diff --git a/resources/meta-sr/character/data.json b/resources/meta-sr/character/data.json
index 746c27db..b80d57ab 100644
--- a/resources/meta-sr/character/data.json
+++ b/resources/meta-sr/character/data.json
@@ -576,6 +576,31 @@
"t": 3
}
},
+ "1207": {
+ "id": 1207,
+ "key": "yukong",
+ "name": "驭空",
+ "abbr": "驭空",
+ "star": 4,
+ "elem": "虚数",
+ "weapon": "同谐",
+ "sp": 130,
+ "talentId": {
+ "256489": "a",
+ "340430": "e",
+ "457075": "q",
+ "541016": "t",
+ "825543": "z"
+ },
+ "talentCons": {
+ "3": "e",
+ "5": "q",
+ "a": 3,
+ "e": 3,
+ "q": 5,
+ "t": 5
+ }
+ },
"1209": {
"id": 1209,
"key": "yanqing",
diff --git a/resources/meta-sr/character/三月七/data.json b/resources/meta-sr/character/三月七/data.json
index 5dc3d3f2..7f92450b 100644
--- a/resources/meta-sr/character/三月七/data.json
+++ b/resources/meta-sr/character/三月七/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于三月七$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 524962,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "防御",
"desc": "为指定我方单体提供能够抵消等同于三月七$1[i]%防御力+$2[i]伤害的护盾,持续3回合。
若该目标当前生命值百分比大于等于30.0%,被敌方攻击的概率大幅提高。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "百分比防御",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.665
]
},
- {
+ "2": {
"name": "固定值",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
973.75
]
}
- ]
+ }
},
"q": {
"id": 641607,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于三月七$1[i]%攻击力的冰属性伤害。受到攻击的敌方目标有50.0%基础概率陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七$2[i]%攻击力的冰属性附加伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
1.8
]
},
- {
+ "2": {
"name": "冻结回合开始伤害",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
0.75
]
}
- ]
+ }
},
"t": {
"id": 955908,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "单攻",
"desc": "当持有护盾的我方目标受到敌方目标攻击后,三月七立即向攻击者发起反击,对其造成等同于三月七$1[i]%攻击力的冰属性伤害,该效果每回合可触发2次。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "反击伤害",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
1.25
]
}
- ]
+ }
},
"z": {
"id": 240435,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后有100.0%的基础概率使随机敌方单体陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七50.0%攻击力的冰属性附加伤害。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/丹恒/data.json b/resources/meta-sr/character/丹恒/data.json
index 29b2bcc1..9d3b2bfa 100644
--- a/resources/meta-sr/character/丹恒/data.json
+++ b/resources/meta-sr/character/丹恒/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的风属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 486877,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的风属性伤害。
战技造成的伤害触发暴击时,有100.0%的基础概率使受到攻击的敌方目标速度降低12.0%,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
3.25
]
}
- ]
+ }
},
"q": {
"id": 402936,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的风属性伤害。当受到攻击的敌方目标处于减速状态时,终结技造成的伤害倍率提高$2[i]%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
4.8
]
},
- {
+ "2": {
"name": "减速目标q伤害倍率提高",
"isSame": false,
"values": [
@@ -145,16 +145,16 @@
1.44
]
}
- ]
+ }
},
"t": {
"id": 318995,
"name": "寸长寸强",
"type": "天赋",
"tag": "强化",
- "desc": "当丹恒成为我方技能的施放目标时,下一次攻击的风抗性穿透提高$1[i]%。该效果在2回合后可再次触发。",
- "tables": [
- {
+ "desc": "当丹恒成为我方技能的施放目标时,下一次攻击的风属性抗性穿透提高$1[i]%。该效果在2回合后可再次触发。",
+ "tables": {
+ "1": {
"name": "风抗性穿透",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
0.45
]
}
- ]
+ }
},
"z": {
"id": 34468,
@@ -183,7 +183,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后,下一次战斗开始时丹恒攻击力提高40.0%,持续3回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -201,7 +201,7 @@
},
"4": {
"name": "奋迅三昧,如日空居",
- "desc": "施放终结技消灭敌方目标时,丹恒的下一次行动提前100%。"
+ "desc": "施放终结技消灭敌方目标时,丹恒立即行动。"
},
"5": {
"name": "一渧天水,六虚洪流",
@@ -464,7 +464,7 @@
"836260": 6,
"985668": 1
},
- "idx": 2,
+ "idx": 3,
"children": [
1002208
]
@@ -482,7 +482,7 @@
"920201": 4,
"985668": 1
},
- "idx": 3,
+ "idx": 2,
"children": [
1002205
]
diff --git a/resources/meta-sr/character/佩拉/data.json b/resources/meta-sr/character/佩拉/data.json
index 6549d178..566f73f7 100644
--- a/resources/meta-sr/character/佩拉/data.json
+++ b/resources/meta-sr/character/佩拉/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于佩拉$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 907108,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "妨害",
"desc": "解除指定敌方单体的1个增益效果,同时造成等同于佩拉$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.625
]
}
- ]
+ }
},
"q": {
"id": 23753,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "妨害",
"desc": "有100.0%的基础概率使敌方每个单体目标陷入【通解】状态,同时对敌方全体造成等同于佩拉$1[i]%攻击力的冰属性伤害。
【通解】状态下,敌方目标防御力降低$2[i]%,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
1.2
]
},
- {
+ "2": {
"name": "防御力降低",
"isSame": false,
"values": [
@@ -145,16 +145,16 @@
0.45
]
}
- ]
+ }
},
"t": {
"id": 508866,
"name": "数据采集",
"type": "天赋",
"tag": "辅助",
- "desc": "施放攻击后若敌方目标处于负面效果,则佩拉额外恢复$1[f1]点能量。该效果每次攻击只能触发1次。",
- "tables": [
- {
+ "desc": "施放攻击后若敌方目标处于负面效果状态,则佩拉额外恢复$1[f1]点能量。该效果每次攻击只能触发1次。",
+ "tables": {
+ "1": {
"name": "额外恢复能量",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
12.5
]
}
- ]
+ }
},
"z": {
"id": 392221,
@@ -183,7 +183,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于佩拉80.0%攻击力的冰属性伤害,同时有100.0%的基础概率使敌方每个单体目标防御力降低20.0%,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -201,7 +201,7 @@
},
"4": {
"name": "完全剖析",
- "desc": "施放战技时,有100.0%的基础概率使敌方目标冰抗性降低12.0%,持续2回合。"
+ "desc": "施放战技时,有100.0%的基础概率使敌方目标冰属性抗性降低12.0%,持续2回合。"
},
"5": {
"name": "零度妨害",
diff --git a/resources/meta-sr/character/停云/data.json b/resources/meta-sr/character/停云/data.json
index 5344c7db..1601ad68 100644
--- a/resources/meta-sr/character/停云/data.json
+++ b/resources/meta-sr/character/停云/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于停云$1[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 28519,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "辅助",
"desc": "为指定我方单体提供【赐福】,使其攻击力提高$1[i]%,最高不超过停云当前攻击力的$2[i]%。
获得【赐福】的目标施放攻击后,会额外造成1次等同于其自身$3[i]%攻击力的雷属性附加伤害。
【赐福】持续3回合且仅对停云战技最新的施放目标生效。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "攻击力提高",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.625
]
},
- {
+ "2": {
"name": "攻击力上限",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
0.3
]
},
- {
+ "3": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -136,7 +136,7 @@
0.5
]
}
- ]
+ }
},
"q": {
"id": 944578,
@@ -144,8 +144,8 @@
"type": "终结技",
"tag": "辅助",
"desc": "为指定我方单体恢复50点能量,同时使目标造成的伤害提高$1[i]%,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害提高",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
0.65
]
}
- ]
+ }
},
"t": {
"id": 459465,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "强化",
"desc": "敌方目标受到停云攻击后,获得【赐福】的目标立即对其造成等同于自身$1[i]%攻击力的雷属性附加伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.75
]
}
- ]
+ }
},
"z": {
"id": 543406,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "辅助",
"desc": "使用秘技后立即为自身恢复50点能量。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/克拉拉/data.json b/resources/meta-sr/character/克拉拉/data.json
index 3d9af9e8..8fe8506b 100644
--- a/resources/meta-sr/character/克拉拉/data.json
+++ b/resources/meta-sr/character/克拉拉/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于克拉拉$1[i]%攻击力的物理属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 226729,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "群攻",
"desc": "对敌方全体造成等同于克拉拉$1[i]%攻击力的物理属性伤害,并对所有被史瓦罗标上【反击标记】的敌方目标额外造成等同于克拉拉$2[i]%攻击力物理属性伤害。
战技施放后所有【反击标记】失效。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
1.5
]
},
- {
+ "2": {
"name": "反击伤害",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
1.5
]
}
- ]
+ }
},
"q": {
"id": 110084,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "强化",
"desc": "施放终结技后克拉拉受到的伤害额外降低$1[i]%且被敌方目标攻击的概率大幅提高,持续2回合。
同时史瓦罗的反击得到强化,当任意我方目标受到攻击后史瓦罗立即施放反击,对敌方目标造成的伤害倍率提高$2[i]%,并对其相邻目标造成相当于主目标50%的伤害。强化效果可生效2次。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害降低",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
0.3
]
},
- {
+ "2": {
"name": "伤害倍率提高",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
1.92
]
}
- ]
+ }
},
"t": {
"id": 795783,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "单攻",
"desc": "克拉拉在史瓦罗的保护下受到敌方目标攻击的伤害降低10.0%。攻击克拉拉的敌方目标会被史瓦罗标上【反击标记】,并遭到史瓦罗的反击,对其造成等同于克拉拉$1[i]%攻击力的物理属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "反击伤害",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
2
]
}
- ]
+ }
},
"z": {
"id": 511256,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后克拉拉受到敌方攻击的概率提高,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -467,7 +467,7 @@
"270195": 1,
"635673": 3
},
- "idx": 2,
+ "idx": 1,
"children": [
1107202
]
@@ -503,7 +503,7 @@
"270195": 1,
"920200": 5
},
- "idx": 1,
+ "idx": 2,
"children": [
1107205
]
diff --git a/resources/meta-sr/character/姬子/data.json b/resources/meta-sr/character/姬子/data.json
index fe45164c..9ff551a0 100644
--- a/resources/meta-sr/character/姬子/data.json
+++ b/resources/meta-sr/character/姬子/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于姬子$1[i]%攻击力的火属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 481496,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于姬子$1[i]%攻击力的火属性伤害,同时对其相邻目标造成等同于姬子$2[i]%攻击力的火属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "主目标伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.5
]
},
- {
+ "2": {
"name": "相邻目标伤害",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
1
]
}
- ]
+ }
},
"q": {
"id": 565437,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于姬子$1[i]%攻击力的火属性伤害,每消灭1个敌方目标额外恢复姬子5点能量。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
2.76
]
}
- ]
+ }
},
"t": {
"id": 280910,
@@ -153,8 +153,8 @@
"type": "天赋",
"tag": "群攻",
"desc": "当有敌方目标的弱点被击破时,姬子获得充能,上限3点。
当我方目标施放攻击后,若姬子的充能达到上限则立即发动1次追加攻击,对敌方全体目标造成等同于姬子$1[i]%攻击力的火属性伤害,并消耗全部充能。
战斗开始时获得1点充能。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
1.75
]
}
- ]
+ }
},
"z": {
"id": 196969,
@@ -183,7 +183,7 @@
"type": "秘技",
"tag": "妨害",
"desc": "使用秘技后,制造1片持续15秒的特殊领域。与处于特殊领域内的敌人进入战斗后,有100.0%的基础概率使敌方目标受到的火属性伤害提高10.0%,持续2回合。我方制造的领域效果最多存在1个。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -431,7 +431,7 @@
"635675": 3,
"985668": 1
},
- "idx": 3,
+ "idx": 1,
"children": [
1003202
]
@@ -449,7 +449,7 @@
"836261": 8,
"985668": 1
},
- "idx": 2,
+ "idx": 3,
"children": [
1003208,
1003209
@@ -468,7 +468,7 @@
"920202": 5,
"985668": 1
},
- "idx": 1,
+ "idx": 2,
"children": [
1003205
]
diff --git a/resources/meta-sr/character/娜塔莎/data.json b/resources/meta-sr/character/娜塔莎/data.json
index f5609a14..20f79716 100644
--- a/resources/meta-sr/character/娜塔莎/data.json
+++ b/resources/meta-sr/character/娜塔莎/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于娜塔莎$1[i]%攻击力的物理属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 270195,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "回复",
"desc": "立即为指定我方单体回复等同于娜塔莎$1[f1]%生命上限+$2[i]的生命值,同时目标每回合开始时为其回复等同于娜塔莎$3[f1]%生命上限+$4[i]的生命值,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "治疗·百分比生命",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.1225
]
},
- {
+ "2": {
"name": "治疗·固定值",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
358.75
]
},
- {
+ "3": {
"name": "复活·百分比生命",
"isSame": false,
"values": [
@@ -136,7 +136,7 @@
0.084
]
},
- {
+ "4": {
"name": "复活·固定值",
"isSame": false,
"values": [
@@ -157,7 +157,7 @@
246
]
}
- ]
+ }
},
"q": {
"id": 186254,
@@ -165,8 +165,8 @@
"type": "终结技",
"tag": "回复",
"desc": "立即为我方全体回复等同于娜塔莎$1[f1]%生命上限+$2[i]的生命值。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "百分比生命",
"isSame": false,
"values": [
@@ -187,7 +187,7 @@
0.161
]
},
- {
+ "2": {
"name": "固定值",
"isSame": false,
"values": [
@@ -208,7 +208,7 @@
471.5
]
}
- ]
+ }
},
"t": {
"id": 470781,
@@ -216,8 +216,8 @@
"type": "天赋",
"tag": "强化",
"desc": "为当前生命值百分比小于等于30.0%的我方目标提供治疗时,娜塔莎的治疗量提高$1[i]%,该效果对持续治疗效果也会生效。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "治疗量提高",
"isSame": false,
"values": [
@@ -238,7 +238,7 @@
0.625
]
}
- ]
+ }
},
"z": {
"id": 554722,
@@ -246,7 +246,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于娜塔莎80.0%攻击力的物理属性伤害,并有100.0%的基础概率使敌方每个单体目标陷入虚弱状态。
虚弱状态下的敌方目标对我方造成的伤害降低30.0%,持续1回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/布洛妮娅/data.json b/resources/meta-sr/character/布洛妮娅/data.json
index 370ca829..a829082f 100644
--- a/resources/meta-sr/character/布洛妮娅/data.json
+++ b/resources/meta-sr/character/布洛妮娅/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于布洛妮娅$1[i]%攻击力的风属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 920199,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "辅助",
"desc": "解除指定我方单体的1个负面效果,并使该目标立即行动,造成的伤害提高$1[i]%,持续1回合。
当对自身施放该技能时,无法触发立即行动效果。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害提高",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.825
]
}
- ]
+ }
},
"q": {
"id": 836258,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "辅助",
"desc": "使我方全体攻击力提高$1[i]%,同时提高等同于布洛妮娅$2[f1]%暴击伤害+$3[f1]%的暴击伤害,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "攻击力提高",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
0.66
]
},
- {
+ "2": {
"name": "百分比暴伤",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
0.18
]
},
- {
+ "3": {
"name": "固定暴伤",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
0.24
]
}
- ]
+ }
},
"t": {
"id": 351145,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "强化",
"desc": "施放普攻后,布洛妮娅的下一次行动提前$1[i]%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "行动提前",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.375
]
}
- ]
+ }
},
"z": {
"id": 435086,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "辅助",
"desc": "使用秘技后,下一次战斗开始时使我方全体攻击力提高15.0%,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/希儿/data.json b/resources/meta-sr/character/希儿/data.json
index 3f17a25f..95fe5237 100644
--- a/resources/meta-sr/character/希儿/data.json
+++ b/resources/meta-sr/character/希儿/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 589816,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "单攻",
"desc": "使希儿的速度提高25.0%,并对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害,速度提高效果持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.75
]
}
- ]
+ }
},
"q": {
"id": 673757,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "单攻",
"desc": "立即进入增幅状态,并对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
5.1
]
}
- ]
+ }
},
"t": {
"id": 389230,
@@ -132,8 +132,8 @@
"type": "天赋",
"tag": "强化",
"desc": "施放普攻、战技、终结技消灭敌方目标时立即获得1个额外回合并进入增幅状态,增幅状态下希儿施放攻击造成的伤害提高$1[i]%,持续1回合。
若希儿在因天赋【再现】获得的额外回合中消灭敌方目标,此天赋不会生效。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害提高",
"isSame": false,
"values": [
@@ -154,7 +154,7 @@
1
]
}
- ]
+ }
},
"z": {
"id": 272585,
@@ -162,7 +162,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后进入持续20秒的隐身状态。隐身状态下不会被敌人发现,且主动攻击敌人进入战斗时,希儿立即进入增幅状态。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -428,7 +428,7 @@
"270195": 1,
"836260": 8
},
- "idx": 3,
+ "idx": 2,
"children": [
1102208
]
@@ -439,14 +439,14 @@
"root": true,
"name": "割裂",
"levelReq": 0,
- "desc": "增幅状态下希儿的量子抗性穿透提高20.0%。",
+ "desc": "增幅状态下希儿的量子属性抗性穿透提高20.0%。",
"cost": {
"29328": 20000,
"125435": 1,
"270195": 1,
"920201": 5
},
- "idx": 2,
+ "idx": 3,
"children": [
1102205
]
diff --git a/resources/meta-sr/character/希露瓦/data.json b/resources/meta-sr/character/希露瓦/data.json
index 63afa766..4338390e 100644
--- a/resources/meta-sr/character/希露瓦/data.json
+++ b/resources/meta-sr/character/希露瓦/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于希露瓦$1[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 876733,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于希露瓦$1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于希露瓦$2[i]%攻击力的雷属性伤害,此外有80.0%的基础概率使受到攻击的敌方目标陷入触电状态,持续2回合。
触电状态下,敌方目标每回合开始时受到等同于希露瓦$3[i]%攻击力的雷属性持续伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
1.75
]
},
- {
+ "2": {
"name": "相邻目标伤害",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
0.75
]
},
- {
+ "3": {
"name": "触电持续伤害",
"isSame": false,
"values": [
@@ -136,7 +136,7 @@
1.3
]
}
- ]
+ }
},
"q": {
"id": 792792,
@@ -144,8 +144,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于希露瓦$1[i]%攻击力的雷属性伤害,并使触电状态下的敌方目标延长2回合的触电状态。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
2.16
]
}
- ]
+ }
},
"t": {
"id": 676147,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "强化",
"desc": "施放攻击后,对所有触电状态下的敌方目标造成等同于希露瓦$1[i]%攻击力的雷属性附加伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.9
]
}
- ]
+ }
},
"z": {
"id": 391620,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于希露瓦50.0%攻击力的雷属性伤害,同时有100.0%的基础概率使敌方每个单体目标陷入触电状态,持续3回合。
触电状态下,敌方目标每回合开始时受到等同于希露瓦50.0%攻击力的雷属性持续伤害。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/彦卿/data.json b/resources/meta-sr/character/彦卿/data.json
index e6c91112..9f626145 100644
--- a/resources/meta-sr/character/彦卿/data.json
+++ b/resources/meta-sr/character/彦卿/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于彦卿$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 246976,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于彦卿$1[i]%攻击力的冰属性伤害,并为彦卿附加【智剑连心】,持续1回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.75
]
}
- ]
+ }
},
"q": {
"id": 363621,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "单攻",
"desc": "提高自身60.0%暴击率,若彦卿处于【智剑连心】效果,则使其暴击伤害额外提高$1[i]%,增益效果持续1回合。随后对指定敌方单体造成等同于彦卿$2[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "暴伤提高",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
0.6
]
},
- {
+ "2": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
4.2
]
}
- ]
+ }
},
"t": {
"id": 46390,
@@ -153,8 +153,8 @@
"type": "天赋",
"tag": "单攻",
"desc": "彦卿处于【智剑连心】效果时,受到攻击的概率降低,并为自身提高$1[f1]%暴击率和$2[i]%暴击伤害。对敌方目标施放攻击后,有$3[i]%的固定概率发动追加攻击,对目标造成等同于彦卿$4[i]%攻击力的冰属性伤害,并有65.0%的基础概率使其陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动,同时每回合开始时受到等同于彦卿$5[i]%攻击力的冰属性附加伤害。
当彦卿受到伤害后,【智剑连心】将会消失。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "暴击率提高",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
0.225
]
},
- {
+ "2": {
"name": "爆伤提高",
"isSame": false,
"values": [
@@ -196,8 +196,8 @@
0.375
]
},
- {
- "name": "追加攻击概率",
+ "3": {
+ "name": "技能伤害",
"isSame": false,
"values": [
0.5,
@@ -217,7 +217,7 @@
0.65
]
},
- {
+ "4": {
"name": "追加攻击",
"isSame": false,
"values": [
@@ -238,7 +238,7 @@
0.625
]
},
- {
+ "5": {
"name": "回合附加伤害",
"isSame": false,
"values": [
@@ -259,7 +259,7 @@
0.625
]
}
- ]
+ }
},
"z": {
"id": 962449,
@@ -267,7 +267,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后,下一次战斗开始时彦卿对当前生命值百分比大于等于50.0%的敌方目标造成的伤害提高30.0%,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -285,7 +285,7 @@
},
"4": {
"name": "霜厉",
- "desc": "当前生命值百分比大于等于80.0%时,提高自身12.0%的冰抗性穿透。"
+ "desc": "当前生命值百分比大于等于80.0%时,提高自身12.0%的冰属性抗性穿透。"
},
"5": {
"name": "武骨",
@@ -293,7 +293,7 @@
},
"6": {
"name": "自在",
- "desc": "消灭敌方目标时,如果当前享有终结技的增益效果,则使这些增益效果的持续时间全部延长1回合。"
+ "desc": "消灭敌方目标时,如果当前持有【智剑连心】或终结技的增益效果,则使这些增益效果的持续时间全部延长1回合。"
}
},
"attr": {
diff --git a/resources/meta-sr/character/景元/data.json b/resources/meta-sr/character/景元/data.json
index b75bd1c9..529ff05f 100644
--- a/resources/meta-sr/character/景元/data.json
+++ b/resources/meta-sr/character/景元/data.json
@@ -6,6 +6,7 @@
"star": 5,
"elem": "雷",
"allegiance": "仙舟「罗浮」",
+ "weapon": "智识",
"sp": 130,
"desc": "仙舟联盟帝弓七天将之一,负责节制罗浮云骑军的「神策将军」。 师从前代「罗浮」剑首,但并不显名于武力。",
"cncv": "孙晔",
@@ -47,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于景元$1[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -63,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 302345,
@@ -71,8 +72,8 @@
"type": "战技",
"tag": "群攻",
"desc": "对敌方全体造成等同于景元$1[i]%攻击力的雷属性伤害,同时增加2段【神君】下回合的攻击段数。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -93,7 +94,7 @@
1.25
]
}
- ]
+ }
},
"q": {
"id": 218404,
@@ -101,8 +102,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于景元$1[i]%攻击力的雷属性伤害。同时增加3段【神君】下回合的攻击段数。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -123,7 +124,7 @@
2.4
]
}
- ]
+ }
},
"t": {
"id": 904103,
@@ -131,8 +132,8 @@
"type": "天赋",
"tag": "弹射",
"desc": "战斗开始时召唤【神君】。【神君】初始拥有60点速度以及3段攻击段数,行动时发动追加攻击,每段攻击对随机敌方单体造成等同于景元攻击力$1[i]%的雷属性伤害,同时对其相邻目标造成等同于主目标25.0%的雷属性伤害。
【神君】最多累计10段攻击段数且每增加1段攻击段数,速度提高10点,行动结束后速度和攻击段数恢复至初始状态。
当景元陷入无法战斗状态时【神君】消失。
当景元受到控制类负面状态影响时【神君】也无法行动。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -153,7 +154,7 @@
0.825
]
}
- ]
+ }
},
"z": {
"id": 619576,
@@ -161,7 +162,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后,下一次战斗开始时【神君】第1回合的攻击段数增加3段。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/杰帕德/data.json b/resources/meta-sr/character/杰帕德/data.json
index 5bdf06e6..ac64f125 100644
--- a/resources/meta-sr/character/杰帕德/data.json
+++ b/resources/meta-sr/character/杰帕德/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于杰帕德$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 983278,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "妨害",
"desc": "对指定敌方单体造成等同于杰帕德$1[i]%攻击力的冰属性伤害,同时有65.0%的基础概率使受到攻击的敌方目标陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于杰帕德$2[i]%攻击力的冰属性附加伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.5
]
},
- {
+ "2": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
0.75
]
}
- ]
+ }
},
"q": {
"id": 67219,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "防御",
"desc": "为我方全体提供能够抵消等同于杰帕德$1[i]%防御力+$2[i]伤害的护盾,持续3回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "百分比防御力",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
0.525
]
},
- {
+ "2": {
"name": "固定数值",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
768.75
]
}
- ]
+ }
},
"t": {
"id": 151160,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "回复",
"desc": "受到致命攻击时杰帕德不会陷入无法战斗状态,并立即回复等同于自身生命上限$1[i]%的生命值。该效果单场战斗中只能触发1次。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "回复比例",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.625
]
}
- ]
+ }
},
"z": {
"id": 468391,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "防御",
"desc": "使用秘技后,下一次战斗开始时为我方全体提供能够抵消等同于杰帕德24.0%防御力+150伤害的护盾,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -230,7 +230,7 @@
},
"6": {
"name": "不屈的决意",
- "desc": "触发天赋时杰帕德行动提前100%,且当前生命值的回复量额外增加自身生命上限的50.0%。"
+ "desc": "触发天赋时杰帕德立即行动,且当前生命值的回复量额外增加自身生命上限的50.0%。"
}
},
"attr": {
diff --git a/resources/meta-sr/character/桑博/data.json b/resources/meta-sr/character/桑博/data.json
index daff5102..39db84e3 100644
--- a/resources/meta-sr/character/桑博/data.json
+++ b/resources/meta-sr/character/桑博/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于桑博$1[i]%攻击力的风属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 933290,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "弹射",
"desc": "对指定敌方单体造成等同于桑博$1[i]%攻击力的风属性伤害,并额外造成4次伤害,每次伤害对敌方随机单体造成等同于桑博$1[i]%攻击力的风属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.7
]
}
- ]
+ }
},
"q": {
"id": 49935,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "妨害",
"desc": "对敌方全体造成等同于桑博$1[i]%攻击力的风属性伤害,同时有100.0%的基础概率使被攻击的敌方目标受到的持续伤害提高$2[i]%,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
1.92
]
},
- {
+ "2": {
"name": "受持续伤害提高",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
0.35
]
}
- ]
+ }
},
"t": {
"id": 364236,
@@ -153,8 +153,8 @@
"type": "天赋",
"tag": "强化",
"desc": "桑博击中敌方目标后有65.0%的基础概率使目标陷入风化状态,持续3回合。
风化状态下,敌方目标每回合开始时受到等同于桑博$1[i]%攻击力的风属性持续伤害。风化状态最多叠加5层。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "回合开始受到伤害",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
0.65
]
}
- ]
+ }
},
"z": {
"id": 648763,
@@ -183,7 +183,7 @@
"type": "秘技",
"tag": "妨害",
"desc": "使用秘技后使一定区域内的敌人陷入10秒的目盲状态,目盲状态下的敌人无法发现我方目标。
若主动攻击陷入目盲状态的敌人,进入战斗时有100.0%固定概率使敌方每个单体目标行动延后25.0%。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/瓦尔特/data.json b/resources/meta-sr/character/瓦尔特/data.json
index f0e9f6db..5c6b2212 100644
--- a/resources/meta-sr/character/瓦尔特/data.json
+++ b/resources/meta-sr/character/瓦尔特/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 913043,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "弹射",
"desc": "对指定敌方单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害,并额外造成2次伤害。每次伤害对敌方随机单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害。攻击命中时有$2[i]%的基础概率使受到攻击的敌方目标速度降低10.0%,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.9
]
},
- {
+ "2": {
"name": "基础概率",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
0.8
]
}
- ]
+ }
},
"q": {
"id": 796398,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害,有100.0%的基础概率使受到攻击的敌方目标陷入禁锢状态,持续1回合。
禁锢状态下,敌方目标行动延后$2[i]%,速度降低10.0%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
1.8
]
},
- {
+ "2": {
"name": "行动延后",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
0.44
]
}
- ]
+ }
},
"t": {
"id": 80925,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "强化",
"desc": "击中处于减速状态的敌方目标时,额外造成1次等同于瓦尔特$1[i]%攻击力的虚数属性附加伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.75
]
}
- ]
+ }
},
"z": {
"id": 197570,
@@ -204,7 +204,7 @@
"type": "秘技",
"tag": "妨害",
"desc": "使用秘技后,制造1片持续15秒的特殊领域。处于特殊领域内的敌人移动速度降低50.0%。与处于特殊领域内的敌人进入战斗后,有100.0%的基础概率使敌方目标陷入禁锢状态,持续1回合。
禁锢状态下,敌方目标行动延后20.0%,速度降低10.0%。我方制造的领域效果最多存在1个。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/白露/data.json b/resources/meta-sr/character/白露/data.json
index 96b81b1d..727285aa 100644
--- a/resources/meta-sr/character/白露/data.json
+++ b/resources/meta-sr/character/白露/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于白露$1[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 947065,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "回复",
"desc": "立即为指定我方单体回复等同于白露$1[f1]%生命上限+$2[i]的生命值,然后白露随机为我方单体进行2次治疗,每提供1次治疗,下一次治疗回复的生命值会降低15.0%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "百分比生命",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.1365
]
},
- {
+ "2": {
"name": "固定值",
"isSame": false,
"values": [
@@ -115,7 +115,7 @@
399.75
]
}
- ]
+ }
},
"q": {
"id": 31006,
@@ -123,8 +123,8 @@
"type": "终结技",
"tag": "回复",
"desc": "立即为我方全体回复等同于白露$1[f1]%生命上限+$2[i]的生命值。
对于没有【生息】的我方目标,白露使其附上【生息】,对于已拥有【生息】的我方目标,白露使其已有的【生息】持续时间延长1回合。
【生息】可持续2回合,该效果不可叠加。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "百分比生命",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
0.1575
]
},
- {
+ "2": {
"name": "固定值",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
461.25
]
}
- ]
+ }
},
"t": {
"id": 746479,
@@ -174,8 +174,8 @@
"type": "天赋",
"tag": "回复",
"desc": "拥有【生息】的我方目标,在受到攻击后会回复等同于白露$1[f1]%生命上限+$2[i]的生命值,该效果可以触发2次。
当白露的队友受到致命攻击时,不会陷入无法战斗状态,白露会立即为其提供治疗,回复等同于白露$3[i]%生命上限+$4[i]的生命值。该效果单场战斗中可以触发1次。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "生息·百分比生命",
"isSame": false,
"values": [
@@ -196,7 +196,7 @@
0.063
]
},
- {
+ "2": {
"name": "生息·固定值",
"isSame": false,
"values": [
@@ -217,7 +217,7 @@
184.5
]
},
- {
+ "3": {
"name": "复活·百分比生命",
"isSame": false,
"values": [
@@ -238,7 +238,7 @@
0.21
]
},
- {
+ "4": {
"name": "复活·固定值",
"isSame": false,
"values": [
@@ -259,15 +259,15 @@
615
]
}
- ]
+ }
},
"z": {
"id": 662538,
"name": "徜徉灵泽病恙短",
"type": "秘技",
- "tag": "辅助",
+ "tag": "回复",
"desc": "使用秘技后,下一次战斗开始时为我方全体附上【生息】,持续2回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -533,7 +533,7 @@
"270195": 1,
"920198": 5
},
- "idx": 3,
+ "idx": 2,
"children": [
1211205
]
@@ -551,7 +551,7 @@
"270195": 1,
"836257": 8
},
- "idx": 2,
+ "idx": 3,
"children": [
1211208,
1211209
diff --git a/resources/meta-sr/character/素裳/data.json b/resources/meta-sr/character/素裳/data.json
index 2496c459..0b110a33 100644
--- a/resources/meta-sr/character/素裳/data.json
+++ b/resources/meta-sr/character/素裳/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 378515,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害。同时最后一击后有33.0%概率发动【剑势】,对目标造成等同于素裳$2[i]%攻击力的物理属性附加伤害。
若该目标处于弱点击破状态,则【剑势】必定发动。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
2.625
]
},
- {
+ "2": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -115,16 +115,16 @@
1.25
]
}
- ]
+ }
},
"q": {
"id": 261870,
"name": "太虚形蕴 • 烛夜",
"type": "终结技",
"tag": "单攻",
- "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害,并使素裳的下一次行动立即提前100%。同时使其攻击力提高$2[i]%,且施放战技时额外增加2次【剑势】的发动判定,持续2回合。
通过额外判定发动的【剑势】伤害为原伤害的50.0%。",
- "tables": [
- {
+ "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害,并使素裳立即行动。同时使其攻击力提高$2[i]%,且施放战技时额外增加2次【剑势】的发动判定,持续2回合。
通过额外判定发动的【剑势】伤害为原伤害的50.0%。",
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
3.84
]
},
- {
+ "2": {
"name": "攻击力提高",
"isSame": false,
"values": [
@@ -166,7 +166,7 @@
0.36
]
}
- ]
+ }
},
"t": {
"id": 579101,
@@ -174,7 +174,7 @@
"type": "天赋",
"tag": "强化",
"desc": "当场上有敌方目标的弱点被击破,素裳的速度提高#1[f2]%,持续2回合。",
- "tables": []
+ "tables": {}
},
"z": {
"id": 663042,
@@ -182,7 +182,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于素裳80.0%攻击力的物理属性伤害。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/罗刹/data.json b/resources/meta-sr/character/罗刹/data.json
index 399c8c06..c26eac7b 100644
--- a/resources/meta-sr/character/罗刹/data.json
+++ b/resources/meta-sr/character/罗刹/data.json
@@ -5,22 +5,25 @@
"abbr": "罗刹",
"star": 5,
"elem": "虚数",
+ "allegiance": "仙舟「罗浮」",
"weapon": "丰饶",
"sp": 100,
"desc": "随身携带着棺椁,自天之外海而来的化外行商。 医术精湛。",
+ "cncv": "赵路",
+ "jpcv": "石田彰",
"baseAttr": {
- "atk": 698.544,
+ "atk": 756.756,
"hp": 1280.664,
- "def": 436.59000000000003,
+ "def": 363.82500000000005,
"speed": 101,
"cpct": 5,
"cdmg": 50,
"aggro": 100
},
"growAttr": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"talentId": {
@@ -45,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于罗刹$1[i]%攻击力的虚数属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -61,16 +64,16 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 990434,
"name": "白花的祈望",
"type": "战技",
"tag": "回复",
- "desc": "施放战技后立即为指定我方单体回复等同于罗刹$1[i]%攻击力+$2[i]的生命值,并使罗刹获得1层【白花之刻】。
当我方任意单体当前生命值百分比小于等于50.0%时,罗刹会立即对其施放1次战技,此次施放不消耗战技点。该效果在罗刹2次行动后满足触发条件时可再次触发。",
- "tables": [
- {
+ "desc": "施放战技后立即为指定我方单体回复等同于罗刹$1[i]%攻击力+$2[i]的生命值,并使罗刹获得1层【白花之刻】。
当我方任意单体当前生命值百分比小于等于50.0%时,罗刹会立即对其触发1次等同于战技的效果,此次触发不消耗战技点。该效果在2回合后可再次触发。",
+ "tables": {
+ "1": {
"name": "攻击力百分比",
"isSame": false,
"values": [
@@ -91,7 +94,7 @@
0.7
]
},
- {
+ "2": {
"name": "固定生命值",
"isSame": false,
"values": [
@@ -112,88 +115,88 @@
1025
]
}
- ]
+ }
},
"q": {
"id": 107079,
"name": "归葬的遂愿",
"type": "终结技",
"tag": "群攻",
- "desc": "解除敌方目标1个增益效果,并对敌方全体造成等同于罗刹$1[i]%攻击力的虚数属性伤害,同时使罗刹获得1层【白花之刻】。",
- "tables": [
- {
+ "desc": "解除敌方全体1个增益效果,并对敌方全体造成等同于罗刹$1[i]%攻击力的虚数属性伤害,同时使罗刹获得1层【白花之刻】。",
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
- 0.8,
- 0.88,
- 0.96,
- 1.04,
- 1.12,
1.2,
- 1.3,
- 1.4,
- 1.5,
+ 1.28,
+ 1.36,
+ 1.44,
+ 1.52,
1.6,
- 1.68,
- 1.76,
- 1.84,
- 1.92,
- 2
+ 1.7,
+ 1.8,
+ 1.9,
+ 2,
+ 2.08,
+ 2.16,
+ 2.24,
+ 2.32,
+ 2.4
]
}
- ]
+ }
},
"t": {
"id": 421380,
"name": "生息的轮转",
"type": "天赋",
"tag": "回复",
- "desc": "当【白花之刻】达到2层时,罗刹会消耗全部【白花之刻】对敌方展开结界。
处于结界中的任意敌方目标受到攻击后,施放攻击的我方目标立即回复等同于罗刹$1[f1]%攻击力+$2[i]的生命值。
结界效果持续2回合。",
- "tables": [
- {
+ "desc": "当【白花之刻】达到2层时,罗刹会消耗全部【白花之刻】展开结界。
处于结界中的任意敌方目标受到攻击后,施放攻击的我方目标立即回复等同于罗刹$1[f1]%攻击力+$2[i]的生命值。
结界效果持续2回合。当罗刹陷入无法战斗状态时,结界也会被解除。",
+ "tables": {
+ "1": {
"name": "攻击力百分比",
"isSame": false,
"values": [
- 0.14,
- 0.14875,
- 0.1575,
- 0.16625,
- 0.175,
- 0.182,
- 0.189,
- 0.196,
- 0.203,
- 0.21,
- 0.217,
- 0.224,
- 0.231,
- 0.238,
- 0.245
+ 0.12,
+ 0.1275,
+ 0.135,
+ 0.1425,
+ 0.15,
+ 0.156,
+ 0.162,
+ 0.168,
+ 0.174,
+ 0.18,
+ 0.186,
+ 0.192,
+ 0.198,
+ 0.204,
+ 0.21
]
},
- {
+ "2": {
"name": "固定生命值",
"isSame": false,
"values": [
- 70,
- 112,
- 143.5,
- 175,
- 196,
- 217,
- 232.75,
- 248.5,
- 264.25,
- 280,
- 295.75,
- 311.5,
- 327.25,
- 343,
- 358.75
+ 60,
+ 96,
+ 123,
+ 150,
+ 168,
+ 186,
+ 199.5,
+ 213,
+ 226.5,
+ 240,
+ 253.5,
+ 267,
+ 280.5,
+ 294,
+ 307.5
]
}
- ]
+ }
},
"z": {
"id": 705907,
@@ -201,17 +204,17 @@
"type": "秘技",
"tag": "回复",
"desc": "使用秘技后,下一次战斗开始时立即触发天赋。",
- "tables": []
+ "tables": {}
}
},
"cons": {
"1": {
"name": "濯洗生者",
- "desc": "施放战技后,若指定我方目标当前生命值回复至上限,则罗刹额外恢复10点能量。"
+ "desc": "结界生效时我方全体攻击力提高20.0%"
},
"2": {
"name": "净庭赐礼",
- "desc": "施放战技时,若指定我方目标当前生命值百分比小于50%,则罗刹提供的治疗量提高30.0%;若指定我方目标当前生命值百分比大于等于50%,则罗刹提供能承受等同于该目标生命上限15.0%伤害的护盾,持续1回合。"
+ "desc": "触发战技效果时,若指定我方目标当前生命值百分比小于50%,则罗刹提供的治疗量提高30.0%;若指定我方目标当前生命值百分比大于等于50%,则为其提供能够抵消等同于罗刹18.0%攻击力+240伤害的护盾,持续2回合。"
},
"3": {
"name": "愚人试探",
@@ -227,7 +230,7 @@
},
"6": {
"name": "皆归尘土",
- "desc": "普攻和终结技的削韧伤害提高100.0%。"
+ "desc": "施放终结技时,有100.0%固定概率使敌方全体全属性抗性降低20.0%,持续2回合。"
}
},
"attr": {
@@ -239,15 +242,15 @@
"549503": 5
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 95.04,
+ "atk": 102.96,
"hp": 174.24,
- "def": 59.4,
+ "def": 49.5,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -262,15 +265,15 @@
"549503": 10
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 133.056,
+ "atk": 144.144,
"hp": 243.936,
- "def": 83.16,
+ "def": 69.3,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -286,15 +289,15 @@
"633444": 6
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 171.072,
+ "atk": 185.328,
"hp": 313.632,
- "def": 106.92,
+ "def": 89.1,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -310,15 +313,15 @@
"633444": 9
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 209.088,
+ "atk": 226.512,
"hp": 383.328,
- "def": 130.68,
+ "def": 108.9,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -334,15 +337,15 @@
"717385": 6
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 247.104,
+ "atk": 267.696,
"hp": 453.024,
- "def": 154.44,
+ "def": 128.7,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -358,15 +361,15 @@
"717385": 9
},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 285.12,
+ "atk": 308.88,
"hp": 522.72,
- "def": 178.2,
+ "def": 148.5,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -378,15 +381,15 @@
"maxLevel": 80,
"cost": {},
"grow": {
- "atk": 4.752,
+ "atk": 5.148,
"hp": 8.712,
- "def": 2.97,
+ "def": 2.475,
"speed": 0
},
"attrs": {
- "atk": 323.136,
+ "atk": 350.064,
"hp": 592.416,
- "def": 201.96,
+ "def": 168.3,
"speed": 101,
"cpct": 5,
"cdmg": 50,
@@ -443,13 +446,13 @@
"root": true,
"name": "浸池苏生",
"levelReq": 0,
- "desc": "施放战技时,解除指定我方单体的1个负面效果。",
+ "desc": "触发战技效果时,解除指定我方单体的1个负面效果。",
"cost": {
"29328": 5000,
- "635671": 3,
- "985668": 1
+ "270195": 1,
+ "635671": 3
},
- "idx": 1,
+ "idx": 3,
"children": [
1203202
]
@@ -460,12 +463,12 @@
"root": true,
"name": "行过幽谷",
"levelReq": 0,
- "desc": "罗刹在单次攻击中受到的伤害不超过自身生命上限的70.0%。",
+ "desc": "抵抗控制类负面状态的概率提高70.0%。",
"cost": {
"29328": 160000,
"125435": 1,
- "836257": 8,
- "985668": 1
+ "270195": 1,
+ "836257": 8
},
"idx": 2,
"children": [
@@ -479,14 +482,14 @@
"root": true,
"name": "浇灌尘身",
"levelReq": 0,
- "desc": "抵抗控制类负面状态的概率提高70.0%。",
+ "desc": "处于结界中的任意敌方目标受到我方攻击后,除攻击者外的我方目标也会回复等同于罗刹#1[f1]%攻击力+93的生命值。",
"cost": {
"29328": 20000,
"125435": 1,
- "920198": 5,
- "985668": 1
+ "270195": 1,
+ "920198": 5
},
- "idx": 3,
+ "idx": 1,
"children": [
1203205
]
diff --git a/resources/meta-sr/character/艾丝妲/data.json b/resources/meta-sr/character/艾丝妲/data.json
index 46b98ab2..66624a00 100644
--- a/resources/meta-sr/character/艾丝妲/data.json
+++ b/resources/meta-sr/character/艾丝妲/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于艾丝妲$1[i]%攻击力的火属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 824970,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "弹射",
"desc": "对指定敌方单体造成等同于艾丝妲$1[i]%攻击力的火属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于艾丝妲$1[i]%攻击力的火属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
0.625
]
}
- ]
+ }
},
"q": {
"id": 941615,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "辅助",
"desc": "使我方全体速度提高$1[i]点,持续2回合。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "速度提高",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
57
]
}
- ]
+ }
},
"t": {
"id": 255916,
@@ -132,8 +132,8 @@
"type": "天赋",
"tag": "辅助",
"desc": "每击中1名不同的敌方目标获得1层蓄能,若受到攻击的敌方目标弱点为火属性,则额外获得1层蓄能。
艾丝妲每拥有1层蓄能,会使我方全体攻击力提高$1[f1]%,该效果最多叠加5层。
从自身的第2回合开始,艾丝妲每回合开始时蓄能层数减少3层。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "攻击力提高",
"isSame": false,
"values": [
@@ -154,7 +154,7 @@
0.175
]
}
- ]
+ }
},
"z": {
"id": 540443,
@@ -162,7 +162,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方全体目标造成等同于艾丝妲50.0%攻击力的火属性伤害。",
- "tables": []
+ "tables": {}
}
},
"cons": {
diff --git a/resources/meta-sr/character/虎克/data.json b/resources/meta-sr/character/虎克/data.json
index 694be1f3..07db3310 100644
--- a/resources/meta-sr/character/虎克/data.json
+++ b/resources/meta-sr/character/虎克/data.json
@@ -49,8 +49,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的火属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -65,7 +65,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 252911,
@@ -73,8 +73,8 @@
"type": "战技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的火属性伤害,同时有100.0%的基础概率使其陷入灼烧状态,持续2回合。
灼烧状态下,敌方目标每回合开始时受到等同于虎克$2[i]%攻击力的火属性持续伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "单体伤害",
"isSame": false,
"values": [
@@ -95,7 +95,7 @@
3
]
},
- {
+ "2": {
"name": "相邻目标伤害",
"isSame": false,
"values": [
@@ -116,7 +116,7 @@
0.8125
]
}
- ]
+ }
},
"q": {
"id": 136266,
@@ -124,8 +124,8 @@
"type": "终结技",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的火属性伤害。
施放终结技后,下一次施放的战技得到强化,强化后的战技能够同时对指定敌方单体及其相邻目标造成伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -146,7 +146,7 @@
4.8
]
}
- ]
+ }
},
"t": {
"id": 651153,
@@ -154,8 +154,8 @@
"type": "天赋",
"tag": "强化",
"desc": "攻击处于灼烧状态的敌方目标时,追加1次等同于虎克$1[i]%攻击力的火属性附加伤害,并额外恢复5点能量。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "附加伤害",
"isSame": false,
"values": [
@@ -176,7 +176,7 @@
1.25
]
}
- ]
+ }
},
"z": {
"id": 767798,
@@ -184,7 +184,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于虎克50.0%攻击力的火属性伤害,同时有100.0%的基础概率使敌方每个单体目标陷入灼烧状态,持续3回合。
灼烧状态下,敌方目标每回合开始时受到等同于虎克50.0%攻击力的火属性持续伤害。",
- "tables": []
+ "tables": {}
},
"e2": {
"id": 198744,
@@ -192,8 +192,8 @@
"type": "战技",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的火属性伤害,同时有100.0%的基础概率使其陷入灼烧状态,持续2回合。此外对其相邻目标造成等同于虎克$2[i]%攻击力的火属性伤害。
灼烧状态下,敌方目标每回合开始时受到等同于虎克$3[i]%攻击力的火属性持续伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "TODO",
"isSame": false,
"values": [
@@ -214,7 +214,7 @@
3.5
]
},
- {
+ "2": {
"name": "TODO",
"isSame": false,
"values": [
@@ -235,7 +235,7 @@
1
]
},
- {
+ "3": {
"name": "TODO",
"isSame": false,
"values": [
@@ -256,7 +256,7 @@
0.8125
]
}
- ]
+ }
}
},
"cons": {
@@ -537,7 +537,7 @@
"270195": 1,
"836259": 6
},
- "idx": 2,
+ "idx": 3,
"children": [
1109208
]
@@ -555,7 +555,7 @@
"270195": 1,
"920200": 4
},
- "idx": 3,
+ "idx": 2,
"children": [
1109205
]
diff --git a/resources/meta-sr/character/银狼/data.json b/resources/meta-sr/character/银狼/data.json
index aca9aafd..eb5fb49a 100644
--- a/resources/meta-sr/character/银狼/data.json
+++ b/resources/meta-sr/character/银狼/data.json
@@ -5,11 +5,14 @@
"abbr": "银狼",
"star": 5,
"elem": "量子",
+ "allegiance": "星核猎手",
"weapon": "虚无",
"sp": 110,
"desc": "「星核猎手」的成员,骇客高手。 将宇宙视作大型沉浸式模拟游戏,玩乐其中。 掌握了能够修改现实数据的「以太编辑」。",
+ "cncv": "Hanser",
+ "jpcv": "阿澄佳奈",
"baseAttr": {
- "atk": 601.5239999999999,
+ "atk": 640.332,
"hp": 1047.816,
"def": 460.845,
"speed": 107,
@@ -18,7 +21,7 @@
"aggro": 100
},
"growAttr": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
@@ -45,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于银狼$1[i]%攻击力的量子属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -61,39 +64,18 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 836873,
"name": "是否允许更改?",
"type": "战技",
"tag": "妨害",
- "desc": "对指定敌方单体造成等同于银狼$1[i]%攻击力的量子属性伤害,同时有$2[i]%的基础概率给目标添加1个场上我方目标持有属性的弱点,持续3回合,并使该弱点对应属性的抗性降低20.0%。
有100.0%的基础概率额外使目标的伤害抗性降低$3[f1]%,持续3回合。",
- "tables": [
- {
+ "desc": "有$1[i]%的基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点,且该弱点对应属性的抗性降低20.0%,持续2回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。
单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。
有100.0%的基础概率额外使该目标的全属性抗性降低$2[f1]%,持续2回合。
对该目标造成等同于银狼$3[i]%攻击力的量子属性伤害。",
+ "tables": {
+ "1": {
"name": "单体伤害",
"isSame": false,
- "values": [
- 0.7,
- 0.77,
- 0.84,
- 0.91,
- 0.98,
- 1.05,
- 1.1375,
- 1.225,
- 1.3125,
- 1.4,
- 1.47,
- 1.54,
- 1.61,
- 1.68,
- 1.75
- ]
- },
- {
- "name": "基础概率",
- "isSame": false,
"values": [
0.75,
0.76,
@@ -112,37 +94,58 @@
0.9
]
},
- {
+ "2": {
+ "name": "基础概率",
+ "isSame": false,
+ "values": [
+ 0.075,
+ 0.0775,
+ 0.08,
+ 0.0825,
+ 0.085,
+ 0.0875,
+ 0.090625,
+ 0.09375,
+ 0.096875,
+ 0.1,
+ 0.1025,
+ 0.105,
+ 0.1075,
+ 0.11,
+ 0.1125
+ ]
+ },
+ "3": {
"name": "伤害抗性降低",
"isSame": false,
"values": [
- 0.12,
- 0.124,
- 0.128,
- 0.132,
- 0.13599999,
- 0.14,
- 0.145,
- 0.15,
- 0.155,
- 0.16,
- 0.164,
- 0.168,
- 0.172,
- 0.176,
- 0.18
+ 0.98,
+ 1.078,
+ 1.176,
+ 1.274,
+ 1.372,
+ 1.47,
+ 1.5925,
+ 1.715,
+ 1.8375,
+ 1.96,
+ 2.058,
+ 2.156,
+ 2.254,
+ 2.352,
+ 2.45
]
}
- ]
+ }
},
"q": {
"id": 752932,
"name": "|账号已封禁|",
"type": "终结技",
"tag": "妨害",
- "desc": "有$1[i]%的基础概率使受到攻击的敌方目标防御力降低$2[i]%,持续3回合,同时对指定敌方单体造成等同于银狼$3[i]%攻击力的量子属性伤害。",
- "tables": [
- {
+ "desc": "有$1[i]%的基础概率使指定敌方单体防御力降低$2[f1]%,持续3回合,同时对该目标造成等同于银狼$3[i]%攻击力的量子属性伤害。",
+ "tables": {
+ "1": {
"name": "基础概率",
"isSame": false,
"values": [
@@ -163,102 +166,60 @@
1.075
]
},
- {
+ "2": {
"name": "防御力降低",
"isSame": false,
"values": [
- 0.4,
- 0.41,
- 0.42,
- 0.43,
- 0.44,
+ 0.36,
+ 0.369,
+ 0.378,
+ 0.387,
+ 0.396,
+ 0.405,
+ 0.41625,
+ 0.4275,
+ 0.43875,
0.45,
- 0.4625,
- 0.475,
- 0.4875,
- 0.5,
- 0.51,
- 0.52,
- 0.53,
- 0.54,
- 0.55
+ 0.459,
+ 0.468,
+ 0.477,
+ 0.486,
+ 0.495
]
},
- {
+ "3": {
"name": "技能伤害",
"isSame": false,
"values": [
- 2.1,
- 2.24,
- 2.38,
- 2.52,
- 2.66,
- 2.8,
- 2.975,
- 3.15,
- 3.325,
- 3.5,
- 3.64,
- 3.78,
- 3.92,
- 4.06,
- 4.2
+ 2.28,
+ 2.432,
+ 2.584,
+ 2.736,
+ 2.888,
+ 3.04,
+ 3.23,
+ 3.42,
+ 3.61,
+ 3.8,
+ 3.952,
+ 4.104,
+ 4.256,
+ 4.408,
+ 4.56
]
}
- ]
+ }
},
"t": {
"id": 438631,
"name": "等待程序响应…",
"type": "天赋",
"tag": "妨害",
- "desc": "银狼能够制造:攻击力降低$1[f1]%、防御力降低$2[f1]%、速度降低$3[f1]%3种【缺陷】。
银狼每次施放攻击后有$4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续2回合。",
- "tables": [
- {
+ "desc": "银狼能够制造:攻击力降低$1[f1]%、防御力降低$2[f1]%、速度降低$3[f1]%3种【缺陷】。
银狼每次施放攻击后有$4[i]%的基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续3回合。",
+ "tables": {
+ "1": {
"name": "攻击力降低",
"isSame": false,
- "values": [
- 0.075,
- 0.0825,
- 0.09,
- 0.0975,
- 0.105,
- 0.1125,
- 0.121875,
- 0.13125,
- 0.140625,
- 0.15,
- 0.1575,
- 0.165,
- 0.1725,
- 0.18,
- 0.1875
- ]
- },
- {
- "name": "防御力降低",
- "isSame": false,
- "values": [
- 0.075,
- 0.0825,
- 0.09,
- 0.0975,
- 0.105,
- 0.1125,
- 0.121875,
- 0.13125,
- 0.140625,
- 0.15,
- 0.1575,
- 0.165,
- 0.1725,
- 0.18,
- 0.1875
- ]
- },
- {
- "name": "速度降低",
- "isSame": false,
"values": [
0.05,
0.055,
@@ -277,7 +238,49 @@
0.125
]
},
- {
+ "2": {
+ "name": "防御力降低",
+ "isSame": false,
+ "values": [
+ 0.04,
+ 0.044,
+ 0.048,
+ 0.052,
+ 0.055999998,
+ 0.06,
+ 0.065,
+ 0.07,
+ 0.075,
+ 0.08,
+ 0.084,
+ 0.088,
+ 0.092,
+ 0.096,
+ 0.1
+ ]
+ },
+ "3": {
+ "name": "速度降低",
+ "isSame": false,
+ "values": [
+ 0.03,
+ 0.033,
+ 0.036,
+ 0.039,
+ 0.042,
+ 0.044999998,
+ 0.048750002,
+ 0.052500002,
+ 0.05625,
+ 0.06,
+ 0.063,
+ 0.066,
+ 0.069,
+ 0.072,
+ 0.075
+ ]
+ },
+ "4": {
"name": "基础概率",
"isSame": false,
"values": [
@@ -298,25 +301,25 @@
0.78
]
}
- ]
+ }
},
"z": {
"id": 121400,
"name": "|强制结束进程|",
"type": "秘技",
"tag": "",
- "desc": "立即攻击敌人,进入战斗后无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。",
- "tables": []
+ "desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于银狼80.0%攻击力的量子属性伤害,并无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。",
+ "tables": {}
}
},
"cons": {
"1": {
"name": "社会工程",
- "desc": "在敌方目标进入战斗时,使其效果抵抗降低30.0%,持续2回合。"
+ "desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,银狼恢复7点能量。该效果在每次终结技攻击中最多生效5次。"
},
"2": {
"name": "僵尸网络",
- "desc": "施放终结技时,被指定的敌方单体每有1个负面效果,银狼恢复8点能量,最多生效5次。"
+ "desc": "在敌方目标进入战斗时,使其效果抵抗降低20.0%。"
},
"3": {
"name": "攻击载荷",
@@ -324,7 +327,7 @@
},
"4": {
"name": "反弹端口",
- "desc": "施放终结技时,被指定的敌方单体每有1个负面效果,则额外造成等同于银狼攻击力20.0%的量子属性附加伤害,该效果最多触发5次。"
+ "desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,则额外造成等同于银狼20.0%攻击力的量子属性附加伤害。该效果在每次终结技攻击中最多触发5次。"
},
"5": {
"name": "暴力破解",
@@ -332,7 +335,7 @@
},
"6": {
"name": "重叠网络",
- "desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高20.0%,该效果最多叠加5层。"
+ "desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高20.0%,最多提高100.0%。"
}
},
"attr": {
@@ -344,13 +347,13 @@
"549408": 5
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 81.84,
+ "atk": 87.12,
"hp": 142.56,
"def": 62.7,
"speed": 107,
@@ -367,13 +370,13 @@
"549408": 10
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 114.576,
+ "atk": 121.968,
"hp": 199.584,
"def": 87.78,
"speed": 107,
@@ -391,13 +394,13 @@
"633349": 6
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 147.312,
+ "atk": 156.816,
"hp": 256.608,
"def": 112.86,
"speed": 107,
@@ -415,13 +418,13 @@
"633349": 9
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 180.048,
+ "atk": 191.664,
"hp": 313.632,
"def": 137.94,
"speed": 107,
@@ -439,13 +442,13 @@
"717290": 6
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 212.784,
+ "atk": 226.512,
"hp": 370.656,
"def": 163.02,
"speed": 107,
@@ -463,13 +466,13 @@
"717290": 9
},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 245.52,
+ "atk": 261.36,
"hp": 427.68,
"def": 188.1,
"speed": 107,
@@ -483,13 +486,13 @@
"maxLevel": 80,
"cost": {},
"grow": {
- "atk": 4.092,
+ "atk": 4.356,
"hp": 7.128,
"def": 3.135,
"speed": 0
},
"attrs": {
- "atk": 278.256,
+ "atk": 296.208,
"hp": 484.704,
"def": 213.18,
"speed": 107,
@@ -580,7 +583,7 @@
"root": true,
"name": "旁注",
"levelReq": 0,
- "desc": "施放战技时,若敌方目标的负面效果数量大于等于3个,则目标的伤害抗性额外降低5.0%。",
+ "desc": "施放战技时,若敌方目标的负面效果数量大于等于3个,则战技使目标全属性抗性降低的效果额外降低3.0%。",
"cost": {
"29328": 160000,
"125435": 1,
diff --git a/resources/meta-sr/character/阿兰/data.json b/resources/meta-sr/character/阿兰/data.json
index 14e88f4c..e7f77365 100644
--- a/resources/meta-sr/character/阿兰/data.json
+++ b/resources/meta-sr/character/阿兰/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于阿兰$1[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 863055,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "单攻",
"desc": "消耗等同于阿兰生命上限15.0%的生命值对指定敌方单体造成等同于阿兰$1[i]%攻击力的雷属性伤害。若当前生命值不足,施放战技时阿兰的当前生命值降至1点。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
3
]
}
- ]
+ }
},
"q": {
"id": 779114,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于阿兰$1[i]%攻击力的雷属性伤害,同时对其相邻目标造成等同于阿兰$2[i]%攻击力的雷属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
3.84
]
},
- {
+ "2": {
"name": "相邻目标伤害",
"isSame": false,
"values": [
@@ -145,7 +145,7 @@
1.92
]
}
- ]
+ }
},
"t": {
"id": 294001,
@@ -153,8 +153,8 @@
"type": "天赋",
"tag": "强化",
"desc": "根据阿兰当前损失的生命值百分比获得伤害加成,最多使阿兰造成的伤害提高$1[i]%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害提高",
"isSame": false,
"values": [
@@ -175,7 +175,7 @@
0.9
]
}
- ]
+ }
},
"z": {
"id": 377942,
@@ -183,7 +183,7 @@
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于阿兰80.0%攻击力的雷属性伤害。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -464,7 +464,7 @@
"836259": 6,
"985668": 1
},
- "idx": 2,
+ "idx": 3,
"children": [
1008208
]
@@ -482,7 +482,7 @@
"920200": 4,
"985668": 1
},
- "idx": 3,
+ "idx": 2,
"children": [
1008205
]
diff --git a/resources/meta-sr/character/青雀/data.json b/resources/meta-sr/character/青雀/data.json
index d2b0e2ad..d63de0ba 100644
--- a/resources/meta-sr/character/青雀/data.json
+++ b/resources/meta-sr/character/青雀/data.json
@@ -49,8 +49,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "使用1张当前花色最少的琼玉牌,对指定敌方单体造成等同于青雀$1[i]%攻击力的量子属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "门前清·伤害",
"isSame": false,
"values": [
@@ -65,7 +65,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 946968,
@@ -73,8 +73,8 @@
"type": "战技",
"tag": "强化",
"desc": "立即抽取2张琼玉牌,使自身造成的伤害提高$1[i]%,持续至本回合结束。该效果可以叠加4层。施放该战技后,本回合不会结束。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "伤害提高",
"isSame": false,
"values": [
@@ -95,7 +95,7 @@
0.35
]
}
- ]
+ }
},
"q": {
"id": 30909,
@@ -103,8 +103,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于青雀$1[i]%攻击力的量子属性伤害,并获得4张相同花色的琼玉牌。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -125,7 +125,7 @@
2.4
]
}
- ]
+ }
},
"t": {
"id": 746382,
@@ -133,8 +133,8 @@
"type": "天赋",
"tag": "强化",
"desc": "我方目标回合开始时,青雀会从3种不同花色的琼玉牌中随机抽取1张,最多持有4张琼玉牌。
青雀回合开始时,若持有的琼玉牌数为4且花色相同,青雀消耗所有琼玉牌进入【暗杠】状态。
处于【暗杠】状态时无法再次施放战技,同时使自身攻击力提高$1[i]%,普攻【门前清】强化为【杠上开花!】,【暗杠】状态会在施放【杠上开花!】后结束。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "攻击力提高",
"isSame": false,
"values": [
@@ -155,7 +155,7 @@
0.9
]
}
- ]
+ }
},
"z": {
"id": 662441,
@@ -163,7 +163,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后,进入战斗时青雀会抽取2张琼玉牌。",
- "tables": []
+ "tables": {}
},
"a2": {
"id": 917194,
@@ -171,8 +171,8 @@
"type": "普攻",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于青雀$1[i]%攻击力的量子属性伤害,并对其相邻目标造成等同于青雀$2[i]%攻击力的量子属性伤害。
【杠上开花!】无法恢复战技点。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "杠·伤害",
"isSame": false,
"values": [
@@ -187,7 +187,7 @@
3.12
]
},
- {
+ "2": {
"name": "杠·相邻目标伤害",
"isSame": false,
"values": [
@@ -202,7 +202,7 @@
1.3
]
}
- ]
+ }
}
},
"cons": {
diff --git a/resources/meta-sr/character/驭空/data.json b/resources/meta-sr/character/驭空/data.json
new file mode 100644
index 00000000..8cfea59a
--- /dev/null
+++ b/resources/meta-sr/character/驭空/data.json
@@ -0,0 +1,660 @@
+{
+ "id": 1207,
+ "key": "yukong",
+ "name": "驭空",
+ "abbr": "驭空",
+ "star": 4,
+ "elem": "虚数",
+ "allegiance": "仙舟「罗浮」",
+ "weapon": "同谐",
+ "sp": 130,
+ "desc": "仙舟「罗浮」天舶司的首领,久历战阵的飞行士与射手。 而今却陷于繁冗公务,难以抽身。",
+ "cncv": "钟可",
+ "jpcv": "冬馬由美",
+ "baseAttr": {
+ "atk": 599.76,
+ "hp": 917.28,
+ "def": 374.85,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ },
+ "growAttr": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "talentId": {
+ "256489": "a",
+ "340430": "e",
+ "457075": "q",
+ "541016": "t",
+ "825543": "z"
+ },
+ "talentCons": {
+ "3": "e",
+ "5": "q",
+ "a": 3,
+ "e": 3,
+ "q": 5,
+ "t": 5
+ },
+ "talent": {
+ "a": {
+ "id": 256489,
+ "name": "流镝",
+ "type": "普攻",
+ "tag": "单攻",
+ "desc": "对指定敌方单体造成等同于驭空$1[i]%攻击力的虚数属性伤害。",
+ "tables": {
+ "1": {
+ "name": "技能伤害",
+ "isSame": false,
+ "values": [
+ 0.5,
+ 0.6,
+ 0.7,
+ 0.8,
+ 0.9,
+ 1,
+ 1.1,
+ 1.2,
+ 1.3
+ ]
+ }
+ }
+ },
+ "e": {
+ "id": 340430,
+ "name": "天阙鸣弦",
+ "type": "战技",
+ "tag": "辅助",
+ "desc": "获得2层【鸣弦号令】,最多持有不超过2层。当驭空持有【鸣弦号令】时,我方全体攻击力提高$1[i]%,且每次我方目标回合结束时,移除驭空1层【鸣弦号令】。
驭空施放战技获得【鸣弦号令】的回合,不会移除【鸣弦号令】。",
+ "tables": {
+ "1": {
+ "name": "攻击力提高",
+ "isSame": false,
+ "values": [
+ 0.4,
+ 0.44,
+ 0.48,
+ 0.52,
+ 0.56,
+ 0.6,
+ 0.65,
+ 0.7,
+ 0.75,
+ 0.8,
+ 0.84,
+ 0.88,
+ 0.92,
+ 0.96,
+ 1
+ ]
+ }
+ }
+ },
+ "q": {
+ "id": 457075,
+ "name": "贯云饮羽",
+ "type": "终结技",
+ "tag": "单攻",
+ "desc": "施放终结技时,若驭空持有【鸣弦号令】,则额外使我方全体暴击率提高$1[i]%,暴击伤害提高$2[i]%。同时对指定敌方单体造成等同于驭空$3[i]%攻击力的虚数属性伤害。",
+ "tables": {
+ "1": {
+ "name": "暴击率提高",
+ "isSame": false,
+ "values": [
+ 0.21,
+ 0.217,
+ 0.224,
+ 0.231,
+ 0.238,
+ 0.245,
+ 0.25375,
+ 0.2625,
+ 0.27125,
+ 0.28,
+ 0.287,
+ 0.294,
+ 0.301,
+ 0.308,
+ 0.315
+ ]
+ },
+ "2": {
+ "name": "暴击伤害提高",
+ "isSame": false,
+ "values": [
+ 0.39,
+ 0.416,
+ 0.442,
+ 0.468,
+ 0.494,
+ 0.52,
+ 0.5525,
+ 0.585,
+ 0.6175,
+ 0.65,
+ 0.676,
+ 0.702,
+ 0.728,
+ 0.754,
+ 0.78
+ ]
+ },
+ "3": {
+ "name": "技能伤害",
+ "isSame": false,
+ "values": [
+ 2.28,
+ 2.432,
+ 2.584,
+ 2.736,
+ 2.888,
+ 3.04,
+ 3.23,
+ 3.42,
+ 3.61,
+ 3.8,
+ 3.952,
+ 4.104,
+ 4.256,
+ 4.408,
+ 4.56
+ ]
+ }
+ }
+ },
+ "t": {
+ "id": 541016,
+ "name": "箭彻七札",
+ "type": "天赋",
+ "tag": "强化",
+ "desc": "施放普攻可额外造成等同于驭空$1[i]%攻击力的虚数属性伤害,并使本次攻击的削韧伤害提高100.0%,该效果在1回合后可再次触发。",
+ "tables": {
+ "1": {
+ "name": "技能伤害",
+ "isSame": false,
+ "values": [
+ 0.4,
+ 0.44,
+ 0.48,
+ 0.52,
+ 0.56,
+ 0.6,
+ 0.65,
+ 0.7,
+ 0.75,
+ 0.8,
+ 0.84,
+ 0.88,
+ 0.92,
+ 0.96,
+ 1
+ ]
+ }
+ }
+ },
+ "z": {
+ "id": 825543,
+ "name": "云鸢逐风",
+ "type": "秘技",
+ "tag": "强化",
+ "desc": "使用秘技后进入持续20秒的冲刺状态。冲刺状态下自身移动速度提高35.0%,且主动攻击敌人进入战斗时,驭空获得2层【鸣弦号令】。",
+ "tables": {}
+ }
+ },
+ "cons": {
+ "1": {
+ "name": "天舶飞将,枕弧待战",
+ "desc": "进入战斗时,我方全体速度提高10.0%,持续2回合。"
+ },
+ "2": {
+ "name": "青霄驰骋,驱驭苍穹",
+ "desc": "当我方任意单体当前能量值等于其能量上限时,驭空额外恢复5点能量。该效果我方每个单体仅可触发1次,当驭空施放终结技后,重置该效果触发次数。"
+ },
+ "3": {
+ "name": "危弓未辍,执射不宁",
+ "desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。"
+ },
+ "4": {
+ "name": "百里闻风,九曲响镝",
+ "desc": "持有【鸣弦号令】时,驭空造成的伤害提高30.0%。"
+ },
+ "5": {
+ "name": "井仪贯侯,疾羽参连",
+ "desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。"
+ },
+ "6": {
+ "name": "弦栝如雷,铣珧激荡",
+ "desc": "驭空施放终结技时,立即先获得1层【鸣弦号令】。"
+ }
+ },
+ "attr": {
+ "0": {
+ "promote": 0,
+ "maxLevel": 20,
+ "cost": {
+ "29328": 3200,
+ "549503": 4
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 81.6,
+ "hp": 124.8,
+ "def": 51,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "1": {
+ "promote": 1,
+ "maxLevel": 30,
+ "cost": {
+ "29328": 6400,
+ "549503": 8
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 114.24,
+ "hp": 174.72,
+ "def": 71.4,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "2": {
+ "promote": 2,
+ "maxLevel": 40,
+ "cost": {
+ "29328": 12800,
+ "468391": 2,
+ "633444": 5
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 146.88,
+ "hp": 224.64,
+ "def": 91.8,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "3": {
+ "promote": 3,
+ "maxLevel": 50,
+ "cost": {
+ "29328": 32000,
+ "468391": 5,
+ "633444": 8
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 179.52,
+ "hp": 274.56,
+ "def": 112.2,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "4": {
+ "promote": 4,
+ "maxLevel": 60,
+ "cost": {
+ "29328": 64000,
+ "468391": 15,
+ "717385": 5
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 212.16,
+ "hp": 324.48,
+ "def": 132.6,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "5": {
+ "promote": 5,
+ "maxLevel": 70,
+ "cost": {
+ "29328": 128000,
+ "468391": 28,
+ "717385": 7
+ },
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 244.8,
+ "hp": 374.4,
+ "def": 153,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ },
+ "6": {
+ "promote": 6,
+ "maxLevel": 80,
+ "cost": {},
+ "grow": {
+ "atk": 4.08,
+ "hp": 6.24,
+ "def": 2.55,
+ "speed": 0
+ },
+ "attrs": {
+ "atk": 277.44,
+ "hp": 424.32,
+ "def": 173.4,
+ "speed": 107,
+ "cpct": 5,
+ "cdmg": 50,
+ "aggro": 100
+ }
+ }
+ },
+ "tree": {
+ "1207201": {
+ "key": "imaginary",
+ "value": 3.1999999890103936
+ },
+ "1207202": {
+ "key": "hp",
+ "value": 4.00000000372529
+ },
+ "1207203": {
+ "key": "imaginary",
+ "value": 3.1999999890103936
+ },
+ "1207204": {
+ "key": "atk",
+ "value": 4.00000000372529
+ },
+ "1207205": {
+ "key": "imaginary",
+ "value": 4.799999948590994
+ },
+ "1207206": {
+ "key": "hp",
+ "value": 6.0000000055879354
+ },
+ "1207207": {
+ "key": "imaginary",
+ "value": 4.799999948590994
+ },
+ "1207208": {
+ "key": "atk",
+ "value": 6.0000000055879354
+ },
+ "1207209": {
+ "key": "hp",
+ "value": 8.00000000745058
+ },
+ "1207210": {
+ "key": "imaginary",
+ "value": 6.399999978020787
+ }
+ },
+ "treeData": {
+ "693108": {
+ "id": 693108,
+ "type": "skill",
+ "root": true,
+ "name": "襄尺",
+ "levelReq": 0,
+ "desc": "驭空被施加负面效果时可抵抗1次负面效果,该效果在2回合后可再次触发。",
+ "cost": {
+ "29328": 4000,
+ "635670": 2,
+ "985668": 1
+ },
+ "idx": 3,
+ "children": [
+ 1207202
+ ]
+ },
+ "693110": {
+ "id": 693110,
+ "type": "skill",
+ "root": true,
+ "name": "气壮",
+ "levelReq": 0,
+ "desc": "持有【鸣弦号令】时,每当我方目标行动后,驭空将额外恢复2点能量。",
+ "cost": {
+ "29328": 128000,
+ "125435": 1,
+ "836256": 6,
+ "985668": 1
+ },
+ "idx": 2,
+ "children": [
+ 1207208
+ ]
+ },
+ "693111": {
+ "id": 693111,
+ "type": "skill",
+ "root": true,
+ "name": "迟彝",
+ "levelReq": 0,
+ "desc": "驭空在场时,我方全体造成的虚数属性伤害提高12.0%。",
+ "cost": {
+ "29328": 16000,
+ "125435": 1,
+ "920197": 4,
+ "985668": 1
+ },
+ "idx": 1,
+ "children": [
+ 1207205
+ ]
+ },
+ "693200": {
+ "id": 693200,
+ "type": "buff",
+ "root": false,
+ "name": "生命强化",
+ "levelReq": 0,
+ "cost": {
+ "29328": 36000,
+ "717385": 2,
+ "836256": 2
+ },
+ "data": {
+ "hpPct": 6
+ }
+ },
+ "693201": {
+ "id": 693201,
+ "type": "buff",
+ "root": false,
+ "name": "伤害强化•虚数",
+ "levelReq": 0,
+ "cost": {
+ "29328": 36000,
+ "717385": 2,
+ "836256": 2
+ },
+ "data": {
+ "imaginary": 4.8
+ }
+ },
+ "693202": {
+ "id": 693202,
+ "type": "buff",
+ "root": false,
+ "name": "攻击强化",
+ "levelReq": 0,
+ "cost": {
+ "29328": 8000,
+ "633444": 2,
+ "920197": 2
+ },
+ "data": {
+ "atkPct": 4
+ }
+ },
+ "693203": {
+ "id": 693203,
+ "type": "buff",
+ "root": false,
+ "name": "伤害强化•虚数",
+ "levelReq": 0,
+ "cost": {
+ "29328": 16000,
+ "633444": 3,
+ "920197": 4
+ },
+ "data": {
+ "imaginary": 4.8
+ },
+ "children": [
+ 1207206
+ ]
+ },
+ "693204": {
+ "id": 693204,
+ "type": "buff",
+ "root": false,
+ "name": "生命强化",
+ "levelReq": 0,
+ "cost": {
+ "29328": 4000,
+ "549503": 4,
+ "635670": 2
+ },
+ "data": {
+ "hpPct": 4
+ },
+ "children": [
+ 1207203
+ ]
+ },
+ "693205": {
+ "id": 693205,
+ "type": "buff",
+ "root": false,
+ "name": "伤害强化•虚数",
+ "levelReq": 0,
+ "cost": {
+ "29328": 8000,
+ "633444": 2,
+ "920197": 2
+ },
+ "data": {
+ "imaginary": 3.2
+ }
+ },
+ "693207": {
+ "id": 693207,
+ "type": "buff",
+ "root": true,
+ "name": "伤害强化•虚数",
+ "levelReq": 1,
+ "cost": {
+ "29328": 2000,
+ "549503": 2
+ },
+ "data": {
+ "imaginary": 3.2
+ },
+ "children": [
+ 1207204,
+ 1207207
+ ]
+ },
+ "693214": {
+ "id": 693214,
+ "type": "buff",
+ "root": false,
+ "name": "攻击强化",
+ "levelReq": 0,
+ "cost": {
+ "29328": 128000,
+ "717385": 6,
+ "836256": 6
+ },
+ "data": {
+ "atkPct": 6
+ },
+ "children": [
+ 1207209,
+ 1207210
+ ]
+ },
+ "693215": {
+ "id": 693215,
+ "type": "buff",
+ "root": false,
+ "name": "生命强化",
+ "levelReq": 75,
+ "cost": {
+ "29328": 128000,
+ "717385": 6,
+ "836256": 6
+ },
+ "data": {
+ "hpPct": 8
+ }
+ },
+ "777147": {
+ "id": 777147,
+ "type": "buff",
+ "root": false,
+ "name": "伤害强化•虚数",
+ "levelReq": 80,
+ "cost": {
+ "29328": 128000,
+ "717385": 6,
+ "836256": 6
+ },
+ "data": {
+ "imaginary": 6.4
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/resources/meta-sr/character/驭空/imgs/cons-1.webp b/resources/meta-sr/character/驭空/imgs/cons-1.webp
new file mode 100644
index 00000000..9f619415
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diff --git a/resources/meta-sr/character/驭空/imgs/cons-2.webp b/resources/meta-sr/character/驭空/imgs/cons-2.webp
new file mode 100644
index 00000000..02319028
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/cons-2.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/cons-4.webp b/resources/meta-sr/character/驭空/imgs/cons-4.webp
new file mode 100644
index 00000000..df928ec2
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/cons-4.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/cons-6.webp b/resources/meta-sr/character/驭空/imgs/cons-6.webp
new file mode 100644
index 00000000..7800067f
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/cons-6.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/face.webp b/resources/meta-sr/character/驭空/imgs/face.webp
new file mode 100644
index 00000000..7b1bf311
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/face.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/preview.webp b/resources/meta-sr/character/驭空/imgs/preview.webp
new file mode 100644
index 00000000..bf01e910
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/preview.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/splash.webp b/resources/meta-sr/character/驭空/imgs/splash.webp
new file mode 100644
index 00000000..58a91719
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/splash.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/talent-a.webp b/resources/meta-sr/character/驭空/imgs/talent-a.webp
new file mode 100644
index 00000000..74b8e1bd
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/talent-a.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/talent-e.webp b/resources/meta-sr/character/驭空/imgs/talent-e.webp
new file mode 100644
index 00000000..8c201f6e
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/talent-e.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/talent-q.webp b/resources/meta-sr/character/驭空/imgs/talent-q.webp
new file mode 100644
index 00000000..af57ca1e
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diff --git a/resources/meta-sr/character/驭空/imgs/talent-t.webp b/resources/meta-sr/character/驭空/imgs/talent-t.webp
new file mode 100644
index 00000000..1a1e6066
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/talent-t.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/talent-z.webp b/resources/meta-sr/character/驭空/imgs/talent-z.webp
new file mode 100644
index 00000000..e583b56f
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/talent-z.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/tree-1.webp b/resources/meta-sr/character/驭空/imgs/tree-1.webp
new file mode 100644
index 00000000..1d307838
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-1.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/tree-2.webp b/resources/meta-sr/character/驭空/imgs/tree-2.webp
new file mode 100644
index 00000000..f7931f41
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-2.webp differ
diff --git a/resources/meta-sr/character/驭空/imgs/tree-3.webp b/resources/meta-sr/character/驭空/imgs/tree-3.webp
new file mode 100644
index 00000000..8f57e541
Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-3.webp differ
diff --git a/resources/meta-sr/character/黑塔/data.json b/resources/meta-sr/character/黑塔/data.json
index 1d145753..14d4ef97 100644
--- a/resources/meta-sr/character/黑塔/data.json
+++ b/resources/meta-sr/character/黑塔/data.json
@@ -48,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于黑塔$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -64,7 +64,7 @@
1.3
]
}
- ]
+ }
},
"e": {
"id": 481593,
@@ -72,8 +72,8 @@
"type": "战技",
"tag": "群攻",
"desc": "对敌方全体造成等同于黑塔$1[i]%攻击力的冰属性伤害。若敌方目标当前生命值百分比大于等于50.0%,则对该目标造成的伤害提高20.0%。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -94,7 +94,7 @@
1.25
]
}
- ]
+ }
},
"q": {
"id": 565534,
@@ -102,8 +102,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于黑塔$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -124,7 +124,7 @@
2.4
]
}
- ]
+ }
},
"t": {
"id": 281007,
@@ -132,8 +132,8 @@
"type": "天赋",
"tag": "群攻",
"desc": "当任意我方目标的攻击使敌方目标的当前生命值百分比小于等于50.0%时,黑塔发动追加攻击,对敌方全体造成等同于黑塔$1[i]%攻击力的冰属性伤害。",
- "tables": [
- {
+ "tables": {
+ "1": {
"name": "技能伤害",
"isSame": false,
"values": [
@@ -154,7 +154,7 @@
0.475
]
}
- ]
+ }
},
"z": {
"id": 197066,
@@ -162,7 +162,7 @@
"type": "秘技",
"tag": "强化",
"desc": "使用秘技后,下一次战斗开始时黑塔攻击力提高40.0%,持续3回合。",
- "tables": []
+ "tables": {}
}
},
"cons": {
@@ -428,7 +428,7 @@
"920202": 4,
"985668": 1
},
- "idx": 3,
+ "idx": 2,
"children": [
1013205
]
@@ -446,7 +446,7 @@
"836261": 6,
"985668": 1
},
- "idx": 2,
+ "idx": 3,
"children": [
1013208,
1013209
diff --git a/resources/meta-sr/material/data.json b/resources/meta-sr/material/data.json
index e055689b..f26d7c87 100644
--- a/resources/meta-sr/material/data.json
+++ b/resources/meta-sr/material/data.json
@@ -267,8 +267,8 @@
"desc": "风霜刮蚀下满是磨痕。
「在古老的年代,银鬃铁卫只有一种退休的形式:那就是死亡。」",
"star": 2,
"source": [
- "银鬃铁卫等敌方掉落【城郊雪原】",
- "永冬灾影等敌方掉落【残响回廊】",
+ "永冬灾影、火焚灾影掉落",
+ "银鬃铁卫、流浪者掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -282,8 +282,7 @@
"desc": "尽管体积微不足道,却以如今的人们难以重现的技术铸造打磨而成。
「旧世界的一颗小螺丝都比我们的盔甲结实。」",
"star": 2,
"source": [
- "自动机兵等敌方掉落【机械聚落】",
- "自动机兵等敌方掉落【大矿区】",
+ "自动机兵掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -297,8 +296,7 @@
"desc": "由虚卒•掠夺者体内逸散出的微弱反物质,如同破坏本能的具现化。
「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」",
"star": 2,
"source": [
- "虚卒•掠夺者等敌方掉落【收容舱段】",
- "虚卒•掠夺者等敌方掉落【支援舱段】",
+ "反物质军团掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -312,8 +310,7 @@
"desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
在沉重的打击下,这颗心脏已然停止搏动,失去了光泽。
「初步判定它是某种杂交产物:一半原体,另一半的数据与星核高度拟合——生物科,莎拉•卡斯特罗」",
"star": 2,
"source": [
- "炎华造物等敌方掉落【边缘通路】",
- "炎华造物等敌方掉落【铆钉镇】",
+ "部分裂界造物掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -327,7 +324,7 @@
"desc": "仙舟机巧术的基础。机巧零件最小的单位,拆开它就像在破坏生物的细胞结构。
「博识学会以两百万信用点悬赏无损拆解仙舟偃偶的技术方案。」
「如果你认识螺丝咕姆,这两百万简直白给……」",
"star": 2,
"source": [
- "入魔机巧等敌方掉落【迴星港】",
+ "入魔机巧掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -341,8 +338,7 @@
"desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。无数岁月前,一位帝皇的长生妄念促成了仙舟舰队渡航天之外海,求取仙方。
「朕欲垂化万世,国祚永延。惜乎天年有尽,人力有穷。故遣天艟九座,飙航天外,谒求仙方。」",
"star": 2,
"source": [
- "魔阴身士卒等敌方掉落【流云渡】",
- "魔阴身士卒等敌方掉落【迴星港】",
+ "丰饶孽物掉落",
"「模拟宇宙」中敌方掉落",
"委托奖励",
"余烬兑换",
@@ -356,8 +352,8 @@
"desc": "也许是在家人面前夸耀的证明,也许是挡住子弹的幸运符。
「时代变了。」",
"star": 3,
"source": [
- "均衡等级2及以上银鬃铁卫等敌方掉落【城郊雪原】",
- "均衡等级2及以上永冬灾影等敌方掉落【残响回廊】",
+ "突破至均衡等级2后,永冬灾影、火焚灾影掉落",
+ "突破至均衡等级2后,银鬃铁卫、流浪者掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -370,8 +366,7 @@
"desc": "精密结合的机件一旦拆开就再也无法复原,即便贝洛伯格技术部的维修老手也不敢轻易动它。
「笨蛋,这东西交给蓝甲人才值几个罐头?拿去给史瓦罗大佬,保你吃穿不愁。」",
"star": 3,
"source": [
- "均衡等级2及以上自动机兵等敌方掉落【机械聚落】",
- "均衡等级2及以上自动机兵等敌方掉落【大矿区】",
+ "突破至均衡等级2后,自动机兵掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -381,11 +376,10 @@
"id": 633378,
"type": 601,
"name": "篡改的野心",
- "desc": "漂浮在虚卒•篡改者周身的的稀薄反物质,正反粒子于此达成了危险的平衡。。
「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」",
+ "desc": "漂浮在虚卒•篡改者周身的的稀薄反物质,正反粒子于此达成了危险的平衡。
「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」",
"star": 3,
"source": [
- "均衡等级2及以上虚卒•掠夺者等敌方掉落【收容舱段】",
- "均衡等级2及以上虚卒•掠夺者等敌方掉落【支援舱段】",
+ "突破至均衡等级2后,反物质军团掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -398,8 +392,7 @@
"desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
这颗心脏已然闪着微光,其上的纹路仍有生命力。
「这究竟是什么怪物?你看见了吗——那是上一任队长的脸,是他的脸!」",
"star": 3,
"source": [
- "均衡等级2及以上炎华造物等敌方掉落【边缘通路】",
- "均衡等级2及以上炎华造物等敌方掉落【铆钉镇】",
+ "突破至均衡等级2后,部分裂界造物掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -412,7 +405,7 @@
"desc": "仙舟机巧术的连接件。细密勾连的轮齿微如芥子,却连缀成复杂的机体,令机械灵动如生命。
「其形圆融,取法乎天。其动往复,取法乎道。」",
"star": 3,
"source": [
- "均衡等级2及以上入魔机巧等敌方掉落【迴星港】",
+ "突破至均衡等级2后,入魔机巧掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -425,8 +418,7 @@
"desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。历经坎坷,求药之舟谒见天颜。神明垂迹显化,建木生发。
「新蕊月中落,天华云外香。桂馥吐纳间,鹤发换青髫。」",
"star": 3,
"source": [
- "均衡等级2及以上魔阴身士卒等敌方掉落【流云渡】",
- "均衡等级2及以上魔阴身士卒等敌方掉落【迴星港】",
+ "突破至均衡等级2后,丰饶孽物掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -509,8 +501,8 @@
"desc": "对抗裂隙魔物,地底人和突发灾变后颁授的荣誉证明。
它往往不在获勋者的胸膛上,而是摆在他的棺椁上。
「它不是玩具,小杰。记好了:这是朗道家族的使命,是朗道家族的血。」",
"star": 4,
"source": [
- "均衡等级4及以上银鬃铁卫等敌方掉落【城郊雪原】",
- "均衡等级4及以上永冬灾影等敌方掉落【残响回廊】",
+ "突破至均衡等级4后,永冬灾影、火焚灾影掉落",
+ "突破至均衡等级4后,银鬃铁卫、流浪者掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -523,8 +515,7 @@
"desc": "以地髓为能源注入动力,运转时喷燃的并非火星,而是游走的极光。
「只有大守护者直属的技术部有权调阅旧世界的资料,我嘛,被开除后就进不去啦。」",
"star": 4,
"source": [
- "均衡等级4及以上自动机兵等敌方掉落【机械聚落】",
- "均衡等级4及以上自动机兵等敌方掉落【大矿区】",
+ "突破至均衡等级4后,自动机兵掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -537,8 +528,7 @@
"desc": "虚卒•践踏者体内高度凝缩的反物质,湮灭之刻正是文明毁灭的号角。
「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」",
"star": 4,
"source": [
- "均衡等级4及以上虚卒•掠夺者等敌方掉落【收容舱段】",
- "均衡等级4及以上虚卒•掠夺者等敌方掉落【支援舱段】",
+ "突破至均衡等级4后,反物质军团掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -551,8 +541,7 @@
"desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
这颗心脏依然缓缓律动,其力量残留,必将引发新的灾难。为恐再生事端,最好尽快将它灭活处理。
「就像癌变……」",
"star": 4,
"source": [
- "均衡等级4及以上炎华造物等敌方掉落【边缘通路】",
- "均衡等级4及以上炎华造物等敌方掉落【铆钉镇】",
+ "突破至均衡等级4后,部分裂界造物掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -565,7 +554,7 @@
"desc": "仙舟机巧术的中枢。浑仪犹如心窍般翻滚脉动,令机械如活物般思考。
「大人勿惊。拆去其心,便能令他…唔,她?不,令它失却灵智,还形金石。」",
"star": 4,
"source": [
- "均衡等级4及以上入魔机巧等敌方掉落【迴星港】",
+ "突破至均衡等级4后,入魔机巧掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"
@@ -578,8 +567,7 @@
"desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。三灾过后,仙舟生灵涂炭。天人堕魔,苦厄不绝。
「按十王司律令,凡濒陷魔阴者,将受判官勾摄,入幽狱审断。」",
"star": 4,
"source": [
- "均衡等级4及以上魔阴身士卒等敌方掉落【流云渡】",
- "均衡等级4及以上魔阴身士卒等敌方掉落【迴星港】",
+ "突破至均衡等级4后,丰饶孽物掉落",
"「万能合成机」- 材料合成",
"「模拟宇宙」中敌方掉落",
"「万能合成机」- 材料置换"