export const details = [{ title: '开E后重击', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2') }, { title: '万达开E后重击', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2') }, { title: '断流·斩 伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.e['断流·斩 伤害'], 'e') }, { title: '开E后Q伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q') }, { title: '万达开E后Q蒸发', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q', 'vaporize') }] export const defDmgIdx = 4 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { team: true } export const buffs = [{ check: ({ params }) => params.team === true, title: '风鹰宗室班:增加[atkPlus]点攻击力', data: { atkPlus: 1202.35 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, 'vaporize']