diff --git a/resources/meta-sr/character/灵砂/calc.js b/resources/meta-sr/character/灵砂/calc.js index 6720939d..503596ca 100644 --- a/resources/meta-sr/character/灵砂/calc.js +++ b/resources/meta-sr/character/灵砂/calc.js @@ -48,4 +48,4 @@ export const buffs = [{ } }] -export const createdBy = 'y' \ No newline at end of file +export const createdBy = '羊咩别闹!' \ No newline at end of file diff --git a/resources/meta-sr/character/貊泽/calc.js b/resources/meta-sr/character/貊泽/calc.js new file mode 100644 index 00000000..202b08a4 --- /dev/null +++ b/resources/meta-sr/character/貊泽/calc.js @@ -0,0 +1,48 @@ +export const details = [{ + title: '战技伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') +}, { + title: '终结技伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { + title: '追加攻击伤害', + dmgKey: 't', + dmg: ({ talent, cons }, dmg) => { + return cons < 6 ? dmg(talent.t['追加攻击伤害'], 't') : dmg(talent.t['追加攻击伤害'] + 0.25, 't') + } +}, { + title: '伸天卑飞,折翅为芒附加伤害', + dmg: ({ talent }, dmg) => dmg(talent.t['附加伤害'], '') +}] + +export const defDmgKey = 't' +export const mainAttr = 'atk,cpct,cdmg' + +export const buffs = [{ + title: '胁翼匿迹:貊泽在隐身状态下攻击敌人进入战斗时伤害提高[dmg]%', + data: { + dmg: 30 + } +}, { + title: '不折镆干:施放终结技造成伤害时,被视为发动了追加攻击。【猎物】受到的追加攻击伤害提高[tDmg]%', + data: { + tDmg: 25 + } +}, { + title: '2魂:我方全体目标对成为【猎物】的敌方目标造成伤害时,暴击伤害提高[cdmg]%', + cons: 2, + data: { + cdmg: 40 + } +}, { + title: '4魂:施放终结技时,貊泽造成的伤害提高[qDmg]%', + cons: 4, + data: { + dmg: 30 + } +}, { + title: '6魂:天赋的追加攻击的伤害倍率提高25%', + cons: 6 +}] + +export const createdBy = '羊咩别闹!' \ No newline at end of file