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https://github.com/yoimiya-kokomi/miao-plugin.git
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更新真理医生伤害计算
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@ -84,7 +84,8 @@ const ArtisMarkCfg = {
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}
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let charRule = char.getArtisCfg() || function ({ def }) {
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return def(usefulAttr[char.name] || { atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 100 })
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let defaultAttrWeight = isGs ? { atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 100 } : { atk: 75, cpct: 100, cdmg: 100, dmg: 100, speed: 100 }
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return def(usefulAttr[char.name] || defaultAttrWeight)
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}
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if (charRule) {
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@ -63,9 +63,8 @@ let DmgCalc = {
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let plusNum = 0
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pctNum = pctNum / 100
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if (talent && attr[talent]) {
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pctNum = pctNum / 100
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let ds = attr[talent]
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pctNum += ds.pct / 100
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@ -130,7 +129,6 @@ let DmgCalc = {
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if (game === 'sr') {
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switch (ele) {
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case 'skillDot': {
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pctNum = pctNum / 100
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dmgNum += attr.dot.dmg / 100
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enemyDmgNum += attr.dot.enemydmg / 100
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break
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@ -83,9 +83,8 @@ export const alias = {
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那维莱特: 'Neuvillette,那维,水龙王,水龙,审判官,海獭,龙王,最高审判官,水之龙王',
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夏洛蒂: 'Charlotte,夏洛,夏洛帝,记者,小记者,佳能400D,400D',
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芙宁娜: 'Furina,Focalors,水神,芙芙,芙卡洛斯,傻芙芙',
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娜维娅: 'navia,大小姐,刺玫会,黄豆,流汗黄豆,黄豆姐',
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娜维娅: 'navia,大小姐,刺玫会,黄豆,流汗黄豆,黄豆姐,娜薇娅,娜薇雅,娜维雅',
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夏沃蕾: 'chevreuse,夏沃雷',
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嘉明: 'jiaming,gaming,佳明,嘉铭,家明,镖师,舞狮少年,舞狮',
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闲云: '流云,刘云,留云,野鹤,那个女人,留云借风,留云借风真君,很会聊天,很会聊天真君'
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}
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@ -1,19 +1,19 @@
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export const abbr = {
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export const abbr = {
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// 周本
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恒常机关之心: '恒常之心',
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'武炼之魂·孤影': '公子·孤影',
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'吞天之鲸·只角': '公子·只角',
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'魔王之刃·残片': '公子·残片',
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'亘古树海之一瞬': '树海之一瞬',
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'原初绿洲之初绽': '绿洲之初绽',
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'生长天地之蕨草': '天地之蕨草',
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武炼之魂·孤影: '公子·孤影',
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吞天之鲸·只角: '公子·只角',
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魔王之刃·残片: '公子·残片',
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亘古树海之一瞬: '树海之一瞬',
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原初绿洲之初绽: '绿洲之初绽',
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生长天地之蕨草: '天地之蕨草',
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'「图比昂装置」': '图比昂装置',
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'未能达成超越之水': '未超越之水',
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未能达成超越之水: '未超越之水',
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// 材料
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'奇械机芯齿轮': '机芯齿轮',
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'奇械发条备件·歌裴莉娅': '歌裴莉娅',
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'奇械发条备件·科培琉司': '科培琉司',
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奇械机芯齿轮: '机芯齿轮',
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奇械发条备件·歌裴莉娅: '歌裴莉娅',
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奇械发条备件·科培琉司: '科培琉司',
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//
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// 蒙德武器
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@ -24,7 +24,7 @@ export const abbr = {
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漆黑陨铁的一块: '漆黑陨铁',
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孤云寒林的神体: '孤云寒林',
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雾海云间的转还: '雾海云间',
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//稻妻武器
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// 稻妻武器
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今昔剧画之鬼人: '今昔剧画',
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远海夷地的金枝: '远海夷地',
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鸣神御灵的勇武: '鸣神御灵',
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@ -35,5 +35,5 @@ export const abbr = {
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// 枫丹武器
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无垢之海的金杯: '无垢之海',
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悠古弦音的回响: '悠古弦音',
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纯圣露滴的真粹: '纯圣露滴',
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纯圣露滴的真粹: '纯圣露滴'
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}
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@ -1,13 +1,12 @@
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export default {
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talent: {
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1: ['自由', '繁荣', '浮世', '诤言', '公平'],
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2: ['抗争', '勤劳', '风雅', '巧思', '正义'],
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3: ['诗文', '黄金', '天光', '笃行', '秩序'],
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3: ['诗文', '黄金', '天光', '笃行', '秩序']
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},
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weapon: {
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1: ['高塔孤王', '孤云寒林', '远海夷地', '谧林涓露', '悠古弦音'],
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2: ['凛风奔狼', '雾海云间', '鸣神御灵', '绿洲花园', '纯圣露滴'],
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3: ['狮牙斗士', '漆黑陨铁', '今昔剧画', '烈日威权', '无垢之海'],
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3: ['狮牙斗士', '漆黑陨铁', '今昔剧画', '烈日威权', '无垢之海']
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}
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}
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@ -3,6 +3,7 @@
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* 如character/${name}/artis.js下有角色自定义规则优先使用自定义
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*/
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export const usefulAttr = {
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真理医生: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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'阮•梅': { hp: 75, atk: 0, def: 75, speed: 100, cpct: 0, cdmg: 0, stance: 100, heal: 0, recharge: 100, effPct: 0, effDef: 50, dmg: 0 },
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雪衣: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 100, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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寒鸦: { hp: 75, atk: 0, def: 75, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 0, recharge: 100, effPct: 0, effDef: 50, dmg: 0 },
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@ -31,14 +31,16 @@ export const alias = {
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'丹恒•饮月': '丹恒·饮月,饮月君,饮月,丹恒饮月,龙尊',
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'托帕&账账': '托帕,账账,总监,胀胀,帐帐',
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桂乃芬: '小桂子,桂师傅,网红,格尼薇儿,格妮薇儿,桂奶粉,奶粉',
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'藿藿': '尾巴,藿香,藿去病,霍去病,尾巴小跟班,小怂包,霍霍,嚯嚯',
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'银枝': '纯美骑士',
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藿藿: '尾巴,藿香,藿去病,霍去病,尾巴小跟班,小怂包,霍霍,嚯嚯',
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银枝: '纯美骑士',
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'阮•梅': '阮梅,软妹,软梅,软媒,朊梅',
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雪衣: '下雪大衣',
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真理医生: '义父,拉帝奥,教授'
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真理医生: '义父,拉帝奥,教授,真理'
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}
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export const abbr = {
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'丹恒•饮月': '饮月君',
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'托帕&账账': '托帕'
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'托帕&账账': '托帕',
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'阮•梅': '阮梅',
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真理医生: '真理'
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}
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64
resources/meta-sr/character/真理医生/calc.js
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64
resources/meta-sr/character/真理医生/calc.js
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@ -0,0 +1,64 @@
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '追加攻击伤害(3负面)',
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dmg: ({ talent, cons }, dmg) => {
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const extraPct = cons >= 2 ? 60 : 0
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return {
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dmg: dmg(talent.t['追加攻击伤害'], 't').dmg + dmg(extraPct / 100).dmg,
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avg: dmg(talent.t['追加攻击伤害'], 't').avg + dmg(extraPct / 100).avg
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}
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}
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}, {
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title: '追加攻击伤害(5负面)',
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params: { debuffCount: 5 },
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dmg: ({ talent, cons }, dmg) => {
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const extraPct = cons >= 2 ? 80 : 0
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return {
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dmg: dmg(talent.t['追加攻击伤害'], 't').dmg + dmg(extraPct / 100).dmg,
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avg: dmg(talent.t['追加攻击伤害'], 't').avg + dmg(extraPct / 100).avg
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}
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}
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}]
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export const defParams = { debuffCount: 3 }
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export const defDmgIdx = 4
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '天赋-归纳:叠满[_count]层时,真理医生暴击率提高[cpct]%,暴击伤害提高[cdmg]%',
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tree: 2,
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data: {
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_count: ({ cons }) => cons < 1 ? 6 : 10,
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cpct: ({ cons }) => cons < 1 ? 15 : 25,
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cdmg: ({ cons }) => cons < 1 ? 30 : 50
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}
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}, {
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title: '天赋-推理:目标持有[_count]个负面状态,真理医生造成伤害提高[dmg]%',
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tree: 3,
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data: {
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_count: ({ params }) => params.debuffCount,
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dmg: ({ params }) => params.debuffCount * 10
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}
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}, {
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title: '真理2命:天赋的追加攻击额外造成[_atkPct]%的附加伤害',
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cons: 2,
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data: {
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_atkPct: ({ params }) => Math.min(params.debuffCount * 20, 80)
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}
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}, {
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title: '真理6命:天赋的追加攻击造成伤害提高[dmg]%',
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cons: 6,
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data: {
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dmg: 50
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}
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}]
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export const createdBy = 'Aluxes'
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