export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗·百分比生命'] + talent.e['治疗·固定值']) }, { title: '战技治疗量(目标生命<=30%)', params: { tBuff: true }, dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗·百分比生命'] + talent.e['治疗·固定值']) }, { title: '终结技治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值']) }, { title: '终结技治疗量(目标生命<=30%)', params: { tBuff: true }, dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值']) }, { title: '1命治疗量', params: { tBuff: true }, dmg: ({ calc, attr }, { heal }) => heal(calc(attr.hp) * 0.15 + 400) }, { title: '2命持续治疗量', params: { tBuff: true }, dmg: ({ calc, attr }, { heal }) => heal(calc(attr.hp) * 0.06 + 160) }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,hp' export const buffs = [{ title: '娜塔莎6命', cons: 6, data: { aPlus: ({ calc, attr }) => calc(attr.hp) * 0.4 } }, { title: '天赋-生机焕发:对生命值小于等于30%的目标提供治疗时,治疗量提高50%', check: ({ params }) => params.tBuff === true, data: { heal: 50 } }, { title: '行迹-医者:治疗量提高10%', tree: 2, data: { heal: 10 } }] export const createdBy = 'Aluxes'