mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
一些已知问题修正
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bf80f783dd
commit
c06233e86a
@ -122,12 +122,13 @@ export async function refreshRank (e) {
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return true
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}
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e.reply('面板数据刷新中,等待时间可能较长,请耐心等待...')
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let game = e.isSr ? 'sr' : 'gs'
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await ProfileRank.resetRank(groupId)
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let groupUids = await Common.getGroupUids(e)
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let groupUids = await Common.getGroupUids(e, game)
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let count = 0
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for (let qq in groupUids) {
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for (let { uid, type } of groupUids[qq]) {
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let player = new Player(uid)
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let player = new Player(uid, game)
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let profiles = player.getProfiles()
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// 刷新rankLimit
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await ProfileRank.setUidInfo({ uid, profiles, qq, uidType: type })
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@ -7,9 +7,26 @@ const CharTalent = {
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for (let i = 1; i <= 15; i++) {
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lvs.push('Lv' + i)
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}
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let detail = lodash.extend({}, char.getDetail())
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if (char.game === 'sr') {
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lodash.forEach(['cons', 'talent', 'treeData'], (key) => {
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lodash.forEach(detail[key], (ds, idx) => {
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if (ds.desc) {
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if (key === 'talent') {
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let desc = CharTalent.getDesc(ds.desc, ds.tables, idx === 'a' ? 5 : 8)
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ds.desc = desc.desc
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ds.tables = desc.tables
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} else if (ds.desc.split) {
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ds.desc = ds.desc.split('<br>')
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}
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}
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})
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})
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}
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return await Common.render('wiki/character-talent', {
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saveId: `${mode}-${char.id}`,
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...char.getData(),
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game: char.game,
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detail: char.getDetail(),
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imgs: char.getImgs(),
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mode,
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@ -18,6 +35,9 @@ const CharTalent = {
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}, { e, scale: 1.1 })
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},
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getLineData (char) {
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if (char.isSr) {
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return []
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}
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let ret = []
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const attrMap = {
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atkPct: '大攻击',
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@ -43,6 +63,45 @@ const CharTalent = {
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label: `成长·${attrMap[ga.key]}`
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})
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return ret
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},
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// 获取精炼描述
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getDesc (desc, tables, lv = 5) {
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let reg = /\$(\d)\[[i|f1]\](\%?)/g
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let ret
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let idxFormat = {}
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while ((ret = reg.exec(desc)) !== null) {
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let idx = ret[1]
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let pct = ret[2]
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let value = tables?.[idx - 1]?.values[lv - 1]
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if (value) {
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if (pct === '%') {
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idxFormat[idx - 1] = 'percent'
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value = Format.percent(value)
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} else {
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idxFormat[idx - 1] = 'comma'
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value = Format.comma(value)
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}
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value = value + ` (lv${lv})`
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desc = desc.replaceAll(ret[0], value)
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}
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}
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let tableRet = []
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lodash.forEach(tables, (ds, idx) => {
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let values = []
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lodash.forEach(ds.values, (v) => {
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values.push(Format[idxFormat[idx] || 'comma'](v))
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})
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tableRet.push({
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name: ds.name,
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isSame: ds.isSame,
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values
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})
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})
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return {
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desc: desc.split('<br>'),
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tables: tableRet
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}
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}
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}
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@ -14,14 +14,14 @@ const Common = {
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console.log('down file')
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},
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async getNoteQQUids (e) {
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async getNoteQQUids (e, game='gs') {
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let ret = {}
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if (Version.isV3) {
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if (e.runtime) {
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let noteCks = await e.runtime?.gsCfg?.getBingCk() || {}
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lodash.forEach(noteCks, (cks, qq) => {
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lodash.forEach(cks, (ck) => {
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let { qq, uid } = ck
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let noteCks = await e.runtime?.gsCfg?.getBingCk(game) || {}
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lodash.forEach(noteCks.ck, (ck, _qq) => {
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let qq = ck.qq || _qq
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let uid = ck.uid
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if (qq && uid) {
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ret[qq] = ret[qq] || []
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if (!ret[qq].includes(uid)) {
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@ -29,7 +29,6 @@ const Common = {
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}
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}
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})
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})
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}
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} else {
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lodash.forEach(global.NoteCookie || {}, (ck) => {
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@ -43,7 +42,11 @@ const Common = {
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return ret
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},
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async getBindUid (qq) {
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async getBindUid (qq, runtime, game = 'gs') {
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if (Version.isMiao && runtime.NoteUser) {
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let user = await runtime.NoteUser.create(qq)
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return user ? user.getUid(game) : false
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}
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if (Version.isV3) {
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return await redis.get(`Yz:genshin:mys:qq-uid:${qq}`)
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} else {
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@ -51,9 +54,9 @@ const Common = {
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}
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},
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async getGroupUids (e) {
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async getGroupUids (e, game = 'gs') {
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// 获取ck用户列表
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let noteUids = await Common.getNoteQQUids(e)
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let noteUids = await Common.getNoteQQUids(e, game)
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let ret = {}
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let uidMap = {}
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@ -78,7 +81,7 @@ const Common = {
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if (ret[qq]) {
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continue
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}
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let uid = await Common.getBindUid(qq)
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let uid = await Common.getBindUid(qq, e.runtime, game)
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if (uid && !uidMap[uid]) {
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ret[qq] = [{
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uid,
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@ -1,5 +1,5 @@
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{{set ds = $data[0] || false }}
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{{set {_res_path, icon,lvs,type} = $data[1]}}
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{{set {_res_path, icon,lvs,type,game,minLv,maxLv} = $data[1]}}
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<div class="talent-line">
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<div class="talent-icon">
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@ -9,7 +9,7 @@
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<div class="talent-name">{{ds.name}}</div>
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<div class="talent-desc">
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{{each ds.desc d}}
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{{ if d[0] === "<" }}
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{{ if d[0] === "<" || game==='sr' }}
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{{@d}}
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{{else if d!=""}}
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<p>{{d}}</p>
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@ -31,9 +31,9 @@
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</div>
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<table class="talent-table cont-table">
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<tr class="tr">
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<td class="th"></td>
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<td class="th">{{minLv}} {{maxLv}}</td>
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{{each lvs lv idx}}
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{{if (type=="a" && idx>4 && idx<11) || (type!="a" && idx>4 && idx < 13)}}
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{{if idx+1 >= minLv && idx+1 <= maxLv }}
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<td class="th lv">{{lv}}</td>
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{{/if}}
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{{/each}}
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@ -49,7 +49,7 @@
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</td>
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{{each tr.values v idx}}
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{{if (type=="a" && idx>4 && idx<11) || (type!="a" && idx>4 && idx < 13)}}
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{{if idx+1 >= minLv && idx+1 <= maxLv }}
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<td class="td">{{v}}</td>
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{{/if}}
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{{/each}}
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@ -5,7 +5,7 @@
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export const usefulAttr = {
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景元: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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希儿: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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布洛妮娅: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 0, cdmg: 100, stance: 0, heal: 0, recharge: 100, effPct: 0, effDef: 0, dmg: 100 },
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布洛妮娅: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 75, cdmg: 100, stance: 0, heal: 0, recharge: 100, effPct: 0, effDef: 0, dmg: 100 },
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杰帕德: { hp: 50, atk: 0, def: 100, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 0, recharge: 100, effPct: 50, effDef: 50, dmg: 0 },
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姬子: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 50, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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瓦尔特: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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@ -15,7 +15,7 @@ export const usefulAttr = {
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三月七: { hp: 50, atk: 0, def: 100, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 0, recharge: 100, effPct: 50, effDef: 50, dmg: 0 },
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丹恒: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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阿兰: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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艾丝妲: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 75, heal: 0, recharge: 100, effPct: 0, effDef: 0, dmg: 100 },
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艾丝妲: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 75, cdmg: 75, stance: 100, heal: 0, recharge: 100, effPct: 0, effDef: 0, dmg: 100 },
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黑塔: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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希露瓦: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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娜塔莎: { hp: 100, atk: 0, def: 50, speed: 75, cpct: 0, cdmg: 0, stance: 0, heal: 100, recharge: 75, effPct: 0, effDef: 50, dmg: 0 },
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@ -6,7 +6,7 @@ let alias = {
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佩拉: '佩菈',
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停云: '',
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克拉拉: '',
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卡夫卡: '亲妈',
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卡夫卡: '亲妈,卡芙卡',
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姬子: '',
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娜塔莎: '纳塔莎,纳塔沙,纳塔沙',
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布洛妮娅: '大鸭鸭,鸭鸭,板鸭,布洛尼亚,布洛妮亚,布洛尼娅',
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@ -16,7 +16,7 @@ let alias = {
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景元: '景原,景源,神君发射器',
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杰帕德: '',
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桑博: '桑柏,桑伯',
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瓦尔特: '老杨,杨叔,瓦尔特杨',
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瓦尔特: '老杨,杨叔,瓦尔特杨,第一律者,手搓黑洞',
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白露: '小龙人',
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素裳: '',
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罗刹: '罗沙,罗杀',
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@ -25,7 +25,7 @@ let alias = {
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银狼: '小鸭鸭,小板鸭,黑客,骇客,骇兔',
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阿兰: '',
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青雀: '赌神,赌圣,青鹊',
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黑塔: ''
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黑塔: '转圈圈'
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}
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let aliasMap = {}
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@ -5,18 +5,11 @@
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{{/block}}
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{{block 'main'}}
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<div class="head-box" style="background-image:url('{{_res_path}}{{imgs.card}}')">
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<div class="head">
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<img src="{{_res_path}}{{imgs.qFace||imgs.face}}"/>
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</div>
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<!-- <div class="head-astro">{{astro}}</div>
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<div class="head-icon">
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<img src="{{City}}" />
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<img src="{{Weapon}}" />
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<img src="{{Element}}" />
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</div>
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-->
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<div class="head-detail">
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<div class="name">{{title}}·{{name}}</div>
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<div class="desc">{{@desc}}</div>
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@ -43,12 +36,15 @@
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{{/if}}
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</div>
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{{if mode == "talent"}}
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{{each detail.talent talent type}}
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<div class="talent-box elem-bg">
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<div class="talent-detail cont">
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<% include(_tpl_path+'/talent-detail.html', [talent, {_res_path,lvs,type,icon:imgs[type]}]) %>
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{{set minLv = game === 'gs' ? 4 : (type==='a'?1:4) }}
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{{set maxLv = game === 'gs' ? (type==='a'?11:13) : (type==='a'?9:12)}}
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<% include(_tpl_path+'/talent-detail.html', [talent, {_res_path,lvs,type,icon:imgs[type],minLv,maxLv,game}]) %>
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</div>
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</div>
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{{/each}}
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@ -56,7 +52,7 @@
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<div class="talent-box elem-bg">
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<div class="talent-detail passive-talent">
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{{each detail.passive pass idx}}
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<% include(_tpl_path+'/talent-detail.html', [pass, {_res_path,icon:imgs['passive'+idx]}]) %>
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<% include(_tpl_path+'/talent-detail.html', [pass, {_res_path,icon:imgs['passive'+idx],game}]) %>
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{{/each}}
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</div>
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</div>
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@ -66,7 +62,7 @@
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<div class="talent-box elem-bg">
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<div class="talent-detail">
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{{each detail.cons con idx}}
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<% include(_tpl_path+'/talent-detail.html', [con, {_res_path,lvs,type,icon:imgs['cons'+idx]}]) %>
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<% include(_tpl_path+'/talent-detail.html', [con, {_res_path,lvs,type,icon:imgs['cons'+idx],game}]) %>
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{{/each}}
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</div>
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</div>
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