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千织队伍计算
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@ -1,22 +1,17 @@
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export const details = [
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export const details = [{
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{
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title: 'E后普攻一段',
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title: 'E后普攻一段',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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},
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},{
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{
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title: 'E突刺伤害',
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title: 'E突刺伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e')
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e')
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},
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},{
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{
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title: 'E人偶伤害',
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title: 'E人偶伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e')
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e')
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},
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},{
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{
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title: '2命人偶切斩伤害',
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title: '2命人偶切斩伤害',
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check: ({ cons }) => cons >= 2,
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check: ({ cons }) => cons >= 2,
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dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e')
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dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e')
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},
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},{
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{
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title: 'Q伤害',
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title: 'Q伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q')
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dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q')
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}]
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}]
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@ -24,15 +19,14 @@ export const details = [
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export const defDmgIdx = 2
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export const defDmgIdx = 2
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export const mainAttr = 'atk,def,cpct,cdmg,dmg'
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export const mainAttr = 'atk,def,cpct,cdmg,dmg'
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export const buffs = [
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export const buffs = [{
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{
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title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成',
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title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成',
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data: {
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data: {
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dmg: 20
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dmg: 20
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}
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}
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},
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},{
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{
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title: '千织6命:普攻造成的伤害提升[aPlus]',
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title: '千织6命:普攻造成的伤害提升[aPlus]',
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sort: 9,
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cons: 6,
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cons: 6,
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data: {
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data: {
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aPlus: ({ attr }) => attr.def * 235 / 100
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aPlus: ({ attr }) => attr.def * 235 / 100
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73
resources/meta-gs/character/千织/calc_auto.js
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73
resources/meta-gs/character/千织/calc_auto.js
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@ -0,0 +1,73 @@
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export const details = [{
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title: 'E后普攻一段',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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},{
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title: 'E突刺伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100 , 'e')
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},{
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title: 'E人偶伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 , 'e')
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},{
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title: '2命人偶切斩伤害',
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check: ({ cons }) => cons >= 2,
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dmg: ({ talent, attr }, { basic }) => basic( ( talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100 ) * 1.7 , 'e')
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},{
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title: 'Q伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害2'][0] * attr.atk / 100 + talent.q['技能伤害2'][1] * attr.def / 100 , 'q')
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},{
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title: '一五千钟 E切后台10斩2协',
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check: ({ cons }) => cons < 4,
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params: { team: true },
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dmg: ({ talent, attr, cons }, { basic }) => {
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let e1 = basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def/ 100 , 'e')
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let e2 = basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def/ 100 , 'e')
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return {
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dmg: e1.dmg * 3 + e2.dmg * 10,
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avg: e1.avg * 3 + e2.avg * 10
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}
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}
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},{
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title: '一五千钟 E切后台10斩2协3绢',
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check: ({ cons }) => cons >= 4,
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params: { team: true },
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dmg: ({ talent, attr, cons }, { basic }) => {
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let e1 = basic(talent.e['上挑攻击伤害2'][0] * attr.atk / 100 + talent.e['上挑攻击伤害2'][1] * attr.def / 100, 'e')
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let e2 = basic(talent.e['袖伤害2'][0] * attr.atk / 100 + talent.e['袖伤害2'][1] * attr.def / 100, 'e')
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return {
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dmg: e1.dmg * 3 + e2.dmg * 10 + e2.dmg * 3 * 1.7,
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avg: e1.avg * 3 + e2.avg * 10 + e2.avg * 3 * 1.7
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}
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}
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'atk,def,cpct,cdmg,dmg'
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export const buffs = [{
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title: '千织天赋:队伍中角色创造岩造物时,获得[dmg]%岩伤加成',
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data: {
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dmg: 20
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}
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},{
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title: '千织6命:普攻造成的伤害提升[aPlus]',
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sort: 9,
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cons: 6,
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data: {
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aPlus: ({ attr }) => attr.def * 235 / 100
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '6命五郎:增加[defPct]%防御力,增加[cdmg]%暴击伤害',
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data: {
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cdmg: 40,
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defPct: 25
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '钟离:降低敌人[kx]%全抗',
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data: {
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kx: 20
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}
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}]
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export const createdBy = 'liangshi'
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