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增加纳西妲的伤害计算,暂未包含草元素反应
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10
CHANGELOG.md
10
CHANGELOG.md
@ -1,8 +1,11 @@
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# 2.0.5
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# 2.0.6
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* 适配3.2的enka数据获取
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* 增加纳西妲的伤害计算,
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* 注:所有草元素反应伤害计算暂未支持,后续统一添加
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* 增加3.3角色信息及图片,可通过`#散兵天赋`、`#珐露珊命座`查看
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* 一些已知问题修复
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# 2.0.1~2.0.4
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# 2.0.1~2.0.5
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* `#日历` 页面样式微调,功能升级
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* 日历中会展示角色生日
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@ -15,6 +18,7 @@
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* 角色相关命令在V3下会联合V3的角色别名一同查询
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* 增加妮露的伤害计算及圣遗物权重设置
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* `#面板`会展示角色名命座信息
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* 适配3.2的enka数据获取
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* `#深渊组队`使用新版胡桃API进行组队信息获取
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# 2.0.0
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@ -188,6 +188,7 @@ let EnkaData = {
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return ret
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}
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let { attr, id, weapon } = ret
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let count = 0
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id = id * 1
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switch (id) {
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case 10000052:
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@ -198,6 +199,14 @@ let EnkaData = {
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// 莫娜被动fix
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attr.dmg = Math.max(0, attr.dmg - attr.recharge * 0.2)
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break
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case 10000070:
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// 妮露满命效果fix
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if (ret.cons === 6) {
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count = Math.floor(attr.hp / 1000)
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attr.cpct = Math.max(5, attr.cpct - Math.min(30, count * 0.6))
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attr.cdmg = Math.max(50, attr.cdmg - Math.min(60, count * 1.2))
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}
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break
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}
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let wDmg = {
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息灾: 12,
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@ -34,7 +34,7 @@ export default class ProfileArtis extends Base {
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idx = idx.toString().replace('arti', '')
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let ret = {}
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ret.name = ds.name || ArtifactSet.getArtiNameBySet(ds.set, idx) || ''
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ret.set = ds.set || Artifact.getSetNameByArti(ret.title) || ''
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ret.set = ds.set || Artifact.getSetNameByArti(ret.name) || ''
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ret.level = ds.level || 1
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ret.main = ArtisMark.formatAttr(ds.main || {})
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ret.attrs = []
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@ -44,14 +44,15 @@ export default class ProfileDmg extends Base {
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valArr.push(valNum)
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})
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let name = tr.name2 || tr.name
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if (isNaN(valArr[0])) {
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map[tr.name] = false
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map[name] = false
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} else if (valArr.length === 1) {
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map[tr.name] = valArr[0]
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map[name] = valArr[0]
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} else {
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map[tr.name] = valArr
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map[name] = valArr
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}
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map[tr.name + '2'] = valArr2
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map[name + '2'] = valArr2
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})
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ret[key] = map
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})
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BIN
resources/character-img/珐露珊/01.jpg
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resources/character-img/珐露珊/01.jpg
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After Width: | Height: | Size: 448 KiB |
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resources/character-img/珐露珊/02.jpg
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resources/character-img/珐露珊/02.jpg
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After Width: | Height: | Size: 367 KiB |
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resources/character-img/珐露珊/03.jpg
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resources/character-img/珐露珊/03.jpg
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After Width: | Height: | Size: 274 KiB |
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resources/character-img/珐露珊/04.jpg
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resources/character-img/珐露珊/04.jpg
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After Width: | Height: | Size: 328 KiB |
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resources/character-img/珐露珊/05.jpg
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resources/character-img/珐露珊/05.jpg
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After Width: | Height: | Size: 180 KiB |
@ -45,7 +45,7 @@ export const usefulAttr = {
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神里绫人: { hp: 50, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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八重神子: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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申鹤: { hp: 0, atk: 100, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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云堇: { hp: 0, atk: 0, def: 100, cp: 50, cd: 50, mastery: 0, dmg: 40, phy: 0, recharge: 90, heal: 0 },
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云堇: { hp: 0, atk: 0, def: 100, cp: 80, cd: 80, mastery: 0, dmg: 80, phy: 0, recharge: 80, heal: 0 },
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荒泷一斗: { hp: 0, atk: 50, def: 100, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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五郎: { hp: 0, atk: 75, def: 100, cp: 50, cd: 50, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 },
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班尼特: { hp: 100, atk: 50, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 80, phy: 0, recharge: 55, heal: 100 },
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@ -80,11 +80,11 @@ export const usefulAttr = {
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七七: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 55, heal: 100 },
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凯亚: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 30, heal: 0 },
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烟绯: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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早柚: { hp: 0, atk: 50, def: 0, cp: 50, cd: 50, mastery: 100, dmg: 80, phy: 0, recharge: 55, heal: 100 },
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早柚: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 100 },
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安柏: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 100, recharge: 0, heal: 0 },
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丽莎: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
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埃洛伊: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 },
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辛焱: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
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辛焱: { hp: 0, atk: 75, def: 75, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
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砂糖: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 100, dmg: 75, phy: 0, recharge: 55, heal: 0 },
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雷泽: { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
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夜兰: { hp: 80, atk: 0, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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File diff suppressed because it is too large
Load Diff
59
resources/meta/character/纳西妲/calc.js
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59
resources/meta/character/纳西妲/calc.js
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export const details = [{
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title: 'E长按伤害',
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params: { e: true, q: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
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}, {
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title: '灭净三业伤害',
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params: { e2: true, q: false },
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dmg: ({ talent, calc, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}, {
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title: '开Q灭净三业伤害',
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params: { e2: true },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = calc(attr.mastery)
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const atk = calc(attr.atk)
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
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}
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}]
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export const mainAttr = 'atk,mastery,cpct,cdmg'
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export const buffs = [{
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title: '草神1命:火元素队友额外计入1位',
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cons: 1
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}, {
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title: '草神2命:激化相关反应降低敌人防御力30%',
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cons: 2,
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data: {
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enemyDef: 30
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}
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}, {
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title: '草神4命:E4个敌人提升精通160',
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cons: 4,
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data: {
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mastery: 160
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}
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}, {
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title: '草神被动:开Q元素精通提升[mastery]',
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data: {
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mastery: ({ calc, attr, params }) => (params.q === false ? 0 : 1) * Math.min(250, calc(attr.mastery) * 0.25)
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}
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}, {
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title: '草神被动:基于元素精通提升灭净三业伤害[eDmg]%,暴击率[eCpct]%',
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data: {
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eDmg: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(80, (calc(attr.mastery) - 200) * 0.1),
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eCpct: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(24, (calc(attr.mastery) - 200) * 0.03)
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}
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}, {
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title: '草神Q:开Q提升灭净三业伤害[eDmg]%',
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data: {
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eDmg: ({ cons, talent, params }) => (params.q === false ? 0 : 1) *
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(cons >= 1 ? talent.q['火2伤害提升'] : talent.q['火1伤害提升'])
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}
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}]
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"tables": [
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{
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"name": "火:伤害提升",
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"name2": "火1伤害提升",
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"unit": "1名角色",
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"isSame": false,
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"values": [
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@ -403,6 +404,7 @@
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},
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{
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"name": "火:伤害提升",
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"name2": "火2伤害提升",
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"unit": "2名角色",
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"isSame": false,
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"values": [
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@ -13,7 +13,7 @@ export const details = [{
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2', 'phy')
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}]
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export const mainAttr = 'atk,cpct,cdmg,def'
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export const mainAttr = 'atk,def,cpct,cdmg'
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export const enemyName = '魔偶/女士/雷神/丘丘'
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export const buffs = [{
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@ -134,6 +134,13 @@ export default function (step) {
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data: {
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atkPlus: ({ attr, calc, refine }) => step(24)[refine] * calc(attr.mastery) / 100
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}
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},
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千夜浮梦: {
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title: '3个不同元素队友满层,元素伤害提高[dmg]%',
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buffCount: 3,
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refine: {
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dmg: step(10, 4)
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}
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}
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}
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}
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@ -126,4 +126,4 @@ async function down (sets = '') {
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})
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}
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await down('乐园遗落之花')
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await down()
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25
tools/web.js
25
tools/web.js
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app.use('/plugins', express.static('plugins'))
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app.get('/', function (req, res) {
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let fileList = fs.readdirSync(_path + '/data/ViewData/') || []
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let pluginList = fs.readdirSync(_path + '/data/ViewData/') || []
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let html = [
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'在npm run web-dev模式下触发截图消息后,可在下方选择页面进行调试',
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'如果页面内资源路径不正确请使用{{_res_path}}作为根路径,对应之前的../../../../',
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'可直接修改模板html或css刷新查看效果'
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]
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let li = {}
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for (let idx in fileList) {
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let ret = /(.+)\.json$/.exec(fileList[idx])
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if (ret && ret[1]) {
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let data = JSON.parse(fs.readFileSync(_path + '/data/ViewData/' + ret[1] + '.json', 'utf8'))
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let text = [(data._app || 'genshin'), ret[1]]
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if (data._plugin) {
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text.unshift(data._plugin)
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for (let pIdx in pluginList) {
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const plugin = pluginList[pIdx]
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let fileList = fs.readdirSync(_path + `/data/ViewData/${plugin}/`) || []
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for (let idx in fileList) {
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let ret = /(.+)\.json$/.exec(fileList[idx])
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if (ret && ret[1]) {
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let text = [plugin, ...ret[1].split('_')]
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li[text.join('')] = (`<li style="font-size:18px; line-height:30px;"><a href="/${plugin}_${ret[1]}">${text.join(' / ')}</a></li>`)
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}
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li[text.join('')] = (`<li style="font-size:18px; line-height:30px;"><a href="/${ret[1]}">${text.join(' / ')}</a></li>`)
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}
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}
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res.send(html.join('</br>') + '<ul>' + lodash.values(li).join('') + '</ul>')
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})
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app.get('/:type', function (req, res) {
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let page = req.params.type
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app.get('/:page', function (req, res) {
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let [plugin, app, page] = req.params.page.split('_')
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if (page == 'favicon.ico') {
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return res.send('')
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}
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let data = JSON.parse(fs.readFileSync(_path + '/data/ViewData/' + page + '.json', 'utf8'))
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let data = JSON.parse(fs.readFileSync(_path + `/data/ViewData/${plugin}/${app}_${page}.json`, 'utf8'))
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data = data || {}
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data._res_path = ''
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data._sys_res_path = data._res_path
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let app = data._app || 'genshin'
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if (data._plugin) {
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data._res_path = `/plugins/${data._plugin}/resources/`
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data.pluResPath = data._res_path
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