import { Common, App } from '../components/index.js' import { Character } from '../models/index.js' import { getTargetUid, getProfile, profileHelp } from './character/ProfileCommon.js' import { profileArtis, profileArtisList } from './character/ProfileArtis.js' import { renderProfile } from './character/ProfileDetail.js' import { profileStat } from './character/ProfileStat.js' import { profileList } from './character/ProfileList.js' import { enemyLv } from './character/ProfileUtils.js' import ProfileChange from './profile/ProfileChange.js' import { groupRank, resetRank, refreshRank } from './character/ProfileRank.js' let app = App.init({ id: 'profile', name: '角色面板' }) app.reg('profile-detail', profileDetail, { rule: /^#*([^#]+)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)\s*(\d{9})*(.*[换变改].*)?$/, name: '角色面板' }) app.reg('group-profile', groupRank, { rule: /^#(群|群内)?(排名|排行)?(最强|最高|最高分|最牛|第一)+.+/, name: '群内最强' }) app.reg('reset-rank', resetRank, { rule: /^#(重置|重设)(.*)(排名|排行)$/, name: '重置排名' }) app.reg('refresh-rank', refreshRank, { rule: /^#(刷新|更新|重新加载)(群内|群|全部)*(排名|排行)$/, name: '重置排名' }) app.reg('rank-list', groupRank, { rule: /^#(群|群内)?.+(排名|排行)(榜)?$/, name: '面板排名榜' }) app.reg('artis-list', profileArtisList, { rule: /^#圣遗物列表\s*(\d{9})?$/, name: '面板圣遗物列表' }) app.reg('profile-list', profileList, { rule: /^#(面板角色|角色面板|面板)(列表)?\s*(\d{9})?$/, name: '面板角色列表', desc: '查看当前已获取面板数据的角色列表' }) app.reg('profile-stat', profileStat, { rule: /^#面板练度统计$/, name: '面板练度统计$' }) app.reg('profile-help', profileHelp, { rule: /^#角色面板帮助$/, name: '角色面板帮助' }) app.reg('enemy-lv', enemyLv, { rule: /^#(敌人|怪物)等级\s*\d{1,3}\s*$/, describe: '【#角色】 设置伤害计算中目标敌人的等级' }) app.reg('profile-refresh', getProfile, { rule: /^#(全部面板更新|更新全部面板|获取游戏角色详情|更新面板|面板更新)\s*(\d{9})?$/, describe: '【#角色】 获取游戏橱窗详情数据' }) export default app // 查看当前角色 export async function profileDetail (e) { let msg = e.original_msg || e.msg if (!msg) { return false } if (!/详细|详情|面板|面版|圣遗物|伤害/.test(msg)) { return false } let mode = 'profile' let profileChange = false let changeMsg = msg let pc = ProfileChange.matchMsg(msg) if (pc && pc.char && pc.change) { e.uid = pc.uid || e.runtime.uid profileChange = ProfileChange.getProfile(e.uid, pc.char, pc.change) if (profileChange && profileChange.char) { msg = `#${profileChange.char?.name}${pc.mode || '面板'}` e._profile = profileChange e._profileMsg = changeMsg } } let uidRet = /[0-9]{9}/.exec(msg) if (uidRet) { e.uid = uidRet[0] msg = msg.replace(uidRet[0], '') } let name = msg.replace(/#|老婆|老公/g, '').trim() msg = msg.replace('面版', '面板') let dmgRet = /伤害(\d?)$/.exec(name) let dmgIdx = 0 if (/(最强|最高|最高分|最牛|第一)/.test(msg)) { mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'rank-mark' : 'rank-dmg' name = name.replace(/(最强|最高分|第一|最高|最牛|圣遗物|评分|群)/g, '') } if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) { mode = 'profile' name = name.replace(/(详情|详细|面板)/, '').trim() } else if (dmgRet) { mode = 'dmg' name = name.replace(/伤害[0-5]?/, '').trim() if (dmgRet[1]) { dmgIdx = dmgRet[1] * 1 } } else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) { mode = 'refresh' name = name.replace(/详情|详细|面板|更新/g, '').trim() } else if (/圣遗物/.test(msg)) { mode = 'artis' name = name.replace('圣遗物', '').trim() } if (!Common.cfg('avatarProfile')) { // 面板开关关闭 return false } let char = Character.get(name.trim()) if (!char) { return false } let uid = e.uid || await getTargetUid(e) if (!uid) { return true } e.uid = uid e.avatar = char.id if (char.isCustom) { e.reply('自定义角色暂不支持此功能') return true } if (!char.isRelease && !profileChange) { e.reply('角色尚未实装') return true } if (mode === 'profile' || mode === 'dmg') { return renderProfile(e, char, mode, { dmgIdx }) } else if (mode === 'refresh') { await getProfile(e) return true } else if (mode === 'artis') { return profileArtis(e) } return true }