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伤害计算 增加 迪卢克、诺艾尔、重云、芭芭拉、九条
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CHANGELOG.md
12
CHANGELOG.md
@ -1,17 +1,17 @@
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# 1.5.5
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# 1.5.6
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* `#喵喵日历` 升级
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* 增加 `#喵喵日历列表`命令,以列表形式展示活动信息
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* 增加从活动详情信息中解析活动日期的逻辑,使一些活动日期更加准确
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* 增加 `#喵喵日历列表`命令,以列表形式展示活动信息
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* 增加从活动详情信息中解析活动日期的逻辑,使一些活动日期更加准确
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* `#深渊出场率`、`#角色持有率` 等功能样式及字体微调
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* 增加鹿野院平藏的角色信息,可通过`#平藏天赋`、`#平藏命座`查看信息
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* `#角色面板` 伤害计算增加双手剑计算逻辑,增加物伤计算逻辑
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* `#角色面板` 伤害计算增加部分角色,目前支持
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* 长柄武器:雷神、胡桃、魈、钟离、香菱
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* 法器:神子、心海、可莉ⁿᵉʷ、凝光ⁿᵉʷ
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* 弓:甘雨、宵宫、公子
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* 法器:神子、心海、可莉ⁿᵉʷ、凝光ⁿᵉʷ、芭芭拉ⁿᵉʷ
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* 弓:甘雨、宵宫、公子,九条ⁿᵉʷ
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* 单手剑:绫人、绫华、刻晴、阿贝多、行秋、班尼特、七七ⁿᵉʷ
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* 双手剑:一斗ⁿᵉʷ、优菈ⁿᵉʷ
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* 双手剑:一斗ⁿᵉʷ、优菈ⁿᵉʷ、迪卢克ⁿᵉʷ、诺艾尔ⁿᵉʷ、重云ⁿᵉʷ
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# 1.5.0
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@ -80,7 +80,7 @@ let Calc = {
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base: attr[key] * 1 || 0,
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plus: 0,
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pct: 0,
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inc: 100
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inc: 0
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}
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})
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@ -441,7 +441,7 @@ let Calc = {
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console.log(num, calc(attr.heal), attr.heal.inc)
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}
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return {
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avg: num * (1 + calc(attr.heal) / 100) * (attr.heal.inc / 100)
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avg: num * (1 + calc(attr.heal) / 100 + attr.heal.inc / 100)
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}
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}
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resources/meta/character/九条裟罗/calc.js
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resources/meta/character/九条裟罗/calc.js
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export const details = [{
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title: "E提升伤害",
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dmg: ({ talent, attr }) => {
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return {
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avg: talent.e['攻击力加成比例'] * attr.atk.base / 100
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}
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}
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}, {
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title: "E后Q首段伤害",
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dmg: ({ talent }, dmg) => dmg(talent.q['天狗咒雷·金刚坏 伤害'], 'q')
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}, {
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title: "E后Q每段",
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dmg: ({ talent }, dmg) => dmg(talent.q['天狗咒雷·雷砾 伤害'], 'q')
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}];
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export const defDmgIdx = 1;
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export const mainAttr = "atk,cpct,cdmg";
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export const buffs = [{
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title: "九条E技能:提升攻击力[atkPlus]",
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data: {
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atkPlus: ({ attr, talent }) => talent.e['攻击力加成比例'] * attr.atk.base / 100
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}
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}, {
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title: "九条6命:提升60%雷元素爆伤",
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cons: 6,
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data: {
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cdmg: 60
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}
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}]
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resources/meta/character/芭芭拉/calc.js
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resources/meta/character/芭芭拉/calc.js
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export const details = [{
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title: "重击伤害",
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: "重击蒸发",
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf')
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}, {
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title: "E每跳治疗",
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dmg: ({ talent, attr, calc }, { heal }) =>
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heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
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}, {
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title: "Q治疗量",
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dmg: ({ talent, attr, calc }, { heal }) =>
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heal(talent.q['治疗量2'][0] * calc(attr.hp) / 100 + talent.q['治疗量2'][1] * 1)
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}];
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export const defDmgIdx = 1;
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export const mainAttr = "atk,hp,cpct,cdmg,mastery";
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export const buffs = [{
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title: "芭芭拉2命:开E水环持续期间获得15%水伤加成",
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cons: 2,
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data: {
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dmg: 15
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}
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}, {
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title: "元素精通:蒸发伤害提高[zf]%",
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mastery: "zf"
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}];
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resources/meta/character/诺艾尔/calc.js
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resources/meta/character/诺艾尔/calc.js
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export const details = [{
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title: "护心铠盾量",
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dmg: ({ talent, calc, attr }, { shield }) =>
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shield((talent.e['吸收量2'][0] * calc(attr.def) / 100 + talent.e['吸收量2'][1] * 1) * 1.5)
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}, {
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title: "护心铠单次治疗",
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dmg: ({ talent, calc, attr }, { heal }) =>
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heal(talent.e['治疗量2'][0] * calc(attr.def) / 100 + talent.e['治疗量2'][1] * 1)
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}, {
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title: "开Q尾刀",
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dmg: ({ talent }, dmg) => dmg(talent.a['四段伤害'], 'a')
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}, {
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title: "开Q重击",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2')
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}];
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export const defDmgIdx = 2;
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export const mainAttr = "atk,def,cpct,cdmg";
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export const buffs = [{
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title: "元素爆发:诺艾尔开Q基于防御力提高攻击力[atkPlus]",
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data: {
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atkPlus: ({ attr, calc, talent }) => talent.q['攻击力提高'] * calc(attr.def) / 100
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}
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}, {
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title: "诺艾尔6命:诺艾尔开Q基于防御力提高攻击力[atkPlus]",
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cons: 6,
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data: {
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atkPlus: ({ attr, calc, talent }) => calc(attr.def) * 0.5
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}
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}];
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resources/meta/character/迪卢克/calc.js
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resources/meta/character/迪卢克/calc.js
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export const details = [{
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title: "E三段伤害",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e')
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}, {
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title: "E三段蒸发",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e', 'zf')
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}, {
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title: "Q爆发伤害",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['斩击伤害'], 'q')
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}, {
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title: "开Q后单次重击",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2')
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}];
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export const defParams = { monv: 3 };
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export const mainAttr = "atk,cpct,cdmg,mastery";
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export const buffs = [{
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title: "迪卢克天赋:释放元素爆发后获得20%火伤加成",
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data: {
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dmg: ({ params }) => params.q ? 20 : 0
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}
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}, {
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title: "迪卢克1命:对于生命值高于50%的敌人,造成伤害提高15%",
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data: {
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dmg: 15
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}
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}, {
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title: "元素精通:蒸发伤害提高[zf]%",
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mastery: "zf"
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}];
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resources/meta/character/重云/calc.js
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resources/meta/character/重云/calc.js
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export const details = [{
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title: "重云E伤害",
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, ({ cons }) => {
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let count = cons === 6 ? 4 : 3;
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return {
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title: `Q ${count}柄灵刃总伤害`,
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dmg: ({ talent, cons }, dmg) => dmg(talent.q['技能伤害'] * count, 'q')
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}
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}];
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export const defDmgIdx = 2;
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export const mainAttr = "atk,cpct,cdmg";
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export const buffs = [{
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title: "重云6命:对于生命百分比低于重云的敌人伤害提升15%,同时额外多一柄灵刃",
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cons: 6,
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data: {
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qDmg: 15
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}
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}];
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},
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"炽烈的炎之魔女4": {
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check: ({ element }) => element === "火",
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title: "魔女4:蒸发、融化伤害提高15%,1层额外提高7.5%火元素伤害加成",
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title: "魔女4:蒸发、融化伤害提高15%,[buffCount]层额外提高[dmg]%火元素伤害加成",
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data: {
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zf: 15,
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rh: 15,
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dmg: ({ params }) => (params.mn || 1) * 7.5
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dmg: ({ params }) => (params.monv || 1) * 7.5,
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buffCount: ({ params }) => params.monv || 1
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}
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},
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"昔日宗室之仪2": {
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mastery: 120
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}
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},
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"少女4": {
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title: "少女4:施放元素战技或元素爆发,受治疗效果加成提高20%",
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data: {
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heal: 20
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}
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},
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"千岩牢固4": {
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title: "千岩4:元素战技命中敌人后,攻击力提升20%",
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data: {
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}
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},
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"被怜爱的少女4": {
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title: "释放E或Q的10秒内,受治疗加成提高20%",
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title: "少女4:施放元素战技或元素爆发后,受治疗效果加成提高20%",
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data: {
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healInc: 20
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}
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atkPct: step(40)
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}
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},
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"无工之剑": {
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"无工之剑": [{
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title: "护盾强效提高[shield]%",
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refine: {
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shield: step(20)
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}
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}, {
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title: "满Buff护盾下攻击力提高[atkPct]%",
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buffCount: 10,
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refine: {
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atkPct: step(4)
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}
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},
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}],
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"松籁响起之时": {
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title: "Buff状态下提高攻击力[atkPct]%",
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refine: {
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