mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 14:38:30 +00:00
千织队伍计算
This commit is contained in:
parent
e4a6dc3c5d
commit
f06164abb9
@ -1,22 +1,17 @@
|
||||
export const details = [
|
||||
{
|
||||
export const details = [{
|
||||
title: 'E后普攻一段',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
|
||||
},
|
||||
{
|
||||
},{
|
||||
title: 'E突刺伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e')
|
||||
},
|
||||
{
|
||||
},{
|
||||
title: 'E人偶伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e')
|
||||
},
|
||||
{
|
||||
},{
|
||||
title: '2命人偶切斩伤害',
|
||||
check: ({ cons }) => cons >= 2,
|
||||
dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e')
|
||||
},
|
||||
{
|
||||
},{
|
||||
title: 'Q伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q')
|
||||
}]
|
||||
@ -24,15 +19,14 @@ export const details = [
|
||||
export const defDmgIdx = 2
|
||||
export const mainAttr = 'atk,def,cpct,cdmg,dmg'
|
||||
|
||||
export const buffs = [
|
||||
{
|
||||
export const buffs = [{
|
||||
title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成',
|
||||
data: {
|
||||
dmg: 20
|
||||
}
|
||||
},
|
||||
{
|
||||
},{
|
||||
title: '千织6命:普攻造成的伤害提升[aPlus]',
|
||||
sort: 9,
|
||||
cons: 6,
|
||||
data: {
|
||||
aPlus: ({ attr }) => attr.def * 235 / 100
|
||||
|
73
resources/meta-gs/character/千织/calc_auto.js
Normal file
73
resources/meta-gs/character/千织/calc_auto.js
Normal file
@ -0,0 +1,73 @@
|
||||
export const details = [{
|
||||
title: 'E后普攻一段',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
|
||||
},{
|
||||
title: 'E突刺伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e')
|
||||
},{
|
||||
title: 'E人偶伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e')
|
||||
},{
|
||||
title: '2命人偶切斩伤害',
|
||||
check: ({ cons }) => cons >= 2,
|
||||
dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e')
|
||||
},{
|
||||
title: 'Q伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q')
|
||||
},{
|
||||
title: '一五千钟 E切后台10斩2协',
|
||||
check: ({ cons }) => cons < 4,
|
||||
params: { team: true },
|
||||
dmg: ({ talent, attr, cons }, { basic }) => {
|
||||
let e1 = basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def/ 100 , 'e')
|
||||
let e2 = basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def/ 100 , 'e')
|
||||
return {
|
||||
dmg: e1.dmg * 3 + e2.dmg * 10,
|
||||
avg: e1.avg * 3 + e2.avg * 10
|
||||
}
|
||||
}
|
||||
},{
|
||||
title: '一五千钟 E切后台10斩2协3绢',
|
||||
check: ({ cons }) => cons >= 4,
|
||||
params: { team: true },
|
||||
dmg: ({ talent, attr, cons }, { basic }) => {
|
||||
let e1 = basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100, 'e')
|
||||
let e2 = basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100, 'e')
|
||||
return {
|
||||
dmg: e1.dmg * 3 + e2.dmg * 10 + e2.dmg * 3 * 1.7,
|
||||
avg: e1.avg * 3 + e2.avg * 10 + e2.avg * 3 * 1.7
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 2
|
||||
export const mainAttr = 'atk,def,cpct,cdmg,dmg'
|
||||
|
||||
export const buffs = [{
|
||||
title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成',
|
||||
data: {
|
||||
dmg: 20
|
||||
}
|
||||
},{
|
||||
title: '千织6命:普攻造成的伤害提升[aPlus]',
|
||||
sort: 9,
|
||||
cons: 6,
|
||||
data: {
|
||||
aPlus: ({ attr }) => attr.def * 235 / 100
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '6命五郎:增加[defPct]%防御力,增加[cdmg]%暴击伤害',
|
||||
data: {
|
||||
cdmg: 40,
|
||||
defPct: 25
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '钟离:降低敌人[kx]%全抗',
|
||||
data: {
|
||||
kx: 20
|
||||
}
|
||||
}]
|
||||
|
||||
export const createdBy = 'liangshi'
|
Loading…
Reference in New Issue
Block a user