export default function (step) { return { 白缨枪: { title: '白缨枪普通攻击伤害提高[aDmg]%', refine: { aDmg: step(24) } }, 黑岩刺枪: { title: '黑岩刺枪满层攻击力加成[atkPct]%', data: { atkPct: ({ refine }) => step(12)[refine] * 3 } }, 决斗之枪: { title: '身边敌人少于2个时,获得[atkPct]%的攻击力提升', refine: { atkPct: step(24) } }, 匣里灭辰: { check: ({ element }) => ['水', '火'].includes(element), title: '对于水或火元素影响的敌人造成伤害提高[dmg]%', refine: { dmg: step(20, 4), phy: step(20, 4) } }, 千岩长枪: { title: '四璃月队伍提高[atkPct]%攻击力及[cpct]%的暴击率提高', refine: { atkPct: [7, 8, 9, 10, 11], cpct: [3, 4, 5, 6, 7] } }, 试作星镰: { title: '释放元素战技后,2层Buff普攻与重击造成伤害提高[aDmg]%', buffCount: 2, refine: { aDmg: step(8), a2Dmg: step(8) } }, 宗室猎枪: { title: '3层Buff暴击提高[cpct]%', buffCount: 3, refine: { cpct: step(8) } }, 喜多院十文字: { title: '元素战技伤害提升[eDmg]%', refine: { eDmg: step(6) } }, '「渔获」': { title: '元素爆发造成伤害提高[qDmg]%,元素爆发的暴击率提高[qCpct]%', refine: { qDmg: step(16), qCpct: step(6) } }, 断浪长鳍: { title: '满层元素爆发伤害提高[qDmg]%', refine: { qDmg: step(40) } }, 贯虹之槊: [{ title: '护盾满层状态提高攻击力[atkPct]%', buffCount: 10, refine: { atkPct: step(4) } }, { title: '护盾强效提高[shield]%', refine: { shield: step(20) } }], 和璞鸢: { title: '满层攻击力提高[atkPct]%,伤害提升[dmg]%', refine: { atkPct: [3.2 * 7, 3.9 * 7, 4.6 * 7, 5.3 * 7, 6 * 7], dmg: step(12), phy: step(12) } }, 护摩之杖: { title: '角色生命低于50%时额外获得[atkPlus]攻击力', data: { atkPlus: ({ attr, refine, calc }) => { let totalHp = calc(attr.hp) return totalHp * ([0.8, 1, 1.2, 1.4, 1.6][refine] + [1, 1.2, 1.4, 1.6, 1.8][refine]) / 100 } } }, 薙草之稻光: [{ title: '元素爆发12秒内元素充能提高[rechargePlus]%', sort: 0, refine: { rechargePlus: [30, 35, 40, 45, 50] } }, { title: '攻击力基于元素充能提升[atkPct]%', sort: 10, data: { atkPct: ({ attr, refine }) => { let recharge = attr.recharge.base + attr.recharge.plus - 100 return Math.min(recharge * step(28)[refine] / 100, [80, 90, 100, 110, 120][refine]) } } }], 息灾: { title: '获得[dmg]%元素伤害加成,满Buff前台提供[atkPct]%攻击力加成', refine: { dmg: step(12), atkPct: step(3.2 * 6) } }, 贯月矢: { title: '拾取苏生之叶的角色攻击力提升[atkPct]%', refine: { atkPct: step(16) } } } }