/* * 角色圣遗物评分详情 * * */ import lodash from 'lodash' import { Cfg, Common, Meta } from '#miao' import { getTargetUid, profileHelp, getProfileRefresh } from './ProfileCommon.js' import { Artifact, Character, Player } from '#miao.models' import ArtisMarkCfg from '../../models/artis/ArtisMarkCfg.js' /* * 角色圣遗物面板 * */ export async function profileArtis (e) { let { uid, avatar } = e let profile = e._profile || await getProfileRefresh(e, avatar) if (!profile) { return true } if (!profile.hasArtis()) { e.reply('未能获得圣遗物详情,请重新获取面板信息后查看') return true } let char = profile.char let { game } = char let charCfg = ArtisMarkCfg.getCfg(profile) let { attrMap } = Meta.getMeta('gs', 'arti') let artisDetail = profile.getArtisMark() let artisKeyTitle = Artifact.getArtisKeyTitle() // 渲染图像 return await Common.render('character/artis-mark', { uid, elem: char.elem, splash: profile.costumeSplash, data: profile, costume: profile.costume ? '2' : '', artisDetail, artisKeyTitle, attrMap, charCfg, game, changeProfile: e._profileMsg }, { e, scale: 1.3 }) } /* * 圣遗物列表 * */ export async function profileArtisList (e) { let uid = await getTargetUid(e) if (!uid) { return true } let artis = [] let player = Player.create(uid) player.forEachAvatar((avatar) => { let profile = avatar.getProfile() if (!profile) { return true } let name = profile.name let char = Character.get(name) if (!profile.hasData || !profile.hasArtis()) { return true } let profileArtis = profile.getArtisMark() lodash.forEach(profileArtis.artis, (arti, idx) => { arti.charWeight = profileArtis.charWeight arti.avatar = name arti.side = char.side artis.push(arti) }) }) if (artis.length === 0) { e.reply('请先获取角色面板数据后再查看圣遗物列表...') await profileHelp(e) return true } artis = lodash.sortBy(artis, '_mark') artis = artis.reverse() let number = Cfg.get('artisNumber', 28) artis = artis.slice(0, `${number}`) let artisKeyTitle = Artifact.getArtisKeyTitle() // 渲染图像 return await Common.render('character/artis-list', { save_id: uid, uid, artis, artisKeyTitle }, { e, scale: 1.4 }) }