import Base from './Base.js' import lodash from 'lodash' import fs from 'fs' import Data from '../Data.js' import sizeOf from 'image-size' let aliasMap = {} let idMap = {} let abbrMap = {} let wifeMap = {} const _path = process.cwd() const metaPath = `${_path}/plugins/miao-plugin/resources/meta/character/` async function init () { let sysCfg = await Data.importModule('plugins/miao-plugin/config/system', 'character.js') let custom = await Data.importModule('plugins/miao-plugin/config', 'character.js') lodash.forEach([custom.customCharacters, sysCfg.characters], (roleIds) => { lodash.forEach(roleIds || {}, (aliases, id) => { aliases = aliases || [] if (aliases.length === 0) { return } // 建立别名映射 lodash.forEach(aliases || [], (alias) => { alias = alias.toLowerCase() aliasMap[alias] = id }) aliasMap[id] = id idMap[id] = aliases[0] }) }) lodash.forEach([sysCfg.wifeData, custom.wifeData], (wifeData) => { lodash.forEach(wifeData || {}, (ids, type) => { type = Data.def({ girlfriend: 0, boyfriend: 1, daughter: 2, son: 3 }[type], type) if (!wifeMap[type]) { wifeMap[type] = {} } Data.eachStr(ids, (id) => { id = aliasMap[id] if (id) { wifeMap[type][id] = true } }) }) }) abbrMap = sysCfg.abbr } await init() class Character extends Base { constructor (name, id) { super() if (id * 1 === 10000005) { name = '空' } else if (id * 1 === 10000007) { name = '荧' } this.name = name lodash.extend(this, getMeta(name)) if (name === '主角' || name === '旅行者' || /.主/.test(name)) { this.id = 20000000 } this.id = id } getCardImg (se = false, def = true) { let name = this.name let list = [] let addImg = function (charImgPath, disable = false) { let dirPath = `./plugins/miao-plugin/resources/${charImgPath}` if (!fs.existsSync(dirPath)) { fs.mkdirSync(dirPath) } if (disable) { return } let imgs = fs.readdirSync(dirPath) imgs = imgs.filter((img) => /\.(png|jpg|webp|jpeg)/i.test(img)) lodash.forEach(imgs, (img) => { list.push(`${charImgPath}/${img}`) }) } addImg(`character-img/${name}`) addImg(`character-img/${name}/upload`) addImg(`character-img/${name}/se`, !se) const plusPath = './plugins/miao-plugin/resources/miao-res-plus/' if (fs.existsSync(plusPath)) { addImg(`miao-res-plus/character-img/${name}`) addImg(`miao-res-plus/character-img/${name}/se`, !se) } let img = lodash.sample(list) if (!img) { if (def) { img = '/character-img/default/01.jpg' } else { return false } } let ret = sizeOf(`./plugins/miao-plugin/resources/${img}`) ret.img = img ret.mode = ret.width > ret.height ? 'left' : 'bottom' return ret } checkAvatars (avatars) { if (!lodash.includes([20000000, 10000005, 10000007], this.id * 1)) { return } let avatarIds = [] if (lodash.isArray(avatars)) { avatarIds = lodash.map(avatars, (a) => a.id * 1) } else { avatarIds = [avatars.id] } if (lodash.includes(avatarIds, 10000005)) { // 空 lodash.extend(this, getMeta('空')) } else if (lodash.includes(avatarIds, 10000007)) { // 荧 lodash.extend(this, getMeta('荧')) } } getAvatarTalent (talent = {}, cons = 0, mode = 'level') { let ret = {} let consTalent = this.getConsTalent() lodash.forEach(['a', 'e', 'q'], (key) => { let ds = talent[key] if (ds) { let level if (lodash.isNumber(ds)) { level = ds } else { level = mode === 'level' ? ds.level || ds.level_current || ds.original || ds.level_original : ds.original || ds.level_original || ds.level || ds.level_current } if (mode === 'level') { // 基于level计算original ret[key] = { level, original: (key !== 'a' && cons >= consTalent[key]) ? (level - 3) : level } } else { // 基于original计算level ret[key] = { original: level, level: (key !== 'a' && cons >= consTalent[key]) ? (level + 3) : level } } } }) if (this.id * 1 !== 10000033) { let a = ret.a || {} if (a.level > 10) { a.level = 10 a.original = 10 } } if (this.id * 1 === 10000033) { let a = ret.a || {} a.original = a.level - 1 } return ret } getConsTalent () { let talent = this.talent || false if (!talent) { return { e: 3, q: 5 } } let e = talent.e.name let q = talent.q.name let c3 = this.cons['3'].desc let c5 = this.cons['5'].desc return { e: c3.includes(e) ? 3 : 5, q: c5.includes(q) ? 5 : 3 } } get weaponType () { const map = { sword: '单手剑', catalyst: '法器', bow: '弓', claymore: '双手剑', polearm: '长柄武器' } let weaponType = this.weapon || '' return map[weaponType.toLowerCase()] || '' } get isCustom () { return !/10\d{6}/.test(this.id) } get abbr () { return abbrMap[this.name] || this.name } checkWifeType (type) { return !!wifeMap[type][this.id] } } let getMeta = function (name) { return Data.readJSON(`${_path}/plugins/miao-plugin/resources/meta/character/${name}/`, 'data.json') || {} } Character.get = function (val) { let id, name if (!val) { return false } if (typeof (val) === 'number' || /^\d*$/.test(val)) { id = val } else if (val.id) { id = val.id name = val.name || idMap[id] } else { id = aliasMap[val] } if (!name) { name = idMap[id] } if (!name) { return false } return new Character(name, id) } Character.getAbbr = function () { return abbrMap } Character.checkWifeType = function (charid, type) { return !!wifeMap[type][charid] } Character.getRandomImg = function (type) { let chars = fs.readdirSync(metaPath) let ret = [] type = type === 'party' ? 'party' : 'profile' lodash.forEach(chars, (char) => { if (fs.existsSync(`${metaPath}/${char}/${type}.png`)) { ret.push(`/meta/character/${char}/${type}.png`) } }) return lodash.sample(ret) } let charPosIdx = { 1: '宵宫,雷神,胡桃,甘雨,优菈,一斗,公子,绫人,魈,可莉,迪卢克,凝光,刻晴,辛焱,烟绯,雷泽', 2: '夜兰,八重,九条,行秋,香菱,安柏,凯亚,丽莎,北斗,菲谢尔,重云,罗莎莉亚,埃洛伊', 3: '申鹤,莫娜,早柚,云堇,久岐忍,五郎,砂糖,万叶,温迪', 4: '班尼特,心海,琴,芭芭拉,七七,迪奥娜,托马,空,荧,阿贝多,钟离' } let idSort = {} lodash.forEach(charPosIdx, (chars, pos) => { chars = chars.split(',') lodash.forEach(chars, (name, idx) => { let id = aliasMap[name] if (id) { idSort[id] = pos * 100 + idx } }) }) Character.sortIds = function (arr) { return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300)) } export default Character