diff --git a/resources/meta-sr/character/data.json b/resources/meta-sr/character/data.json index 746c27db..b80d57ab 100644 --- a/resources/meta-sr/character/data.json +++ b/resources/meta-sr/character/data.json @@ -576,6 +576,31 @@ "t": 3 } }, + "1207": { + "id": 1207, + "key": "yukong", + "name": "驭空", + "abbr": "驭空", + "star": 4, + "elem": "虚数", + "weapon": "同谐", + "sp": 130, + "talentId": { + "256489": "a", + "340430": "e", + "457075": "q", + "541016": "t", + "825543": "z" + }, + "talentCons": { + "3": "e", + "5": "q", + "a": 3, + "e": 3, + "q": 5, + "t": 5 + } + }, "1209": { "id": 1209, "key": "yanqing", diff --git a/resources/meta-sr/character/三月七/data.json b/resources/meta-sr/character/三月七/data.json index 5dc3d3f2..7f92450b 100644 --- a/resources/meta-sr/character/三月七/data.json +++ b/resources/meta-sr/character/三月七/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于三月七$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 524962, @@ -72,8 +72,8 @@ "type": "战技", "tag": "防御", "desc": "为指定我方单体提供能够抵消等同于三月七$1[i]%防御力+$2[i]伤害的护盾,持续3回合。
若该目标当前生命值百分比大于等于30.0%,被敌方攻击的概率大幅提高。", - "tables": [ - { + "tables": { + "1": { "name": "百分比防御", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.665 ] }, - { + "2": { "name": "固定值", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 973.75 ] } - ] + } }, "q": { "id": 641607, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于三月七$1[i]%攻击力的属性伤害。受到攻击的敌方目标有50.0%基础概率陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七$2[i]%攻击力的属性附加伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 1.8 ] }, - { + "2": { "name": "冻结回合开始伤害", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 0.75 ] } - ] + } }, "t": { "id": 955908, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "单攻", "desc": "当持有护盾的我方目标受到敌方目标攻击后,三月七立即向攻击者发起反击,对其造成等同于三月七$1[i]%攻击力的属性伤害,该效果每回合可触发2次。", - "tables": [ - { + "tables": { + "1": { "name": "反击伤害", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 1.25 ] } - ] + } }, "z": { "id": 240435, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后有100.0%基础概率使随机敌方单体陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于三月七50.0%攻击力的属性附加伤害。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/丹恒/data.json b/resources/meta-sr/character/丹恒/data.json index 29b2bcc1..9d3b2bfa 100644 --- a/resources/meta-sr/character/丹恒/data.json +++ b/resources/meta-sr/character/丹恒/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 486877, @@ -72,8 +72,8 @@ "type": "战技", "tag": "单攻", "desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的属性伤害。
战技造成的伤害触发暴击时,有100.0%基础概率使受到攻击的敌方目标速度降低12.0%,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 3.25 ] } - ] + } }, "q": { "id": 402936, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "单攻", "desc": "对指定敌方单体造成等同于丹恒$1[i]%攻击力的属性伤害。当受到攻击的敌方目标处于减速状态时,终结技造成的伤害倍率提高$2[i]%。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 4.8 ] }, - { + "2": { "name": "减速目标q伤害倍率提高", "isSame": false, "values": [ @@ -145,16 +145,16 @@ 1.44 ] } - ] + } }, "t": { "id": 318995, "name": "寸长寸强", "type": "天赋", "tag": "强化", - "desc": "当丹恒成为我方技能的施放目标时,下一次攻击的抗性穿透提高$1[i]%。该效果在2回合后可再次触发。", - "tables": [ - { + "desc": "当丹恒成为我方技能的施放目标时,下一次攻击的属性抗性穿透提高$1[i]%。该效果在2回合后可再次触发。", + "tables": { + "1": { "name": "风抗性穿透", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 0.45 ] } - ] + } }, "z": { "id": 34468, @@ -183,7 +183,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后,下一次战斗开始时丹恒攻击力提高40.0%,持续3回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -201,7 +201,7 @@ }, "4": { "name": "奋迅三昧,如日空居", - "desc": "施放终结技消灭敌方目标时,丹恒的下一次行动提前100%。" + "desc": "施放终结技消灭敌方目标时,丹恒立即行动。" }, "5": { "name": "一渧天水,六虚洪流", @@ -464,7 +464,7 @@ "836260": 6, "985668": 1 }, - "idx": 2, + "idx": 3, "children": [ 1002208 ] @@ -482,7 +482,7 @@ "920201": 4, "985668": 1 }, - "idx": 3, + "idx": 2, "children": [ 1002205 ] diff --git a/resources/meta-sr/character/佩拉/data.json b/resources/meta-sr/character/佩拉/data.json index 6549d178..566f73f7 100644 --- a/resources/meta-sr/character/佩拉/data.json +++ b/resources/meta-sr/character/佩拉/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于佩拉$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 907108, @@ -72,8 +72,8 @@ "type": "战技", "tag": "妨害", "desc": "解除指定敌方单体的1增益效果,同时造成等同于佩拉$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.625 ] } - ] + } }, "q": { "id": 23753, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "妨害", "desc": "有100.0%基础概率使敌方每个单体目标陷入【通解】状态,同时对敌方全体造成等同于佩拉$1[i]%攻击力的属性伤害。
【通解】状态下,敌方目标防御力降低$2[i]%,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 1.2 ] }, - { + "2": { "name": "防御力降低", "isSame": false, "values": [ @@ -145,16 +145,16 @@ 0.45 ] } - ] + } }, "t": { "id": 508866, "name": "数据采集", "type": "天赋", "tag": "辅助", - "desc": "施放攻击后若敌方目标处于负面效果,则佩拉额外恢复$1[f1]点能量。该效果每次攻击只能触发1次。", - "tables": [ - { + "desc": "施放攻击后若敌方目标处于负面效果状态,则佩拉额外恢复$1[f1]点能量。该效果每次攻击只能触发1次。", + "tables": { + "1": { "name": "额外恢复能量", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 12.5 ] } - ] + } }, "z": { "id": 392221, @@ -183,7 +183,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于佩拉80.0%攻击力的属性伤害,同时有100.0%基础概率使敌方每个单体目标防御力降低20.0%,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -201,7 +201,7 @@ }, "4": { "name": "完全剖析", - "desc": "施放战技时,有100.0%的基础概率使敌方目标冰抗性降低12.0%,持续2回合。" + "desc": "施放战技时,有100.0%的基础概率使敌方目标冰属性抗性降低12.0%,持续2回合。" }, "5": { "name": "零度妨害", diff --git a/resources/meta-sr/character/停云/data.json b/resources/meta-sr/character/停云/data.json index 5344c7db..1601ad68 100644 --- a/resources/meta-sr/character/停云/data.json +++ b/resources/meta-sr/character/停云/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于停云$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 28519, @@ -72,8 +72,8 @@ "type": "战技", "tag": "辅助", "desc": "为指定我方单体提供【赐福】,使其攻击力提高$1[i]%,最高不超过停云当前攻击力的$2[i]%
获得【赐福】的目标施放攻击后,会额外造成1次等同于其自身$3[i]%攻击力的属性附加伤害
【赐福】持续3回合且仅对停云战技最新的施放目标生效。", - "tables": [ - { + "tables": { + "1": { "name": "攻击力提高", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.625 ] }, - { + "2": { "name": "攻击力上限", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 0.3 ] }, - { + "3": { "name": "附加伤害", "isSame": false, "values": [ @@ -136,7 +136,7 @@ 0.5 ] } - ] + } }, "q": { "id": 944578, @@ -144,8 +144,8 @@ "type": "终结技", "tag": "辅助", "desc": "为指定我方单体恢复50点能量,同时使目标造成的伤害提高$1[i]%,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "伤害提高", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 0.65 ] } - ] + } }, "t": { "id": 459465, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "强化", "desc": "敌方目标受到停云攻击后,获得【赐福】的目标立即对其造成等同于自身$1[i]%攻击力的属性附加伤害。", - "tables": [ - { + "tables": { + "1": { "name": "附加伤害", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.75 ] } - ] + } }, "z": { "id": 543406, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "辅助", "desc": "使用秘技后立即为自身恢复50点能量。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/克拉拉/data.json b/resources/meta-sr/character/克拉拉/data.json index 3d9af9e8..8fe8506b 100644 --- a/resources/meta-sr/character/克拉拉/data.json +++ b/resources/meta-sr/character/克拉拉/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于克拉拉$1[i]%攻击力的物理属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 226729, @@ -72,8 +72,8 @@ "type": "战技", "tag": "群攻", "desc": "对敌方全体造成等同于克拉拉$1[i]%攻击力的物理属性伤害,并对所有被史瓦罗标上【反击标记】的敌方目标额外造成等同于克拉拉$2[i]%攻击力物理属性伤害。
战技施放后所有【反击标记】失效。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 1.5 ] }, - { + "2": { "name": "反击伤害", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 1.5 ] } - ] + } }, "q": { "id": 110084, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "强化", "desc": "施放终结技后克拉拉受到的伤害额外降低$1[i]%且被敌方目标攻击的概率大幅提高,持续2回合。
同时史瓦罗的反击得到强化,当任意我方目标受到攻击后史瓦罗立即施放反击,对敌方目标造成的伤害倍率提高$2[i]%,并对其相邻目标造成相当于主目标50%的伤害。强化效果可生效2次。", - "tables": [ - { + "tables": { + "1": { "name": "伤害降低", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 0.3 ] }, - { + "2": { "name": "伤害倍率提高", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 1.92 ] } - ] + } }, "t": { "id": 795783, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "单攻", "desc": "克拉拉在史瓦罗的保护下受到敌方目标攻击的伤害降低10.0%。攻击克拉拉的敌方目标会被史瓦罗标上【反击标记】,并遭到史瓦罗的反击,对其造成等同于克拉拉$1[i]%攻击力的物理属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "反击伤害", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 2 ] } - ] + } }, "z": { "id": 511256, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后克拉拉受到敌方攻击的概率提高,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -467,7 +467,7 @@ "270195": 1, "635673": 3 }, - "idx": 2, + "idx": 1, "children": [ 1107202 ] @@ -503,7 +503,7 @@ "270195": 1, "920200": 5 }, - "idx": 1, + "idx": 2, "children": [ 1107205 ] diff --git a/resources/meta-sr/character/姬子/data.json b/resources/meta-sr/character/姬子/data.json index fe45164c..9ff551a0 100644 --- a/resources/meta-sr/character/姬子/data.json +++ b/resources/meta-sr/character/姬子/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于姬子$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 481496, @@ -72,8 +72,8 @@ "type": "战技", "tag": "扩散", "desc": "对指定敌方单体造成等同于姬子$1[i]%攻击力的属性伤害,同时对其相邻目标造成等同于姬子$2[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "主目标伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.5 ] }, - { + "2": { "name": "相邻目标伤害", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 1 ] } - ] + } }, "q": { "id": 565437, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于姬子$1[i]%攻击力的属性伤害,每消灭1个敌方目标额外恢复姬子5点能量。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 2.76 ] } - ] + } }, "t": { "id": 280910, @@ -153,8 +153,8 @@ "type": "天赋", "tag": "群攻", "desc": "当有敌方目标的弱点被击破时,姬子获得充能,上限3点。
当我方目标施放攻击后,若姬子的充能达到上限则立即发动1次追加攻击,对敌方全体目标造成等同于姬子$1[i]%攻击力的属性伤害,并消耗全部充能。
战斗开始时获得1点充能。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 1.75 ] } - ] + } }, "z": { "id": 196969, @@ -183,7 +183,7 @@ "type": "秘技", "tag": "妨害", "desc": "使用秘技后,制造1片持续15秒的特殊领域。与处于特殊领域内的敌人进入战斗后,有100.0%基础概率使敌方目标受到的属性伤害提高10.0%,持续2回合。我方制造的领域效果最多存在1个。", - "tables": [] + "tables": {} } }, "cons": { @@ -431,7 +431,7 @@ "635675": 3, "985668": 1 }, - "idx": 3, + "idx": 1, "children": [ 1003202 ] @@ -449,7 +449,7 @@ "836261": 8, "985668": 1 }, - "idx": 2, + "idx": 3, "children": [ 1003208, 1003209 @@ -468,7 +468,7 @@ "920202": 5, "985668": 1 }, - "idx": 1, + "idx": 2, "children": [ 1003205 ] diff --git a/resources/meta-sr/character/娜塔莎/data.json b/resources/meta-sr/character/娜塔莎/data.json index f5609a14..20f79716 100644 --- a/resources/meta-sr/character/娜塔莎/data.json +++ b/resources/meta-sr/character/娜塔莎/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于娜塔莎$1[i]%攻击力的物理属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 270195, @@ -72,8 +72,8 @@ "type": "战技", "tag": "回复", "desc": "立即为指定我方单体回复等同于娜塔莎$1[f1]%生命上限+$2[i]的生命值,同时目标每回合开始时为其回复等同于娜塔莎$3[f1]%生命上限+$4[i]的生命值,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "治疗·百分比生命", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.1225 ] }, - { + "2": { "name": "治疗·固定值", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 358.75 ] }, - { + "3": { "name": "复活·百分比生命", "isSame": false, "values": [ @@ -136,7 +136,7 @@ 0.084 ] }, - { + "4": { "name": "复活·固定值", "isSame": false, "values": [ @@ -157,7 +157,7 @@ 246 ] } - ] + } }, "q": { "id": 186254, @@ -165,8 +165,8 @@ "type": "终结技", "tag": "回复", "desc": "立即为我方全体回复等同于娜塔莎$1[f1]%生命上限+$2[i]的生命值。", - "tables": [ - { + "tables": { + "1": { "name": "百分比生命", "isSame": false, "values": [ @@ -187,7 +187,7 @@ 0.161 ] }, - { + "2": { "name": "固定值", "isSame": false, "values": [ @@ -208,7 +208,7 @@ 471.5 ] } - ] + } }, "t": { "id": 470781, @@ -216,8 +216,8 @@ "type": "天赋", "tag": "强化", "desc": "为当前生命值百分比小于等于30.0%的我方目标提供治疗时,娜塔莎的治疗量提高$1[i]%,该效果对持续治疗效果也会生效。", - "tables": [ - { + "tables": { + "1": { "name": "治疗量提高", "isSame": false, "values": [ @@ -238,7 +238,7 @@ 0.625 ] } - ] + } }, "z": { "id": 554722, @@ -246,7 +246,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于娜塔莎80.0%攻击力的物理属性伤害,并有100.0%基础概率使敌方每个单体目标陷入虚弱状态。
虚弱状态下的敌方目标对我方造成的伤害降低30.0%,持续1回合。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/布洛妮娅/data.json b/resources/meta-sr/character/布洛妮娅/data.json index 370ca829..a829082f 100644 --- a/resources/meta-sr/character/布洛妮娅/data.json +++ b/resources/meta-sr/character/布洛妮娅/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于布洛妮娅$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 920199, @@ -72,8 +72,8 @@ "type": "战技", "tag": "辅助", "desc": "解除指定我方单体的1个负面效果,并使该目标立即行动,造成的伤害提高$1[i]%,持续1回合。
当对自身施放该技能时,无法触发立即行动效果。", - "tables": [ - { + "tables": { + "1": { "name": "伤害提高", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.825 ] } - ] + } }, "q": { "id": 836258, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "辅助", "desc": "使我方全体攻击力提高$1[i]%,同时提高等同于布洛妮娅$2[f1]%暴击伤害+$3[f1]%的暴击伤害,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "攻击力提高", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 0.66 ] }, - { + "2": { "name": "百分比暴伤", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 0.18 ] }, - { + "3": { "name": "固定暴伤", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 0.24 ] } - ] + } }, "t": { "id": 351145, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "强化", "desc": "施放普攻后,布洛妮娅的下一次行动提前$1[i]%。", - "tables": [ - { + "tables": { + "1": { "name": "行动提前", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.375 ] } - ] + } }, "z": { "id": 435086, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "辅助", "desc": "使用秘技后,下一次战斗开始时使我方全体攻击力提高15.0%,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/希儿/data.json b/resources/meta-sr/character/希儿/data.json index 3f17a25f..95fe5237 100644 --- a/resources/meta-sr/character/希儿/data.json +++ b/resources/meta-sr/character/希儿/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 589816, @@ -72,8 +72,8 @@ "type": "战技", "tag": "单攻", "desc": "使希儿的速度提高25.0%,并对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害,速度提高效果持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.75 ] } - ] + } }, "q": { "id": 673757, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "单攻", "desc": "立即进入增幅状态,并对指定敌方单体造成等同于希儿$1[i]%攻击力的量子属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 5.1 ] } - ] + } }, "t": { "id": 389230, @@ -132,8 +132,8 @@ "type": "天赋", "tag": "强化", "desc": "施放普攻、战技、终结技消灭敌方目标时立即获得1个额外回合并进入增幅状态,增幅状态下希儿施放攻击造成的伤害提高$1[i]%,持续1回合。
若希儿在因天赋【再现】获得的额外回合中消灭敌方目标,此天赋不会生效。", - "tables": [ - { + "tables": { + "1": { "name": "伤害提高", "isSame": false, "values": [ @@ -154,7 +154,7 @@ 1 ] } - ] + } }, "z": { "id": 272585, @@ -162,7 +162,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后进入持续20秒的隐身状态。隐身状态下不会被敌人发现,且主动攻击敌人进入战斗时,希儿立即进入增幅状态。", - "tables": [] + "tables": {} } }, "cons": { @@ -428,7 +428,7 @@ "270195": 1, "836260": 8 }, - "idx": 3, + "idx": 2, "children": [ 1102208 ] @@ -439,14 +439,14 @@ "root": true, "name": "割裂", "levelReq": 0, - "desc": "增幅状态下希儿的量子抗性穿透提高20.0%。", + "desc": "增幅状态下希儿的量子属性抗性穿透提高20.0%。", "cost": { "29328": 20000, "125435": 1, "270195": 1, "920201": 5 }, - "idx": 2, + "idx": 3, "children": [ 1102205 ] diff --git a/resources/meta-sr/character/希露瓦/data.json b/resources/meta-sr/character/希露瓦/data.json index 63afa766..4338390e 100644 --- a/resources/meta-sr/character/希露瓦/data.json +++ b/resources/meta-sr/character/希露瓦/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于希露瓦$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 876733, @@ -72,8 +72,8 @@ "type": "战技", "tag": "扩散", "desc": "对指定敌方单体造成等同于希露瓦$1[i]%攻击力的属性伤害,同时对其相邻目标造成等同于希露瓦$2[i]%攻击力的属性伤害,此外有80.0%基础概率使受到攻击的敌方目标陷入触电状态,持续2回合。
触电状态下,敌方目标每回合开始时受到等同于希露瓦$3[i]%攻击力的属性持续伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 1.75 ] }, - { + "2": { "name": "相邻目标伤害", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 0.75 ] }, - { + "3": { "name": "触电持续伤害", "isSame": false, "values": [ @@ -136,7 +136,7 @@ 1.3 ] } - ] + } }, "q": { "id": 792792, @@ -144,8 +144,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于希露瓦$1[i]%攻击力的属性伤害,并使触电状态下的敌方目标延长2回合的触电状态。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 2.16 ] } - ] + } }, "t": { "id": 676147, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "强化", "desc": "施放攻击后,对所有触电状态下的敌方目标造成等同于希露瓦$1[i]%攻击力的属性附加伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.9 ] } - ] + } }, "z": { "id": 391620, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于希露瓦50.0%攻击力的属性伤害,同时有100.0%基础概率使敌方每个单体目标陷入触电状态,持续3回合。
触电状态下,敌方目标每回合开始时受到等同于希露瓦50.0%攻击力的属性持续伤害。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/彦卿/data.json b/resources/meta-sr/character/彦卿/data.json index e6c91112..9f626145 100644 --- a/resources/meta-sr/character/彦卿/data.json +++ b/resources/meta-sr/character/彦卿/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于彦卿$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 246976, @@ -72,8 +72,8 @@ "type": "战技", "tag": "单攻", "desc": "对指定敌方单体造成等同于彦卿$1[i]%攻击力的属性伤害,并为彦卿附加【智剑连心】,持续1回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.75 ] } - ] + } }, "q": { "id": 363621, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "单攻", "desc": "提高自身60.0%暴击率,若彦卿处于【智剑连心】效果,则使其暴击伤害额外提高$1[i]%增益效果持续1回合。随后对指定敌方单体造成等同于彦卿$2[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "暴伤提高", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 0.6 ] }, - { + "2": { "name": "技能伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 4.2 ] } - ] + } }, "t": { "id": 46390, @@ -153,8 +153,8 @@ "type": "天赋", "tag": "单攻", "desc": "彦卿处于【智剑连心】效果时,受到攻击的概率降低,并为自身提高$1[f1]%暴击率和$2[i]%暴击伤害。对敌方目标施放攻击后,有$3[i]%固定概率发动追加攻击,对目标造成等同于彦卿$4[i]%攻击力的属性伤害,并有65.0%基础概率使其陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动,同时每回合开始时受到等同于彦卿$5[i]%攻击力的属性附加伤害
当彦卿受到伤害后,【智剑连心】将会消失。", - "tables": [ - { + "tables": { + "1": { "name": "暴击率提高", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 0.225 ] }, - { + "2": { "name": "爆伤提高", "isSame": false, "values": [ @@ -196,8 +196,8 @@ 0.375 ] }, - { - "name": "追加攻击概率", + "3": { + "name": "技能伤害", "isSame": false, "values": [ 0.5, @@ -217,7 +217,7 @@ 0.65 ] }, - { + "4": { "name": "追加攻击", "isSame": false, "values": [ @@ -238,7 +238,7 @@ 0.625 ] }, - { + "5": { "name": "回合附加伤害", "isSame": false, "values": [ @@ -259,7 +259,7 @@ 0.625 ] } - ] + } }, "z": { "id": 962449, @@ -267,7 +267,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后,下一次战斗开始时彦卿对当前生命值百分比大于等于50.0%的敌方目标造成的伤害提高30.0%,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -285,7 +285,7 @@ }, "4": { "name": "霜厉", - "desc": "当前生命值百分比大于等于80.0%时,提高自身12.0%的冰抗性穿透。" + "desc": "当前生命值百分比大于等于80.0%时,提高自身12.0%的冰属性抗性穿透。" }, "5": { "name": "武骨", @@ -293,7 +293,7 @@ }, "6": { "name": "自在", - "desc": "消灭敌方目标时,如果当前享有终结技的增益效果,则使这些增益效果的持续时间全部延长1回合。" + "desc": "消灭敌方目标时,如果当前持有【智剑连心】或终结技的增益效果,则使这些增益效果的持续时间全部延长1回合。" } }, "attr": { diff --git a/resources/meta-sr/character/景元/data.json b/resources/meta-sr/character/景元/data.json index b75bd1c9..529ff05f 100644 --- a/resources/meta-sr/character/景元/data.json +++ b/resources/meta-sr/character/景元/data.json @@ -6,6 +6,7 @@ "star": 5, "elem": "雷", "allegiance": "仙舟「罗浮」", + "weapon": "智识", "sp": 130, "desc": "仙舟联盟帝弓七天将之一,负责节制罗浮云骑军的「神策将军」。 师从前代「罗浮」剑首,但并不显名于武力。", "cncv": "孙晔", @@ -47,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于景元$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -63,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 302345, @@ -71,8 +72,8 @@ "type": "战技", "tag": "群攻", "desc": "对敌方全体造成等同于景元$1[i]%攻击力的属性伤害,同时增加2段【神君】下回合的攻击段数。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -93,7 +94,7 @@ 1.25 ] } - ] + } }, "q": { "id": 218404, @@ -101,8 +102,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于景元$1[i]%攻击力的属性伤害。同时增加3段【神君】下回合的攻击段数。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -123,7 +124,7 @@ 2.4 ] } - ] + } }, "t": { "id": 904103, @@ -131,8 +132,8 @@ "type": "天赋", "tag": "弹射", "desc": "战斗开始时召唤【神君】。【神君】初始拥有60点速度以及3段攻击段数,行动时发动追加攻击,每段攻击对随机敌方单体造成等同于景元攻击力$1[i]%属性伤害,同时对其相邻目标造成等同于主目标25.0%属性伤害。
【神君】最多累计10段攻击段数且每增加1段攻击段数,速度提高10点,行动结束后速度和攻击段数恢复至初始状态。
当景元陷入无法战斗状态时【神君】消失。
当景元受到控制类负面状态影响时【神君】也无法行动。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -153,7 +154,7 @@ 0.825 ] } - ] + } }, "z": { "id": 619576, @@ -161,7 +162,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后,下一次战斗开始时【神君】第1回合的攻击段数增加3段。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/杰帕德/data.json b/resources/meta-sr/character/杰帕德/data.json index 5bdf06e6..ac64f125 100644 --- a/resources/meta-sr/character/杰帕德/data.json +++ b/resources/meta-sr/character/杰帕德/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于杰帕德$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 983278, @@ -72,8 +72,8 @@ "type": "战技", "tag": "妨害", "desc": "对指定敌方单体造成等同于杰帕德$1[i]%攻击力的属性伤害,同时有65.0%基础概率使受到攻击的敌方目标陷入冻结状态,持续1回合。
冻结状态下,敌方目标不能行动同时每回合开始时受到等同于杰帕德$2[i]%攻击力的属性附加伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.5 ] }, - { + "2": { "name": "附加伤害", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 0.75 ] } - ] + } }, "q": { "id": 67219, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "防御", "desc": "为我方全体提供能够抵消等同于杰帕德$1[i]%防御力+$2[i]伤害的护盾,持续3回合。", - "tables": [ - { + "tables": { + "1": { "name": "百分比防御力", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 0.525 ] }, - { + "2": { "name": "固定数值", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 768.75 ] } - ] + } }, "t": { "id": 151160, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "回复", "desc": "受到致命攻击时杰帕德不会陷入无法战斗状态,并立即回复等同于自身生命上限$1[i]%的生命值。该效果单场战斗中只能触发1次。", - "tables": [ - { + "tables": { + "1": { "name": "回复比例", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.625 ] } - ] + } }, "z": { "id": 468391, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "防御", "desc": "使用秘技后,下一次战斗开始时为我方全体提供能够抵消等同于杰帕德24.0%防御力+150伤害的护盾,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -230,7 +230,7 @@ }, "6": { "name": "不屈的决意", - "desc": "触发天赋时杰帕德行动提前100%,且当前生命值的回复量额外增加自身生命上限的50.0%。" + "desc": "触发天赋时杰帕德立即行动,且当前生命值的回复量额外增加自身生命上限的50.0%。" } }, "attr": { diff --git a/resources/meta-sr/character/桑博/data.json b/resources/meta-sr/character/桑博/data.json index daff5102..39db84e3 100644 --- a/resources/meta-sr/character/桑博/data.json +++ b/resources/meta-sr/character/桑博/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于桑博$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 933290, @@ -72,8 +72,8 @@ "type": "战技", "tag": "弹射", "desc": "对指定敌方单体造成等同于桑博$1[i]%攻击力的属性伤害,并额外造成4次伤害,每次伤害对敌方随机单体造成等同于桑博$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.7 ] } - ] + } }, "q": { "id": 49935, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "妨害", "desc": "对敌方全体造成等同于桑博$1[i]%攻击力的属性伤害,同时有100.0%基础概率使被攻击的敌方目标受到的持续伤害提高$2[i]%,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 1.92 ] }, - { + "2": { "name": "受持续伤害提高", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 0.35 ] } - ] + } }, "t": { "id": 364236, @@ -153,8 +153,8 @@ "type": "天赋", "tag": "强化", "desc": "桑博击中敌方目标后有65.0%基础概率使目标陷入化状态,持续3回合。
化状态下,敌方目标每回合开始时受到等同于桑博$1[i]%攻击力的属性持续伤害。化状态最多叠加5层。", - "tables": [ - { + "tables": { + "1": { "name": "回合开始受到伤害", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 0.65 ] } - ] + } }, "z": { "id": 648763, @@ -183,7 +183,7 @@ "type": "秘技", "tag": "妨害", "desc": "使用秘技后使一定区域内的敌人陷入10秒的目盲状态,目盲状态下的敌人无法发现我方目标。
若主动攻击陷入目盲状态的敌人,进入战斗时有100.0%固定概率使敌方每个单体目标行动延后25.0%。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/瓦尔特/data.json b/resources/meta-sr/character/瓦尔特/data.json index f0e9f6db..5c6b2212 100644 --- a/resources/meta-sr/character/瓦尔特/data.json +++ b/resources/meta-sr/character/瓦尔特/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 913043, @@ -72,8 +72,8 @@ "type": "战技", "tag": "弹射", "desc": "对指定敌方单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害,并额外造成2次伤害。每次伤害对敌方随机单体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害。攻击命中时有$2[i]%基础概率使受到攻击的敌方目标速度降低10.0%,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.9 ] }, - { + "2": { "name": "基础概率", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 0.8 ] } - ] + } }, "q": { "id": 796398, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于瓦尔特$1[i]%攻击力的虚数属性伤害,有100.0%基础概率使受到攻击的敌方目标陷入禁锢状态,持续1回合。
禁锢状态下,敌方目标行动延后$2[i]%,速度降低10.0%。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 1.8 ] }, - { + "2": { "name": "行动延后", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 0.44 ] } - ] + } }, "t": { "id": 80925, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "强化", "desc": "击中处于减速状态的敌方目标时,额外造成1次等同于瓦尔特$1[i]%攻击力的虚数属性附加伤害。", - "tables": [ - { + "tables": { + "1": { "name": "附加伤害", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.75 ] } - ] + } }, "z": { "id": 197570, @@ -204,7 +204,7 @@ "type": "秘技", "tag": "妨害", "desc": "使用秘技后,制造1片持续15秒的特殊领域。处于特殊领域内的敌人移动速度降低50.0%。与处于特殊领域内的敌人进入战斗后,有100.0%基础概率使敌方目标陷入禁锢状态,持续1回合。
禁锢状态下,敌方目标行动延后20.0%,速度降低10.0%。我方制造的领域效果最多存在1个。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/白露/data.json b/resources/meta-sr/character/白露/data.json index 96b81b1d..727285aa 100644 --- a/resources/meta-sr/character/白露/data.json +++ b/resources/meta-sr/character/白露/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于白露$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 947065, @@ -72,8 +72,8 @@ "type": "战技", "tag": "回复", "desc": "立即为指定我方单体回复等同于白露$1[f1]%生命上限+$2[i]的生命值,然后白露随机为我方单体进行2次治疗,每提供1次治疗,下一次治疗回复的生命值会降低15.0%。", - "tables": [ - { + "tables": { + "1": { "name": "百分比生命", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.1365 ] }, - { + "2": { "name": "固定值", "isSame": false, "values": [ @@ -115,7 +115,7 @@ 399.75 ] } - ] + } }, "q": { "id": 31006, @@ -123,8 +123,8 @@ "type": "终结技", "tag": "回复", "desc": "立即为我方全体回复等同于白露$1[f1]%生命上限+$2[i]的生命值。
对于没有【生息】的我方目标,白露使其附上【生息】,对于已拥有【生息】的我方目标,白露使其已有的【生息】持续时间延长1回合。
【生息】可持续2回合,该效果不可叠加。", - "tables": [ - { + "tables": { + "1": { "name": "百分比生命", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 0.1575 ] }, - { + "2": { "name": "固定值", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 461.25 ] } - ] + } }, "t": { "id": 746479, @@ -174,8 +174,8 @@ "type": "天赋", "tag": "回复", "desc": "拥有【生息】的我方目标,在受到攻击后会回复等同于白露$1[f1]%生命上限+$2[i]的生命值,该效果可以触发2次。
当白露的队友受到致命攻击时,不会陷入无法战斗状态,白露会立即为其提供治疗,回复等同于白露$3[i]%生命上限+$4[i]的生命值。该效果单场战斗中可以触发1次。", - "tables": [ - { + "tables": { + "1": { "name": "生息·百分比生命", "isSame": false, "values": [ @@ -196,7 +196,7 @@ 0.063 ] }, - { + "2": { "name": "生息·固定值", "isSame": false, "values": [ @@ -217,7 +217,7 @@ 184.5 ] }, - { + "3": { "name": "复活·百分比生命", "isSame": false, "values": [ @@ -238,7 +238,7 @@ 0.21 ] }, - { + "4": { "name": "复活·固定值", "isSame": false, "values": [ @@ -259,15 +259,15 @@ 615 ] } - ] + } }, "z": { "id": 662538, "name": "徜徉灵泽病恙短", "type": "秘技", - "tag": "辅助", + "tag": "回复", "desc": "使用秘技后,下一次战斗开始时为我方全体附上【生息】,持续2回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -533,7 +533,7 @@ "270195": 1, "920198": 5 }, - "idx": 3, + "idx": 2, "children": [ 1211205 ] @@ -551,7 +551,7 @@ "270195": 1, "836257": 8 }, - "idx": 2, + "idx": 3, "children": [ 1211208, 1211209 diff --git a/resources/meta-sr/character/素裳/data.json b/resources/meta-sr/character/素裳/data.json index 2496c459..0b110a33 100644 --- a/resources/meta-sr/character/素裳/data.json +++ b/resources/meta-sr/character/素裳/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 378515, @@ -72,8 +72,8 @@ "type": "战技", "tag": "单攻", "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害。同时最后一击后有33.0%概率发动【剑势】,对目标造成等同于素裳$2[i]%攻击力的物理属性附加伤害
若该目标处于弱点击破状态,则【剑势】必定发动。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 2.625 ] }, - { + "2": { "name": "附加伤害", "isSame": false, "values": [ @@ -115,16 +115,16 @@ 1.25 ] } - ] + } }, "q": { "id": 261870, "name": "太虚形蕴 • 烛夜", "type": "终结技", "tag": "单攻", - "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害,并使素裳的下一次行动立即提前100%。同时使其攻击力提高$2[i]%,且施放战技时额外增加2次【剑势】的发动判定,持续2回合。
通过额外判定发动的【剑势】伤害为原伤害的50.0%。", - "tables": [ - { + "desc": "对指定敌方单体造成等同于素裳$1[i]%攻击力的物理属性伤害,并使素裳立即行动。同时使其攻击力提高$2[i]%,且施放战技时额外增加2次【剑势】的发动判定,持续2回合。
通过额外判定发动的【剑势】伤害为原伤害的50.0%。", + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 3.84 ] }, - { + "2": { "name": "攻击力提高", "isSame": false, "values": [ @@ -166,7 +166,7 @@ 0.36 ] } - ] + } }, "t": { "id": 579101, @@ -174,7 +174,7 @@ "type": "天赋", "tag": "强化", "desc": "当场上有敌方目标的弱点被击破,素裳的速度提高#1[f2]%,持续2回合。", - "tables": [] + "tables": {} }, "z": { "id": 663042, @@ -182,7 +182,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于素裳80.0%攻击力的物理属性伤害。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/罗刹/data.json b/resources/meta-sr/character/罗刹/data.json index 399c8c06..c26eac7b 100644 --- a/resources/meta-sr/character/罗刹/data.json +++ b/resources/meta-sr/character/罗刹/data.json @@ -5,22 +5,25 @@ "abbr": "罗刹", "star": 5, "elem": "虚数", + "allegiance": "仙舟「罗浮」", "weapon": "丰饶", "sp": 100, "desc": "随身携带着棺椁,自天之外海而来的化外行商。 医术精湛。", + "cncv": "赵路", + "jpcv": "石田彰", "baseAttr": { - "atk": 698.544, + "atk": 756.756, "hp": 1280.664, - "def": 436.59000000000003, + "def": 363.82500000000005, "speed": 101, "cpct": 5, "cdmg": 50, "aggro": 100 }, "growAttr": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "talentId": { @@ -45,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于罗刹$1[i]%攻击力的虚数属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -61,16 +64,16 @@ 1.3 ] } - ] + } }, "e": { "id": 990434, "name": "白花的祈望", "type": "战技", "tag": "回复", - "desc": "施放战技后立即为指定我方单体回复等同于罗刹$1[i]%攻击力+$2[i]的生命值,并使罗刹获得1层【白花之刻】。
当我方任意单体当前生命值百分比小于等于50.0%时,罗刹会立即对其施放1次战技,此次施放不消耗战技点。该效果在罗刹2次行动后满足触发条件时可再次触发。", - "tables": [ - { + "desc": "施放战技后立即为指定我方单体回复等同于罗刹$1[i]%攻击力+$2[i]的生命值,并使罗刹获得1层【白花之刻】。
当我方任意单体当前生命值百分比小于等于50.0%时,罗刹会立即对其触发1次等同于战技的效果,此次触发不消耗战技点。该效果在2回合后可再次触发。", + "tables": { + "1": { "name": "攻击力百分比", "isSame": false, "values": [ @@ -91,7 +94,7 @@ 0.7 ] }, - { + "2": { "name": "固定生命值", "isSame": false, "values": [ @@ -112,88 +115,88 @@ 1025 ] } - ] + } }, "q": { "id": 107079, "name": "归葬的遂愿", "type": "终结技", "tag": "群攻", - "desc": "解除敌方目标1增益效果,并对敌方全体造成等同于罗刹$1[i]%攻击力的虚数属性伤害,同时使罗刹获得1层【白花之刻】。", - "tables": [ - { + "desc": "解除敌方全体1增益效果,并对敌方全体造成等同于罗刹$1[i]%攻击力的虚数属性伤害,同时使罗刹获得1层【白花之刻】。", + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ - 0.8, - 0.88, - 0.96, - 1.04, - 1.12, 1.2, - 1.3, - 1.4, - 1.5, + 1.28, + 1.36, + 1.44, + 1.52, 1.6, - 1.68, - 1.76, - 1.84, - 1.92, - 2 + 1.7, + 1.8, + 1.9, + 2, + 2.08, + 2.16, + 2.24, + 2.32, + 2.4 ] } - ] + } }, "t": { "id": 421380, "name": "生息的轮转", "type": "天赋", "tag": "回复", - "desc": "当【白花之刻】达到2层时,罗刹会消耗全部【白花之刻】对敌方展开结界。
处于结界中的任意敌方目标受到攻击后,施放攻击的我方目标立即回复等同于罗刹$1[f1]%攻击力+$2[i]的生命值。
结界效果持续2回合。", - "tables": [ - { + "desc": "当【白花之刻】达到2层时,罗刹会消耗全部【白花之刻】展开结界。
处于结界中的任意敌方目标受到攻击后,施放攻击的我方目标立即回复等同于罗刹$1[f1]%攻击力+$2[i]的生命值。
结界效果持续2回合。当罗刹陷入无法战斗状态时,结界也会被解除。", + "tables": { + "1": { "name": "攻击力百分比", "isSame": false, "values": [ - 0.14, - 0.14875, - 0.1575, - 0.16625, - 0.175, - 0.182, - 0.189, - 0.196, - 0.203, - 0.21, - 0.217, - 0.224, - 0.231, - 0.238, - 0.245 + 0.12, + 0.1275, + 0.135, + 0.1425, + 0.15, + 0.156, + 0.162, + 0.168, + 0.174, + 0.18, + 0.186, + 0.192, + 0.198, + 0.204, + 0.21 ] }, - { + "2": { "name": "固定生命值", "isSame": false, "values": [ - 70, - 112, - 143.5, - 175, - 196, - 217, - 232.75, - 248.5, - 264.25, - 280, - 295.75, - 311.5, - 327.25, - 343, - 358.75 + 60, + 96, + 123, + 150, + 168, + 186, + 199.5, + 213, + 226.5, + 240, + 253.5, + 267, + 280.5, + 294, + 307.5 ] } - ] + } }, "z": { "id": 705907, @@ -201,17 +204,17 @@ "type": "秘技", "tag": "回复", "desc": "使用秘技后,下一次战斗开始时立即触发天赋。", - "tables": [] + "tables": {} } }, "cons": { "1": { "name": "濯洗生者", - "desc": "施放战技后,若指定我方目标当前生命值回复至上限,则罗刹额外恢复10点能量。" + "desc": "结界生效时我方全体攻击力提高20.0%" }, "2": { "name": "净庭赐礼", - "desc": "施放战技时,若指定我方目标当前生命值百分比小于50%,则罗刹提供的治疗量提高30.0%;若指定我方目标当前生命值百分比大于等于50%,则罗刹提供能承受等同于该目标生命上限15.0%伤害的护盾,持续1回合。" + "desc": "触发战技效果时,若指定我方目标当前生命值百分比小于50%,则罗刹提供的治疗量提高30.0%;若指定我方目标当前生命值百分比大于等于50%,则为其提供能够抵消等同于罗刹18.0%攻击力+240伤害的护盾,持续2回合。" }, "3": { "name": "愚人试探", @@ -227,7 +230,7 @@ }, "6": { "name": "皆归尘土", - "desc": "普攻和终结技的削韧伤害提高100.0%。" + "desc": "施放终结技时,有100.0%固定概率使敌方全体全属性抗性降低20.0%,持续2回合。" } }, "attr": { @@ -239,15 +242,15 @@ "549503": 5 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 95.04, + "atk": 102.96, "hp": 174.24, - "def": 59.4, + "def": 49.5, "speed": 101, "cpct": 5, "cdmg": 50, @@ -262,15 +265,15 @@ "549503": 10 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 133.056, + "atk": 144.144, "hp": 243.936, - "def": 83.16, + "def": 69.3, "speed": 101, "cpct": 5, "cdmg": 50, @@ -286,15 +289,15 @@ "633444": 6 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 171.072, + "atk": 185.328, "hp": 313.632, - "def": 106.92, + "def": 89.1, "speed": 101, "cpct": 5, "cdmg": 50, @@ -310,15 +313,15 @@ "633444": 9 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 209.088, + "atk": 226.512, "hp": 383.328, - "def": 130.68, + "def": 108.9, "speed": 101, "cpct": 5, "cdmg": 50, @@ -334,15 +337,15 @@ "717385": 6 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 247.104, + "atk": 267.696, "hp": 453.024, - "def": 154.44, + "def": 128.7, "speed": 101, "cpct": 5, "cdmg": 50, @@ -358,15 +361,15 @@ "717385": 9 }, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 285.12, + "atk": 308.88, "hp": 522.72, - "def": 178.2, + "def": 148.5, "speed": 101, "cpct": 5, "cdmg": 50, @@ -378,15 +381,15 @@ "maxLevel": 80, "cost": {}, "grow": { - "atk": 4.752, + "atk": 5.148, "hp": 8.712, - "def": 2.97, + "def": 2.475, "speed": 0 }, "attrs": { - "atk": 323.136, + "atk": 350.064, "hp": 592.416, - "def": 201.96, + "def": 168.3, "speed": 101, "cpct": 5, "cdmg": 50, @@ -443,13 +446,13 @@ "root": true, "name": "浸池苏生", "levelReq": 0, - "desc": "施放战技时,解除指定我方单体的1个负面效果。", + "desc": "触发战技效果时,解除指定我方单体的1个负面效果。", "cost": { "29328": 5000, - "635671": 3, - "985668": 1 + "270195": 1, + "635671": 3 }, - "idx": 1, + "idx": 3, "children": [ 1203202 ] @@ -460,12 +463,12 @@ "root": true, "name": "行过幽谷", "levelReq": 0, - "desc": "罗刹在单次攻击中受到的伤害不超过自身生命上限的70.0%。", + "desc": "抵抗控制类负面状态的概率提高70.0%。", "cost": { "29328": 160000, "125435": 1, - "836257": 8, - "985668": 1 + "270195": 1, + "836257": 8 }, "idx": 2, "children": [ @@ -479,14 +482,14 @@ "root": true, "name": "浇灌尘身", "levelReq": 0, - "desc": "抵抗控制类负面状态的概率提高70.0%。", + "desc": "处于结界中的任意敌方目标受到我方攻击后,除攻击者外的我方目标也会回复等同于罗刹#1[f1]%攻击力+93的生命值。", "cost": { "29328": 20000, "125435": 1, - "920198": 5, - "985668": 1 + "270195": 1, + "920198": 5 }, - "idx": 3, + "idx": 1, "children": [ 1203205 ] diff --git a/resources/meta-sr/character/艾丝妲/data.json b/resources/meta-sr/character/艾丝妲/data.json index 46b98ab2..66624a00 100644 --- a/resources/meta-sr/character/艾丝妲/data.json +++ b/resources/meta-sr/character/艾丝妲/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于艾丝妲$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 824970, @@ -72,8 +72,8 @@ "type": "战技", "tag": "弹射", "desc": "对指定敌方单体造成等同于艾丝妲$1[i]%攻击力的属性伤害,并额外造成4次伤害。每次伤害对随机敌方单体造成等同于艾丝妲$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 0.625 ] } - ] + } }, "q": { "id": 941615, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "辅助", "desc": "使我方全体速度提高$1[i]点,持续2回合。", - "tables": [ - { + "tables": { + "1": { "name": "速度提高", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 57 ] } - ] + } }, "t": { "id": 255916, @@ -132,8 +132,8 @@ "type": "天赋", "tag": "辅助", "desc": "每击中1名不同的敌方目标获得1层蓄能,若受到攻击的敌方目标弱点为属性,则额外获得1层蓄能。
艾丝妲每拥有1层蓄能,会使我方全体攻击力提高$1[f1]%,该效果最多叠加5层。
从自身的第2回合开始,艾丝妲每回合开始时蓄能层数减少3层。", - "tables": [ - { + "tables": { + "1": { "name": "攻击力提高", "isSame": false, "values": [ @@ -154,7 +154,7 @@ 0.175 ] } - ] + } }, "z": { "id": 540443, @@ -162,7 +162,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方全体目标造成等同于艾丝妲50.0%攻击力的属性伤害。", - "tables": [] + "tables": {} } }, "cons": { diff --git a/resources/meta-sr/character/虎克/data.json b/resources/meta-sr/character/虎克/data.json index 694be1f3..07db3310 100644 --- a/resources/meta-sr/character/虎克/data.json +++ b/resources/meta-sr/character/虎克/data.json @@ -49,8 +49,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -65,7 +65,7 @@ 1.3 ] } - ] + } }, "e": { "id": 252911, @@ -73,8 +73,8 @@ "type": "战技", "tag": "单攻", "desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的属性伤害,同时有100.0%基础概率使其陷入灼烧状态,持续2回合。
灼烧状态下,敌方目标每回合开始时受到等同于虎克$2[i]%攻击力的属性持续伤害。", - "tables": [ - { + "tables": { + "1": { "name": "单体伤害", "isSame": false, "values": [ @@ -95,7 +95,7 @@ 3 ] }, - { + "2": { "name": "相邻目标伤害", "isSame": false, "values": [ @@ -116,7 +116,7 @@ 0.8125 ] } - ] + } }, "q": { "id": 136266, @@ -124,8 +124,8 @@ "type": "终结技", "tag": "单攻", "desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的属性伤害。
施放终结技后,下一次施放的战技得到强化,强化后的战技能够同时对指定敌方单体及其相邻目标造成伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -146,7 +146,7 @@ 4.8 ] } - ] + } }, "t": { "id": 651153, @@ -154,8 +154,8 @@ "type": "天赋", "tag": "强化", "desc": "攻击处于灼烧状态的敌方目标时,追加1次等同于虎克$1[i]%攻击力的属性附加伤害,并额外恢复5点能量。", - "tables": [ - { + "tables": { + "1": { "name": "附加伤害", "isSame": false, "values": [ @@ -176,7 +176,7 @@ 1.25 ] } - ] + } }, "z": { "id": 767798, @@ -184,7 +184,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于虎克50.0%攻击力的属性伤害,同时有100.0%基础概率使敌方每个单体目标陷入灼烧状态,持续3回合。
灼烧状态下,敌方目标每回合开始时受到等同于虎克50.0%攻击力的属性持续伤害。", - "tables": [] + "tables": {} }, "e2": { "id": 198744, @@ -192,8 +192,8 @@ "type": "战技", "tag": "扩散", "desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的属性伤害,同时有100.0%基础概率使其陷入灼烧状态,持续2回合。此外对其相邻目标造成等同于虎克$2[i]%攻击力的属性伤害。
灼烧状态下,敌方目标每回合开始时受到等同于虎克$3[i]%攻击力的属性持续伤害。", - "tables": [ - { + "tables": { + "1": { "name": "TODO", "isSame": false, "values": [ @@ -214,7 +214,7 @@ 3.5 ] }, - { + "2": { "name": "TODO", "isSame": false, "values": [ @@ -235,7 +235,7 @@ 1 ] }, - { + "3": { "name": "TODO", "isSame": false, "values": [ @@ -256,7 +256,7 @@ 0.8125 ] } - ] + } } }, "cons": { @@ -537,7 +537,7 @@ "270195": 1, "836259": 6 }, - "idx": 2, + "idx": 3, "children": [ 1109208 ] @@ -555,7 +555,7 @@ "270195": 1, "920200": 4 }, - "idx": 3, + "idx": 2, "children": [ 1109205 ] diff --git a/resources/meta-sr/character/银狼/data.json b/resources/meta-sr/character/银狼/data.json index aca9aafd..eb5fb49a 100644 --- a/resources/meta-sr/character/银狼/data.json +++ b/resources/meta-sr/character/银狼/data.json @@ -5,11 +5,14 @@ "abbr": "银狼", "star": 5, "elem": "量子", + "allegiance": "星核猎手", "weapon": "虚无", "sp": 110, "desc": "「星核猎手」的成员,骇客高手。 将宇宙视作大型沉浸式模拟游戏,玩乐其中。 掌握了能够修改现实数据的「以太编辑」。", + "cncv": "Hanser", + "jpcv": "阿澄佳奈", "baseAttr": { - "atk": 601.5239999999999, + "atk": 640.332, "hp": 1047.816, "def": 460.845, "speed": 107, @@ -18,7 +21,7 @@ "aggro": 100 }, "growAttr": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 @@ -45,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于银狼$1[i]%攻击力的量子属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -61,39 +64,18 @@ 1.3 ] } - ] + } }, "e": { "id": 836873, "name": "是否允许更改?", "type": "战技", "tag": "妨害", - "desc": "对指定敌方单体造成等同于银狼$1[i]%攻击力的量子属性伤害,同时有$2[i]%基础概率给目标添加1个场上我方目标持有属性的弱点,持续3回合,并使该弱点对应属性的抗性降低20.0%
100.0%基础概率额外使目标的伤害抗性降低$3[f1]%,持续3回合。", - "tables": [ - { + "desc": "有$1[i]%基础概率为指定敌方单体目标添加1个场上我方目标持有属性的弱点,且该弱点对应属性的抗性降低20.0%,持续2回合。若添加的是敌方目标原有属性的弱点,则不会触发对应属性的抗性降低效果。
单个敌方目标仅能被银狼添加1个弱点,当银狼对其再次添加弱点时,仅保留最新添加的弱点。
100.0%基础概率额外使该目标的全属性抗性降低$2[f1]%,持续2回合。
对该目标造成等同于银狼$3[i]%攻击力的量子属性伤害。", + "tables": { + "1": { "name": "单体伤害", "isSame": false, - "values": [ - 0.7, - 0.77, - 0.84, - 0.91, - 0.98, - 1.05, - 1.1375, - 1.225, - 1.3125, - 1.4, - 1.47, - 1.54, - 1.61, - 1.68, - 1.75 - ] - }, - { - "name": "基础概率", - "isSame": false, "values": [ 0.75, 0.76, @@ -112,37 +94,58 @@ 0.9 ] }, - { + "2": { + "name": "基础概率", + "isSame": false, + "values": [ + 0.075, + 0.0775, + 0.08, + 0.0825, + 0.085, + 0.0875, + 0.090625, + 0.09375, + 0.096875, + 0.1, + 0.1025, + 0.105, + 0.1075, + 0.11, + 0.1125 + ] + }, + "3": { "name": "伤害抗性降低", "isSame": false, "values": [ - 0.12, - 0.124, - 0.128, - 0.132, - 0.13599999, - 0.14, - 0.145, - 0.15, - 0.155, - 0.16, - 0.164, - 0.168, - 0.172, - 0.176, - 0.18 + 0.98, + 1.078, + 1.176, + 1.274, + 1.372, + 1.47, + 1.5925, + 1.715, + 1.8375, + 1.96, + 2.058, + 2.156, + 2.254, + 2.352, + 2.45 ] } - ] + } }, "q": { "id": 752932, "name": "|账号已封禁|", "type": "终结技", "tag": "妨害", - "desc": "有$1[i]%基础概率使受到攻击的敌方目标防御力降低$2[i]%,持续3回合,同时对指定敌方单体造成等同于银狼$3[i]%攻击力的量子属性伤害。", - "tables": [ - { + "desc": "有$1[i]%基础概率使指定敌方单体防御力降低$2[f1]%,持续3回合,同时对该目标造成等同于银狼$3[i]%攻击力的量子属性伤害。", + "tables": { + "1": { "name": "基础概率", "isSame": false, "values": [ @@ -163,102 +166,60 @@ 1.075 ] }, - { + "2": { "name": "防御力降低", "isSame": false, "values": [ - 0.4, - 0.41, - 0.42, - 0.43, - 0.44, + 0.36, + 0.369, + 0.378, + 0.387, + 0.396, + 0.405, + 0.41625, + 0.4275, + 0.43875, 0.45, - 0.4625, - 0.475, - 0.4875, - 0.5, - 0.51, - 0.52, - 0.53, - 0.54, - 0.55 + 0.459, + 0.468, + 0.477, + 0.486, + 0.495 ] }, - { + "3": { "name": "技能伤害", "isSame": false, "values": [ - 2.1, - 2.24, - 2.38, - 2.52, - 2.66, - 2.8, - 2.975, - 3.15, - 3.325, - 3.5, - 3.64, - 3.78, - 3.92, - 4.06, - 4.2 + 2.28, + 2.432, + 2.584, + 2.736, + 2.888, + 3.04, + 3.23, + 3.42, + 3.61, + 3.8, + 3.952, + 4.104, + 4.256, + 4.408, + 4.56 ] } - ] + } }, "t": { "id": 438631, "name": "等待程序响应…", "type": "天赋", "tag": "妨害", - "desc": "银狼能够制造:攻击力降低$1[f1]%、防御力降低$2[f1]%、速度降低$3[f1]%3种【缺陷】。
银狼每次施放攻击后有$4[i]%基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续2回合。", - "tables": [ - { + "desc": "银狼能够制造:攻击力降低$1[f1]%、防御力降低$2[f1]%、速度降低$3[f1]%3种【缺陷】。
银狼每次施放攻击后有$4[i]%基础概率给受到攻击的敌方目标植入1个随机【缺陷】,持续3回合。", + "tables": { + "1": { "name": "攻击力降低", "isSame": false, - "values": [ - 0.075, - 0.0825, - 0.09, - 0.0975, - 0.105, - 0.1125, - 0.121875, - 0.13125, - 0.140625, - 0.15, - 0.1575, - 0.165, - 0.1725, - 0.18, - 0.1875 - ] - }, - { - "name": "防御力降低", - "isSame": false, - "values": [ - 0.075, - 0.0825, - 0.09, - 0.0975, - 0.105, - 0.1125, - 0.121875, - 0.13125, - 0.140625, - 0.15, - 0.1575, - 0.165, - 0.1725, - 0.18, - 0.1875 - ] - }, - { - "name": "速度降低", - "isSame": false, "values": [ 0.05, 0.055, @@ -277,7 +238,49 @@ 0.125 ] }, - { + "2": { + "name": "防御力降低", + "isSame": false, + "values": [ + 0.04, + 0.044, + 0.048, + 0.052, + 0.055999998, + 0.06, + 0.065, + 0.07, + 0.075, + 0.08, + 0.084, + 0.088, + 0.092, + 0.096, + 0.1 + ] + }, + "3": { + "name": "速度降低", + "isSame": false, + "values": [ + 0.03, + 0.033, + 0.036, + 0.039, + 0.042, + 0.044999998, + 0.048750002, + 0.052500002, + 0.05625, + 0.06, + 0.063, + 0.066, + 0.069, + 0.072, + 0.075 + ] + }, + "4": { "name": "基础概率", "isSame": false, "values": [ @@ -298,25 +301,25 @@ 0.78 ] } - ] + } }, "z": { "id": 121400, "name": "|强制结束进程|", "type": "秘技", "tag": "", - "desc": "立即攻击敌人,进入战斗后无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。", - "tables": [] + "desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于银狼80.0%攻击力的量子属性伤害,并无视弱点属性削减敌方全体的韧性,击破弱点时,触发量子属性的弱点击破效果。", + "tables": {} } }, "cons": { "1": { "name": "社会工程", - "desc": "在敌方目标进入战斗时,使其效果抵抗降低30.0%,持续2回合。" + "desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,银狼恢复7点能量。该效果在每次终结技攻击中最多生效5次。" }, "2": { "name": "僵尸网络", - "desc": "施放终结技时,被指定的敌方单体每有1个负面效果,银狼恢复8点能量,最多生效5次。" + "desc": "在敌方目标进入战斗时,使其效果抵抗降低20.0%。" }, "3": { "name": "攻击载荷", @@ -324,7 +327,7 @@ }, "4": { "name": "反弹端口", - "desc": "施放终结技时,被指定的敌方单体每有1个负面效果,则额外造成等同于银狼攻击力20.0%的量子属性附加伤害,该效果最多触发5次。" + "desc": "施放终结技攻击敌方目标后,目标每有1个负面效果,则额外造成等同于银狼20.0%攻击力的量子属性附加伤害。该效果在每次终结技攻击中最多触发5次。" }, "5": { "name": "暴力破解", @@ -332,7 +335,7 @@ }, "6": { "name": "重叠网络", - "desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高20.0%,该效果最多叠加5层。" + "desc": "敌方目标每有1个负面效果,银狼对其造成的伤害提高20.0%,最多提高100.0%。" } }, "attr": { @@ -344,13 +347,13 @@ "549408": 5 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 81.84, + "atk": 87.12, "hp": 142.56, "def": 62.7, "speed": 107, @@ -367,13 +370,13 @@ "549408": 10 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 114.576, + "atk": 121.968, "hp": 199.584, "def": 87.78, "speed": 107, @@ -391,13 +394,13 @@ "633349": 6 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 147.312, + "atk": 156.816, "hp": 256.608, "def": 112.86, "speed": 107, @@ -415,13 +418,13 @@ "633349": 9 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 180.048, + "atk": 191.664, "hp": 313.632, "def": 137.94, "speed": 107, @@ -439,13 +442,13 @@ "717290": 6 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 212.784, + "atk": 226.512, "hp": 370.656, "def": 163.02, "speed": 107, @@ -463,13 +466,13 @@ "717290": 9 }, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 245.52, + "atk": 261.36, "hp": 427.68, "def": 188.1, "speed": 107, @@ -483,13 +486,13 @@ "maxLevel": 80, "cost": {}, "grow": { - "atk": 4.092, + "atk": 4.356, "hp": 7.128, "def": 3.135, "speed": 0 }, "attrs": { - "atk": 278.256, + "atk": 296.208, "hp": 484.704, "def": 213.18, "speed": 107, @@ -580,7 +583,7 @@ "root": true, "name": "旁注", "levelReq": 0, - "desc": "施放战技时,若敌方目标的负面效果数量大于等于3个,则目标的伤害抗性额外降低5.0%。", + "desc": "施放战技时,若敌方目标的负面效果数量大于等于3个,则战技使目标全属性抗性降低的效果额外降低3.0%。", "cost": { "29328": 160000, "125435": 1, diff --git a/resources/meta-sr/character/阿兰/data.json b/resources/meta-sr/character/阿兰/data.json index 14e88f4c..e7f77365 100644 --- a/resources/meta-sr/character/阿兰/data.json +++ b/resources/meta-sr/character/阿兰/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于阿兰$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 863055, @@ -72,8 +72,8 @@ "type": "战技", "tag": "单攻", "desc": "消耗等同于阿兰生命上限15.0%的生命值对指定敌方单体造成等同于阿兰$1[i]%攻击力的属性伤害。若当前生命值不足,施放战技时阿兰的当前生命值降至1点。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 3 ] } - ] + } }, "q": { "id": 779114, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "扩散", "desc": "对指定敌方单体造成等同于阿兰$1[i]%攻击力的属性伤害,同时对其相邻目标造成等同于阿兰$2[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 3.84 ] }, - { + "2": { "name": "相邻目标伤害", "isSame": false, "values": [ @@ -145,7 +145,7 @@ 1.92 ] } - ] + } }, "t": { "id": 294001, @@ -153,8 +153,8 @@ "type": "天赋", "tag": "强化", "desc": "根据阿兰当前损失的生命值百分比获得伤害加成,最多使阿兰造成的伤害提高$1[i]%。", - "tables": [ - { + "tables": { + "1": { "name": "伤害提高", "isSame": false, "values": [ @@ -175,7 +175,7 @@ 0.9 ] } - ] + } }, "z": { "id": 377942, @@ -183,7 +183,7 @@ "type": "秘技", "tag": "", "desc": "立即攻击敌人,进入战斗后对敌方全体造成等同于阿兰80.0%攻击力的属性伤害。", - "tables": [] + "tables": {} } }, "cons": { @@ -464,7 +464,7 @@ "836259": 6, "985668": 1 }, - "idx": 2, + "idx": 3, "children": [ 1008208 ] @@ -482,7 +482,7 @@ "920200": 4, "985668": 1 }, - "idx": 3, + "idx": 2, "children": [ 1008205 ] diff --git a/resources/meta-sr/character/青雀/data.json b/resources/meta-sr/character/青雀/data.json index d2b0e2ad..d63de0ba 100644 --- a/resources/meta-sr/character/青雀/data.json +++ b/resources/meta-sr/character/青雀/data.json @@ -49,8 +49,8 @@ "type": "普攻", "tag": "单攻", "desc": "使用1张当前花色最少的琼玉牌,对指定敌方单体造成等同于青雀$1[i]%攻击力的量子属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "门前清·伤害", "isSame": false, "values": [ @@ -65,7 +65,7 @@ 1.3 ] } - ] + } }, "e": { "id": 946968, @@ -73,8 +73,8 @@ "type": "战技", "tag": "强化", "desc": "立即抽取2张琼玉牌,使自身造成的伤害提高$1[i]%,持续至本回合结束。该效果可以叠加4层。施放该战技后,本回合不会结束。", - "tables": [ - { + "tables": { + "1": { "name": "伤害提高", "isSame": false, "values": [ @@ -95,7 +95,7 @@ 0.35 ] } - ] + } }, "q": { "id": 30909, @@ -103,8 +103,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于青雀$1[i]%攻击力的量子属性伤害,并获得4张相同花色的琼玉牌。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -125,7 +125,7 @@ 2.4 ] } - ] + } }, "t": { "id": 746382, @@ -133,8 +133,8 @@ "type": "天赋", "tag": "强化", "desc": "我方目标回合开始时,青雀会从3种不同花色的琼玉牌中随机抽取1张,最多持有4张琼玉牌。
青雀回合开始时,若持有的琼玉牌数为4且花色相同,青雀消耗所有琼玉牌进入【暗杠】状态。
处于【暗杠】状态时无法再次施放战技,同时使自身攻击力提高$1[i]%,普攻【门前清】强化为【杠上开花!】,【暗杠】状态会在施放【杠上开花!】后结束。", - "tables": [ - { + "tables": { + "1": { "name": "攻击力提高", "isSame": false, "values": [ @@ -155,7 +155,7 @@ 0.9 ] } - ] + } }, "z": { "id": 662441, @@ -163,7 +163,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后,进入战斗时青雀会抽取2张琼玉牌。", - "tables": [] + "tables": {} }, "a2": { "id": 917194, @@ -171,8 +171,8 @@ "type": "普攻", "tag": "扩散", "desc": "对指定敌方单体造成等同于青雀$1[i]%攻击力的量子属性伤害,并对其相邻目标造成等同于青雀$2[i]%攻击力的量子属性伤害。
【杠上开花!】无法恢复战技点。", - "tables": [ - { + "tables": { + "1": { "name": "杠·伤害", "isSame": false, "values": [ @@ -187,7 +187,7 @@ 3.12 ] }, - { + "2": { "name": "杠·相邻目标伤害", "isSame": false, "values": [ @@ -202,7 +202,7 @@ 1.3 ] } - ] + } } }, "cons": { diff --git a/resources/meta-sr/character/驭空/data.json b/resources/meta-sr/character/驭空/data.json new file mode 100644 index 00000000..8cfea59a --- /dev/null +++ b/resources/meta-sr/character/驭空/data.json @@ -0,0 +1,660 @@ +{ + "id": 1207, + "key": "yukong", + "name": "驭空", + "abbr": "驭空", + "star": 4, + "elem": "虚数", + "allegiance": "仙舟「罗浮」", + "weapon": "同谐", + "sp": 130, + "desc": "仙舟「罗浮」天舶司的首领,久历战阵的飞行士与射手。 而今却陷于繁冗公务,难以抽身。", + "cncv": "钟可", + "jpcv": "冬馬由美", + "baseAttr": { + "atk": 599.76, + "hp": 917.28, + "def": 374.85, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + }, + "growAttr": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "talentId": { + "256489": "a", + "340430": "e", + "457075": "q", + "541016": "t", + "825543": "z" + }, + "talentCons": { + "3": "e", + "5": "q", + "a": 3, + "e": 3, + "q": 5, + "t": 5 + }, + "talent": { + "a": { + "id": 256489, + "name": "流镝", + "type": "普攻", + "tag": "单攻", + "desc": "对指定敌方单体造成等同于驭空$1[i]%攻击力的虚数属性伤害。", + "tables": { + "1": { + "name": "技能伤害", + "isSame": false, + "values": [ + 0.5, + 0.6, + 0.7, + 0.8, + 0.9, + 1, + 1.1, + 1.2, + 1.3 + ] + } + } + }, + "e": { + "id": 340430, + "name": "天阙鸣弦", + "type": "战技", + "tag": "辅助", + "desc": "获得2层【鸣弦号令】,最多持有不超过2层。当驭空持有【鸣弦号令】时,我方全体攻击力提高$1[i]%,且每次我方目标回合结束时,移除驭空1层【鸣弦号令】。
驭空施放战技获得【鸣弦号令】的回合,不会移除【鸣弦号令】。", + "tables": { + "1": { + "name": "攻击力提高", + "isSame": false, + "values": [ + 0.4, + 0.44, + 0.48, + 0.52, + 0.56, + 0.6, + 0.65, + 0.7, + 0.75, + 0.8, + 0.84, + 0.88, + 0.92, + 0.96, + 1 + ] + } + } + }, + "q": { + "id": 457075, + "name": "贯云饮羽", + "type": "终结技", + "tag": "单攻", + "desc": "施放终结技时,若驭空持有【鸣弦号令】,则额外使我方全体暴击率提高$1[i]%,暴击伤害提高$2[i]%。同时对指定敌方单体造成等同于驭空$3[i]%攻击力的虚数属性伤害。", + "tables": { + "1": { + "name": "暴击率提高", + "isSame": false, + "values": [ + 0.21, + 0.217, + 0.224, + 0.231, + 0.238, + 0.245, + 0.25375, + 0.2625, + 0.27125, + 0.28, + 0.287, + 0.294, + 0.301, + 0.308, + 0.315 + ] + }, + "2": { + "name": "暴击伤害提高", + "isSame": false, + "values": [ + 0.39, + 0.416, + 0.442, + 0.468, + 0.494, + 0.52, + 0.5525, + 0.585, + 0.6175, + 0.65, + 0.676, + 0.702, + 0.728, + 0.754, + 0.78 + ] + }, + "3": { + "name": "技能伤害", + "isSame": false, + "values": [ + 2.28, + 2.432, + 2.584, + 2.736, + 2.888, + 3.04, + 3.23, + 3.42, + 3.61, + 3.8, + 3.952, + 4.104, + 4.256, + 4.408, + 4.56 + ] + } + } + }, + "t": { + "id": 541016, + "name": "箭彻七札", + "type": "天赋", + "tag": "强化", + "desc": "施放普攻可额外造成等同于驭空$1[i]%攻击力的虚数属性伤害,并使本次攻击的削韧伤害提高100.0%,该效果在1回合后可再次触发。", + "tables": { + "1": { + "name": "技能伤害", + "isSame": false, + "values": [ + 0.4, + 0.44, + 0.48, + 0.52, + 0.56, + 0.6, + 0.65, + 0.7, + 0.75, + 0.8, + 0.84, + 0.88, + 0.92, + 0.96, + 1 + ] + } + } + }, + "z": { + "id": 825543, + "name": "云鸢逐风", + "type": "秘技", + "tag": "强化", + "desc": "使用秘技后进入持续20秒的冲刺状态。冲刺状态下自身移动速度提高35.0%,且主动攻击敌人进入战斗时,驭空获得2层【鸣弦号令】。", + "tables": {} + } + }, + "cons": { + "1": { + "name": "天舶飞将,枕弧待战", + "desc": "进入战斗时,我方全体速度提高10.0%,持续2回合。" + }, + "2": { + "name": "青霄驰骋,驱驭苍穹", + "desc": "当我方任意单体当前能量值等于其能量上限时,驭空额外恢复5点能量。该效果我方每个单体仅可触发1次,当驭空施放终结技后,重置该效果触发次数。" + }, + "3": { + "name": "危弓未辍,执射不宁", + "desc": "战技等级+2,最多不超过15级;普攻等级+1,最多不超过10级。" + }, + "4": { + "name": "百里闻风,九曲响镝", + "desc": "持有【鸣弦号令】时,驭空造成的伤害提高30.0%。" + }, + "5": { + "name": "井仪贯侯,疾羽参连", + "desc": "终结技等级+2,最多不超过15级;天赋等级+2,最多不超过15级。" + }, + "6": { + "name": "弦栝如雷,铣珧激荡", + "desc": "驭空施放终结技时,立即先获得1层【鸣弦号令】。" + } + }, + "attr": { + "0": { + "promote": 0, + "maxLevel": 20, + "cost": { + "29328": 3200, + "549503": 4 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 81.6, + "hp": 124.8, + "def": 51, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "1": { + "promote": 1, + "maxLevel": 30, + "cost": { + "29328": 6400, + "549503": 8 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 114.24, + "hp": 174.72, + "def": 71.4, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "2": { + "promote": 2, + "maxLevel": 40, + "cost": { + "29328": 12800, + "468391": 2, + "633444": 5 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 146.88, + "hp": 224.64, + "def": 91.8, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "3": { + "promote": 3, + "maxLevel": 50, + "cost": { + "29328": 32000, + "468391": 5, + "633444": 8 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 179.52, + "hp": 274.56, + "def": 112.2, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "4": { + "promote": 4, + "maxLevel": 60, + "cost": { + "29328": 64000, + "468391": 15, + "717385": 5 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 212.16, + "hp": 324.48, + "def": 132.6, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "5": { + "promote": 5, + "maxLevel": 70, + "cost": { + "29328": 128000, + "468391": 28, + "717385": 7 + }, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 244.8, + "hp": 374.4, + "def": 153, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + }, + "6": { + "promote": 6, + "maxLevel": 80, + "cost": {}, + "grow": { + "atk": 4.08, + "hp": 6.24, + "def": 2.55, + "speed": 0 + }, + "attrs": { + "atk": 277.44, + "hp": 424.32, + "def": 173.4, + "speed": 107, + "cpct": 5, + "cdmg": 50, + "aggro": 100 + } + } + }, + "tree": { + "1207201": { + "key": "imaginary", + "value": 3.1999999890103936 + }, + "1207202": { + "key": "hp", + "value": 4.00000000372529 + }, + "1207203": { + "key": "imaginary", + "value": 3.1999999890103936 + }, + "1207204": { + "key": "atk", + "value": 4.00000000372529 + }, + "1207205": { + "key": "imaginary", + "value": 4.799999948590994 + }, + "1207206": { + "key": "hp", + "value": 6.0000000055879354 + }, + "1207207": { + "key": "imaginary", + "value": 4.799999948590994 + }, + "1207208": { + "key": "atk", + "value": 6.0000000055879354 + }, + "1207209": { + "key": "hp", + "value": 8.00000000745058 + }, + "1207210": { + "key": "imaginary", + "value": 6.399999978020787 + } + }, + "treeData": { + "693108": { + "id": 693108, + "type": "skill", + "root": true, + "name": "襄尺", + "levelReq": 0, + "desc": "驭空被施加负面效果时可抵抗1次负面效果,该效果在2回合后可再次触发。", + "cost": { + "29328": 4000, + "635670": 2, + "985668": 1 + }, + "idx": 3, + "children": [ + 1207202 + ] + }, + "693110": { + "id": 693110, + "type": "skill", + "root": true, + "name": "气壮", + "levelReq": 0, + "desc": "持有【鸣弦号令】时,每当我方目标行动后,驭空将额外恢复2点能量。", + "cost": { + "29328": 128000, + "125435": 1, + "836256": 6, + "985668": 1 + }, + "idx": 2, + "children": [ + 1207208 + ] + }, + "693111": { + "id": 693111, + "type": "skill", + "root": true, + "name": "迟彝", + "levelReq": 0, + "desc": "驭空在场时,我方全体造成的虚数属性伤害提高12.0%。", + "cost": { + "29328": 16000, + "125435": 1, + "920197": 4, + "985668": 1 + }, + "idx": 1, + "children": [ + 1207205 + ] + }, + "693200": { + "id": 693200, + "type": "buff", + "root": false, + "name": "生命强化", + "levelReq": 0, + "cost": { + "29328": 36000, + "717385": 2, + "836256": 2 + }, + "data": { + "hpPct": 6 + } + }, + "693201": { + "id": 693201, + "type": "buff", + "root": false, + "name": "伤害强化•虚数", + "levelReq": 0, + "cost": { + "29328": 36000, + "717385": 2, + "836256": 2 + }, + "data": { + "imaginary": 4.8 + } + }, + "693202": { + "id": 693202, + "type": "buff", + "root": false, + "name": "攻击强化", + "levelReq": 0, + "cost": { + "29328": 8000, + "633444": 2, + "920197": 2 + }, + "data": { + "atkPct": 4 + } + }, + "693203": { + "id": 693203, + "type": "buff", + "root": false, + "name": "伤害强化•虚数", + "levelReq": 0, + "cost": { + "29328": 16000, + "633444": 3, + "920197": 4 + }, + "data": { + "imaginary": 4.8 + }, + "children": [ + 1207206 + ] + }, + "693204": { + "id": 693204, + "type": "buff", + "root": false, + "name": "生命强化", + "levelReq": 0, + "cost": { + "29328": 4000, + "549503": 4, + "635670": 2 + }, + "data": { + "hpPct": 4 + }, + "children": [ + 1207203 + ] + }, + "693205": { + "id": 693205, + "type": "buff", + "root": false, + "name": "伤害强化•虚数", + "levelReq": 0, + "cost": { + "29328": 8000, + "633444": 2, + "920197": 2 + }, + "data": { + "imaginary": 3.2 + } + }, + "693207": { + "id": 693207, + "type": "buff", + "root": true, + "name": "伤害强化•虚数", + "levelReq": 1, + "cost": { + "29328": 2000, + "549503": 2 + }, + "data": { + "imaginary": 3.2 + }, + "children": [ + 1207204, + 1207207 + ] + }, + "693214": { + "id": 693214, + "type": "buff", + "root": false, + "name": "攻击强化", + "levelReq": 0, + "cost": { + "29328": 128000, + "717385": 6, + "836256": 6 + }, + "data": { + "atkPct": 6 + }, + "children": [ + 1207209, + 1207210 + ] + }, + "693215": { + "id": 693215, + "type": "buff", + "root": false, + "name": "生命强化", + "levelReq": 75, + "cost": { + "29328": 128000, + "717385": 6, + "836256": 6 + }, + "data": { + "hpPct": 8 + } + }, + "777147": { + "id": 777147, + "type": "buff", + "root": false, + "name": "伤害强化•虚数", + "levelReq": 80, + "cost": { + "29328": 128000, + "717385": 6, + "836256": 6 + }, + "data": { + "imaginary": 6.4 + } + } + } +} \ No newline at end of file diff --git a/resources/meta-sr/character/驭空/imgs/cons-1.webp 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b/resources/meta-sr/character/驭空/imgs/tree-1.webp new file mode 100644 index 00000000..1d307838 Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-1.webp differ diff --git a/resources/meta-sr/character/驭空/imgs/tree-2.webp b/resources/meta-sr/character/驭空/imgs/tree-2.webp new file mode 100644 index 00000000..f7931f41 Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-2.webp differ diff --git a/resources/meta-sr/character/驭空/imgs/tree-3.webp b/resources/meta-sr/character/驭空/imgs/tree-3.webp new file mode 100644 index 00000000..8f57e541 Binary files /dev/null and b/resources/meta-sr/character/驭空/imgs/tree-3.webp differ diff --git a/resources/meta-sr/character/黑塔/data.json b/resources/meta-sr/character/黑塔/data.json index 1d145753..14d4ef97 100644 --- a/resources/meta-sr/character/黑塔/data.json +++ b/resources/meta-sr/character/黑塔/data.json @@ -48,8 +48,8 @@ "type": "普攻", "tag": "单攻", "desc": "对指定敌方单体造成等同于黑塔$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -64,7 +64,7 @@ 1.3 ] } - ] + } }, "e": { "id": 481593, @@ -72,8 +72,8 @@ "type": "战技", "tag": "群攻", "desc": "对敌方全体造成等同于黑塔$1[i]%攻击力的属性伤害。若敌方目标当前生命值百分比大于等于50.0%,则对该目标造成的伤害提高20.0%。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -94,7 +94,7 @@ 1.25 ] } - ] + } }, "q": { "id": 565534, @@ -102,8 +102,8 @@ "type": "终结技", "tag": "群攻", "desc": "对敌方全体造成等同于黑塔$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -124,7 +124,7 @@ 2.4 ] } - ] + } }, "t": { "id": 281007, @@ -132,8 +132,8 @@ "type": "天赋", "tag": "群攻", "desc": "当任意我方目标的攻击使敌方目标的当前生命值百分比小于等于50.0%时,黑塔发动追加攻击,对敌方全体造成等同于黑塔$1[i]%攻击力的属性伤害。", - "tables": [ - { + "tables": { + "1": { "name": "技能伤害", "isSame": false, "values": [ @@ -154,7 +154,7 @@ 0.475 ] } - ] + } }, "z": { "id": 197066, @@ -162,7 +162,7 @@ "type": "秘技", "tag": "强化", "desc": "使用秘技后,下一次战斗开始时黑塔攻击力提高40.0%,持续3回合。", - "tables": [] + "tables": {} } }, "cons": { @@ -428,7 +428,7 @@ "920202": 4, "985668": 1 }, - "idx": 3, + "idx": 2, "children": [ 1013205 ] @@ -446,7 +446,7 @@ "836261": 6, "985668": 1 }, - "idx": 2, + "idx": 3, "children": [ 1013208, 1013209 diff --git a/resources/meta-sr/material/data.json b/resources/meta-sr/material/data.json index e055689b..f26d7c87 100644 --- a/resources/meta-sr/material/data.json +++ b/resources/meta-sr/material/data.json @@ -267,8 +267,8 @@ "desc": "风霜刮蚀下满是磨痕。

「在古老的年代,银鬃铁卫只有一种退休的形式:那就是死亡。」", "star": 2, "source": [ - "银鬃铁卫等敌方掉落【城郊雪原】", - "永冬灾影等敌方掉落【残响回廊】", + "永冬灾影、火焚灾影掉落", + "银鬃铁卫、流浪者掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -282,8 +282,7 @@ "desc": "尽管体积微不足道,却以如今的人们难以重现的技术铸造打磨而成。

「旧世界的一颗小螺丝都比我们的盔甲结实。」", "star": 2, "source": [ - "自动机兵等敌方掉落【机械聚落】", - "自动机兵等敌方掉落【大矿区】", + "自动机兵掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -297,8 +296,7 @@ "desc": "由虚卒•掠夺者体内逸散出的微弱反物质,如同破坏本能的具现化。

「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」", "star": 2, "source": [ - "虚卒•掠夺者等敌方掉落【收容舱段】", - "虚卒•掠夺者等敌方掉落【支援舱段】", + "反物质军团掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -312,8 +310,7 @@ "desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
在沉重的打击下,这颗心脏已然停止搏动,失去了光泽。

「初步判定它是某种杂交产物:一半原体,另一半的数据与星核高度拟合——生物科,莎拉•卡斯特罗」", "star": 2, "source": [ - "炎华造物等敌方掉落【边缘通路】", - "炎华造物等敌方掉落【铆钉镇】", + "部分裂界造物掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -327,7 +324,7 @@ "desc": "仙舟机巧术的基础。机巧零件最小的单位,拆开它就像在破坏生物的细胞结构。

「博识学会以两百万信用点悬赏无损拆解仙舟偃偶的技术方案。」
「如果你认识螺丝咕姆,这两百万简直白给……」", "star": 2, "source": [ - "入魔机巧等敌方掉落【迴星港】", + "入魔机巧掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -341,8 +338,7 @@ "desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。无数岁月前,一位帝皇的长生妄念促成了仙舟舰队渡航天之外海,求取仙方。

「朕欲垂化万世,国祚永延。惜乎天年有尽,人力有穷。故遣天艟九座,飙航天外,谒求仙方。」", "star": 2, "source": [ - "魔阴身士卒等敌方掉落【流云渡】", - "魔阴身士卒等敌方掉落【迴星港】", + "丰饶孽物掉落", "「模拟宇宙」中敌方掉落", "委托奖励", "余烬兑换", @@ -356,8 +352,8 @@ "desc": "也许是在家人面前夸耀的证明,也许是挡住子弹的幸运符。

「时代变了。」", "star": 3, "source": [ - "均衡等级2及以上银鬃铁卫等敌方掉落【城郊雪原】", - "均衡等级2及以上永冬灾影等敌方掉落【残响回廊】", + "突破至均衡等级2后,永冬灾影、火焚灾影掉落", + "突破至均衡等级2后,银鬃铁卫、流浪者掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -370,8 +366,7 @@ "desc": "精密结合的机件一旦拆开就再也无法复原,即便贝洛伯格技术部的维修老手也不敢轻易动它。

「笨蛋,这东西交给蓝甲人才值几个罐头?拿去给史瓦罗大佬,保你吃穿不愁。」", "star": 3, "source": [ - "均衡等级2及以上自动机兵等敌方掉落【机械聚落】", - "均衡等级2及以上自动机兵等敌方掉落【大矿区】", + "突破至均衡等级2后,自动机兵掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -381,11 +376,10 @@ "id": 633378, "type": 601, "name": "篡改的野心", - "desc": "漂浮在虚卒•篡改者周身的的稀薄反物质,正反粒子于此达成了危险的平衡。。

「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」", + "desc": "漂浮在虚卒•篡改者周身的的稀薄反物质,正反粒子于此达成了危险的平衡。

「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」", "star": 3, "source": [ - "均衡等级2及以上虚卒•掠夺者等敌方掉落【收容舱段】", - "均衡等级2及以上虚卒•掠夺者等敌方掉落【支援舱段】", + "突破至均衡等级2后,反物质军团掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -398,8 +392,7 @@ "desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
这颗心脏已然闪着微光,其上的纹路仍有生命力。

「这究竟是什么怪物?你看见了吗——那是上一任队长的脸,是他的脸!」", "star": 3, "source": [ - "均衡等级2及以上炎华造物等敌方掉落【边缘通路】", - "均衡等级2及以上炎华造物等敌方掉落【铆钉镇】", + "突破至均衡等级2后,部分裂界造物掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -412,7 +405,7 @@ "desc": "仙舟机巧术的连接件。细密勾连的轮齿微如芥子,却连缀成复杂的机体,令机械灵动如生命。

「其形圆融,取法乎天。其动往复,取法乎道。」", "star": 3, "source": [ - "均衡等级2及以上入魔机巧等敌方掉落【迴星港】", + "突破至均衡等级2后,入魔机巧掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -425,8 +418,7 @@ "desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。历经坎坷,求药之舟谒见天颜。神明垂迹显化,建木生发。

「新蕊月中落,天华云外香。桂馥吐纳间,鹤发换青髫。」", "star": 3, "source": [ - "均衡等级2及以上魔阴身士卒等敌方掉落【流云渡】", - "均衡等级2及以上魔阴身士卒等敌方掉落【迴星港】", + "突破至均衡等级2后,丰饶孽物掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -509,8 +501,8 @@ "desc": "对抗裂隙魔物,地底人和突发灾变后颁授的荣誉证明。
它往往不在获勋者的胸膛上,而是摆在他的棺椁上。

「它不是玩具,小杰。记好了:这是朗道家族的使命,是朗道家族的血。」", "star": 4, "source": [ - "均衡等级4及以上银鬃铁卫等敌方掉落【城郊雪原】", - "均衡等级4及以上永冬灾影等敌方掉落【残响回廊】", + "突破至均衡等级4后,永冬灾影、火焚灾影掉落", + "突破至均衡等级4后,银鬃铁卫、流浪者掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -523,8 +515,7 @@ "desc": "以地髓为能源注入动力,运转时喷燃的并非火星,而是游走的极光。

「只有大守护者直属的技术部有权调阅旧世界的资料,我嘛,被开除后就进不去啦。」", "star": 4, "source": [ - "均衡等级4及以上自动机兵等敌方掉落【机械聚落】", - "均衡等级4及以上自动机兵等敌方掉落【大矿区】", + "突破至均衡等级4后,自动机兵掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -537,8 +528,7 @@ "desc": "虚卒•践踏者体内高度凝缩的反物质,湮灭之刻正是文明毁灭的号角。

「它们都在期许着湮灭之刻,与世界一同炼铸、同化。」", "star": 4, "source": [ - "均衡等级4及以上虚卒•掠夺者等敌方掉落【收容舱段】", - "均衡等级4及以上虚卒•掠夺者等敌方掉落【支援舱段】", + "突破至均衡等级4后,反物质军团掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -551,8 +541,7 @@ "desc": "就像孳生恶瘤的病灶,引致罪行的冲动,它是裂界扭曲的源头。
这颗心脏依然缓缓律动,其力量残留,必将引发新的灾难。为恐再生事端,最好尽快将它灭活处理。

「就像癌变……」", "star": 4, "source": [ - "均衡等级4及以上炎华造物等敌方掉落【边缘通路】", - "均衡等级4及以上炎华造物等敌方掉落【铆钉镇】", + "突破至均衡等级4后,部分裂界造物掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -565,7 +554,7 @@ "desc": "仙舟机巧术的中枢。浑仪犹如心窍般翻滚脉动,令机械如活物般思考。

「大人勿惊。拆去其心,便能令他…唔,她?不,令它失却灵智,还形金石。」", "star": 4, "source": [ - "均衡等级4及以上入魔机巧等敌方掉落【迴星港】", + "突破至均衡等级4后,入魔机巧掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换" @@ -578,8 +567,7 @@ "desc": "仙舟长生种「无尽形寿」的源头,「丰饶」神迹的残余。三灾过后,仙舟生灵涂炭。天人堕魔,苦厄不绝。

「按十王司律令,凡濒陷魔阴者,将受判官勾摄,入幽狱审断。」", "star": 4, "source": [ - "均衡等级4及以上魔阴身士卒等敌方掉落【流云渡】", - "均衡等级4及以上魔阴身士卒等敌方掉落【迴星港】", + "突破至均衡等级4后,丰饶孽物掉落", "「万能合成机」- 材料合成", "「模拟宇宙」中敌方掉落", "「万能合成机」- 材料置换"