export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '强化普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a2['技能伤害'], 'a') }, { title: '战技生命回复', dmg: ({ talent }, { heal }) => heal(talent.e['生命值回复']) }, { title: '天赋生命回复', dmg: ({ talent }, { heal }) => heal(talent.t['生命值回复']) }, { title: '开阮加·普攻超击破伤害', params: { team: true }, dmg: ({ cons }, { reaction }) => { // 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率 let cost = 1 * ((cons < 6 ? 1 : 1.2) + 0.5) return { avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区 } } }, { title: '开阮加·强化普攻超击破伤害', params: { team: true }, dmg: ({ cons }, { reaction }) => { // 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率 let cost = 3 * ((cons < 6 ? 1 : 1.2) + 0.5) return { avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区 } } }, { title: '开阮加·终结技超击破伤害', params: { team: true }, dmg: ({ cons }, { reaction }) => { // 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率 let cost = 2 * ((cons < 6 ? 1 : 1.2) + 0.5) return { avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区 } } }] export const mainAttr = 'atk,heal,stance' export const defDmgIdx = 3 export const buffs = [{ title: '行迹-崭新配方:基于自身击破特攻,提高治疗量[heal]%', tree: 1, sort: 9, data: { heal: ({ attr }) => Math.min(attr.stance * 0.5, 75) } }, { title: '天赋-鏖战正酣:终结技Debuff使敌方受到的击破伤害提高[breakEnemydmg]%', data: { breakEnemydmg: ({ talent }) => talent.t['击破伤害提高'] * 100 } }, { title: '加拉赫1命:效果抵抗提高[effDef]%', cons: 1, data: { effDef: 50 } }, { title: '加拉赫6命:击破特攻提高[stance]%,弱点击破效率提高20%', cons: 6, data: { stance: 20 } }, { title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%,速度提高10%', check: ({ params }) => params.team === true, data: { stance: 20, kx: 25, speedPct: 10 } }, { title: '6魂钟表匠开拓者:提高击破特攻[stance]%,场上敌人数量为1时,超击破伤害提高60%', check: ({ params }) => params.team === true, data: { stance: 30 + 30 + 300 * 0.15 // 终结技30+钟表匠30+四命转化 } }] export const createdBy = 'Aluxes'