mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 22:48:13 +00:00
优化重置排名的处理逻辑
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parent
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commit
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@ -1,6 +1,6 @@
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import { Character, ProfileRank, ProfileDmg, Player } from '#miao.models'
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import ProfileDetail from './ProfileDetail.js'
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import { Data, Common, Format } from '#miao'
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import { Character, ProfileRank, ProfileDmg, Player } from '#miao.models'
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import lodash from 'lodash'
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export async function groupRank (e) {
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@ -113,7 +113,7 @@ export async function resetRank (e) {
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* @returns {Promise<boolean>}
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*/
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export async function refreshRank (e) {
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let groupId = e.group_id
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let groupId = e.group_id || ''
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if (!groupId) {
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return true
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}
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@ -124,10 +124,10 @@ export async function refreshRank (e) {
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e.reply('面板数据刷新中,等待时间可能较长,请耐心等待...')
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let game = e.isSr ? 'sr' : 'gs'
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await ProfileRank.resetRank(groupId)
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let groupUids = await Common.getGroupUids(e, game)
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let uidMap = await ProfileRank.getUserUidMap(e, game)
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let count = 0
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for (let qq in groupUids) {
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for (let { uid, type } of groupUids[qq]) {
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for (let uid in uidMap) {
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let { qq, type } = uidMap[uid]
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let player = new Player(uid, game)
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let profiles = player.getProfiles()
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// 刷新rankLimit
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@ -144,7 +144,6 @@ export async function refreshRank (e) {
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count++
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}
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}
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}
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e.reply(`本群排名已刷新,共刷新${count}个UID数据...`)
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}
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@ -1,7 +1,5 @@
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import Cfg from './Cfg.js'
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import Render from './common/Render.js'
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import { Version } from './index.js'
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import lodash from 'lodash'
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const Common = {
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render: Render.render,
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@ -12,86 +10,8 @@ const Common = {
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async downFile () {
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console.log('down file')
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},
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}
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async getNoteQQUids (e, game='gs') {
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let ret = {}
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if (Version.isV3) {
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if (e.runtime) {
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let noteCks = await e.runtime?.gsCfg?.getBingCk(game) || {}
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lodash.forEach(noteCks.ck, (ck, _qq) => {
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let qq = ck.qq || _qq
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let uid = ck.uid
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if (qq && uid) {
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ret[qq] = ret[qq] || []
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if (!ret[qq].includes(uid)) {
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ret[qq].push(uid)
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}
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}
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})
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}
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} else {
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lodash.forEach(global.NoteCookie || {}, (ck) => {
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const { qq, uid } = ck
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if (qq && uid) {
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ret[qq] = ret[qq] || []
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ret[qq].push(uid)
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}
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})
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}
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return ret
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},
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async getBindUid (qq, runtime, game = 'gs') {
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if (Version.isMiao && runtime.NoteUser) {
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let user = await runtime.NoteUser.create(qq)
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return user ? user.getUid(game) : false
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}
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if (Version.isV3) {
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return await redis.get(`Yz:genshin:mys:qq-uid:${qq}`)
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} else {
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return await redis.get(`genshin:id-uid:${qq}`)
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}
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},
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async getGroupUids (e, game = 'gs') {
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// 获取ck用户列表
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let noteUids = await Common.getNoteQQUids(e, game)
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let ret = {}
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let uidMap = {}
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let groupMemMap = await e.group?.getMemberMap()
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// 优先匹配ck uid
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for (let [qq] of groupMemMap) {
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if (noteUids[qq]) {
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for (let uid of noteUids[qq]) {
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ret[qq] = ret[qq] || []
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if (!uidMap[uid]) {
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ret[qq].push({
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uid,
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type: 'ck'
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})
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uidMap[uid] = qq
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}
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}
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}
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}
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// 获取绑定uid
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for (let [qq] of groupMemMap) {
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if (ret[qq]) {
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continue
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}
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let uid = await Common.getBindUid(qq, e.runtime, game)
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if (uid && !uidMap[uid]) {
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ret[qq] = [{
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uid,
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type: 'bind'
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}]
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uidMap[uid] = qq
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}
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}
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return ret
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}
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}
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export default Common
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@ -1,6 +1,6 @@
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import lodash from 'lodash'
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import moment from 'moment'
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import { Cfg, Common, Data } from '#miao'
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import { Cfg, Common, Data, Version } from '#miao'
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export default class ProfileRank {
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constructor (data) {
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@ -69,7 +69,7 @@ export default class ProfileRank {
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* @param charId
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* @returns {Promise<void>}
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*/
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static async resetRank (groupId, groupMemList, charId = '') {
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static async resetRank (groupId, charId = '') {
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let keys = await redis.keys(`miao:rank:${groupId}:*`)
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for (let key of keys) {
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let charRet = /^miao:rank:\d+:(?:mark|dmg|crit|valid):(\d{8})$/.exec(key)
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@ -188,6 +188,77 @@ export default class ProfileRank {
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return false
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}
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static async getUserUidMap (e, game = 'gs') {
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let rn = e.runtime
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let groupMemMap = await e.group?.getMemberMap() || []
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let users = {}
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for (let [qq] of groupMemMap) {
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users[qq] = true
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}
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let uidMap = {}
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let qqMap = {}
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let add = (qq, uid, type) => {
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if (!uidMap || type === 'ck') {
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uidMap[uid] = { uid, qq, type: type === 'ck' ? 'ck' : 'bind' }
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}
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qqMap[qq] = true
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}
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let keys = await redis.keys('miao:rank:uid-info:*')
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for (let key of keys) {
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let data = await Data.redisGet(key)
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let { qq, uidType } = data
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if (!users[qq]) continue
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let uidRet = /miao:rank:uid-info:(\d{9})/.exec(key)
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if (qq && uidType && uidRet?.[1]) {
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add(qq, uidRet[1], uidType === 'ck' ? 'ck' : 'bind')
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}
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}
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if (rn.NoteUser) {
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// Miao-Yunzai
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await rn.NoteUser.forEach(async (user) => {
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if (!users[user.qq]) return true
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let uids = user.getUidList(game)
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lodash.forEach(uids, (ds) => {
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let { uid, type } = ds
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add(user.qq, uid, type)
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})
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})
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} else if (Version.isV3) {
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if (rn?.gsCfg?.getBingCk) {
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// Yunzai-V3
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let noteCks = await rn.gsCfg.getBingCk(game) || {}
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lodash.forEach(noteCks.ck, (ck, _qq) => {
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let qq = ck.qq || _qq
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let uid = ck.uid
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if (!users[qq]) return true
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add(qq, uid, 'ck')
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})
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}
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} else {
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// V2
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lodash.forEach(global.NoteCookie || {}, (ck) => {
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const { qq, uid } = ck
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if (!users[qq]) return true
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if (qq && uid) {
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add(qq, uid, 'ck')
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}
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})
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}
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for (let qq in users) {
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if (qqMap[qq]) continue
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let uid = await redis.get(Version.isV3 ? `Yz:genshin:mys:qq-uid:${qq}` : `genshin:id-uid:${qq}`)
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if (uid) {
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add(qq, uid, 'bind')
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}
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}
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return uidMap
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}
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/**
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* 1: '无限制',
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* 2: '绑定有CK的用户',
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@ -347,4 +418,6 @@ export default class ProfileRank {
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}
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return false
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}
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}
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