From d452b4a411b8b40141b3c9b6661c6d55f4cb0ea0 Mon Sep 17 00:00:00 2001 From: liangshi <1142607614@qq.com> Date: Thu, 20 Jun 2024 22:36:43 +0800 Subject: [PATCH] =?UTF-8?q?2.3=E5=85=89=E9=94=A5=E4=BB=AA=E5=99=A8?= =?UTF-8?q?=E8=AE=A1=E7=AE=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- resources/meta-gs/info/pool.js | 12 +++++++- resources/meta-sr/artifact/calc.js | 19 +++++++++++++ resources/meta-sr/character/流萤/data.json | 2 +- resources/meta-sr/character/翡翠/data.json | 2 +- resources/meta-sr/weapon/智识/calc.js | 30 ++++++++++++++++++++ resources/meta-sr/weapon/毁灭/calc.js | 4 +++ 6 files changed, 66 insertions(+), 3 deletions(-) diff --git a/resources/meta-gs/info/pool.js b/resources/meta-gs/info/pool.js index fbe11c96..ac87c47d 100644 --- a/resources/meta-gs/info/pool.js +++ b/resources/meta-gs/info/pool.js @@ -35,7 +35,8 @@ export const poolName = { 闲云: '鸾音鹤信', 千织: '千云绘羽织', 阿蕾奇诺: '炉边烬影', - 克洛琳德: '流霆贯夜' + 克洛琳德: '流霆贯夜', + 希格雯: '柔柔海露心' } export const poolDetail = [{ @@ -632,6 +633,15 @@ export const poolDetail = [{ char4: ['赛索斯', '班尼特', '托马'], weapon5: ['赦罪', '裁叶萃光'], weapon4: ['千岩长枪', '祭礼剑', '祭礼大剑', '流浪乐章', '绝弦'] +}, { + version: '4.7', + half: '下半', + from: '2024-06-25 18:00:00', + to: '2024-07-16 14:59:59', + char5: ['希格雯', '芙宁娜'], + char4: ['诺艾尔', '嘉明', '罗莎莉亚'], + weapon5: ['白雨心弦', '静水流涌之辉'], + weapon4: ['千岩古剑', '匣里龙吟', '西风长枪', '西风秘典', '祭礼弓'] } ] diff --git a/resources/meta-sr/artifact/calc.js b/resources/meta-sr/artifact/calc.js index e612382e..c04d7685 100644 --- a/resources/meta-sr/artifact/calc.js +++ b/resources/meta-sr/artifact/calc.js @@ -270,5 +270,24 @@ export default { cpct: 12 } }] + }, + 荡除蠹灾的铁骑: { + 2: attr('stance', 16), + 4: { + check: ({ attr }) => attr.stance >= 150, + title: '基于击破特攻,使造成的击破伤害无视[breakIgnore]%防御', + data: { + breakIgnore: ({ attr }) => attr.stance >= 250 ? 25 : 10 + } + } + }, + 风举云飞的勇烈: { + 2: attr('atkPct', 12), + 4: [attr('cpct', 6), { + title: '施放追加攻击使终结技伤害提高[qDmg]%', + data: { + qDmg: 36 + } + }] } } diff --git a/resources/meta-sr/character/流萤/data.json b/resources/meta-sr/character/流萤/data.json index 9b21f6d4..fc629d7b 100644 --- a/resources/meta-sr/character/流萤/data.json +++ b/resources/meta-sr/character/流萤/data.json @@ -578,7 +578,7 @@ "root": true, "name": "γ模组-过载核心", "levelReq": 0, - "desc": "若装甲「萨姆」的攻击力高于1800点,每超过10点攻击力可使自身击破特攻提高#3[f1]%。", + "desc": "若装甲「萨姆」的攻击力高于1800点,每超过10点攻击力可使自身击破特攻提高0.8%。", "cost": { "29328": 160000, "125435": 1, diff --git a/resources/meta-sr/character/翡翠/data.json b/resources/meta-sr/character/翡翠/data.json index fcf9e495..063ebb3a 100644 --- a/resources/meta-sr/character/翡翠/data.json +++ b/resources/meta-sr/character/翡翠/data.json @@ -495,7 +495,7 @@ "root": true, "name": "绝当品", "levelReq": 0, - "desc": "天赋中每层【当品】额外使翡翠的攻击力提高#1[f1]%。", + "desc": "天赋中每层【当品】额外使翡翠的攻击力提高0.5%。", "cost": { "29328": 160000, "125435": 1, diff --git a/resources/meta-sr/weapon/智识/calc.js b/resources/meta-sr/weapon/智识/calc.js index 83c4f06c..44b59873 100644 --- a/resources/meta-sr/weapon/智识/calc.js +++ b/resources/meta-sr/weapon/智识/calc.js @@ -73,6 +73,36 @@ export default function (staticIdx, keyIdx) { 银河沦陷日: [ staticIdx(1, 'atkPct'), keyIdx('提高暴击伤害[cdmg]%', 'cdmg', 2) + ], + 谐乐静默之后: [ + staticIdx(1, 'stance'), + keyIdx('施放终结技速度提高[speedPct]%', 'speedPct', 2) + ], + 不息的演算: [ + staticIdx(1, 'atkPct'), + (tables) => { + return { + title: '施放攻击击中五名敌方目标,使攻击力额外提高[atkPct]%,速度提升[speedPct]%', + data: { + atkPct: tables[2] * 5, + speedPct: tables[3] + } + } + } + ], + 偏偏希望无价: [ + staticIdx(1, 'cpct'), + (tables) => { + return { + check: ({ attr }) => attr.cdmg > 120, + title: '基于暴击伤害,追加攻击伤害提高[tDmg]%,终结技或追加攻击伤害无视[qIgnore]%防御', + data: { + tDmg: ({ attr }) => Math.min(Math.floor((attr.cdmg - 120) / 20), 4) * tables[2], + qIgnore: tables[3], + tIgnore: tables[3] + } + } + } ] } } diff --git a/resources/meta-sr/weapon/毁灭/calc.js b/resources/meta-sr/weapon/毁灭/calc.js index 92a45d27..275713ce 100644 --- a/resources/meta-sr/weapon/毁灭/calc.js +++ b/resources/meta-sr/weapon/毁灭/calc.js @@ -80,6 +80,10 @@ export default function (staticIdx, keyIdx) { 铭记于心的约定: [ staticIdx(1, 'stance'), keyIdx('释放终结技时,暴击率提高[cpct]%', 'cpct', 2) + ], + 梦应归于何处: [ + staticIdx(1, 'stance'), + keyIdx('造成的击破伤害提高[breakDmg]%', 'breakDmg', 2) ] } }