From d452b4a411b8b40141b3c9b6661c6d55f4cb0ea0 Mon Sep 17 00:00:00 2001
From: liangshi <1142607614@qq.com>
Date: Thu, 20 Jun 2024 22:36:43 +0800
Subject: [PATCH] =?UTF-8?q?2.3=E5=85=89=E9=94=A5=E4=BB=AA=E5=99=A8?=
=?UTF-8?q?=E8=AE=A1=E7=AE=97?=
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---
resources/meta-gs/info/pool.js | 12 +++++++-
resources/meta-sr/artifact/calc.js | 19 +++++++++++++
resources/meta-sr/character/流萤/data.json | 2 +-
resources/meta-sr/character/翡翠/data.json | 2 +-
resources/meta-sr/weapon/智识/calc.js | 30 ++++++++++++++++++++
resources/meta-sr/weapon/毁灭/calc.js | 4 +++
6 files changed, 66 insertions(+), 3 deletions(-)
diff --git a/resources/meta-gs/info/pool.js b/resources/meta-gs/info/pool.js
index fbe11c96..ac87c47d 100644
--- a/resources/meta-gs/info/pool.js
+++ b/resources/meta-gs/info/pool.js
@@ -35,7 +35,8 @@ export const poolName = {
闲云: '鸾音鹤信',
千织: '千云绘羽织',
阿蕾奇诺: '炉边烬影',
- 克洛琳德: '流霆贯夜'
+ 克洛琳德: '流霆贯夜',
+ 希格雯: '柔柔海露心'
}
export const poolDetail = [{
@@ -632,6 +633,15 @@ export const poolDetail = [{
char4: ['赛索斯', '班尼特', '托马'],
weapon5: ['赦罪', '裁叶萃光'],
weapon4: ['千岩长枪', '祭礼剑', '祭礼大剑', '流浪乐章', '绝弦']
+}, {
+ version: '4.7',
+ half: '下半',
+ from: '2024-06-25 18:00:00',
+ to: '2024-07-16 14:59:59',
+ char5: ['希格雯', '芙宁娜'],
+ char4: ['诺艾尔', '嘉明', '罗莎莉亚'],
+ weapon5: ['白雨心弦', '静水流涌之辉'],
+ weapon4: ['千岩古剑', '匣里龙吟', '西风长枪', '西风秘典', '祭礼弓']
}
]
diff --git a/resources/meta-sr/artifact/calc.js b/resources/meta-sr/artifact/calc.js
index e612382e..c04d7685 100644
--- a/resources/meta-sr/artifact/calc.js
+++ b/resources/meta-sr/artifact/calc.js
@@ -270,5 +270,24 @@ export default {
cpct: 12
}
}]
+ },
+ 荡除蠹灾的铁骑: {
+ 2: attr('stance', 16),
+ 4: {
+ check: ({ attr }) => attr.stance >= 150,
+ title: '基于击破特攻,使造成的击破伤害无视[breakIgnore]%防御',
+ data: {
+ breakIgnore: ({ attr }) => attr.stance >= 250 ? 25 : 10
+ }
+ }
+ },
+ 风举云飞的勇烈: {
+ 2: attr('atkPct', 12),
+ 4: [attr('cpct', 6), {
+ title: '施放追加攻击使终结技伤害提高[qDmg]%',
+ data: {
+ qDmg: 36
+ }
+ }]
}
}
diff --git a/resources/meta-sr/character/流萤/data.json b/resources/meta-sr/character/流萤/data.json
index 9b21f6d4..fc629d7b 100644
--- a/resources/meta-sr/character/流萤/data.json
+++ b/resources/meta-sr/character/流萤/data.json
@@ -578,7 +578,7 @@
"root": true,
"name": "γ模组-过载核心",
"levelReq": 0,
- "desc": "若装甲「萨姆」的攻击力高于1800点,每超过10点攻击力可使自身击破特攻提高#3[f1]%。",
+ "desc": "若装甲「萨姆」的攻击力高于1800点,每超过10点攻击力可使自身击破特攻提高0.8%。",
"cost": {
"29328": 160000,
"125435": 1,
diff --git a/resources/meta-sr/character/翡翠/data.json b/resources/meta-sr/character/翡翠/data.json
index fcf9e495..063ebb3a 100644
--- a/resources/meta-sr/character/翡翠/data.json
+++ b/resources/meta-sr/character/翡翠/data.json
@@ -495,7 +495,7 @@
"root": true,
"name": "绝当品",
"levelReq": 0,
- "desc": "天赋中每层【当品】额外使翡翠的攻击力提高#1[f1]%。",
+ "desc": "天赋中每层【当品】额外使翡翠的攻击力提高0.5%。",
"cost": {
"29328": 160000,
"125435": 1,
diff --git a/resources/meta-sr/weapon/智识/calc.js b/resources/meta-sr/weapon/智识/calc.js
index 83c4f06c..44b59873 100644
--- a/resources/meta-sr/weapon/智识/calc.js
+++ b/resources/meta-sr/weapon/智识/calc.js
@@ -73,6 +73,36 @@ export default function (staticIdx, keyIdx) {
银河沦陷日: [
staticIdx(1, 'atkPct'),
keyIdx('提高暴击伤害[cdmg]%', 'cdmg', 2)
+ ],
+ 谐乐静默之后: [
+ staticIdx(1, 'stance'),
+ keyIdx('施放终结技速度提高[speedPct]%', 'speedPct', 2)
+ ],
+ 不息的演算: [
+ staticIdx(1, 'atkPct'),
+ (tables) => {
+ return {
+ title: '施放攻击击中五名敌方目标,使攻击力额外提高[atkPct]%,速度提升[speedPct]%',
+ data: {
+ atkPct: tables[2] * 5,
+ speedPct: tables[3]
+ }
+ }
+ }
+ ],
+ 偏偏希望无价: [
+ staticIdx(1, 'cpct'),
+ (tables) => {
+ return {
+ check: ({ attr }) => attr.cdmg > 120,
+ title: '基于暴击伤害,追加攻击伤害提高[tDmg]%,终结技或追加攻击伤害无视[qIgnore]%防御',
+ data: {
+ tDmg: ({ attr }) => Math.min(Math.floor((attr.cdmg - 120) / 20), 4) * tables[2],
+ qIgnore: tables[3],
+ tIgnore: tables[3]
+ }
+ }
+ }
]
}
}
diff --git a/resources/meta-sr/weapon/毁灭/calc.js b/resources/meta-sr/weapon/毁灭/calc.js
index 92a45d27..275713ce 100644
--- a/resources/meta-sr/weapon/毁灭/calc.js
+++ b/resources/meta-sr/weapon/毁灭/calc.js
@@ -80,6 +80,10 @@ export default function (staticIdx, keyIdx) {
铭记于心的约定: [
staticIdx(1, 'stance'),
keyIdx('释放终结技时,暴击率提高[cpct]%', 'cpct', 2)
+ ],
+ 梦应归于何处: [
+ staticIdx(1, 'stance'),
+ keyIdx('造成的击破伤害提高[breakDmg]%', 'breakDmg', 2)
]
}
}