import lodash from 'lodash' import { autoRefresh } from './profile-common.js' import { Common, Format, Profile } from '../../components/index.js' export async function renderProfile (e, char, render, mode = 'profile', params = {}) { let selfUser = await e.checkAuth({ auth: 'self' }) let { uid } = e if (['荧', '空', '主角', '旅行者'].includes(char.name)) { e.reply('暂不支持主角的面板信息查看') return true } if (char.isCustom) { e.reply(`暂不支持自定义角色${char.name}的面板信息查看`) return true } let refresh = async () => { let refreshRet = await autoRefresh(e) if (refreshRet) { await renderProfile(e, char, render, mode, params) } return refreshRet } let profile = Profile.get(uid, char.id) if (!profile) { if (await refresh()) { return true } else { e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`) } return true } else if (!profile.attr) { if (!await refresh()) { e.reply('由于数据Api变更,请重新获取面板信息后查看') } return true } else if (!['enka', 'input2', 'miao'].includes(profile.dataSource)) { if (!await refresh()) { e.reply('由于数据格式升级,请重新获取面板信息后查看') } return true } let a = profile.attr let c = Format.comma let p = Format.pct let attr = { hp: c(a.hp), hpPlus: c(a.hp - a.hpBase), atk: c(a.atk), atkPlus: c(a.atk - a.atkBase), def: c(a.def), defPlus: c(a.def - a.defBase), cpct: p(a.cpct), cdmg: p(a.cdmg), mastery: c(a.mastery), recharge: p(a.recharge), dmg: p(Math.max(a.dmg * 1 || 0, a.phy * 1 || 0)) } let { artis, mark: totalMark, markClass: totalMarkClass, usefulMark } = profile.getArtisMark() let enemyLv = await selfUser.getCfg('char.enemyLv', 91) let dmgMsg = [] let dmgData = [] let dmgCalc = await profile.calcDmg({ enemyLv, mode, ...params }) if (dmgCalc && dmgCalc.ret) { lodash.forEach(dmgCalc.ret, (ds) => { ds.dmg = Format.comma(ds.dmg, 0) ds.avg = Format.comma(ds.avg, 0) dmgData.push(ds) }) lodash.forEach(dmgCalc.msg, (msg) => { msg.replace(':', ':') dmgMsg.push(msg.split(':')) }) } if (mode === 'dmg' && dmgCalc.dmgRet) { let basic = dmgCalc?.dmgCfg?.basicRet lodash.forEach(dmgCalc.dmgRet, (row) => { lodash.forEach(row, (ds) => { ds.val = (ds.avg > basic.avg ? '+' : '') + Format.comma(ds.avg - basic.avg) ds.dmg = Format.comma(ds.dmg, 0) ds.avg = Format.comma(ds.avg, 0) }) }) basic.dmg = Format.comma(basic.dmg) basic.avg = Format.comma(basic.avg) } // 渲染图像 return await Common.render('character/detail', { save_id: uid, uid, data: profile, attr, cons: char.cons, name: char.name, elem: char.elem, talent: char.getAvatarTalent(profile.talent, profile.cons), dmgData, dmgMsg, dmgRet: dmgCalc.dmgRet || false, dmgCfg: dmgCalc.dmgCfg || false, artis, enemyLv, enemyName: dmgCalc.enemyName || '小宝', totalMark: c(totalMark, 1), totalMarkClass, usefulMark, talentMap: { a: '普攻', e: '战技', q: '爆发' }, bodyClass: `char-${char.name}`, mode }, { e, render, scale: 1.6 }) }