export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技主目标伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '天赋附加伤害', dmg: ({ talent }, dmg) => dmg(talent.t['附加伤害'], 't') }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '行迹-惩戒:施放终结技提高敌人受到伤害12%', tree: 1, data: { dmg: 12 } }, { title: '行迹-裁决:弱点击破的敌方目标造成的伤害提高20%', tree: 3, data: { dmg: 20 } }]