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圣遗物数据底层存储格式与处理逻辑初步升级
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10
CHANGELOG.md
10
CHANGELOG.md
@ -1,12 +1,14 @@
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# 2.1.0
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# 2.1.1
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* 底层增加面板计算逻辑,供后续功能使用
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* 部分底层结构升级
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* 底层增加面板计算逻辑,供后续功能使用
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* 圣遗物数据底层存储格式与处理逻辑初步升级
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* 圣遗物主词条评分规则微调,可能会影响部分角色评分
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* 元素杯属性不符会触发主词缀评分惩罚
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* 充能主词条不再触发主词缀评分惩罚
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* 一些已知问题修正与优化
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* 一些已知问题修正与样式优化
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# 2.0.1~2.0.9
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# 2.1.0
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* 增加群内排名功能
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* 默认关闭,如需启用可通过`#喵喵设置排名开启`进行打开
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@ -5,7 +5,7 @@
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import lodash from 'lodash'
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import { Profile, Common } from '../../components/index.js'
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import { getTargetUid, profileHelp, autoGetProfile } from './ProfileCommon.js'
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import { Artifact, Character } from '../../models/index.js'
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import { Artifact, Character, ProfileArtis } from '../../models/index.js'
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/*
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* 角色圣遗物面板
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@ -27,10 +27,12 @@ export async function profileArtis (e) {
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}
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let charCfg = profile.artis.getCharCfg()
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let { artis, mark: totalMark, markClass: totalMarkClass, usefulMark } = profile.getArtisMark()
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let { attrMap } = Artifact.getMeta()
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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// 渲染图像
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return await Common.render('character/artis-mark', {
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uid,
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@ -38,10 +40,9 @@ export async function profileArtis (e) {
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splash: char.getImgs(profile.costume).splash,
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data: profile,
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costume: profile.costume ? '2' : '',
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artis,
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totalMark,
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totalMarkClass,
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usefulMark,
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artisDetail,
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artisKeyTitle,
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attrMap,
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charCfg
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}, { e, scale: 1.3 })
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@ -72,7 +73,7 @@ export async function profileArtisList (e) {
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}
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let profileArtis = profile.getArtisMark()
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lodash.forEach(profileArtis.artis, (arti, idx) => {
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arti.usefulMark = profileArtis.usefulMark
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arti.charWeight = profileArtis.charWeight
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arti.avatar = name
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arti.side = char.side
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artis.push(arti)
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@ -87,11 +88,13 @@ export async function profileArtisList (e) {
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artis = lodash.sortBy(artis, '_mark')
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artis = artis.reverse()
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artis = artis.slice(0, 28)
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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// 渲染图像
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return await Common.render('character/artis-list', {
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save_id: uid,
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uid,
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artis
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artis,
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artisKeyTitle
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}, { e, scale: 1.4 })
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}
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@ -1,7 +1,7 @@
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import lodash from 'lodash'
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import { autoRefresh } from './ProfileCommon.js'
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import { Common, Format, Profile } from '../../components/index.js'
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import { MysApi, Avatar, ProfileRank } from '../../models/index.js'
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import { MysApi, Avatar, ProfileRank, ProfileArtis } from '../../models/index.js'
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export async function renderProfile (e, char, mode = 'profile', params = {}) {
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let selfUser = await MysApi.initUser(e)
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@ -55,7 +55,6 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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dmg: p(Math.max(a.dmg * 1 || 0, a.phy * 1 || 0))
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}
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let { artis, mark: totalMark, markClass: totalMarkClass, usefulMark, classTitle } = profile.getArtisMark()
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let enemyLv = await selfUser.getCfg('char.enemyLv', 91)
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let dmgMsg = []
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@ -94,6 +93,10 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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rank = await ProfileRank.create({ group: e.group_id, uid, qq: e.user_id })
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await rank.getRank(profile, true)
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}
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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// 渲染图像
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return await Common.render('character/profile-detail', {
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save_id: uid,
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@ -105,14 +108,11 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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dmgMsg,
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dmgRet: dmgCalc.dmgRet || false,
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dmgCfg: dmgCalc.dmgCfg || false,
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artis,
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artisDetail,
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artisKeyTitle,
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enemyLv,
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imgs: char.getImgs(profile.costume),
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enemyName: dmgCalc.enemyName || '小宝',
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totalMark: c(totalMark, 1),
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totalMarkClass,
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classTitle,
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usefulMark,
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talentMap: { a: '普攻', e: '战技', q: '爆发' },
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bodyClass: `char-${char.name}`,
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mode
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@ -5,7 +5,7 @@
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import lodash from 'lodash'
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import { Cfg, Common, App, Data } from '../components/index.js'
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import { Abyss, AvatarList, Character, MysApi } from '../models/index.js'
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import HutaoApi from './stat/HutaoApi.js'
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import HutaoApi from './wiki/HutaoApi.js'
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let app = App.init({
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id: 'stat',
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@ -110,11 +110,7 @@ async function renderWiki ({ e, char }) {
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lodash.extend(data, char.getData('weaponType,elemName'))
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// 命座持有
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let holding = await CharWiki.getHolding(char.id)
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// let usage = await CharWiki.getUsage(char.id)
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let usage = {
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weapons: await CharWiki.getWeapons(char.id),
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artis: await CharWiki.getArtis(char.id)
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}
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let usage = await CharWiki.getUsage(char.id)
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return await Common.render('wiki/character-wiki', {
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data,
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attr: char.getAttrList(),
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import HutaoApi from '../stat/HutaoApi.js';
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import lodash from 'lodash';
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import { Format } from '../../components/index.js';
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import { ArtifactSet, Weapon } from '../../models/index.js';
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import HutaoApi from './HutaoApi.js'
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import lodash from 'lodash'
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import { Format } from '../../components/index.js'
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import { ArtifactSet, Weapon } from '../../models/index.js'
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let CharWiki = {
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// 命座持有
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/**
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* 角色命座持有
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* @param id
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* @returns {Promise<{}>}
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*/
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async getHolding (id) {
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let consData = (await HutaoApi.getCons()).data || {}
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consData = lodash.find(consData, (ds) => ds.avatar === id)
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@ -23,58 +27,12 @@ let CharWiki = {
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}
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return holding
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},
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async getWeapons (id) {
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let wu = (await HutaoApi.getWeaponUsage()).data || {}
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let weapons = []
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if (wu[id]) {
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lodash.forEach(wu[id], (ds) => {
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let weapon = Weapon.get(ds.name)
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if (weapon) {
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weapons.push({
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...weapon.getData('name,abbr,img,star'),
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value: ds.value
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})
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}
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})
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}
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weapons = lodash.sortBy(weapons, 'value')
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weapons = weapons.reverse()
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lodash.forEach(weapons, (ds) => {
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ds.value = Format.percent(ds.value, 1)
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})
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return weapons
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},
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async getArtis (id) {
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let au = (await HutaoApi.getArtisUsage()).data || {}
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let artis = []
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if (au[id]) {
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lodash.forEach(au[id], (ds) => {
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let imgs = []
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let abbrs = []
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let ss = ds.sets.split(',')
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lodash.forEach(ss, (t) => {
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t = t.split(':')
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let artiSet = ArtifactSet.get(t[0])
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if (artiSet) {
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imgs.push(artiSet.img)
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abbrs.push(artiSet.abbr + (ss.length === 1 ? t[1] : ''))
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}
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})
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artis.push({
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imgs,
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title: abbrs.join('+'),
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value: ds.value
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})
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})
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}
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artis = lodash.sortBy(artis, 'value')
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artis = artis.reverse()
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artis.forEach((ds) => {
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ds.value = Format.percent(ds.value)
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})
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return artis
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},
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/**
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* 角色武器、圣遗物使用
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* @param id
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* @returns {Promise<{}|{artis: *[], weapons: *[]}>}
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*/
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async getUsage (id) {
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let ud = (await HutaoApi.getUsage()).data || {}
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if (!ud[id]) {
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@ -86,6 +44,12 @@ let CharWiki = {
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artis: CharWiki.getArtisData(ud.artis)
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}
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},
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/**
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* 武器使用
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* @param data
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* @returns {*[]}
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*/
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getWeaponsData (data = []) {
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let weapons = []
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@ -104,6 +68,12 @@ let CharWiki = {
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})
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return weapons
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},
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/**
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* 圣遗物使用
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* @param data
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* @returns {*[]}
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*/
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getArtisData (data = []) {
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let artis = []
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return await HutaoApi.req('/Statistics/Avatar/AvatarCollocation')
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},
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async getWeaponUsage () {
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return await HutaoApi.req('/Statistics/AvatarWeaponUsage')
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},
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async getArtisUsage () {
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return await HutaoApi.req('/Statistics/AvatarReliquaryUsage')
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},
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async uploadData (data = {}) {
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let body = JSON.stringify(data)
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return await HutaoApi.req('/Record/UploadData', {
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import lodash from 'lodash'
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import { Character } from '../models/index.js'
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let CharId = Character.CharId
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let Format = {
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int: function (d) {
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@ -15,7 +18,25 @@ let Format = {
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},
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percent: function (num, fix = 1) {
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return Format.pct(num * 100, fix)
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},
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elem: function (str, def = '') {
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let ret = CharId.matchElem(str, def)
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return ret ? ret.elem : def
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},
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elemName: function (elem, def = '') {
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return CharId.getElemName(elem) || def
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},
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isElem (elem) {
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return !!CharId.getElemName(elem)
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},
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elemTitleMap () {
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return CharId.elemTitleMap
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}
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}
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export default Format
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@ -152,11 +152,14 @@ let MiaoData = {
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let tid = talentId[ds.id]
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key = talentKey[tid]
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elem = elem || talentElem[tid]
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ret[key] = {
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level: ds.level
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}
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} else {
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key = ['a', 'e', 'q'][idx++]
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}
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ret[key] = {
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level: ds.level
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ret[key] = ret[key] || {
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level: ds.level
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}
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}
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})
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@ -11,6 +11,7 @@ import CharImg from './character-lib/CharImg.js'
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import CharTalent from './character-lib/CharTalent.js'
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import CharId from './character-lib/CharId.js'
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import CharMeta from './character-lib/CharMeta.js'
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import CharCfg from './character-lib/CharCfg.js'
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let { abbrMap, wifeMap, idSort, idMap } = CharId
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@ -112,10 +113,12 @@ class Character extends Base {
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return this.getImgs().side
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}
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// gacha图像
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get gacha () {
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return this.getImgs().gacha
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}
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// 获取character相关图像
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get imgs () {
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return this.getImgs()
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}
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@ -125,6 +128,7 @@ class Character extends Base {
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return this.getDetail()
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}
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// 获取命座天赋等级
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get talentCons () {
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if (this.isTraveler) {
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return this.elem === 'dendro' ? { e: 3, q: 5 } : { e: 5, q: 3 }
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@ -132,19 +136,17 @@ class Character extends Base {
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return this.meta?.talentCons || {}
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}
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// 获取attr列表
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getAttrList () {
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let { meta } = this
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return CharMeta.getAttrList(meta.baseAttr, meta.growAttr, this.elemName)
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}
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// 获取素材
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getMaterials (type = 'all') {
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return CharMeta.getMaterials(this, type)
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}
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getLvStat () {
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return CharMeta.getLvStat(this)
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}
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// 获取生日
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get birthday () {
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let birth = this.birth
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@ -167,15 +169,18 @@ class Character extends Base {
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return CharTalent.getAvatarTalent(this.id, talent, cons, mode, this.talentCons)
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}
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// 检查老婆类型
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checkWifeType (type) {
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return !!wifeMap[type][this.id]
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}
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// 检查时装
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checkCostume (id) {
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let costume = this.meta?.costume || []
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return costume.includes(id * 1)
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}
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// 判断是否为某种元素角色
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isElem (elem = '') {
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elem = elem.toLowerCase()
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return this.elem === elem || this.elemName === elem
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@ -310,22 +315,10 @@ class Character extends Base {
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return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300))
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}
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// 获取伤害计算配置
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async getCalcRule () {
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if (!this._calcRule && this._calcRule !== false) {
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let cfg = await Data.importModule(`resources/meta/character/${this.name}/calc.js`)
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if (lodash.isEmpty(cfg)) {
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this._calcRule = false
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} else {
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this._calcRule = {
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details: cfg.details || false, // 计算详情
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buffs: cfg.buffs || [], // 角色buff
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defParams: cfg.defParams || {}, // 默认参数,一般为空
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defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index
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defDmgKey: cfg.defDmgKey || '',
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mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性
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enemyName: cfg.enemyName || '小宝' // 敌人名称
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}
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}
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this._calcRule = await CharCfg.getCalcRule(this)
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}
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return this._calcRule
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}
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@ -333,6 +326,12 @@ class Character extends Base {
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static matchElem (str, def) {
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return CharId.matchElem(str, def)
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}
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static matchElemName () {
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}
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}
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Character.CharId = CharId
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export default Character
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@ -1,12 +1,12 @@
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/*
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* 面板圣遗物
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* */
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/**
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* 面板圣遗物
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*/
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import lodash from 'lodash'
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import Base from './Base.js'
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import { Artifact, ArtifactSet, Character } from './index.js'
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import { Format, Data } from '../components/index.js'
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import ArtisMark from './profile-lib/ArtisMark.js'
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import { attrMap, attrNameMap, attrValue } from '../resources/meta/artifact/artis-mark.js'
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import { attrMap, attrValue } from '../resources/meta/artifact/artis-mark.js'
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import CharArtis from './profile-lib/CharArtis.js'
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export default class ProfileArtis extends Base {
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@ -87,16 +87,7 @@ export default class ProfileArtis extends Base {
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if (!main) {
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return ''
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}
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let title = main.title
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if (/元素伤害/.test(title)) {
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return 'dmg'
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}
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if (attrNameMap[main.title]) {
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return attrNameMap[main.title]
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} else {
|
||||
console.log(main.title)
|
||||
}
|
||||
return ''
|
||||
return ArtisMark.getKeyByTitle(main.key, true) || ''
|
||||
}
|
||||
|
||||
is (check, pos = '') {
|
||||
@ -126,6 +117,7 @@ export default class ProfileArtis extends Base {
|
||||
return check
|
||||
}
|
||||
|
||||
// 获取圣遗物数据
|
||||
getArtisData () {
|
||||
let ret = {}
|
||||
this.forEach((ds, idx) => {
|
||||
@ -139,6 +131,16 @@ export default class ProfileArtis extends Base {
|
||||
return ret
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取圣遗物套装数据
|
||||
* @returns {*|{imgs: *[], names: *[], sets: {}, abbrs: *[], sName: string, name: (string|*)}}
|
||||
* sets: 套装名:2/4
|
||||
* names: [套装名]
|
||||
* imgs: [img]
|
||||
* abbrs:[别名]
|
||||
* name: '组合名字', 若为4件套会使用套装完整名
|
||||
* sName: '简写名字',若为4件套也会使用简写
|
||||
*/
|
||||
getSetData () {
|
||||
if (this._setData) {
|
||||
return this._setData
|
||||
@ -174,6 +176,10 @@ export default class ProfileArtis extends Base {
|
||||
return this._setData
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取角色配置
|
||||
* @returns {{classTitle: *, weight: *, posMaxMark: {}, mark: {}, attrs: {}}}
|
||||
*/
|
||||
getCharCfg () {
|
||||
let char = Character.get(this.charid)
|
||||
let { attrWeight, title } = CharArtis.getCharArtisCfg(char, this.profile, this)
|
||||
@ -200,15 +206,13 @@ export default class ProfileArtis extends Base {
|
||||
}
|
||||
attrs[key] = ret
|
||||
})
|
||||
let maxMark = ArtisMark.getMaxMark(attrs)
|
||||
let posMaxMark = ArtisMark.getMaxMark(attrs)
|
||||
// 返回内容待梳理简化
|
||||
return {
|
||||
attrs,
|
||||
classTitle: title,
|
||||
weight: attrWeight,
|
||||
// 待删除
|
||||
mark: lodash.mapValues(attrs, (ds) => ds.mark),
|
||||
maxMark
|
||||
posMaxMark
|
||||
}
|
||||
}
|
||||
|
||||
@ -216,10 +220,6 @@ export default class ProfileArtis extends Base {
|
||||
let charCfg = this.getCharCfg()
|
||||
let artis = {}
|
||||
let setCount = {}
|
||||
let usefulMark = {}
|
||||
lodash.forEach(charCfg.attrs, (ds) => {
|
||||
usefulMark[ds.title] = ds.weight
|
||||
})
|
||||
let totalMark = 0
|
||||
this.forEach((arti, idx) => {
|
||||
let mark = ArtisMark.getMark(charCfg, idx, arti.main, arti.attrs, this.elem)
|
||||
@ -241,8 +241,8 @@ export default class ProfileArtis extends Base {
|
||||
_mark: mark,
|
||||
mark: Format.comma(mark, 1),
|
||||
markClass: ArtisMark.getMarkClass(mark),
|
||||
main: ArtisMark.formatArti(arti.main, charCfg.mark, true, this.elem || ''),
|
||||
attrs: ArtisMark.formatArti(arti.attrs, charCfg.mark)
|
||||
main: ArtisMark.formatArti(arti.main, charCfg.attrs, true, this.elem || ''),
|
||||
attrs: ArtisMark.formatArti(arti.attrs, charCfg.attrs)
|
||||
}
|
||||
}
|
||||
})
|
||||
@ -270,7 +270,7 @@ export default class ProfileArtis extends Base {
|
||||
classTitle: charCfg.classTitle
|
||||
}
|
||||
if (withDetail) {
|
||||
ret.usefulMark = usefulMark
|
||||
ret.charWeight = charCfg.weight
|
||||
}
|
||||
return ret
|
||||
}
|
||||
@ -290,4 +290,8 @@ export default class ProfileArtis extends Base {
|
||||
eachArtisSet (fn) {
|
||||
ProfileArtis._eachArtisSet(this.sets, fn)
|
||||
}
|
||||
|
||||
static getArtisKeyTitle () {
|
||||
return ArtisMark.getKeyTitleMap()
|
||||
}
|
||||
}
|
||||
|
25
models/character-lib/CharCfg.js
Normal file
25
models/character-lib/CharCfg.js
Normal file
@ -0,0 +1,25 @@
|
||||
import { Data } from '../../components/index.js'
|
||||
import lodash from 'lodash'
|
||||
|
||||
/**
|
||||
* 角色相关配置
|
||||
*/
|
||||
let CharCfg = {
|
||||
// 获取角色伤害计算相关配置
|
||||
async getCalcRule (char) {
|
||||
let cfg = await Data.importModule(`resources/meta/character/${char.name}/calc.js`)
|
||||
if (lodash.isEmpty(cfg)) {
|
||||
return false
|
||||
}
|
||||
return {
|
||||
details: cfg.details || false, // 计算详情
|
||||
buffs: cfg.buffs || [], // 角色buff
|
||||
defParams: cfg.defParams || {}, // 默认参数,一般为空
|
||||
defDmgIdx: cfg.defDmgIdx || -1, // 默认详情index
|
||||
defDmgKey: cfg.defDmgKey || '',
|
||||
mainAttr: cfg.mainAttr || 'atk,cpct,cdmg', // 伤害属性
|
||||
enemyName: cfg.enemyName || '小宝' // 敌人名称
|
||||
}
|
||||
}
|
||||
}
|
||||
export default CharCfg
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* 角色别名及角色ID相关
|
||||
* */
|
||||
/**
|
||||
* 角色别名及角色ID相关
|
||||
* */
|
||||
import lodash from 'lodash'
|
||||
import { Data } from '../../components/index.js'
|
||||
import { charPosIdx, elemAlias } from './CharMeta.js'
|
||||
@ -143,6 +143,7 @@ const CharId = {
|
||||
getElemName (elem = '') {
|
||||
return elemTitleMap[CharId.getElem(elem)]
|
||||
},
|
||||
elemTitleMap,
|
||||
|
||||
// 名字匹配元素
|
||||
matchElem (name = '', defElem = '') {
|
||||
|
@ -1,4 +1,4 @@
|
||||
/*
|
||||
/**
|
||||
* 角色照片及角色图像资源相关
|
||||
* */
|
||||
import fs from 'fs'
|
||||
|
@ -149,10 +149,6 @@ const CharMeta = {
|
||||
return type === 'all' ? ret : ret[0]
|
||||
},
|
||||
|
||||
getLvStat (char) {
|
||||
|
||||
},
|
||||
|
||||
getDesc (desc) {
|
||||
desc = desc.replace(/。$/, '')
|
||||
desc = desc.replace('</br>', ',')
|
||||
|
@ -1,4 +1,4 @@
|
||||
/*
|
||||
/**
|
||||
* 角色天赋相关处理
|
||||
* */
|
||||
import lodash from 'lodash'
|
||||
|
@ -1,16 +1,47 @@
|
||||
import lodash from 'lodash'
|
||||
import { Format } from '../../components/index.js'
|
||||
import { Character } from '../index.js'
|
||||
import { attrNameMap, mainAttr, subAttr, attrMap } from '../../resources/meta/artifact/artis-mark.js'
|
||||
|
||||
let ArtisMark = {
|
||||
// 根据Key获取标题
|
||||
getKeyByTitle (title, dmg = false) {
|
||||
if (/元素伤害加成/.test(title)) {
|
||||
let elem = Format.elem(title)
|
||||
return dmg ? 'dmg' : elem
|
||||
} else if (title === '物理伤害加成') {
|
||||
return 'phy'
|
||||
}
|
||||
return attrNameMap[title]
|
||||
},
|
||||
|
||||
// 根据标题获取Key
|
||||
getTitleByKey (key) {
|
||||
// 检查是否是伤害字段
|
||||
let dmg = Format.elemName(key, '')
|
||||
if (dmg) {
|
||||
return `${dmg}伤加成`
|
||||
}
|
||||
return attrMap[key].title
|
||||
},
|
||||
|
||||
getKeyTitleMap () {
|
||||
let ret = {}
|
||||
lodash.forEach(attrMap, (ds, key) => {
|
||||
ret[key] = ds.title
|
||||
})
|
||||
lodash.forEach(Format.elemTitleMap(), (name, key) => {
|
||||
ret[key] = `${name}伤加成`
|
||||
})
|
||||
return ret
|
||||
},
|
||||
|
||||
formatAttr (ds) {
|
||||
if (!ds) {
|
||||
return {}
|
||||
}
|
||||
if (lodash.isArray(ds) && ds[0] && ds[1]) {
|
||||
return {
|
||||
title: ds[0],
|
||||
key: ArtisMark.getKeyByTitle(ds[0]),
|
||||
value: ds[1]
|
||||
}
|
||||
}
|
||||
@ -18,7 +49,7 @@ let ArtisMark = {
|
||||
return {}
|
||||
}
|
||||
return {
|
||||
title: ds.title || ds.name || ds.key || ds.id || '',
|
||||
key: ds.key || ArtisMark.getKeyByTitle(ds.title || ds.name || ds.key || ds.id || ''),
|
||||
value: ds.value || ''
|
||||
}
|
||||
},
|
||||
@ -30,13 +61,14 @@ let ArtisMark = {
|
||||
* @param isMain
|
||||
* @returns {{title: *, value: string}|*[]}
|
||||
*/
|
||||
formatArti (ds, markCfg = false, isMain = false, elem = '') {
|
||||
if (ds[0] && ds[0].title) {
|
||||
formatArti (ds, charAttrCfg = false, isMain = false, elem = '') {
|
||||
// 若为attr数组
|
||||
if (ds[0] && (ds[0].title || ds[0].key)) {
|
||||
let ret = []
|
||||
let totalUpNum = 0
|
||||
let ltArr = []
|
||||
lodash.forEach(ds, (d) => {
|
||||
let arti = ArtisMark.formatArti(d, markCfg)
|
||||
let arti = ArtisMark.formatArti(d, charAttrCfg)
|
||||
totalUpNum += arti.upNum
|
||||
if (arti.hasLt) {
|
||||
ltArr.push(arti)
|
||||
@ -56,51 +88,39 @@ let ArtisMark = {
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
let key = ds.key
|
||||
let title = ds.title || ds[0]
|
||||
let key = ''
|
||||
if (!key) {
|
||||
key = ArtisMark.getKeyByTitle(title)
|
||||
} else if (!title) {
|
||||
title = ArtisMark.getTitleByKey(key)
|
||||
}
|
||||
let isDmg = Format.isElem(key)
|
||||
let val = ds.value || ds[1]
|
||||
let value = val
|
||||
let num = ds.value || ds[1]
|
||||
if (!title || title === 'undefined') {
|
||||
if (!key || key === 'undefined') {
|
||||
return {}
|
||||
}
|
||||
if (/伤害加成/.test(title) && val < 1) {
|
||||
val = Format.pct(val * 100)
|
||||
num = num * 100
|
||||
} else if (/伤害加成|大|暴|充能|治疗/.test(title)) {
|
||||
val = Format.pct(val)
|
||||
} else {
|
||||
val = Format.comma(val, 1)
|
||||
}
|
||||
|
||||
if (/元素伤害加成/.test(title)) {
|
||||
title = title.replace('元素伤害', '伤')
|
||||
let mainElem = Character.matchElem(title)
|
||||
if (elem && mainElem.elem !== elem) {
|
||||
key = '_dmg'
|
||||
} else {
|
||||
key = 'dmg'
|
||||
}
|
||||
} else if (title === '物理伤害加成') {
|
||||
title = '物伤加成'
|
||||
key = 'phy'
|
||||
}
|
||||
let arrCfg = attrMap[isDmg ? 'dmg' : key]
|
||||
|
||||
key = key || attrNameMap[title]
|
||||
val = Format[arrCfg.format](val, 1)
|
||||
|
||||
let ret = {
|
||||
title,
|
||||
key,
|
||||
value: val
|
||||
}
|
||||
if (!isMain) {
|
||||
let incRet = ArtisMark.getIncNum(title, value)
|
||||
let incRet = ArtisMark.getIncNum(key, value)
|
||||
ret.upNum = incRet.num
|
||||
ret.hasGt = incRet.hasGt
|
||||
ret.hasLt = incRet.hasLt
|
||||
}
|
||||
|
||||
if (markCfg) {
|
||||
let mark = markCfg[key] * num || 0
|
||||
if (charAttrCfg) {
|
||||
let mark = charAttrCfg[key]?.mark * num || 0
|
||||
if (isMain) {
|
||||
mark = mark / 4 + 0.01
|
||||
ret.key = key
|
||||
@ -111,8 +131,9 @@ let ArtisMark = {
|
||||
return ret
|
||||
},
|
||||
|
||||
getIncNum (title, value) {
|
||||
let cfg = attrNameMap[title] && attrMap[attrNameMap[title]]
|
||||
// 获取升级次数
|
||||
getIncNum (key, value) {
|
||||
let cfg = attrMap[key]
|
||||
if (!value || !cfg || !cfg.value || !cfg.valueMin) {
|
||||
return { num: 0 }
|
||||
}
|
||||
@ -130,6 +151,7 @@ let ArtisMark = {
|
||||
}
|
||||
},
|
||||
|
||||
// 获取评分档位
|
||||
getMarkClass (mark) {
|
||||
let pct = mark
|
||||
let scoreMap = [['D', 10], ['C', 16.5], ['B', 23.1], ['A', 29.7], ['S', 36.3], ['SS', 42.9], ['SSS', 49.5], ['ACE', 56.1], ['ACE²', 66]]
|
||||
@ -140,49 +162,31 @@ let ArtisMark = {
|
||||
}
|
||||
},
|
||||
|
||||
// 获取位置分数
|
||||
getMark (charCfg, posIdx, mainAttr, subAttr, elem = '') {
|
||||
let ret = 0
|
||||
let { mark, maxMark, weight } = charCfg
|
||||
let mAttr = ArtisMark.getAttr(mainAttr, elem)
|
||||
|
||||
let { attrs, posMaxMark } = charCfg
|
||||
let key = mainAttr.key
|
||||
let fixPct = 1
|
||||
posIdx = posIdx * 1
|
||||
if (posIdx >= 3) {
|
||||
if (mAttr !== 'recharge') {
|
||||
fixPct = Math.max(0, Math.min(1, (weight[mAttr] || 0) / (maxMark['m' + posIdx])))
|
||||
let mainKey = key
|
||||
if (key !== 'recharge') {
|
||||
if (posIdx === 4 && Format.isElem(key) && key === elem) {
|
||||
mainKey = 'dmg'
|
||||
}
|
||||
fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + posIdx])))
|
||||
}
|
||||
ret += ArtisMark.getAttrMark(mark, mainAttr) / 4
|
||||
ret += (attrs[mainKey]?.mark || 0) * (mainAttr.value || 0) / 4
|
||||
}
|
||||
|
||||
lodash.forEach(subAttr, (ds) => {
|
||||
ret += ArtisMark.getAttrMark(mark, ds)
|
||||
ret += (attrs[ds.key]?.mark || 0) * (ds.value || 0)
|
||||
})
|
||||
return ret * (1 + fixPct) / 2 / posMaxMark[posIdx] * 66
|
||||
},
|
||||
|
||||
return ret * (1 + fixPct) / 2 / maxMark[posIdx] * 66
|
||||
},
|
||||
getAttr (ds, elem = '') {
|
||||
let title = ds.title || ds[0] || ''
|
||||
let attr = attrNameMap[title]
|
||||
if (/元素伤害/.test(title)) {
|
||||
attr = 'dmg'
|
||||
if (elem && Character.matchElem(title).elem !== elem) {
|
||||
attr = '_dmg'
|
||||
}
|
||||
} else if (/物理|物伤/.test(title)) {
|
||||
attr = 'phy'
|
||||
}
|
||||
return attr
|
||||
},
|
||||
getAttrMark (attrMark, ds) {
|
||||
if (!ds) {
|
||||
return 0
|
||||
}
|
||||
let attr = ArtisMark.getAttr(ds)
|
||||
if (!attr) {
|
||||
return 0
|
||||
}
|
||||
let val = ds.value || ds[1]
|
||||
return (attrMark[attr] || 0) * val
|
||||
},
|
||||
// 获取位置最高分
|
||||
getMaxMark (attrs) {
|
||||
let ret = {}
|
||||
for (let idx = 1; idx <= 5; idx++) {
|
||||
@ -208,6 +212,8 @@ let ArtisMark = {
|
||||
}
|
||||
return ret
|
||||
},
|
||||
|
||||
// 获取最高分的属性
|
||||
getMaxAttr (attrs = {}, list2 = [], maxLen = 1, banAttr = '') {
|
||||
let tmp = []
|
||||
lodash.forEach(list2, (attr) => {
|
||||
|
@ -3,8 +3,8 @@
|
||||
* @type {{}}
|
||||
*/
|
||||
|
||||
import { Weapon, ProfileAttr, Character } from '../index.js'
|
||||
import { attrNameMap } from '../../resources/meta/artifact/artis-mark.js'
|
||||
import { Weapon, ProfileAttr } from '../index.js'
|
||||
import { Format } from '../../components/index.js'
|
||||
import { calc as artisBuffs } from '../../resources/meta/artifact/index.js'
|
||||
import { calc as weaponBuffs } from '../../resources/meta/weapon/index.js'
|
||||
import lodash from 'lodash'
|
||||
@ -39,7 +39,7 @@ class AttrCalc {
|
||||
this.setWeaponAttr()
|
||||
this.setArtisAttr()
|
||||
if (process.argv.includes('web-debug')) {
|
||||
// console.log(this.attr, this.attr.getAttr())
|
||||
// console.log(this.attr, this.attr.getAttr())
|
||||
}
|
||||
return this.attr.getAttr()
|
||||
}
|
||||
@ -185,19 +185,11 @@ class AttrCalc {
|
||||
* @returns {boolean}
|
||||
*/
|
||||
calcArtisAttr (ds, char) {
|
||||
let title = ds.title
|
||||
let key = attrNameMap[title]
|
||||
if (/元素伤害/.test(title)) {
|
||||
let key = ds.key
|
||||
if (Format.isElem(key) && char.elem === key) {
|
||||
key = 'dmg'
|
||||
let elem = Character.matchElem(title)
|
||||
if (!char.isElem(elem.elem)) {
|
||||
key = 'dmg2'
|
||||
}
|
||||
}
|
||||
|
||||
if (/物/.test(title)) {
|
||||
key = 'phy'
|
||||
}
|
||||
if (!key) {
|
||||
return false
|
||||
}
|
||||
|
@ -9,17 +9,16 @@ async function init () {
|
||||
let charPath = process.cwd() + '/plugins/miao-plugin/resources/meta/character'
|
||||
let chars = fs.readdirSync(charPath)
|
||||
for (let char of chars) {
|
||||
if (fs.existsSync(`${charPath}/${char}/artis.js`)) {
|
||||
charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis.js`)
|
||||
}
|
||||
// 允许自定义配置文件,会覆盖喵喵版评分规则
|
||||
if (fs.existsSync(`${charPath}/${char}/artis_user.js`)) {
|
||||
charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis_user.js`)
|
||||
} else if (fs.existsSync(`${charPath}/${char}/artis.js`)) {
|
||||
charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis.js`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await init()
|
||||
|
||||
const CharArtis = {
|
||||
reduceWeight (weight, key, plus, max) {
|
||||
let original = weight[key] || 0
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
{{each artis ds}}
|
||||
<div class="item arti">
|
||||
{{if ds && ds.name && ds.main && ds.main.title && ds.main.title!="undefined"}}
|
||||
{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
|
||||
<div class="avatar">
|
||||
<img src="{{_res_path}}{{ds.side}}" onerror="whenError(this)"/>
|
||||
</div>
|
||||
@ -24,11 +24,12 @@
|
||||
<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
|
||||
</div>
|
||||
<ul class="detail attr">
|
||||
<li class="arti-main"><span class="title">{{ds.main.title}}</span><span class="val">+{{ds.main.value}}</span></li>
|
||||
<li class="arti-main"><span class="title">{{artisKeyTitle[ds.main?.key]}}</span><span class="val">+{{ds.main?.value}}</span>
|
||||
</li>
|
||||
{{each ds.attrs attr}}
|
||||
{{if attr && attr.title}}
|
||||
<li class="{{ds.usefulMark[attr.title]*1 > 79.9 ?`great`:(ds.usefulMark[attr.title]*1>0 ? `useful`:`nouse`)}}">
|
||||
<span class="title"> {{if attr.upNum}}<i class="up-num up-{{attr.upNum}}"></i>{{/if}}{{attr.title}}</span>
|
||||
{{if attr && attr.key}}
|
||||
<li class="{{ds.charWeight[attr.key]*1 > 79.9 ?`great`:(ds.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}">
|
||||
<span class="title"> {{if attr.upNum}}<i class="up-num up-{{attr.upNum}}"></i>{{/if}}{{artisKeyTitle[attr.key]}}</span>
|
||||
<span class="val">+{{attr.value}}</span></li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
|
||||
{{block 'main'}}
|
||||
{{set ad = artisDetail}}
|
||||
<div class="basic">
|
||||
<div class="main-pic"
|
||||
style="background-image:url({{_res_path}}{{splash}})"></div>
|
||||
@ -22,8 +23,8 @@
|
||||
<div class="item arti-stat">
|
||||
<div class="arti-class-title">评分规则:{{charCfg.classTitle}}</div>
|
||||
<div class="arti-stat-ret">
|
||||
<div><strong class="mark-{{totalMarkClass}}">{{totalMarkClass}}</strong><span>圣遗物评级</span></div>
|
||||
<div><strong>{{totalMark}}</strong><span>圣遗物总分</span></div>
|
||||
<div><strong class="mark-{{artisDetail.markClass}}">{{ad.markClass}}</strong><span>圣遗物评级</span></div>
|
||||
<div><strong>{{ad.mark}}</strong><span>圣遗物总分</span></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -33,13 +34,13 @@
|
||||
|
||||
<div class="artis">
|
||||
<% for(let idx = 1; idx<=5; idx++) {
|
||||
let ds = artis[idx]
|
||||
let ds = ad?.artis[idx]
|
||||
%>
|
||||
{{if idx === 1 }}
|
||||
<div class="item no-bg"></div>
|
||||
{{/if}}
|
||||
<div class="item arti {{idx}}">
|
||||
{{if ds && ds.name && ds.main && ds.main.title && ds.main.title!="undefined"}}
|
||||
{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
|
||||
<div class="arti-icon">
|
||||
<div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div>
|
||||
<span>+{{ds.level}}</span>
|
||||
@ -50,7 +51,7 @@
|
||||
</div>
|
||||
<ul class="detail attr">
|
||||
<li class="arti-main">
|
||||
<span class="title">{{ds.main.title}}</span>
|
||||
<span class="title">{{artisKeyTitle[ds.main.key]}}</span>
|
||||
<span class="val">+{{ds.main.value}}</span>
|
||||
{{if idx >1 }}
|
||||
<span class="mark">{{ mark( ds.main.mark / 6 ) }}</span>
|
||||
@ -59,9 +60,9 @@
|
||||
{{/if}}
|
||||
</li>
|
||||
{{each ds.attrs attr}}
|
||||
{{if attr.title}}
|
||||
<li class="{{usefulMark[attr.title]*1 > 79.9 ?`great`:(usefulMark[attr.title]*1>0 ? `useful`:`nouse`)}}"><span
|
||||
class="title">{{attr.title}} </span><span
|
||||
{{if attr.key}}
|
||||
<li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}"><span
|
||||
class="title">{{artisKeyTitle[attr.key]}} </span><span
|
||||
class="val">+{{attr.value}}</span>
|
||||
<span class="mark">{{ ( 46.6 / 6 / 100 * attr._mark ).toFixed(1) }}</span>
|
||||
</li>
|
||||
@ -73,7 +74,7 @@
|
||||
<li>
|
||||
<span class="title">总分对齐</span>
|
||||
<span class="val">
|
||||
*{{( 66 / (46.6/6/100 * charCfg.maxMark[idx]) * 100).toFixed(1)}}%
|
||||
*{{( 66 / (46.6/6/100 * charCfg.posMaxMark[idx]) * 100).toFixed(1)}}%
|
||||
</span>
|
||||
</li>
|
||||
{{if idx>2}}
|
||||
@ -83,8 +84,8 @@
|
||||
{{if ds.main.title === '充能效率'}}
|
||||
*100%
|
||||
{{else}}
|
||||
{{set mainWeight = charCfg?.weight[ds.main?.key] || 0}}
|
||||
*{{(50 + 50 * mainWeight / charCfg.maxMark["m"+idx] ).toFixed(0)}}%
|
||||
{{set mainWeight = charCfg?.weight[ds.main?.key===data.elem?'dmg':ds.main?.key] || 0}}
|
||||
*{{(50 + 50 * mainWeight / charCfg.posMaxMark["m"+idx] ).toFixed(0)}}%
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
@ -115,12 +116,14 @@
|
||||
<div>副词条最高分</div>
|
||||
<div>主词条最高分</div>
|
||||
</div>
|
||||
{{each attrMap ds key}}{{if ds.type!== "plus" && charCfg.weight[key] > 0}}
|
||||
{{each attrMap ds key}}
|
||||
{{if ds.type!== "plus" && charCfg.weight[key] > 0}}
|
||||
<div class="tr">
|
||||
<div class="th">{{ds.title}}</div>
|
||||
<div class="td">{{charCfg.weight[key]}}</div>
|
||||
<div class="td">{{ds.text}}</div>
|
||||
<div class="td">{{charCfg.mark[key] > 0 ? (46.6/6 / 100 * charCfg.mark[key]).toFixed(2) : "-"}}</div>
|
||||
<div class="td">{{charCfg.attrs[key]?.mark > 0 ? (46.6/6 / 100 * charCfg.attrs[key]?.mark).toFixed(2) : "-"}}
|
||||
</div>
|
||||
<div class="td">
|
||||
{{if ['元素伤害','物伤加成','治疗加成'].includes(ds.title)}}
|
||||
-
|
||||
@ -156,7 +159,7 @@
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">最高分(对齐前)</div>
|
||||
{{each charCfg.maxMark m key}}
|
||||
{{each charCfg.posMaxMark m key}}
|
||||
{{if key.length === 1}}
|
||||
<div>{{ mark( m / 6 )}}</div>
|
||||
{{/if}}
|
||||
@ -164,7 +167,7 @@
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">总分对齐比例</div>
|
||||
{{each charCfg.maxMark m key}}
|
||||
{{each charCfg.posMaxMark m key}}
|
||||
{{if key.length === 1}}
|
||||
<div>{{( 66 / (46.6/6/100 * m) * 100).toFixed(1)}}%</div>
|
||||
{{/if}}
|
||||
@ -174,9 +177,9 @@
|
||||
<div class="th">最优主词缀权重</div>
|
||||
<div>-</div>
|
||||
<div>-</div>
|
||||
<div>{{charCfg.maxMark.m3}}</div>
|
||||
<div>{{charCfg.maxMark.m4}}</div>
|
||||
<div>{{charCfg.maxMark.m5}}</div>
|
||||
<div>{{charCfg.posMaxMark.m3}}</div>
|
||||
<div>{{charCfg.posMaxMark.m4}}</div>
|
||||
<div>{{charCfg.posMaxMark.m5}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<ul class="cont-msg">
|
||||
|
@ -64,6 +64,7 @@
|
||||
</div>
|
||||
|
||||
{{if mode === "profile" && dataSource !== "input2"}}
|
||||
{{set ad = artisDetail}}
|
||||
<div class="artis">
|
||||
<div>
|
||||
<div class="item weapon">
|
||||
@ -78,14 +79,14 @@
|
||||
<div class="item arti-stat">
|
||||
<div class="arti-class-title">评分规则:{{classTitle}}</div>
|
||||
<div class="arti-stat-ret">
|
||||
<div><strong class="mark-{{totalMarkClass}}">{{totalMarkClass}}</strong><span>圣遗物评级</span></div>
|
||||
<div><strong>{{totalMark}}</strong><span>圣遗物总分</span></div>
|
||||
<div><strong class="mark-{{ad.markClass}}">{{ad.markClass}}</strong><span>圣遗物评级</span></div>
|
||||
<div><strong>{{ad.mark}}</strong><span>圣遗物总分</span></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{each artis ds idx}}
|
||||
{{each ad.artis ds idx}}
|
||||
<div class="item arti">
|
||||
{{if ds && ds.name && ds.main && ds.main.title && ds.main.title!="undefined"}}
|
||||
{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
|
||||
<div class="arti-icon">
|
||||
<div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div>
|
||||
<span>+{{ds.level}}</span>
|
||||
@ -95,11 +96,12 @@
|
||||
<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
|
||||
</div>
|
||||
<ul class="detail attr">
|
||||
<li class="arti-main"><span class="title">{{ds.main.title}}</span><span class="val">+{{ds.main.value}}</span></li>
|
||||
<li class="arti-main"><span class="title">{{artisKeyTitle[ds.main?.key]}}</span><span class="val">+{{ds.main.value}}</span>
|
||||
</li>
|
||||
{{each ds.attrs attr}}
|
||||
{{if attr && attr.title}}
|
||||
<li class="{{usefulMark[attr.title]*1 > 79.9 ?`great`:(usefulMark[attr.title]*1>0 ? `useful`:`nouse`)}}">
|
||||
<span class="title"> {{if attr.upNum}}<i class="up-num up-{{attr.upNum}}"></i>{{/if}}{{attr.title}}</span>
|
||||
{{if attr && attr.key}}
|
||||
<li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}">
|
||||
<span class="title"> {{if attr.upNum}}<i class="up-num up-{{attr.upNum}}"></i>{{/if}}{{artisKeyTitle[attr.key]}}</span>
|
||||
<span class="val">+{{attr.value}}</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
@ -122,12 +122,6 @@ body {
|
||||
.talent-cont strong {
|
||||
color: #d3bc8e;
|
||||
}
|
||||
.weapon-list {
|
||||
padding: 3px;
|
||||
}
|
||||
.weapon-list .item {
|
||||
margin: 3px;
|
||||
}
|
||||
.char-holding {
|
||||
display: flex;
|
||||
padding: 8px;
|
||||
@ -205,6 +199,13 @@ body {
|
||||
transform: scale(0.9);
|
||||
margin-top: -3px;
|
||||
}
|
||||
.weapon-list {
|
||||
padding: 3px;
|
||||
}
|
||||
.weapon-list .item {
|
||||
margin: 3px 3px 3px 4px;
|
||||
width: 74px;
|
||||
}
|
||||
.artis-list .item-bg {
|
||||
background-size: contain;
|
||||
background-position: center;
|
||||
|
@ -88,7 +88,8 @@
|
||||
<div class="cont">
|
||||
<div class="cont-title border-less">常用武器</div>
|
||||
<div class="item-list weapon-list">
|
||||
{{each weapons weapon}}
|
||||
{{each weapons weapon idx}}
|
||||
{{if idx <7}}
|
||||
<div class="item item-card">
|
||||
<div class="item-icon star{{weapon.star}}">
|
||||
<div class="item-bg" style="background-image:url({{_res_path}}{{weapon.img}})"></div>
|
||||
@ -96,6 +97,7 @@
|
||||
<div class="item-value">{{weapon.value}}</div>
|
||||
<div class="item-title">{{weapon.abbr}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
@ -105,7 +107,8 @@
|
||||
<div class="cont">
|
||||
<div class="cont-title border-less">常用圣遗物<span>持有率、武器、圣遗物统计来自胡桃API,未经允许请勿使用此数据</span></div>
|
||||
<div class="item-list weapon-list artis-list">
|
||||
{{each artis arti}}
|
||||
{{each artis arti idx}}
|
||||
{{if idx <7}}
|
||||
<div class="item item-card">
|
||||
<div class="item-icon star5 artis-count{{arti.imgs.length}}">
|
||||
{{each arti.imgs img idx}}
|
||||
@ -116,6 +119,7 @@
|
||||
<div class="item-value">{{arti.value}}</div>
|
||||
<div class="item-title">{{arti.title}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
@ -159,14 +159,6 @@ body {
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-list {
|
||||
padding: 3px;
|
||||
|
||||
.item {
|
||||
margin: 3px;
|
||||
}
|
||||
}
|
||||
|
||||
.char-holding {
|
||||
display: flex;
|
||||
padding: 8px;
|
||||
@ -259,6 +251,15 @@ body {
|
||||
margin-top: -3px;
|
||||
}
|
||||
|
||||
.weapon-list {
|
||||
padding: 3px;
|
||||
|
||||
.item {
|
||||
margin: 3px 3px 3px 4px;
|
||||
width: 74px;
|
||||
}
|
||||
}
|
||||
|
||||
.artis-list {
|
||||
.item-bg {
|
||||
background-size: contain;
|
||||
|
@ -47,7 +47,7 @@ app.get('/', function (req, res) {
|
||||
|
||||
app.get('/:page', function (req, res) {
|
||||
let [plugin, app, page] = req.params.page.split('_')
|
||||
if (page == 'favicon.ico') {
|
||||
if (plugin == 'favicon.ico') {
|
||||
return res.send('')
|
||||
}
|
||||
let data = JSON.parse(fs.readFileSync(_path + `/data/ViewData/${plugin}/${app}_${page}.json`, 'utf8'))
|
||||
|
Loading…
Reference in New Issue
Block a user