export const details = [{ title: 'E三段伤害', dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e') }, { title: 'E三段蒸发', dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e', 'zf') }, { title: 'Q爆发伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['斩击伤害'], 'q') }, { title: '开Q后单次重击', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2') }] export const defParams = { monv: 3 } export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '迪卢克天赋:释放元素爆发后获得20%火伤加成', data: { dmg: ({ params }) => params.q ? 20 : 0 } }, { title: '迪卢克1命:对于生命值高于50%的敌人,造成伤害提高15%', cons: 1, data: { dmg: 15 } }, { title: '迪卢克2命:受伤3层提高攻击力30%', cons: 2, data: { atkPct: 30 } }, { title: '迪卢克4命:间隔2秒释放E提高伤害40%', cons: 4, data: { eDmg: 40 } }, { title: '元素精通:蒸发伤害提高[zf]%', mastery: 'zf' }]