5.0武器圣遗物计算

This commit is contained in:
liangshi 2024-09-04 19:18:30 +08:00
parent 642a7dd738
commit bd01f1862c
3 changed files with 27 additions and 3 deletions

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@ -509,15 +509,26 @@ const buffs = {
} }
}, },
烬城勇者绘卷: {
4: {
title: '触发元素反应后,元素伤害加成提升[dmg]%',
data: {
dmg: ({ params }) => params.Nightsoul === true ? 40 : 12
}
}
},
黑曜秘典: { 黑曜秘典: {
2: { 2: {
title: '装备者处于夜魂加持状态并且在场上时造成的伤害提高15%。', check: ({ params }) => params.Nightsoul === true,
title: '在场上处于夜魂加持状态时,造成的伤害提高[dmg]%',
data: { data: {
dmg: 15 dmg: 15
} }
}, },
4: { 4: {
title: '装备者在场上消耗1点夜魂值后暴击率提高40%', check: ({ params }) => params.Nightsoul === true,
title: '在场上消耗夜魂值后,暴击率提高[cpct]%',
data: { data: {
cpct: 40 cpct: 40
} }

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@ -193,6 +193,12 @@ export default function (step, staticStep) {
refine: { refine: {
a3Dmg: step(28, 13) a3Dmg: step(28, 13)
} }
}],
冲浪时光: [staticStep('hpPct', 20), {
title: '施放元素战技后,普通攻击造成的伤害提升[dmg]%',
refine: {
dmg: step(12 * 4)
}
}] }]
} }
} }

View File

@ -196,6 +196,13 @@ export default function (step, staticStep) {
refine: { refine: {
atkPct: step(12 * 2) atkPct: step(12 * 2)
} }
},
山王长牙: [{
title: '满层时,元素战技与元素爆发伤害提升[eDmg]%',
refine: {
eDmg: step(10 * 6),
qDmg: step(10 * 6)
} }
}]
} }
} }