export const details = [{ title: "零愿力Q首刀", params: { type: 1, num: 0 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q["梦想一刀基础伤害"], "q") }, { title: "满愿力Q首刀", params: { type: 0, num: 60 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q["梦想一刀基础伤害"], "q") }, { title: "满愿力Q后重击", params: { type: 1, num: 60 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q["重击伤害"], "q") }] export const defParams = { num: 60, type: 0 }; export const defDmgIdx = 1; export const mainAttr = "atk,cpct,cdmg,recharge"; export const buffs = [ { title: `恶曜开眼:开E元素爆发伤害提升[qDmg]%`, data: { "qDmg": ({ talent }) => talent.e["元素爆发伤害提高"] * 90 } }, { title: "梦想真说:Q满愿力获得[qPct]%大招倍率加成", data: { "qPct": ({ talent, params }) => talent.q["愿力加成"][params.type || 0] * params.num } }, { check: ({ cons }) => cons >= 2, title: "雷神2命:大招无视敌人[qIgnore]%防御力", data: { "qIgnore": 60 } }, { title: "雷神被动:基于元素充能获得[_dmg]%雷伤加成", data: { _dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4, dmg: ({ attr }) => attr.dataSource === "shin" ? 0 :Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4 } }];