hp) * 10 / 100 )
}]
export const defDmgIdx = 2
export const mainAttr = 'atk,hp,cpct,cdmg'
export const buffs = [{
title: '夏沃蕾天赋:火元素与雷元素抗性降低[kx]%',
data: {
kx: 40
}
},{
title: '夏沃蕾天赋:发射「超量装药弹头」后攻击力提升[atkPct]%',
data: {
atkPct: ({ calc, attr }) => Math.min( 40 , calc(attr.hp) / 1000 )
}
},{
title: '夏沃蕾6命队伍中的角色受到「近迫式急促拦射」的治疗后获得[dmg]%火元素伤害加成与雷元素伤害加成',
cons: 6,
data: {
dmg: 60
}
}]
export const createdBy = 'liangshi'

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@ -108,20 +108,26 @@ export const buffs = [{
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
title: '千夜满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
data: {
dmg: 60,
vaporize: 15,
hpPct: 25,
cpct: 15,
mastery: 168
mastery: 48
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '千夜教官0命莫娜获得[dmg]%增伤,双水,精通[mastery]',
title: '千夜0命莫娜获得[dmg]%增伤,双水,精通[mastery]',
data: {
dmg: 60,
hpPct: 25,
mastery: 168
mastery: 48
}
}, 'vaporize']
}, {
check: ({ params , artis }) => params.team === true && artis.教官 !== 4 ,
title: '莫娜-教官:精通提升[mastery]',
data: {
mastery: 120
}
},'vaporize']

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@ -164,10 +164,15 @@ export const buffs = [{
}
}, {
check: ({ params }) => team2.is(params),
title: '千精草套纳西妲开Q增加[mastery]点精通,减[kx]%草抗',
title: '千精纳西妲开Q增加[mastery]点精通',
sort: 7,
data: {
mastery: 1000 * 0.25,
mastery: 1000 * 0.25
}
}, {
check: ({ params , artis }) => team2.is(params) && artis.深林的记忆 !== 4 ,
title: '纳西妲-草套:草抗降低[kx]%',
data: {
kx: 30
}
}, {

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@ -0,0 +1,76 @@
export const details = [{
title: 'E后普通攻击一段',
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
},{
title: '0消耗典仪式晶火',
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'], 'e')
},{
title: '3消耗典仪式晶火',
params: { jp: 3 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '4消耗典仪式晶火',
params: { jp: 4 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '5消耗典仪式晶火',
params: { jp: 5 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '6消耗典仪式晶火',
params: { jp: 6 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '如霰澄天的鸣礼伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
},{
title: '支援炮击伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['支援炮击伤害'], 'q')
}]
export const defDmgIdx = 5
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
check: ({ params }) => params.jp > 3 ,
title: '典仪式晶火:消耗[_count]枚弹片将使本次射击造成的伤害额外提升[eDmg]%',
data: {
_count: ({ params }) => params.jp ,
eDmg: ({ params }) => ( params.jp - 3 ) * 15
}
},{
title: '娜维娅天赋:施放典仪式晶火后娜维娅的普攻,重击,下落攻击造成的伤害提升[aDmg]%',
data: {
aDmg: 40,
a2Dmg: 40,
a3Dmg: 40
}
},{
title: '娜维娅天赋:队伍中存在三位火雷冰水元素角色,攻击力提升[atkPct]%',
data: {
atkPct: 40
}
},{
check: ({ params }) => params.jp !== undefined ,
title: '娜维娅2命施放典仪式晶火时消耗「裂晶弹片」使本次典仪式晶火的暴击率提升[eCpct]%',
cons: 2,
data: {
eCpct : ({ params }) => Math.min( 36 , params.jp * 12 )
}
},{
title: '娜维娅4命被如霰澄天的鸣礼命中的敌人抗性降低[kx]%',
cons: 4,
data: {
kx: 20
}
},{
check: ({ params }) => params.jp > 3 ,
title: '娜维娅6命消耗[_count]枚弹片,使典仪式晶火的暴击伤害提升[eCdmg]%',
cons: 6,
data: {
_count: ({ params }) => params.jp ,
eCdmg : ({ params }) => Math.min( 135 , ( params.jp - 3 ) * 45 )
}
}]
export const createdBy = 'liangshi'

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@ -72,11 +72,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',

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@ -135,17 +135,21 @@ export const buffs = [{
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '精5千夜草套纳西妲:增加精通[mastery](双草千夜),减防[enemyDef]%,减抗[kx]%',
title: '精5千夜纳西妲:增加精通[mastery](双草千夜),减防[enemyDef]%',
data: {
mastery: 148,
enemyDef: 30,
kx: 30
enemyDef: 30
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '精1千夜草套纳西妲增加精通[mastery](双草千夜),减抗[kx]%',
title: '精1千夜纳西妲增加精通[mastery](双草千夜)',
data: {
mastery: 140
}
}, {
check: ({ params, artis }) => ( params.team === true && artis.深林的记忆 !== 4 ),
title: '纳西妲-草套:减抗[kx]%',
data: {
mastery: 140,
kx: 30
}
}, {

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@ -120,11 +120,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤',

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@ -137,10 +137,15 @@ export const buffs = [{
mastery: 40
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, 'melt']

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@ -68,10 +68,15 @@ export const buffs = [{
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {

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@ -47,10 +47,10 @@ export const defDmgIdx = 3
export const buffs = [{
title: '芙宁娜天赋消耗4队友生命值E伤害提升140%'
}, {
title: '天赋Q·万众狂欢300层气氛值提升[dmg]%伤害,[heal]%治疗加成',
title: '天赋Q·万众狂欢300层气氛值提升[dmg]%伤害,[healInc]%治疗加成',
data: {
dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 300,
heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 300
healInc: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 300
}
}, {
title: '芙宁娜被动:基于生命值,提升召唤物伤害[eDmg]%',
@ -63,7 +63,7 @@ export const buffs = [{
cons: 1,
data: {
dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 100,
heal: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 100
healInc: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 100
}
}, {
title: '芙宁娜2命万众狂欢持续期间满气氛值提升芙宁娜140%生命值',

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@ -29,11 +29,16 @@ export const defParams = {
export const buffs = [{
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',

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@ -93,10 +93,16 @@ export const buffs = [{
check: ({ params }) => params.team === true,
title: '风鹰宗室班+双火:增加[atkPlus]点攻击力与[atkPct]%攻击力,获得[dmg]%增伤',
data: {
atkPct: 45,
atkPct: 25,
dmg: 15,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',

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@ -79,11 +79,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: ({ params }) => 20 * params.ban,
atkPlus: ({ params }) => 1202.35 * params.ban
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: ({ params }) => 20 * params.ban
}
}, {
check: ({ cons, params }) => cons > 2 && params.team === true,
title: '八重4命增加20%雷伤',
@ -126,11 +131,16 @@ export const buffs = [{
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '教官天空九条增加[atkPlus]点攻击力与[cdmg]%爆伤,精通[mastery]',
check: ({ params , artis }) => params.team === true && artis.教官 !== 4 ,
title: '九条-教官:精通提升[mastery]',
data: {
atkPlus: 794.2,
cdmg: 60,
mastery: 120
}
}, {
check: ({ params }) => params.team === true,
title: '天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
cdmg: 60
}
}]

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@ -37,11 +37,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',

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@ -69,11 +69,16 @@ export const buffs = [{
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
title: '风鹰宗室班:增加[atkPlus]点攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '满命珐露珊:获得[dmg]%增伤,获得[kx]%减抗,获得[cdmg]%爆伤',