import { Format } from '#miao' export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技提高暴击伤害', dmg: ({ talent, attr, cons }) => { let extraCdmg = cons >= 6 ? 0.3 * attr.cdmg / 100 : 0 return { avg: Format.percent(talent.e['百分比爆伤'] * attr.cdmg / 100 + talent.e['额外爆伤'] + extraCdmg), type: 'text' } } }, { title: '天赋满层Buff无视目标防御力', check: ({ cons }) => cons >= 2, dmg: ({ talent }) => { return { avg: Format.percent(0.24), type: 'text' } } }, { title: '终结技满层Buff提高伤害', dmg: ({ talent }) => { let dmgNum = (talent.q['天赋增伤每层额外提高'] + talent.t['伤害提高']) * 3 return { avg: Format.percent(dmgNum), type: 'text' } } }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '行迹-夜想曲:攻击力提高[atkPct]%', data: { atkPct: 20 } }, { title: '花火6命:战技的暴击伤害提高效果额外提高[_cdmg]%', sort: 9, cons: 6, data: { _cdmg: ({ attr }) => attr.cdmg * 0.3 } }] export const createdBy = 'Aluxes'