export default function ({ elem, attr, weapon, rule, def }) { switch (elem) { case 'anemo': return rule('风主', { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 }) case 'geo': return rule('岩主', { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }) case 'electro': return rule('雷主', { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 }) case 'dendro': return rule('草主', { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 }) case 'hydro': return rule('水主', { hp: 75, atk: 75, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, recharge: 55 }) } }