{ "id": "32", "name": "班尼特", "talent": { "a": { "id": 3231, "name": "普通攻击·好运剑", "desc": [ "

普通攻击

", "进行至多五段的连续剑击。", "

重击

", "消耗一定体力,瞬间向前方挥出两剑。", "

下落攻击

", "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" ], "tables": [ { "name": "一段伤害", "unit": "", "isSame": false, "values": [ "44.55%", "48.17%", "51.8%", "56.98%", "60.61%", "64.75%", "70.45%", "76.15%", "81.84%", "88.06%", "94.28%", "100.49%", "106.71%", "112.92%", "119.14%" ] }, { "name": "二段伤害", "unit": "", "isSame": false, "values": [ "42.74%", "46.22%", "49.7%", "54.67%", "58.15%", "62.12%", "67.59%", "73.06%", "78.53%", "84.49%", "90.45%", "96.42%", "102.38%", "108.35%", "114.31%" ] }, { "name": "三段伤害", "unit": "", "isSame": false, "values": [ "54.61%", "59.06%", "63.5%", "69.85%", "74.3%", "79.37%", "86.36%", "93.34%", "100.33%", "107.95%", "115.57%", "123.19%", "130.81%", "138.43%", "146.05%" ] }, { "name": "四段伤害", "unit": "", "isSame": false, "values": [ "59.68%", "64.54%", "69.4%", "76.34%", "81.2%", "86.75%", "94.38%", "102.02%", "109.65%", "117.98%", "126.31%", "134.64%", "142.96%", "151.29%", "159.62%" ] }, { "name": "五段伤害", "unit": "", "isSame": false, "values": [ "71.9%", "77.75%", "83.6%", "91.96%", "97.81%", "104.5%", "113.7%", "122.89%", "132.09%", "142.12%", "152.15%", "162.18%", "172.22%", "182.25%", "192.28%" ] }, { "name": "重击伤害", "unit": "", "isSame": false, "values": [ "55.9% + 60.72%", "60.45% + 65.66%", "65% + 70.6%", "71.5% + 77.66%", "76.05% + 82.6%", "81.25% + 88.25%", "88.4% + 96.02%", "95.55% + 103.78%", "102.7% + 111.55%", "110.5% + 120.02%", "118.3% + 128.49%", "126.1% + 136.96%", "133.9% + 145.44%", "141.7% + 153.91%", "149.5% + 162.38%" ] }, { "name": "重击体力消耗", "unit": "", "isSame": true, "values": [ "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点", "20点" ] }, { "name": "下坠期间伤害", "unit": "", "isSame": false, "values": [ "63.93%", "69.14%", "74.34%", "81.77%", "86.98%", "92.93%", "101.1%", "109.28%", "117.46%", "126.38%", "135.3%", "144.22%", "153.14%", "162.06%", "170.98%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "127.84% / 159.68%", "138.24% / 172.67%", "148.65% / 185.67%", "163.51% / 204.24%", "173.92% / 217.23%", "185.81% / 232.09%", "202.16% / 252.51%", "218.51% / 272.93%", "234.86% / 293.36%", "252.7% / 315.64%", "270.54% / 337.92%", "288.38% / 360.2%", "306.22% / 382.48%", "324.05% / 404.76%", "341.89% / 427.04%" ] } ] }, "e": { "id": 3232, "name": "热情过载", "desc": [ "班尼特将火元素与冒险的热情凝聚在剑上。根据热情凝聚的程度,可能会发生不同的事情…", "

点按

", "快速向前挥出火焰一击,造成火元素伤害。", "

长按

", "根据长按时间进行蓄力,释放时依照蓄力段数造成不同的效果。", "·一段蓄力:发动二段攻击,造成火元素伤害并将敌人击飞;", "·二段蓄力:发动三段连续攻击,造成可观的火元素伤害。最后一击会发生爆炸,将班尼特与敌人同时击飞。被击飞时,班尼特不会受到伤害。", "聚集热情与梦想与火元素的一击。但热情有时会过头,而火元素有时会爆炸。" ], "tables": [ { "name": "点按伤害", "unit": "", "isSame": false, "values": [ "137.6%", "147.92%", "158.24%", "172%", "182.32%", "192.64%", "206.4%", "220.16%", "233.92%", "247.68%", "261.44%", "275.2%", "292.4%", "309.6%", "326.8%" ] }, { "name": "一段蓄力伤害", "unit": "", "isSame": false, "values": [ "84% + 92%", "90.3% + 98.9%", "96.6% + 105.8%", "105% + 115%", "111.3% + 121.9%", "117.6% + 128.8%", "126% + 138%", "134.4% + 147.2%", "142.8% + 156.4%", "151.2% + 165.6%", "159.6% + 174.8%", "168% + 184%", "178.5% + 195.5%", "189% + 207%", "199.5% + 218.5%" ] }, { "name": "二段蓄力伤害", "unit": "", "isSame": false, "values": [ "88% + 96%", "94.6% + 103.2%", "101.2% + 110.4%", "110% + 120%", "116.6% + 127.2%", "123.2% + 134.4%", "132% + 144%", "140.8% + 153.6%", "149.6% + 163.2%", "158.4% + 172.8%", "167.2% + 182.4%", "176% + 192%", "187% + 204%", "198% + 216%", "209% + 228%" ] }, { "name": "爆炸伤害", "unit": "", "isSame": false, "values": [ "132%", "141.9%", "151.8%", "165%", "174.9%", "184.8%", "198%", "211.2%", "224.4%", "237.6%", "250.8%", "264%", "280.5%", "297%", "313.5%" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒", "5 / 7.5 / 10秒" ] } ] }, "q": { "id": 3239, "name": "美妙旅程", "desc": [ "班尼特进行腾跃轰击,造成火元素伤害,并生成鼓舞领域。", "

鼓舞领域

", "·领域内的角色如果生命值低于或等于70%,会持续恢复生命值,回复量受益于班尼特的最大生命值;", "·领域内的角色如果生命值高于70%,会基于班尼特的基础攻击力,以一定比例获得攻击力加成;", "·为其中的角色施加火元素附着。", "班尼冒险团每一次探险之旅都充满意外风险。尽管唯一的成员班尼特更倾向于说这是「精彩、刺激又美妙的旅程」。" ], "tables": [ { "name": "技能伤害", "unit": "", "isSame": false, "values": [ "232.8%", "250.26%", "267.72%", "291%", "308.46%", "325.92%", "349.2%", "372.48%", "395.76%", "419.04%", "442.32%", "465.6%", "494.7%", "523.8%", "552.9%" ] }, { "name": "持续治疗", "unit": "", "isSame": false, "values": [ "每秒6%HP + 577.34", "每秒6.45%HP + 635.08", "每秒6.9%HP + 697.63", "每秒7.5%HP + 765", "每秒7.95%HP + 837.18", "每秒8.4%HP + 914.17", "每秒9%HP + 995.97", "每秒9.6%HP + 1082.58", "每秒10.2%HP + 1174.01", "每秒10.8%HP + 1270.24", "每秒11.4%HP + 1371.29", "每秒12%HP + 1477.15", "每秒12.75%HP + 1587.82", "每秒13.5%HP + 1703.31", "每秒14.25%HP + 1823.6" ] }, { "name": "攻击力加成比例", "unit": "", "isSame": false, "values": [ "56%", "60.2%", "64.4%", "70%", "74.2%", "78.4%", "84%", "89.6%", "95.2%", "100.8%", "106.4%", "112%", "119%", "126%", "133%" ] }, { "name": "持续时间", "unit": "", "isSame": true, "values": [ "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒", "15秒" ] }, { "name": "元素能量", "unit": "", "isSame": true, "values": [ "60", "60", "60", "60", "60", "60", "60", "60", "60", "60", "60", "60", "60", "60", "60" ] } ] } }, "cons": { "1": { "name": "冒险憧憬", "desc": [ "美妙旅程的攻击力提升效果不再有生命值限制,数值上追加班尼特基础攻击力的20%。" ] }, "2": { "name": "踏破绝境", "desc": [ "班尼特的生命值低于70%时,元素充能效率提高30%。" ] }, "3": { "name": "火热激情", "desc": [ "

热情过载的技能等级提高3级。

", "至多提升至15级。" ] }, "4": { "name": "热情不灭", "desc": [ "施放一段蓄力的热情过载时,在技能第二段攻击中进行普通攻击,可以施放额外的追击。", "追击的伤害等同于第二段攻击的135%。" ] }, "5": { "name": "开拓的心魂", "desc": [ "

美妙旅程的技能等级提高3级。

", "至多提升至15级。" ] }, "6": { "name": "烈火与勇气", "desc": [ "处在美妙旅程领域内的队伍中当前场上单手剑、双手剑、长柄武器角色获得15%火元素伤害加成,并获得火元素附魔。" ] } }, "passive": [ { "name": "应该安全", "desc": [ "在蒙德执行探索派遣任务时,消耗的时间缩短25%。" ] }, { "name": "热情复燃", "desc": [ "热情过载的冷却时间减少20%。" ] }, { "name": "无畏的热血", "desc": [ "在美妙旅程领域内,热情过载具有如下效果:", "·冷却时间减少50%;", "·二段蓄力不会将班尼特自身击飞。" ] } ] }