export const details = [{ title: 'E长按伤害', params: { e: true, q: false }, dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e') }, { title: '灭净三业伤害', params: { e2: true, q: false }, dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.e['灭净三业伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e') } }, { title: '开Q灭净三业伤害', params: { e2: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.e['灭净三业伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e') } }, { title: '灭净三业·蔓激化', params: { e2: true, q: false }, dmg: ({ talent, calc, attr }, { basic }) => { const td = talent.e['灭净三业伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread') } }, { title: '开Q灭净三业·蔓激化', params: { e2: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.e['灭净三业伤害2'] const em = calc(attr.mastery) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread') } }] export const mainAttr = 'atk,mastery,cpct,cdmg' export const buffs = [{ title: '草神1命:火元素队友额外计入1位', cons: 1 }, { title: '草神2命:激化相关反应降低敌人防御力30%', cons: 2, data: { enemyDef: 30 } }, { title: '草神4命:E4个敌人提升精通160', cons: 4, data: { mastery: 160 } }, { title: '草神被动:开Q元素精通提升[mastery]', data: { mastery: ({ calc, attr, params }) => (params.q === false ? 0 : 1) * Math.min(250, calc(attr.mastery) * 0.25) } }, { title: '草神被动:基于元素精通提升灭净三业伤害[eDmg]%,暴击率[eCpct]%', data: { eDmg: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(80, (calc(attr.mastery) - 200) * 0.1), eCpct: ({ calc, attr, params }) => (params.e ? 0 : 1) * Math.min(24, (calc(attr.mastery) - 200) * 0.03) } }, { title: '草神Q:开Q提升灭净三业伤害[eDmg]%', data: { eDmg: ({ cons, talent, params }) => (params.q === false ? 0 : 1) * (cons >= 1 ? talent.q['火2伤害提升'] : talent.q['火1伤害提升']) } }]