mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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删除多余的回车
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@ -1,17 +1,13 @@
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export const details = [
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{
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export const details = [{
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title: '下落攻击·踏云献瑞伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['下落攻击·踏云献瑞伤害'], 'a3')
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},
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{
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},{
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title: '下落攻击·踏云献瑞蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.e['下落攻击·踏云献瑞伤害'], 'a3', 'vaporize')
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},
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{
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},{
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title: '猊兽·文仔砸击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['猊兽·文仔砸击伤害'], 'q')
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},
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{
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},{
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title: '猊兽·文仔砸击蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.q['猊兽·文仔砸击伤害'], 'q', 'vaporize')
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}]
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@ -19,30 +15,26 @@ export const details = [
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [
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{
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export const buffs = [{
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title: '嘉明天赋:生命值低于50%时,获得[healInc]%受治疗加成。生命值高于或等于50%时,下落攻击·踏云献瑞造成的伤害提升[a3Dmg]%。',
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data: {
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healInc: 20,
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a3Dmg: 20
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}
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},
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{
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},{
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title: '嘉明2命:受到治疗溢出,攻击力提升[atkPct]%',
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sort: 1,
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cons: 2,
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data: {
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atkPct: 20
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}
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},
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{
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},{
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title: '嘉明6命:下落攻击·踏云献瑞的暴击率提升[a3Cpct]%,暴击伤害提升[a3Cdmg]%',
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cons: 6,
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data: {
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a3Cpct: 20,
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a3Cdmg: 40
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}
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}
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]
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}]
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export const createdBy = 'liangshi'
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@ -1,5 +1,4 @@
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export const details = [
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{
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export const details = [{
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title: '仙力助推下落攻击伤害提升值',
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dmg: ({ calc, attr, cons }) => {
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let cons2 = cons * 1 >= 2 ? ( Math.min( calc(attr.atk) * 136 / 100 , 6800 ) ) : 0
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@ -7,31 +6,25 @@ export const details = [
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avg: Math.min( calc(attr.atk) * 170 / 100 , 8500 ) + cons2
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}
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}
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},
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{
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},{
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title: '步天梯伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['仙人姿态路径伤害'], 'e')
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},
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{
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},{
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title: '一段跳冲击波伤害',
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params: { btt: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.e['一段跳 · 鹤形追击伤害'], 'a3')
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},
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{
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},{
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title: '二段跳冲击波伤害',
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params: { btt: 2 },
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dmg: ({ talent }, dmg) => dmg(talent.e['二段跳 · 鹤形追击伤害'], 'a3')
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},
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{
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},{
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title: '三段跳冲击波伤害',
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params: { btt: 3 },
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dmg: ({ talent }, dmg) => dmg(talent.e['三段跳 · 鹤形追击伤害'], 'a3')
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},
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{
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},{
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title: '暮集竹星释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['施放瞬间伤害'], 'q')
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},
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{
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},{
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title: '暮集竹星释放治疗',
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dmg: ({ attr, calc, talent, cons }, { heal }) => {
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let xz = talent.q['施放瞬间治疗2'][0] * calc(attr.atk) / 100 + talent.q['施放瞬间治疗2'][1] * 1
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@ -42,31 +35,27 @@ export const details = [
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export const defDmgIdx = 0
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [
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{
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export const buffs = [{
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title: '闲云天赋:Q后下落攻击坠地冲击造成的伤害提升[a3Plus]',
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sort: 9,
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data: {
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a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 136 / 100 , 8500 )
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}
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},
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{
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},{
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title: '闲云2命:施放朝起鹤云后,攻击力提升[atkPct]%',
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sort: 1,
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cons: 2,
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data: {
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atkPct: 20
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}
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},
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{
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},{
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title: '闲云2命:Q后下落攻击坠地冲击造成的伤害额外提升[a3Plus]',
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sort: 9,
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cons: 2,
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data: {
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a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 170 / 100 , 6800 )
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}
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},
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{
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},{
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check: ({ params }) => params.btt !== undefined ,
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title: '闲云6命:施展了[buffCount]次步天梯,闲云冲击波的暴击伤害提升[a3Cdmg]%',
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cons: 6,
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@ -74,7 +63,6 @@ export const buffs = [
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buffCount: ({ params }) => Params.btt ,
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a3Cdmg: ({ params }) => 15 + Math.floor( Params.btt / 2 ) * 20 + Math.floor( Params.btt / 3 ) * 35
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}
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}
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]
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}]
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export const createdBy = 'liangshi'
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