加部分按钮

This commit is contained in:
🌌 2024-02-04 09:27:34 +08:00
parent 942cac4fb2
commit b97bc17ff3
11 changed files with 83 additions and 80 deletions

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@ -1,4 +1,4 @@
import { Character, MysApi, Player } from '#miao.models' import { Button, Character, MysApi, Player } from '#miao.models'
import { Cfg, Common, Meta } from '#miao' import { Cfg, Common, Meta } from '#miao'
import lodash from 'lodash' import lodash from 'lodash'
import moment from 'moment' import moment from 'moment'
@ -79,7 +79,7 @@ let Avatar = {
scale = 1.45 scale = 1.45
} }
// 渲染图像 // 渲染图像
let msgRes = await Common.render('character/character-card', { let msgRes = await e.reply([await Common.render('character/character-card', {
saveId: uid, saveId: uid,
uid, uid,
bg, bg,
@ -88,7 +88,7 @@ let Avatar = {
custom, custom,
isRelease, isRelease,
data data
}, { e, scale, retMsgId: true }) }, { e, scale, retType: "base64" }), new Button(e).profile(char, uid)])
if (msgRes) { if (msgRes) {
// 如果消息发送成功就将message_id和图片路径存起来3小时过期 // 如果消息发送成功就将message_id和图片路径存起来3小时过期
const message_id = [e.message_id] const message_id = [e.message_id]

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@ -102,11 +102,11 @@ const Wife = {
let renderType = (action === '卡片' ? 'card' : 'photo') let renderType = (action === '卡片' ? 'card' : 'photo')
let addRet = [] let addRet = []
switch (action) { switch (action) {
case '卡片':
case '照片': case '照片':
case '相片': case '相片':
case '图片': case '图片':
case '写真': case '写真':
case '卡片':
// 展示老婆卡片 // 展示老婆卡片
// 如果选择过,则进行展示 // 如果选择过,则进行展示
if (!e.isPoke) { if (!e.isPoke) {

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@ -1,7 +1,7 @@
import { Common } from '#miao' import { Common } from '#miao'
import { getTargetUid } from '../profile/ProfileCommon.js' import { getTargetUid } from '../profile/ProfileCommon.js'
import GachaData from './GachaData.js' import GachaData from './GachaData.js'
import { Character, Player } from '#miao.models' import { Button, Character, Player } from '#miao.models'
let Gacha = { let Gacha = {
async detail (e) { async detail (e) {
@ -29,15 +29,15 @@ let Gacha = {
let gacha = GachaData.analyse(e.user_id, uid, type) let gacha = GachaData.analyse(e.user_id, uid, type)
if (!gacha) { if (!gacha) {
e.reply(`UID:${uid} 本地暂无抽卡信息,请通过【#抽卡帮助】获得绑定帮助...`) e.reply([`UID:${uid} 本地暂无抽卡信息,请通过【#抽卡帮助】获得绑定帮助...`, new Button(e).gacha()])
return true return true
} }
await Common.render('gacha/gacha-detail', { this.reply([await Common.render('gacha/gacha-detail', {
save_id: uid, save_id: uid,
uid, uid,
gacha, gacha,
face: Gacha.getFace(uid) face: Gacha.getFace(uid)
}, { e, scale: 1.4, retMsgId: true }) }, { e, scale: 1.4, retType: "base64" }), new Button(e).gacha()])
}, },
async stat (e) { async stat (e) {
let msg = e.msg.replace(/#|统计|分析|池/g, '') let msg = e.msg.replace(/#|统计|分析|池/g, '')
@ -58,15 +58,15 @@ let Gacha = {
} }
let gacha = GachaData.stat(e.user_id, uid, type) let gacha = GachaData.stat(e.user_id, uid, type)
if (!gacha) { if (!gacha) {
e.reply(`UID:${uid} 本地暂无抽卡信息,请通过【#抽卡帮助】获得绑定帮助...`) e.reply([`UID:${uid} 本地暂无抽卡信息,请通过【#抽卡帮助】获得绑定帮助...`, new Button(e).gacha()])
return true return true
} }
await Common.render('gacha/gacha-stat', { e.reply([await Common.render('gacha/gacha-stat', {
save_id: uid, save_id: uid,
uid, uid,
gacha, gacha,
face: Gacha.getFace(uid) face: Gacha.getFace(uid)
}, { e, scale: 1.4 }) }, { e, scale: 1.4, retType: "base64" }), new Button(e).gacha()])
}, },
getFace (uid) { getFace (uid) {
@ -87,4 +87,4 @@ let Gacha = {
} }
} }
} }
export default Gacha export default Gacha

View File

@ -18,13 +18,13 @@ app.reg({
name: '面板角色列表', name: '面板角色列表',
desc: '查看当前已获取面板数据的角色列表', desc: '查看当前已获取面板数据的角色列表',
fn: ProfileList.render, fn: ProfileList.render,
rule: /^#(星铁|原神)?(面板角色|角色面板|面板)(列表)?\s*(\d{9,10})?$/ rule: /^#(星铁|原神)?(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/
}, },
profileDetail: { profileDetail: {
name: '角色面板', name: '角色面板',
fn: ProfileDetail.detail, fn: ProfileDetail.detail,
rule: /^#*([^#]+)\s*(详细|详情|面板|面版|圣遗物|武器[1-7]?|伤害([1-9]+\d*)?)\s*(\d{9,10})*(.*[换变改].*)?$/ rule: /^#*([^#]+)\s*(详细|详情|面板|面版|圣遗物|武器[1-7]?|伤害([1-9]+\d*)?)\s*(\d{9})*(.*[换变改].*)?$/
}, },
profileChange: { profileChange: {
@ -66,7 +66,7 @@ app.reg({
artisList: { artisList: {
name: '面板圣遗物列表', name: '面板圣遗物列表',
fn: profileArtisList, fn: profileArtisList,
rule: /^#圣遗物列表\s*(\d{9,10})?$/ rule: /^#圣遗物列表\s*(\d{9})?$/
}, },
profileStat: { profileStat: {
@ -87,7 +87,7 @@ app.reg({
name: '角色查询', name: '角色查询',
fn: ProfileStat.avatarList, fn: ProfileStat.avatarList,
rule: /^#喵喵(角色|查询)[ |0-9]*$/, rule: /^#喵喵(角色|查询)[ |0-9]*$/,
yzRule: /^(#(五|四|5|4|星)*(角色|查询|查询角色|角色查询|人物)[ |0-9]*$)|(^(#*uid|#*UID)\+*([1-9]|18)[0-9]{8}$)|(^#[\+|]*([1-9]|18)[0-9]{8})/, yzRule: /^(#(五|四|5|4|星)*(角色|查询|查询角色|角色查询|人物)[ |0-9]*$)|(^(#*uid|#*UID)\+*[1|2|5-9][0-9]{8}$)|(^#[\+|]*[1|2|5-9][0-9]{8})/,
yzCheck: () => Cfg.get('avatarList', false) yzCheck: () => Cfg.get('avatarList', false)
}, },
@ -114,7 +114,7 @@ app.reg({
name: '面板更新', name: '面板更新',
describe: '【#角色】 获取游戏橱窗详情数据', describe: '【#角色】 获取游戏橱窗详情数据',
fn: ProfileList.refresh, fn: ProfileList.refresh,
rule: /^#(星铁|原神)?(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9,10})?$/ rule: /^#(星铁|原神)?(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/
}, },
uploadImg: { uploadImg: {
@ -142,13 +142,13 @@ app.reg({
name: '删除面板', name: '删除面板',
describe: '【#角色】 删除游戏橱窗详情数据', describe: '【#角色】 删除游戏橱窗详情数据',
fn: ProfileList.del, fn: ProfileList.del,
rule: /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9,10})?$/ rule: /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9})?$/
}, },
profileReload: { profileReload: {
name: '重新加载面板', name: '重新加载面板',
fn: ProfileList.reload, fn: ProfileList.reload,
rule: /^#(星铁|原神)?(加载|重新加载|重载)面板\s*(\d{9,10})?$/ rule: /^#(星铁|原神)?(加载|重新加载|重载)面板\s*(\d{9})?$/
} }
}) })

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@ -5,7 +5,7 @@
import lodash from 'lodash' import lodash from 'lodash'
import { Cfg, Common, Meta } from '#miao' import { Cfg, Common, Meta } from '#miao'
import { getTargetUid, profileHelp, getProfileRefresh } from './ProfileCommon.js' import { getTargetUid, profileHelp, getProfileRefresh } from './ProfileCommon.js'
import { Artifact, Character, Player } from '#miao.models' import { Artifact, Button, Character, Player } from '#miao.models'
import ArtisMarkCfg from '../../models/artis/ArtisMarkCfg.js' import ArtisMarkCfg from '../../models/artis/ArtisMarkCfg.js'
/* /*
@ -31,7 +31,7 @@ export async function profileArtis (e) {
let artisKeyTitle = Artifact.getArtisKeyTitle() let artisKeyTitle = Artifact.getArtisKeyTitle()
// 渲染图像 // 渲染图像
return await Common.render('character/artis-mark', { return e.reply([await Common.render('character/artis-mark', {
uid, uid,
elem: char.elem, elem: char.elem,
splash: profile.costumeSplash, splash: profile.costumeSplash,
@ -43,7 +43,7 @@ export async function profileArtis (e) {
charCfg, charCfg,
game, game,
changeProfile: e._profileMsg changeProfile: e._profileMsg
}, { e, scale: 1.6 / 1.1 }) }, { e, scale: 1.6 / 1.1, retType: "base64" }), new Button(e).profile(char, uid)])
} }
/* /*
@ -94,4 +94,4 @@ export async function profileArtisList (e) {
artis, artis,
artisKeyTitle artisKeyTitle
}, { e, scale: 1.4 }) }, { e, scale: 1.4 })
} }

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@ -20,12 +20,12 @@ const ProfileChange = {
* @param msg * @param msg
* @returns {{}} * @returns {{}}
*/ */
matchMsg(msg) { matchMsg (msg) {
if (!/(变|改|换)/.test(msg)) { if (!/(变|改|换)/.test(msg)) {
return false return false
} }
msg = msg.toLowerCase().replace(/uid ?:? ?/, '').replace('', '') msg = msg.toLowerCase().replace(/uid ?:? ?/, '').replace('', '')
let regRet = /^#*(\d{9,10})?(.+?)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)?\s*(\d{9,10})?[变换改](.+)/.exec(msg) let regRet = /^#*(\d{9})?(.+?)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)?\s*(\d{9})?[变换改](.+)/.exec(msg)
if (!regRet || !regRet[2]) { if (!regRet || !regRet[2]) {
return false return false
} }
@ -39,31 +39,31 @@ const ProfileChange = {
const isGs = game === 'gs' const isGs = game === 'gs'
const keyMap = isGs const keyMap = isGs
? { ? {
artis: '圣遗物', artis: '圣遗物',
arti1: '花,生之花', arti1: '花,生之花',
arti2: '毛,羽,羽毛,死之羽', arti2: '毛,羽,羽毛,死之羽',
arti3: '沙,沙漏,表,时之沙', arti3: '沙,沙漏,表,时之沙',
arti4: '杯,杯子,空之杯', arti4: '杯,杯子,空之杯',
arti5: '头,冠,理之冠,礼冠,帽子,帽', arti5: '头,冠,理之冠,礼冠,帽子,帽',
weapon: '武器' weapon: '武器'
} }
: { : {
artis: '圣遗物,遗器', artis: '圣遗物,遗器',
arti1: '头,帽子,头部', arti1: '头,帽子,头部',
arti2: '手,手套,手部', arti2: '手,手套,手部',
arti3: '衣,衣服,甲,躯干,', arti3: '衣,衣服,甲,躯干,',
arti4: '鞋,靴,鞋子,靴子,脚,脚部', arti4: '鞋,靴,鞋子,靴子,脚,脚部',
arti5: '球,位面球', arti5: '球,位面球',
arti6: '绳,线,链接绳,连接绳', arti6: '绳,线,链接绳,连接绳',
weapon: '武器,光锥' weapon: '武器,光锥'
} }
let keyTitleMap = {} let keyTitleMap = {}
lodash.forEach(keyMap, (val, key) => { lodash.forEach(keyMap, (val, key) => {
lodash.forEach(val.split(','), (v) => { lodash.forEach(val.split(','), (v) => {
keyTitleMap[v] = key keyTitleMap[v] = key
}) })
}) })
const keyReg = new RegExp(`^(\\d{9,10})?\\s*(.+?)\\s*(\\d{9,10})?\\s*((?:${lodash.keys(keyTitleMap).join('|')}|\\+)+)$`) const keyReg = new RegExp(`^(\\d{9})?\\s*(.+?)\\s*(\\d{9})?\\s*((?:${lodash.keys(keyTitleMap).join('|')}|\\+)+)$`)
ret.char = char.id ret.char = char.id
ret.mode = regRet[3] === '换' ? '面板' : regRet[3] ret.mode = regRet[3] === '换' ? '面板' : regRet[3]
@ -197,7 +197,7 @@ const ProfileChange = {
* @param game * @param game
* @returns {Avatar|boolean} * @returns {Avatar|boolean}
*/ */
getProfile(uid, charid, ds, game = 'gs') { getProfile (uid, charid, ds, game = 'gs') {
if (!charid) { if (!charid) {
return false return false
} }

View File

@ -2,13 +2,13 @@
* 面板公共方法及处理 * 面板公共方法及处理
* */ * */
import { Version } from '#miao' import { Version } from '#miao'
import { Character, MysApi, Player } from '#miao.models' import { Button, Character, MysApi, Player } from '#miao.models'
/* /*
* 获取面板查询的 目标uid * 获取面板查询的 目标uid
* */ * */
const _getTargetUid = async function (e) { const _getTargetUid = async function (e) {
let uidReg = /([1-9]|18)[0-9]{8}/ let uidReg = /[1-9][0-9]{8}/
if (e.uid && uidReg.test(e.uid)) { if (e.uid && uidReg.test(e.uid)) {
return e.uid return e.uid
@ -28,7 +28,7 @@ const _getTargetUid = async function (e) {
} }
uid = user.uid uid = user.uid
if ((!uid || !uidReg.test(uid)) && !e._replyNeedUid) { if ((!uid || !uidReg.test(uid)) && !e._replyNeedUid) {
e.reply('请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】') e.reply(['请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】', new Button(e).bindUid()])
e._replyNeedUid = true e._replyNeedUid = true
return false return false
} }
@ -38,7 +38,7 @@ const _getTargetUid = async function (e) {
return uid || false return uid || false
} }
export async function getTargetUid(e) { export async function getTargetUid (e) {
let uid = await _getTargetUid(e) let uid = await _getTargetUid(e)
if (uid) { if (uid) {
e.uid = uid e.uid = uid
@ -46,7 +46,7 @@ export async function getTargetUid(e) {
return uid return uid
} }
export async function getProfileRefresh(e, avatar) { export async function getProfileRefresh (e, avatar) {
let char = Character.get(avatar) let char = Character.get(avatar)
if (!char) { if (!char) {
return false return false
@ -61,7 +61,7 @@ export async function getProfileRefresh(e, avatar) {
} }
if (!profile || !profile.hasData) { if (!profile || !profile.hasData) {
if (!e._isReplyed) { if (!e._isReplyed) {
e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`) e.reply([`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`, new Button(e).profileList(player.uid), new Button(e).profile(char, player.uid)])
} }
return false return false
} }
@ -71,7 +71,7 @@ export async function getProfileRefresh(e, avatar) {
/* /*
* 面板帮助 * 面板帮助
* */ * */
export async function profileHelp(e) { export async function profileHelp (e) {
e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`)) e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`))
return true return true
} }

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@ -2,6 +2,7 @@ import lodash from 'lodash'
import { getTargetUid, getProfileRefresh } from './ProfileCommon.js' import { getTargetUid, getProfileRefresh } from './ProfileCommon.js'
import ProfileList from './ProfileList.js' import ProfileList from './ProfileList.js'
import { Cfg, Common, Data, Format } from '#miao' import { Cfg, Common, Data, Format } from '#miao'
import { Button } from '#miao.models'
import { MysApi, ProfileRank, Character, Weapon, Artifact } from '#miao.models' import { MysApi, ProfileRank, Character, Weapon, Artifact } from '#miao.models'
import ProfileChange from './ProfileChange.js' import ProfileChange from './ProfileChange.js'
import { profileArtis } from './ProfileArtis.js' import { profileArtis } from './ProfileArtis.js'
@ -125,7 +126,7 @@ let ProfileDetail = {
let selfUser = await MysApi.initUser(e) let selfUser = await MysApi.initUser(e)
if (!selfUser) { if (!selfUser) {
e.reply('尚未绑定UID') e.reply(['尚未绑定UID', new Button(e).bindUid()])
return true return true
} }
@ -244,7 +245,7 @@ let ProfileDetail = {
changeProfile: e._profileMsg changeProfile: e._profileMsg
} }
// 渲染图像 // 渲染图像
let msgRes = await Common.render('character/profile-detail', renderData, { e, scale: 1.6, retMsgId: true }) const msgRes = await e.reply([await Common.render('character/profile-detail', renderData, { e, scale: 1.6, retType: "base64" }), new Button(e).profile(char, uid)])
if (msgRes) { if (msgRes) {
// 如果消息发送成功就将message_id和图片路径存起来3小时过期 // 如果消息发送成功就将message_id和图片路径存起来3小时过期
const message_id = [e.message_id] const message_id = [e.message_id]

View File

@ -1,7 +1,7 @@
import lodash from 'lodash' import lodash from 'lodash'
import { getTargetUid } from './ProfileCommon.js' import { getTargetUid } from './ProfileCommon.js'
import { Common, Data } from '#miao' import { Common, Data } from '#miao'
import { ProfileRank, Player, Character } from '#miao.models' import { Button, ProfileRank, Player, Character } from '#miao.models'
const ProfileList = { const ProfileList = {
/** /**
@ -9,10 +9,10 @@ const ProfileList = {
* @param e * @param e
* @returns {Promise<boolean|*>} * @returns {Promise<boolean|*>}
*/ */
async refresh(e) { async refresh (e) {
let uid = await getTargetUid(e) let uid = await getTargetUid(e)
if (!uid) { if (!uid) {
e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】') e._replyNeedUid || e.reply(['请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】', new Button(e).bindUid()])
return true return true
} }
@ -21,7 +21,7 @@ const ProfileList = {
await player.refreshProfile(2) await player.refreshProfile(2)
if (!player?._update?.length) { if (!player?._update?.length) {
e._isReplyed || e.reply('获取角色面板数据失败请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~') e._isReplyed || e.reply(['获取角色面板数据失败请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~', new Button(e).profileList(uid)])
e._isReplyed = true e._isReplyed = true
} else { } else {
let ret = {} let ret = {}
@ -32,7 +32,7 @@ const ProfileList = {
} }
}) })
if (lodash.isEmpty(ret)) { if (lodash.isEmpty(ret)) {
e._isReplyed || e.reply('获取角色面板数据失败未能请求到角色数据。请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~') e._isReplyed || e.reply(['获取角色面板数据失败未能请求到角色数据。请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~', new Button(e).profileList(uid)])
e._isReplyed = true e._isReplyed = true
} else { } else {
e.newChar = ret e.newChar = ret
@ -48,10 +48,10 @@ const ProfileList = {
* @returns {Promise<boolean|*>} * @returns {Promise<boolean|*>}
*/ */
async render(e) { async render (e) {
let uid = await getTargetUid(e) let uid = await getTargetUid(e)
if (!uid) { if (!uid) {
e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】') e._replyNeedUid || e.reply(['请先发送【#绑定+你的UID】来绑定查询目标\n星铁请使用【#星铁绑定+UID】', new Button(e).bindUid()])
return true return true
} }
@ -86,7 +86,7 @@ const ProfileList = {
await player.refresh({ profile: true }) await player.refresh({ profile: true })
} }
if (!player.hasProfile) { if (!player.hasProfile) {
e.reply(`本地暂无uid${uid}[${player.game}]的面板数据...`) e.reply([`本地暂无uid${uid}[${player.game}]的面板数据...`, new Button(e).profileList(uid)])
return true return true
} }
let profiles = player.getProfiles() let profiles = player.getProfiles()
@ -129,7 +129,7 @@ const ProfileList = {
player.save() player.save()
// 渲染图像 // 渲染图像
return await Common.render('character/profile-list', { return e.reply([await Common.render('character/profile-list', {
save_id: uid, save_id: uid,
uid, uid,
chars, chars,
@ -141,7 +141,7 @@ const ProfileList = {
allowRank: rank && rank.allowRank, allowRank: rank && rank.allowRank,
rankCfg, rankCfg,
elem: player.isGs ? 'hydro' : 'sr' elem: player.isGs ? 'hydro' : 'sr'
}, { e, scale: 1.6 }) }, { e, scale: 1.6, retType: "base64" }), new Button(e).profileList(uid, newChar)])
}, },
/** /**
@ -149,8 +149,8 @@ const ProfileList = {
* @param e * @param e
* @returns {Promise<boolean>} * @returns {Promise<boolean>}
*/ */
async del(e) { async del (e) {
let ret = /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9,10})?$/.exec(e.msg) let ret = /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9})?$/.exec(e.msg)
let uid = await getTargetUid(e) let uid = await getTargetUid(e)
if (!uid) { if (!uid) {
return true return true
@ -164,22 +164,22 @@ const ProfileList = {
} }
if (!targetUid) { if (!targetUid) {
e.reply(`你确认要删除面板数据吗? 请回复 #删除面板${uid} 以删除面板数据`) e.reply([`你确认要删除面板数据吗? 请回复 #删除面板${uid} 以删除面板数据`, new Button(e).profileList(uid)])
return true return true
} }
let ckUids = (user?.ckUids || []).join(',').split(',') let ckUids = (user?.ckUids || []).join(',').split(',')
if (!ckUids.includes(targetUid) && !e.isMaster) { if (!ckUids.includes(targetUid) && !e.isMaster) {
e.reply(`仅允许删除自己的UID数据[${ckUids.join(',')}]`) e.reply([`仅允许删除自己的UID数据[${ckUids.join(',')}]`, new Button(e).profileList(uid)])
return true return true
} }
Player.delByUid(targetUid) Player.delByUid(targetUid)
e.reply(`UID${targetUid}的本地数据已删除,排名数据已清除...`) e.reply([`UID${targetUid}的本地数据已删除,排名数据已清除...`, new Button(e).profileList(uid)])
return true return true
}, },
async reload(e) { async reload (e) {
let uid = await getTargetUid(e) let uid = await getTargetUid(e)
if (!uid) { if (!uid) {
return true return true
@ -189,4 +189,4 @@ const ProfileList = {
return ProfileList.render(e) return ProfileList.render(e)
} }
} }
export default ProfileList export default ProfileList

View File

@ -1,6 +1,6 @@
import ProfileDetail from './ProfileDetail.js' import ProfileDetail from './ProfileDetail.js'
import { Data, Common, Format, Cfg } from '#miao' import { Data, Common, Format, Cfg } from '#miao'
import { Character, ProfileRank, ProfileDmg, Player } from '#miao.models' import { Button, Character, ProfileRank, ProfileDmg, Player } from '#miao.models'
import lodash from 'lodash' import lodash from 'lodash'
export async function groupRank (e) { export async function groupRank (e) {
@ -61,14 +61,14 @@ export async function groupRank (e) {
return await ProfileDetail.render(e, char) return await ProfileDetail.render(e, char)
} else { } else {
if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name, char.game)) { if (mode === 'dmg' && !ProfileDmg.dmgRulePath(char.name, char.game)) {
e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`) e.reply([`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`, new Button(e).profile(char)])
} else { } else {
e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...') e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...')
} }
} }
} else if (type === 'list') { } else if (type === 'list') {
if (mode === 'dmg' && char && !ProfileDmg.dmgRulePath(char.name, char.game)) { if (mode === 'dmg' && char && !ProfileDmg.dmgRulePath(char.name, char.game)) {
e.reply(`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`) e.reply([`暂无排名:${char.name}暂不支持伤害计算,无法进行排名..`, new Button(e).profile(char)])
} else { } else {
let uids = [] let uids = []
if (char) { if (char) {
@ -80,9 +80,9 @@ export async function groupRank (e) {
return renderCharRankList({ e, uids, char, mode, groupId }) return renderCharRankList({ e, uids, char, mode, groupId })
} else { } else {
if (e.isSr) { if (e.isSr) {
e.reply('暂无排名:请通过【*面板】查看角色面板以更新排名信息...') e.reply(['暂无排名:请通过【*面板】查看角色面板以更新排名信息...', new Button(e).profile(char)])
} else { } else {
e.reply('暂无排名:请通过【#面板】查看角色面板以更新排名信息...') e.reply(['暂无排名:请通过【#面板】查看角色面板以更新排名信息...', new Button(e).profile(char)])
} }
} }
} }
@ -114,7 +114,7 @@ export async function resetRank (e) {
charName = char.name charName = char.name
} }
await ProfileRank.resetRank(groupId, charId, game) await ProfileRank.resetRank(groupId, charId, game)
e.reply(`本群${charName}排名已重置...`) e.reply([`本群${charName}排名已重置...`, new Button(e).profile(char)])
} }
/** /**
@ -266,7 +266,7 @@ async function renderCharRankList ({ e, uids, char, mode, groupId }) {
const rankCfg = await ProfileRank.getGroupCfg(groupId) const rankCfg = await ProfileRank.getGroupCfg(groupId)
// 渲染图像 // 渲染图像
return await Common.render('character/rank-profile-list', { return e.reply([await Common.render('character/rank-profile-list', {
save_id: char.id, save_id: char.id,
game: e.isSr ? 'sr' : 'gs', game: e.isSr ? 'sr' : 'gs',
list, list,
@ -275,5 +275,5 @@ async function renderCharRankList ({ e, uids, char, mode, groupId }) {
bodyClass: `char-${char.name}`, bodyClass: `char-${char.name}`,
rankCfg, rankCfg,
mode mode
}, { e, scale: 1.4 }) }, { e, scale: 1.4, retType: "base64" }), new Button(e).profile(char)])
} }

View File

@ -1,9 +1,11 @@
import { Data, Version } from '#miao' import { Data, Version } from '#miao'
import Index from './tools/index.js' import Index from './tools/index.js'
if (!global.segment) { if (!global.segment)
global.segment = (await import('oicq')).segment global.segment = (await import('oicq')).segment
}
if (!segment.button)
segment.button = () => ""
export * from './apps/index.js' export * from './apps/index.js'