export const details = [{ title: "重击伤害", dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: "重击蒸发", dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf') }, { title: "Q泡影破裂伤害", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q') }, { title: "Q泡影破裂蒸发", params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q', 'zf') }]; export const mainAttr = "atk,hp,cpct,recharge"; export const buffs = [{ title: "莫娜被动:基于元素充能效率获得水元素伤害[_dmg]%", data: { _dmg: ({ calc, attr }) => calc(attr.recharge) * 0.2, dmg:({ calc, attr }) => attr.dataSource === "shin" ? 0 : calc(attr.recharge) * 0.2 } }, { title: "莫娜1命:命中星异状态下的敌人水元素相关反应效果提升15%", cons: 1, data: { zf: ({ params }) => params.q ? 15 : 0 } }, { title: "莫娜4命:攻击处于星异状态下的敌人时暴击率提升15%", cons: 4, data: { cpct: ({ params }) => params.q ? 15 : 0 } }, { title: "莫娜6命:虚实流动状态后满Buff提升重击180%伤害", cons: 6, data: { a2Dmg: 180 } }, { title: "元素精通:蒸发融化伤害提高[zf]%", mastery: "zf,rh" }, { title: "莫娜天赋:开Q获得[dmg]%伤害加成", data: { dmg: ({ talent }) => talent.q['伤害加成'] } }];