/** * 角色别名及角色ID相关 * */ import lodash from 'lodash' import { Data, Format, Meta } from '#miao' async function init () { let { diyCfg } = await Data.importCfg('character') let meta = Meta.create('gs', 'char') let customChars = {} let customAlias = {} lodash.forEach(diyCfg.customCharacters, (alias, id) => { let charId = meta.getId(id) if (!charId) { customChars[id] = { id, name: alias[0] } } customAlias[id] = alias.join(',') }) meta.addData(customChars) meta.addAlias(customAlias) } await init() const CharId = { getId (ds = '', game = '', elem = '') { if (!ds) { return false } if (lodash.isObject(ds)) { let em = Format.elem(ds.elem || ds.element) for (let key of ['id', 'name']) { if (!ds[key]) continue let ret = CharId.getId(ds[key], game, em || '') if (ret) return ret } return false } const ret = (data, game = 'gs', em = '') => { let { id, name, elem } = data return { id, data, name, game, elem: em || elem } } let match = Meta.matchGame(game, 'char', ds) if (match) { return ret(match.data, match.game) } if (game !== 'sr') { // 尝试使用元素起始匹配 let em = Format.matchElem(ds, '', true) if (em) { let match = Meta.getData('gs', 'char', em.name) if (match && CharId.isTraveler(match.id)) { return ret(match.data, 'gs', em.elem) } } } // 无匹配结果 return false }, getRandomId (game = 'gs') { let meta = Meta.create(game, 'char') let ids = meta.getIds() if (game === 'gs') { ids = lodash.filter(ids, (id) => /^\d+$/.test(id)) } return lodash.sample(ids) }, isTraveler (id) { if (id) { return [10000007, 10000005, 20000000].includes(id * 1) } return false }, isTrailblazer (id) { if (id) { return [8001, 8002, 8003, 8004, 8005, 8006].includes(id * 1) } return false } } export default CharId