export const details = [{ title: '霰步E后重击总伤害', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '神里流·冰华 伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '神里流·霜灭 单段伤害', dmg: ({ talent }, dmg) => dmg(talent.q['切割伤害'], 'q') }] export const mainAttr = 'atk,cpct,cdmg' export const defDmgIdx = 2 export const buffs = [{ passive: 1, title: '神里被动:释放E后普攻与重击伤害提高30%', data: { aDmg: 30, a2Dmg: 30 } }, { passive: 2, title: '神里被动:霰步命中敌人获得18%冰伤加成', data: { dmg: 18 } }, { cons: 4, title: '神里4命:元素爆发后敌人防御力降低30%', data: { qDef: 30 } }, { cons: 6, title: '神里6命:每10秒重击伤害提高[a2Dmg]%', data: { a2Dmg: 298 } }]