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武器效果修改
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@ -251,8 +251,8 @@ export default function (step, staticStep) {
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有乐御簾切: [staticStep('defPct', 20),{
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有乐御簾切: [staticStep('defPct', 20),{
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title: '附近的角色在场上造成岩元素伤害后,普通攻击伤害提升[aDmg]%,元素战伤害提升[eDmg]%;',
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title: '附近的角色在场上造成岩元素伤害后,普通攻击伤害提升[aDmg]%,元素战伤害提升[eDmg]%;',
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refine: {
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refine: {
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aDmg: step(16),
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aDmg: step(16 * 2),
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eDmg: step(24)
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eDmg: step(24 * 2)
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}
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}
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}]
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}]
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}
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}
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